iOS 的旋屏控制技巧

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传送门:http://blog.csdn.net/yiyaaixuexi/article/details/8035014


IOS系统共定义了以下七种设备方向:
 

typedef NS_ENUM(NSInteger, UIDeviceOrientation) {    UIDeviceOrientationUnknown,    UIDeviceOrientationPortrait,            // Device oriented vertically, home button on the bottom    UIDeviceOrientationPortraitUpsideDown,  // Device oriented vertically, home button on the top    UIDeviceOrientationLandscapeLeft,       // Device oriented horizontally, home button on the right    UIDeviceOrientationLandscapeRight,      // Device oriented horizontally, home button on the left    UIDeviceOrientationFaceUp,              // Device oriented flat, face up    UIDeviceOrientationFaceDown             // Device oriented flat, face down};

                         四种界面方向:
typedef NS_ENUM(NSInteger, UIInterfaceOrientation) {    UIInterfaceOrientationPortrait           = UIDeviceOrientationPortrait,    UIInterfaceOrientationPortraitUpsideDown = UIDeviceOrientationPortraitUpsideDown,    UIInterfaceOrientationLandscapeLeft      = UIDeviceOrientationLandscapeRight,    UIInterfaceOrientationLandscapeRight     = UIDeviceOrientationLandscapeLeft};




iOS6的旋屏控制技巧


在iOS5.1 和 之前的版本中, 我们通常利用 shouldAutorotateToInterfaceOrientation: 来单独控制某个UIViewController的旋屏方向支持,比如:


- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation  {      return (interfaceOrientation == UIInterfaceOrientationPortrait);  }  



但是在iOS6中,这个方法被废弃了,使用无效。

shouldAutorotateToInterfaceOrientation:

Returns a Boolean value indicating whether the view controller supports the specified orientation. (Deprecated in iOS 6.0. Override the supportedInterfaceOrientations andpreferredInterfaceOrientationForPresentation methods instead.)


实践后会发现,通过supportedInterfaceOrientations的单独控制是无法锁定屏幕的。


-(NSUInteger)supportedInterfaceOrientations  {      return UIInterfaceOrientationMaskPortrait;  }  

多次实验后总结出控制屏幕旋转支持方向的方法如下:

子类化UINavigationController,增加方法


- (BOOL)shouldAutorotate  {      return self.topViewController.shouldAutorotate;  }    - (NSUInteger)supportedInterfaceOrientations  {      return self.topViewController.supportedInterfaceOrientations;  } 



并且设定其为程序入口,或指定为 self.window.rootViewController

随后添加自己的view controller,如果想禁止某个view controller的旋屏:(支持全部版本的控制)


- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation  {      return (interfaceOrientation == UIInterfaceOrientationPortrait);  }    -(BOOL)shouldAutorotate  {      return NO;  }    -(NSUInteger)supportedInterfaceOrientations  {      return UIInterfaceOrientationMaskPortrait;  }  


如果想又开启某个view controller的全部方向旋屏支持:

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation  {      return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);  }    -(NSUInteger)supportedInterfaceOrientations  {      return UIInterfaceOrientationMaskAllButUpsideDown;  }    -(BOOL)shouldAutorotate  {      return YES;  }  

从而实现了对每个view controller的单独控制。


顺便提一下,如果整个应用所有view controller都不支持旋屏,那么干脆:

- (NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window  {       return UIInterfaceOrientationMaskPortrait;  }  



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