Android 流量球效果的WaveView
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Android 流量球效果的WaveView
先看效果图:
实现上面效果的思路是使用正弦或者余弦曲线,代码如下:
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package
com.nero.waveview;
import
android.content.Context;
import
android.graphics.Canvas;
import
android.graphics.Color;
import
android.graphics.Paint;
import
android.graphics.Path;
import
android.graphics.RectF;
import
android.os.Handler;
import
android.os.Parcel;
import
android.os.Parcelable;
import
android.util.AttributeSet;
import
android.view.View;
import
android.widget.ProgressBar;
/**
* @category View必须是正方形
*
*/
public
class
WaterWaveView
extends
View {
private
Context mContext;
private
int
mScreenWidth;
private
int
mScreenHeight;
private
Paint mRingPaint;
private
Paint mCirclePaint;
private
Paint mWavePaint;
private
Paint linePaint;
private
Paint flowPaint;
private
Paint leftPaint;
private
int
mRingSTROKEWidth =
15
;
private
int
mCircleSTROKEWidth =
2
;
private
int
mLineSTROKEWidth =
1
;
// 细圆
private
int
mCircleColor = Color.WHITE;
// 文字颜色
private
int
mTextColor = Color.WHITE;
// 粗圆
private
int
mRingColor = Color.GREEN;
// 波浪颜色
private
int
mWaveColor = Color.GREEN;
// 背景颜色
private
int
mBackgroundColor = Color.LTGRAY;
private
Handler mHandler;
private
long
c = 0L;
private
boolean
mStarted =
false
;
private
final
float
f =
0
.033F;
private
int
mAlpha =
100
;
// 透明度,可酌情设置,设置太小和背景颜色衬托下,显得波浪效果不好
private
float
mAmplitude =
6
.0F;
// 振幅越大,波浪效果越明显,但是10%的时候,显得效果不好,建议不要超过10,可酌情设置
private
float
mWateLevel =
0
.5F;
// 水位线(0~1),初始水位线
private
Path mPath;
private
String flowNum = "1024M";
private
String flowLeft = "还剩余";
/**
* @param context
*/
public
WaterWaveView(Context context) {
super
(context);
// TODO Auto-generated constructor stub
mContext = context;
init(mContext);
}
/**
* @param context
* @param attrs
*/
public
WaterWaveView(Context context, AttributeSet attrs) {
super
(context, attrs);
// TODO Auto-generated constructor stub
mContext = context;
init(mContext);
}
/**
* @param context
* @param attrs
* @param defStyleAttr
*/
public
WaterWaveView(Context context, AttributeSet attrs,
int
defStyleAttr) {
super
(context, attrs, defStyleAttr);
// TODO Auto-generated constructor stub
mContext = context;
init(mContext);
}
/**
* 设置水位线,0-1
*
*/
public
setmWateLevel(float mWateLevel) {
this.mWateLevel = mWateLevel
;
}
/**
* 设置振幅
*
*/
public
setmAmplitude(floatmAmplitude) {
this.mAmplitude=mAmplitude
;
}
/**
* 设置中间文字
*
*/
public
setWaveViewText(String floLeft, String flowNum)
this.floLeft=floLeft;
this.flowNum=flowNum;
}
private
void
init(Context context) {
// 粗圆
mRingPaint =
new
Paint();
mRingPaint.setColor(mRingColor);
mRingPaint.setAlpha(
50
);
mRingPaint.setStyle(Paint.Style.STROKE);
mRingPaint.setAntiAlias(
true
);
mRingPaint.setStrokeWidth(mRingSTROKEWidth);
// 细圆
mCirclePaint =
new
Paint();
mCirclePaint.setColor(mCircleColor);
mCirclePaint.setStyle(Paint.Style.STROKE);
mCirclePaint.setAntiAlias(
true
);
mCirclePaint.setStrokeWidth(mCircleSTROKEWidth);
// 横线(可不画)
//
linePaint =
new
Paint();
//
linePaint.setColor(mCircleColor);
//
linePaint.setStyle(Paint.Style.STROKE);
//
linePaint.setAntiAlias(
true
);
//
linePaint.setStrokeWidth(mLineSTROKEWidth);
// 1024M
flowPaint =
new
Paint();
flowPaint.setColor(mCircleColor);
flowPaint.setStyle(Paint.Style.FILL);
flowPaint.setAntiAlias(
true
);
flowPaint.setTextSize(
36
);
// 还剩余
leftPaint =
new
Paint();
leftPaint.setColor(mCircleColor);
leftPaint.setStyle(Paint.Style.FILL);
leftPaint.setAntiAlias(
true
);
leftPaint.setTextSize(
18
);
// 波浪
mWavePaint =
new
Paint();
mWavePaint.setStrokeWidth(
1
.0F);
mWavePaint.setColor(mWaveColor);
//
mWavePaint.setAlpha(mAlpha); // 酌情设置透明度
mPath =
new
Path();
mHandler =
new
Handler() {
@Override
public
void
handleMessage(android.os.Message msg) {
if
(msg.what ==
0
) {
invalidate();
if
(mStarted) {
// 不断发消息给自己,使自己不断被重绘
mHandler.sendEmptyMessageDelayed(
0
, 60L);
}
}
}
};
}
@Override
protected
void
onMeasure(
int
widthMeasureSpec,
int
heightMeasureSpec) {
int
width = measure(widthMeasureSpec,
true
);
int
height = measure(heightMeasureSpec,
false
);
if
(width < height) {
setMeasuredDimension(width, width);
}
else
{
setMeasuredDimension(height, height);
}
}
/**
* @category 测量
* @param measureSpec
* @param isWidth
* @return
*/
private
int
measure(
int
measureSpec,
boolean
isWidth) {
int
result;
int
mode = MeasureSpec.getMode(measureSpec);
int
size = MeasureSpec.getSize(measureSpec);
int
padding = isWidth ? getPaddingLeft() + getPaddingRight()
: getPaddingTop() + getPaddingBottom();
if
(mode == MeasureSpec.EXACTLY) {
result = size;
}
else
{
result = isWidth ? getSuggestedMinimumWidth()
: getSuggestedMinimumHeight();
result += padding;
if
(mode == MeasureSpec.AT_MOST) {
if
(isWidth) {
result = Math.max(result, size);
}
else
{
result = Math.min(result, size);
}
}
}
return
result;
}
@Override
protected
void
onSizeChanged(
int
w,
int
h,
int
oldw,
int
oldh) {
// TODO Auto-generated method stub
super
.onSizeChanged(w, h, oldw, oldh);
mScreenWidth = w;
mScreenHeight = h;
}
@Override
protected
void
onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super
.onDraw(canvas);
// 得到控件的宽高
int
width = getWidth();
int
height = getHeight();
setBackgroundColor(mBackgroundColor
);// 计算当前水位线与水平中线的距离
float centerOffset = Math.abs(mScreenWidth /2 *mWateLevel -mScreenWidth /4);
// 计算当前水位线与水平中线的角度
float horiAngle= (float)(Math.asin(centerOffset/(mScreenWidth /4) * 180 / Math.PI);
float startAngle, sweepAngle;
if(mWateLevel > 0.5F){
startAngle = 360F -horiAngle;
sweepAngle = 180F + 2 * horiAngle;
}else{
startAngle =horiAngle;
sweepAngle = 180F - 2 * horiAngle;
}
// 中间横线可以不画
//
canvas.drawLine(mScreenWidth *
3
/
8
, mScreenHeight *
5
/
8
//
mScreenWidth *
5
/
8
, mScreenHeight *
5
/
8
, linePaint);
// 画 1024M
float
num = flowPaint.measureText(flowNum);
canvas.drawText(flowNum, mScreenWidth *
4
/
8
- num /
2
,
mScreenHeight *
4
/
8
, flowPaint);
// 画 还剩余
float
left = leftPaint.measureText(flowLeft);
canvas.drawText(flowLeft, mScreenWidth *
4
/
8
- left /
2
,
mScreenHeight *
3
/
8
, leftPaint);
// 如果未开始(未调用startWave方法),绘制一个扇形,水平静止的水位线
if
((!mStarted) || (mScreenWidth ==
0
) || (mScreenHeight ==
0
)) {
RectF oval =
new
RectF(mScreenWidth /
4
,
mScreenHeight /
4
,
mScreenWidth *
3
/
4
, mScreenHeight *
3
/
4
);
// 设置个新的长方形,扫描测量
canvas.drawArc(oval,
startAngle
,
sweepAngle
,
false
, mWavePaint);
return
;
}
// 绘制,即水面静止时的高度
RectF oval =
new
RectF(mScreenWidth /
4
,
mScreenHeight/
4
,
mScreenWidth *
3
/
4
, mScreenHeight *
3
/
4
);
// 设置个新的长方形,扫描测量
canvas.drawArc(oval,
startAngle
,
sweepAngle
,
false
, mWavePaint);
if
(
this
.c >= 8388607L) {
this
.c = 0L;
}
// 每次onDraw时c都会自增
c = (1L + c);
float
f1 = mScreenHeight * (
1
.0F - (0.25F + mWateLevel / 2 )) - mAmplitude ;
// 当前水平线长度
float waveWidth = (float)Math.sqrt(mScreenWidth *mScreenWidth /16 - centerOffset * centerOffset );
// 与圆半径的偏移量
float offsetWidth = mScreenWidth * 4 - waveWidth ;
int
top = (
int
) (f1 + mAmplitude);
mPath.reset();
// 起始振动X坐标
int
startX ,endX
;
if(mWateLevel > 0.5F){
startX = (int)(mScreenWidth / 4 + offsetWidth);
endX= (int)(mScreenWidth / 2 +mScreenWidth / 4 - offsetWidth);
}else{
startX = (int)(mScreenWidth / 4 + offsetWidth - mAmplitude );
endX= (int)(mScreenWidth / 2 +mScreenWidth / 4 - offsetWidth + mAmplitude );
}
// 波浪效果
while
(startX <
endX) {
int
startY = (
int
) (f1 - mAmplitude
* Math.sin(Math.PI
* (
2
.0F * (startX +
this
.c * width *
this
.f))
/ width));
canvas.drawLine(startX, startY, startX, top, mWavePaint);
startX++;
}
canvas.drawCircle(mScreenWidth /
2
, mScreenHeight /
2
,
mScreenWidth /
4 + mRingSTROKEWidth / 2
, mRingPaint);
canvas.drawCircle(mScreenWidth /
2
, mScreenHeight /
2
, mScreenWidth /
4
, mCirclePaint);
canvas.restore();
}
@Override
public
Parcelable onSaveInstanceState() {
// Force our ancestor class to save its state
Parcelable superState =
super
.onSaveInstanceState();
SavedState ss =
new
SavedState(superState);
ss.progress = (
int
) c;
return
ss;
}
@Override
public
void
onRestoreInstanceState(Parcelable state) {
SavedState ss = (SavedState) state;
super
.onRestoreInstanceState(ss.getSuperState());
c = ss.progress;
}
@Override
protected
void
onAttachedToWindow() {
super
.onAttachedToWindow();
// 关闭硬件加速,防止异常unsupported operation exception
this
.setLayerType(View.LAYER_TYPE_SOFTWARE,
null
);
}
@Override
protected
void
onDetachedFromWindow() {
super
.onDetachedFromWindow();
}
/**
* @category 开始波动
*/
public
void
startWave() {
if
(!mStarted) {
this
.c = 0L;
mStarted =
true
;
this
.mHandler.sendEmptyMessage(
0
);
}
}
/**
* @category 停止波动
*/
public
void
stopWave() {
if
(mStarted) {
this
.c = 0L;
mStarted =
false
;
this
.mHandler.removeMessages(
0
);
}
}
/**
* @category 保存状态
*/
static
class
SavedState
extends
BaseSavedState {
int
progress;
/**
* Constructor called from {@link ProgressBar#onSaveInstanceState()}
*/
SavedState(Parcelable superState) {
super
(superState);
}
/**
* Constructor called from {@link #CREATOR}
*/
private
SavedState(Parcel in) {
super
(in);
progress = in.readInt();
}
@Override
public
void
writeToParcel(Parcel out,
int
flags) {
super
.writeToParcel(out, flags);
out.writeInt(progress);
}
public
static
final
Parcelable.Creator<Savedstate> CREATOR =
new
Parcelable.Creator<Savedstate>() {
public
SavedState createFromParcel(Parcel in) {
return
new
SavedState(in);
}
public
SavedState[] newArray(
int
size) {
return
new
SavedState[size];
}
};
}
}
java 代码调用:
waterWaveView.set
mWateLevel(progress);
waterWaveView.setmAmplitude(2);
waterWaveView.startWave();
waterWaveView.stopWave();
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