观察者设计模式

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观察者设计模式:一个目标物件管理所有相依于它的观察者物件,并且在它本身的状态改变时主动发出通知。

此模式通常被用来实现事件处理系统

代码示例

package test.test2;

/**
 * 观察者抽象父类
 * 
 * @author Sy
 *
 */
public interface Observer {
public void eventOne(float price);
}

package test.test2;

import java.util.ArrayList;

/**
 * 被观察者抽象父类
 * 
 * @author Sy
 *
 */
public interface Subject {
public ArrayList<Observer> obsList = new ArrayList<Observer>();

public void addObserver(Observer obs);

public void removeObserver(Observer obs);

public void notifyObserver(float price);
}

package test.test2;

/**
 * 被观察者具体类
 * 
 * @author Sy
 *
 */
public class Commodity implements Subject {
/*
* 添加观察对象
*/
public void addObserver(Observer obs) {
obsList.add(obs);
}

/*
* 移除观察对象
*/
public void removeObserver(Observer obs) {
obsList.remove(obs);
}

/*
* 通知所有观察对象
*/
public void notifyObserver(float price) {
for (Observer obs : obsList) {
obs.eventOne(price);
}
}

}

package test.test2;

/**
 * 观察者具体类1
 * 
 * @author Sy
 *
 */
public class Customer1 implements Observer {
private String name;

public Customer1(String name) {
this.name = name;
}

public void eventOne(float price) {
System.out.println(name + "你好,商品。。。现价:" + price);
}

}

package test.test2;

/**
 * 观察者具体类2
 * 
 * @author Sy
 *
 */
public class Customer2 implements Observer {
private String name;

public Customer2(String name) {
this.name = name;
}

public void eventOne(float price) {
System.out.println(name + "你好,商品。。。现价:" + price);
}

}package test.test2;

public class Test {
public static void main(String[] args) {
// 被观察者对象
Subject commodity = new Commodity();
// 观察者对象
Observer customer1 = new Customer1("顾客1");
Observer customer2 = new Customer1("顾客2");
// 观察者被观察
commodity.addObserver(customer1);
commodity.addObserver(customer2);
// 发送通知
commodity.notifyObserver(1000);
System.out.println("过了几天。。。");
commodity.removeObserver(customer2);
commodity.notifyObserver(899);
}
}


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