Hadoop2.6.0中YARN底层状态机实现分析

来源:互联网 发布:淘宝店铺流量来源有 编辑:程序博客网 时间:2024/05/28 06:04

前言

Hadoop2.x.x版本的底层实现中作了很多优化:用状态机对各种对象生命周期和状态转移进行管理;采用事件机制避免线程同步与阻塞;采用Protocol Buffers优化RPC性能;采用Apache Avro优化日志等。本文主要针对YARN中状态机的实现进行分析,在这个过程中,会捎带一些事件的内容。

事件

YARN中的很多组件之间进行通信,主要借助于事件。为了可读性、可维护性及可扩展性,YARN中的事件由事件名称和事件类型组成。比如JobImpl处理的事件名称为JobEvent,而事件类型为JobEventType。有关Hadoop2.6.0的事件分类与实现可以参考《Hadoop2.6.0的事件分类与实现》一文。

状态

YARN中的每个组件都有其自身所处的一系列状态,比如JobImpl内部的一系列状态都定义在JobStateInternal中,如代码清单1所示。

代码清单1

public enum JobStateInternal {  NEW,  SETUP,  INITED,  RUNNING,  COMMITTING,  SUCCEEDED,  FAIL_WAIT,  FAIL_ABORT,  FAILED,  KILL_WAIT,  KILL_ABORT,  KILLED,  ERROR,  REBOOT}

我们看到JobImpl的内部状态包括新建(NEW)、初始化(INITED)、运行中(RUNNING)、提交中(COMMITTING)、成功(SUCCEEDED)、失败(FAILED)等。

转换(过渡)

我们已经了解了事件与状态的基本实现与概念,那么事件与状态有什么关系?从哲学角度讲,状态是一个事物的静止属性,而事件则是一个事物与外界沟通的桥梁,只有静止却没有变化,那么它只是一滩死水。事物只有在接收信息后动起来,才算与外界有了互动。一个事物动起来就会潜移默化的发生改变,它内部就会发生转换。一个对象当前处于状态state0,当对象接收到事件Event后,将引发转换动作transition,最终当前对象的状态过渡到state1,这个过程可以用图1来表示。


图1 状态迁移示例

YARN中与过渡相关的类图如图2所示。


图2 YARN中与过渡相关的类图

YARN中的各个组件的变化都离不开状态的过度与变化,于是对这种行为进行了抽象,这种转换分为两类:单弧过渡与多弧过渡。(这种翻译不知道是否准确,我认为从一个状态到另一个状态的转换发生时,就像是在两个状态之间划了一道弧线一样)

单弧过渡

YARN中单弧过渡的实现代码如代码清单2,它的作用是当有限状态机(FSM)中的状态转换为已经注册到状态机的某种状态时,伴随的行为。

代码清单2

@Public@Evolvingpublic interface SingleArcTransition<OPERAND, EVENT> {  /**   * Transition hook.   *    * @param operand the entity attached to the FSM, whose internal    *                state may change.   * @param event causal event   */  public void transition(OPERAND operand, EVENT event);}

由于SingleArcTransition的具体实现类只负责接收到事件后的具体操作或行为,并没有包含状态相关的信息,所以在状态机执行状态过渡时,并不是直接调用SingleArcTransition具体实现类的transition方法,而是由接口Transition定义(见代码清单3)真正的转态过渡(包括行为和状态改变)。

代码清单3

  private interface Transition<OPERAND, STATE extends Enum<STATE>,          EVENTTYPE extends Enum<EVENTTYPE>, EVENT> {    STATE doTransition(OPERAND operand, STATE oldState,                       EVENT event, EVENTTYPE eventType);  }

SingleInternalArc作为Transition接口的实现类,在代理SingleArcTransition的同时,负责状态变换,见代码清单4。

代码清单4

  private class SingleInternalArc                    implements Transition<OPERAND, STATE, EVENTTYPE, EVENT> {    private STATE postState;    private SingleArcTransition<OPERAND, EVENT> hook; // transition hook    SingleInternalArc(STATE postState,        SingleArcTransition<OPERAND, EVENT> hook) {      this.postState = postState;      this.hook = hook;    }    @Override    public STATE doTransition(OPERAND operand, STATE oldState,                              EVENT event, EVENTTYPE eventType) {      if (hook != null) {        hook.transition(operand, event);      }      return postState;    }  }

多弧过渡

YARN中弧过渡的实现代码如代码清单5,它的作用是当有限状态机(FSM)中的状态转换为已经注册到状态机的多个有效状态中的一个时,伴随的行为与操作

代码清单5

@Public@Evolvingpublic interface MultipleArcTransition        <OPERAND, EVENT, STATE extends Enum<STATE>> {  /**   * Transition hook.   * @return the postState. Post state must be one of the    *                      valid post states registered in StateMachine.   * @param operand the entity attached to the FSM, whose internal    *                state may change.   * @param event causal event   */  public STATE transition(OPERAND operand, EVENT event);}
由于MultipleArcTransition的具体实现类只负责接收到事件后的具体操作或行为,并没有包含状态相关的信息,所以在状态机执行状态过渡时,并不是直接调用MultipleArcTransition具体实现类的transition方法,而是通过代理类MultipleInternalArc,见代码清单6。MultipleInternalArc也实现了Transition接口,并在代理MultipleArcTransition的转换行为的同时,负责状态变换。

代码清单6

  private class MultipleInternalArc              implements Transition<OPERAND, STATE, EVENTTYPE, EVENT>{    // Fields    private Set<STATE> validPostStates;    private MultipleArcTransition<OPERAND, EVENT, STATE> hook;  // transition hook    MultipleInternalArc(Set<STATE> postStates,                   MultipleArcTransition<OPERAND, EVENT, STATE> hook) {      this.validPostStates = postStates;      this.hook = hook;    }    @Override    public STATE doTransition(OPERAND operand, STATE oldState,                              EVENT event, EVENTTYPE eventType)        throws InvalidStateTransitonException {      STATE postState = hook.transition(operand, event);      if (!validPostStates.contains(postState)) {        throw new InvalidStateTransitonException(oldState, eventType);      }      return postState;    }  }

为了将所有状态机中的状态过渡与状态建立起映射关系,YARN中提供了ApplicableTransition接口用于将SingleInternalArc和MultipleInternalArc添加到状态机的拓扑表中,提高在检索状态对应的过渡实现时的性能,ApplicableTransition的实现类为ApplicableSingleOrMultipleTransition类,其apply方法用于代理SingleInternalArc和MultipleInternalArc,将它们添加到状态拓扑表中。ApplicableTransition接口的定义见代码清单7,ApplicableSingleOrMultipleTransition的实现见代码清单8。

代码清单7

  private interface ApplicableTransition             <OPERAND, STATE extends Enum<STATE>,              EVENTTYPE extends Enum<EVENTTYPE>, EVENT> {    void apply(StateMachineFactory<OPERAND, STATE, EVENTTYPE, EVENT> subject);  }

代码清单8

  static private class ApplicableSingleOrMultipleTransition             <OPERAND, STATE extends Enum<STATE>,              EVENTTYPE extends Enum<EVENTTYPE>, EVENT>          implements ApplicableTransition<OPERAND, STATE, EVENTTYPE, EVENT> {    final STATE preState;    final EVENTTYPE eventType;    final Transition<OPERAND, STATE, EVENTTYPE, EVENT> transition;    ApplicableSingleOrMultipleTransition        (STATE preState, EVENTTYPE eventType,         Transition<OPERAND, STATE, EVENTTYPE, EVENT> transition) {      this.preState = preState;      this.eventType = eventType;      this.transition = transition;    }    @Override    public void apply             (StateMachineFactory<OPERAND, STATE, EVENTTYPE, EVENT> subject) {      Map<EVENTTYPE, Transition<OPERAND, STATE, EVENTTYPE, EVENT>> transitionMap        = subject.stateMachineTable.get(preState);      if (transitionMap == null) {        // I use HashMap here because I would expect most EVENTTYPE's to not        //  apply out of a particular state, so FSM sizes would be         //  quadratic if I use EnumMap's here as I do at the top level.        transitionMap = new HashMap<EVENTTYPE,          Transition<OPERAND, STATE, EVENTTYPE, EVENT>>();        subject.stateMachineTable.put(preState, transitionMap);      }      transitionMap.put(eventType, transition);    }  }

可以看到ApplicableSingleOrMultipleTransition的apply方法就是为构建状态拓扑表而开发的。

状态机

YARN中状态机的实现类是StateMachineFactory,它主要包含4个属性信息:

  • transitionsListNode:过渡列表节点。根据其名字不太容易理解,我这里说得简单点,就是将状态机的一个个过渡的ApplicableTransition实现串联为一个列表,每个节点包含一个ApplicableTransition实现及指向下一个节点的引用,其实现见代码清单9所示。

代码清单9

  private class TransitionsListNode {    final ApplicableTransition<OPERAND, STATE, EVENTTYPE, EVENT> transition;    final TransitionsListNode next;    TransitionsListNode        (ApplicableTransition<OPERAND, STATE, EVENTTYPE, EVENT> transition,        TransitionsListNode next) {      this.transition = transition;      this.next = next;    }  }

transitionsListNode形成的过渡列表节点可以用图3表示。


图3 transitionsListNode过渡链表结构


  • stateMachineTable:状态拓扑表,为了提高检索状态对应的过渡map而冗余的数据结构,此结构在optimized为真时,通过对transitionsListNode链表进行处理产生。stateMachineTable的结构可以用图4来表示。


图4 状态拓扑表数据结构

  • defaultInitialState:对象创建时,内部有限状态机的默认初始状态。比如:JobImpl的内部状态机默认初始状态是JobStateInternal.NEW。
  • optimized:布尔类型,用于标记当前状态机是否需要优化性能,即构建状态拓扑表stateMachineTable。


共有构造器

StateMachineFactory的公有构造器只有一个,其实现见代码清单10。

代码清单10

  public StateMachineFactory(STATE defaultInitialState) {    this.transitionsListNode = null;    this.defaultInitialState = defaultInitialState;    this.optimized = false;    this.stateMachineTable = null;  }
可见新建的StateMachineFactory实例只有一个默认初始状态参数defaultInitialState。

私有构造器

StateMachineFactory私有构造器有两个,其中代码清单11中的构造器在addTransition方法中使用。从其实现看出,此构造器的主要作用是构建transitionsListNode链表。

代码清单11

  private StateMachineFactory      (StateMachineFactory<OPERAND, STATE, EVENTTYPE, EVENT> that,       ApplicableTransition<OPERAND, STATE, EVENTTYPE, EVENT> t) {    this.defaultInitialState = that.defaultInitialState;    this.transitionsListNode         = new TransitionsListNode(t, that.transitionsListNode);    this.optimized = false;    this.stateMachineTable = null;  }
而代码清单12中的构造器则在installTopology方法中使用。

代码清单12

  private StateMachineFactory      (StateMachineFactory<OPERAND, STATE, EVENTTYPE, EVENT> that,       boolean optimized) {    this.defaultInitialState = that.defaultInitialState;    this.transitionsListNode = that.transitionsListNode;    this.optimized = optimized;    if (optimized) {      makeStateMachineTable();    } else {      stateMachineTable = null;    }  }
代码清单12中的构造器当optimized参数为true时,调用了makeStateMachineTable方法,makeStateMachineTable的实现见代码清单13所示。

代码清单13

  private void makeStateMachineTable() {    Stack<ApplicableTransition<OPERAND, STATE, EVENTTYPE, EVENT>> stack =      new Stack<ApplicableTransition<OPERAND, STATE, EVENTTYPE, EVENT>>();    Map<STATE, Map<EVENTTYPE, Transition<OPERAND, STATE, EVENTTYPE, EVENT>>>      prototype = new HashMap<STATE, Map<EVENTTYPE, Transition<OPERAND, STATE, EVENTTYPE, EVENT>>>();    prototype.put(defaultInitialState, null);    // I use EnumMap here because it'll be faster and denser.  I would    //  expect most of the states to have at least one transition.    stateMachineTable       = new EnumMap<STATE, Map<EVENTTYPE,                           Transition<OPERAND, STATE, EVENTTYPE, EVENT>>>(prototype);    for (TransitionsListNode cursor = transitionsListNode;         cursor != null;         cursor = cursor.next) {      stack.push(cursor.transition);    }    while (!stack.isEmpty()) {      stack.pop().apply(this);    }  }
通过阅读makeStateMachineTable的实现,不难看出其作用:

  1. 创建堆栈stack,用于将transitionsListNode链表中各个节点持有的ApplicableSingleOrMultipleTransition压入栈中;
  2. 创建状态拓扑表stateMachineTable,并在此拓扑表中插入一个额外的默认初始状态defaultInitialState与null的映射;
  3. 迭代访问transitionsListNode链表,并将各个节点持有的ApplicableSingleOrMultipleTransition压入栈中;
  4. 依次弹出栈顶的ApplicableSingleOrMultipleTransition,并应用其apply方法(已在前面小节介绍),持续不断的构建状态拓扑表stateMachineTable。
至此,关于YARN状态机的基本概念和接口叙述完毕。下面分析状态机构建过程。

状态机构建

为了简化叙述,本节以JobImpl中状态机的构建为例。由于JobImpl的状态机预设的(调用addTransition方法)加入的ApplicableSingleOrMultipleTransition非常多,我们节选其中的2个作为典型进行分析。最后还会分析installTopology方法的实现。JobImpl中状态机的定义见代码清单14。

代码清单14

  protected static final    StateMachineFactory<JobImpl, JobStateInternal, JobEventType, JobEvent>        stateMachineFactory     = new StateMachineFactory<JobImpl, JobStateInternal, JobEventType, JobEvent>              (JobStateInternal.NEW)          // Transitions from NEW state          .addTransition(JobStateInternal.NEW, JobStateInternal.NEW,              JobEventType.JOB_DIAGNOSTIC_UPDATE,              DIAGNOSTIC_UPDATE_TRANSITION)          .addTransition(JobStateInternal.NEW, JobStateInternal.NEW,              JobEventType.JOB_COUNTER_UPDATE, COUNTER_UPDATE_TRANSITION)          .addTransition              (JobStateInternal.NEW,              EnumSet.of(JobStateInternal.INITED, JobStateInternal.NEW),              JobEventType.JOB_INIT,              new InitTransition())          // 省略其它addTransition调用          // create the topology tables          .installTopology();

构建JobImpl的状态机的步骤如下:

  1. 调用StateMachineFactory构造器创建一个初始的状态机;
  2. 调用addTransition(STATE preState, STATE postState, EVENTTYPE eventType, SingleArcTransition<OPERAND, EVENT> hook)方法添加单弧过渡。从其实现(见代码清单15)可以知道addTransition方法将SingleArcTransition封装为SingleInternalArc,然后将SingleInternalArc封装为ApplicableSingleOrMultipleTransition,最后调用之前说的第一个私有构造器构建transitionsListNode链表;
  3. 调用addTransition(STATE preState, Set<STATE> postStates, EVENTTYPE eventType, MultipleArcTransition<OPERAND, EVENT, STATE> hook)方法添加多弧过渡。从其实现(见代码清单16)可以知道addTransition方法将MultipleArcTransition封装为MultipleInternalArc,然后将MultipleInternalArc封装为ApplicableSingleOrMultipleTransition,最后调用之前说的第一个私有构造器构建transitionsListNode链表;
  4. 最后调用installTopology方法,其实现见代码清单17。installTopology正是在使用之前说的第二个私有构造器构建状态拓扑表stateMachineTable;
代码清单15
  public StateMachineFactory             <OPERAND, STATE, EVENTTYPE, EVENT>          addTransition(STATE preState, STATE postState,                        EVENTTYPE eventType,                        SingleArcTransition<OPERAND, EVENT> hook){    return new StateMachineFactory<OPERAND, STATE, EVENTTYPE, EVENT>        (this, new ApplicableSingleOrMultipleTransition<OPERAND, STATE, EVENTTYPE, EVENT>           (preState, eventType, new SingleInternalArc(postState, hook)));  }

代码清单16


  public StateMachineFactory             <OPERAND, STATE, EVENTTYPE, EVENT>          addTransition(STATE preState, Set<STATE> postStates,                        EVENTTYPE eventType,                        MultipleArcTransition<OPERAND, EVENT, STATE> hook){    return new StateMachineFactory<OPERAND, STATE, EVENTTYPE, EVENT>        (this,         new ApplicableSingleOrMultipleTransition<OPERAND, STATE, EVENTTYPE, EVENT>           (preState, eventType, new MultipleInternalArc(postStates, hook)));  }

代码清单17

  public StateMachineFactory             <OPERAND, STATE, EVENTTYPE, EVENT>          installTopology() {    return new StateMachineFactory<OPERAND, STATE, EVENTTYPE, EVENT>(this, true);  }

再来看看代码清单14中列出的DIAGNOSTIC_UPDATE_TRANSITION,其实现如下。

  private static final DiagnosticsUpdateTransition      DIAGNOSTIC_UPDATE_TRANSITION = new DiagnosticsUpdateTransition();
DiagnosticsUpdateTransition的代码实现如下,可见其类型的确是SingleArcTransition。COUNTER_UPDATE_TRANSITION也是类似,故不再赘述。

  private static class DiagnosticsUpdateTransition implements      SingleArcTransition<JobImpl, JobEvent> {    @Override    public void transition(JobImpl job, JobEvent event) {      job.addDiagnostic(((JobDiagnosticsUpdateEvent) event)          .getDiagnosticUpdate());    }  }

代码清单14中的InitTransition,其实现如下。具体逻辑此处就不必详述了,有兴趣的同学可以继续进行分析。

  public static class InitTransition       implements MultipleArcTransition<JobImpl, JobEvent, JobStateInternal> {    @Override    public JobStateInternal transition(JobImpl job, JobEvent event) {        // 省略具体逻辑      }    }  }

状态转移

StateMachineFactory状态转换的代码如下。
  private STATE doTransition           (OPERAND operand, STATE oldState, EVENTTYPE eventType, EVENT event)      throws InvalidStateTransitonException {    // We can assume that stateMachineTable is non-null because we call    //  maybeMakeStateMachineTable() when we build an InnerStateMachine ,    //  and this code only gets called from inside a working InnerStateMachine .    Map<EVENTTYPE, Transition<OPERAND, STATE, EVENTTYPE, EVENT>> transitionMap      = stateMachineTable.get(oldState);    if (transitionMap != null) {      Transition<OPERAND, STATE, EVENTTYPE, EVENT> transition          = transitionMap.get(eventType);      if (transition != null) {        return transition.doTransition(operand, oldState, event, eventType);      }    }    throw new InvalidStateTransitonException(oldState, eventType);  }

通过阅读其实现,doTransition方法的执行步骤如下:

  1. 根据组件(例如JobImpl)当前状态(oldState)从状态拓扑表stateMachineTable中获取oldState对应的Transition映射表;
  2. 如果oldState对应的Transition映射表不为null,则根据事件类型EVENTTYPE从映射表中获取对应的Transition;
  3. 如果存在对应的Transition,那么调用其doTransition方法进行真正的转态转移(过渡)。


后记:个人总结整理的《深入理解Spark:核心思想与源码分析》一书现在已经正式出版上市,目前京东、当当、天猫等网站均有销售,欢迎感兴趣的同学购买。


京东:http://item.jd.com/11846120.html 

当当:http://product.dangdang.com/23838168.html 



0 0
原创粉丝点击