C++线程池

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一般用于服务器,防止建立过多的线程导致系统响应慢等。线程池主要由以下几个部分组成:
任务接口:用于具体任务重载,使线程池中的线程获取其任务;
工作线程:用于创造一个线程,并用线程从任务列表中获取任务并执行;
线程管理器:用于管理线程类创建的线程。即线程池管理器,此类内包括了工作线程类,任务列表,线程列表(即线程池)。利用线程管理器,实现开启工作线程,管理线程池(负责对线程池里面的线程进行添加或终止),添加或删除任务列表里面的任务。
代码如下:
任务接口和工作线程的父类,用于被继承
Thread.h

//任务借口#ifndef _THREAD_H_#define _THREAD_H_#include<string>#include<windows.h>#include<process.h>class Runnable{public:    virtual ~Runnable(){};    virtual void Run() = 0;};class CThread : public Runnable{private:    explicit CThread(const CThread& rhs);//阻止调用者复制CThread对象,提供独一无二的对象public:    CThread();    CThread(Runnable *pRunnable);      CThread(const char *ThreadName, Runnable *pRunnable = NULL);      CThread(std::string ThreadName, Runnable * pRunnable = NULL);     ~CThread(void);    /**       开始运行线程       bSuspend 开始运行时是否挂起     **/      bool Start(bool bSuspend = false);      /**       运行的线程函数,可以使用派生类重写此函数     **/      virtual void Run();      /**       当前执行此函数线程等待线程结束       timeout 等待超时时间,如果为负数,等待无限时长     **/      void Join(int timeout = -1);     /**       恢复挂起的线程     **/      void Resume();       /**       挂起线程     **/      void Suspend();       /**       终止线程的执行     **/      bool Terminate(unsigned long ExitCode);     unsigned int GetThreadID();      std::string GetThreadName();      void SetThreadName(std::string ThreadName);      void SetThreadName(const char * ThreadName);private:      static unsigned int WINAPI StaticThreadFunc(void * arg);  private:      HANDLE m_handle;      Runnable * const m_pRunnable;      unsigned int m_ThreadID;      std::string m_ThreadName;      bool volatile  m_bRun;//volatile,遇到这个关键字声明的变量,编译器对访问该变量的代码就不再进行优化,从而可以提供对特殊地址的稳定访问,防止编译器进行优化    //声明的变量的值的时候,系统总是重新从它所在的内存读取数据,即使它前面的指令刚刚从该处读取过数据。而且读取的数据立刻被保存。    // volatile int i指出 i是随时可能发生变化的,每次使用它的时候必须从i的地址中读取,因而编译器生成的汇编代码会重新从i的地址读取数据放在b中。    //而优化做法是,由于编译器发现两次从i读数据的代码之间的代码没有对i进行过操作,它会自动把上次读的数据放在b中。而不是重新从i里面读。    //这样以来,如果i是一个寄存器变量或者表示一个端口数据就容易出错,所以说volatile可以保证对特殊地址的稳定访问。};#endif

Thread.cpp

#include"Thread.h"CThread::CThread(void):m_pRunnable(NULL),m_bRun(false){}CThread::~CThread(void){}CThread::CThread(Runnable *pRunnable):m_ThreadName(""),m_pRunnable(pRunnable), m_bRun(false){}CThread::CThread(const char * ThreadName, Runnable * pRunnable) : m_ThreadName(ThreadName),m_pRunnable(pRunnable),m_bRun(false){}CThread::CThread(std::string ThreadName, Runnable * pRunnable) :   m_ThreadName(ThreadName),  m_pRunnable(pRunnable),  m_bRun(false)  { } bool CThread::Start(bool bSuspend){    if(m_bRun)    {        return true;    }    if(bSuspend)    {        m_handle = (HANDLE)_beginthreadex(NULL,0,StaticThreadFunc,this,CREATE_SUSPENDED,&m_ThreadID);// StaticThreadFunc作为线程入口函数     }    else    {        m_handle = (HANDLE)_beginthreadex(NULL, 0, StaticThreadFunc, this, 0, &m_ThreadID);      }    m_bRun = (NULL != m_handle);    return m_bRun;}void CThread::Run(){    if(!m_bRun)    {        return;    }    if(NULL != m_pRunnable)    {        m_pRunnable->Run();    }    m_bRun = false;}void CThread::Join(int timeout)  {    if(NULL == m_handle || !m_bRun)    {        return;    }    if(timeout <= 0)    {         timeout = INFINITE;//无限等待    }    ::WaitForSingleObject(m_handle, timeout);}void CThread::Resume() {    if(NULL == m_handle || !m_bRun)    {        return;    }    ::ResumeThread(m_handle);}void CThread::Suspend(){    if(NULL == m_handle || !m_bRun)    {         return;    }    ::SuspendThread(m_handle);}bool CThread::Terminate(unsigned long ExitCode)  {    if(NULL == m_handle || !m_bRun)      {          return true;      }      if(::TerminateThread(m_handle,ExitCode))    {        ::CloseHandle(m_handle);        return true;    }    return false;}unsigned int CThread::GetThreadID()  {      return m_ThreadID;  }  std::string CThread::GetThreadName()  {      return m_ThreadName;  }  void CThread::SetThreadName(std::string ThreadName)  {      m_ThreadName = ThreadName;  }  void CThread::SetThreadName(const char * ThreadName)  {      if(NULL == ThreadName)      {          m_ThreadName = "";      }      else      {          m_ThreadName = ThreadName;      }  } unsigned int CThread::StaticThreadFunc(void * arg)  {     CThread * pThread = (CThread *)arg;       pThread->Run();        return 0;}

线程池管理器,包含工作线程类,继承CThread,线程池,工作列表,线程池管理器ThreadPoolExecutor.h如下:

#ifndef _THREAD_POOL_EXECUTOR_#define _THREAD_POOL_EXECUTOR_#include"Thread.h"#include<set>#include<list>#include<Windows.h>class CThreadPoolExecutor{public:    CThreadPoolExecutor(void);    ~CThreadPoolExecutor(void);    /**       初始化线程池,创建minThreads个线程,能容纳的最大任务个数     **/      bool Init(unsigned int minThreads, unsigned int maxThreads, unsigned int maxPendingTasks);       /**       执行任务,若当前任务列表没有满,将此任务插入到任务列表,返回true       若当前任务列表满了,但当前线程数量小于最大线程数,将创建新线程执行此任务,返回true       若当前任务列表满了,但当前线程数量等于最大线程数,将丢弃此任务,返回false     **/      bool Execute(Runnable * pRunnable);     /**       终止线程池,先制止塞入任务,       然后等待直到任务列表为空,       然后设置最小线程数量为0,       等待直到线程数量为空,       清空垃圾堆中的任务     **/      void Terminate();      /**       返回线程池中当前的线程数量     **/      unsigned int GetThreadPoolSize();  private:      /**       获取任务列表中的任务,若任务列表为空,返回NULL     **/      Runnable * GetTask();     static unsigned int WINAPI StaticThreadFunc(void * arg);  private:    class CWorker:public CThread  //继承线程类,所以一个此对象就是一个线程    {    public:         CWorker(CThreadPoolExecutor * pThreadPool, Runnable *pFirstTask = NULL);            ~CWorker();          void Run();     private:        CThreadPoolExecutor * m_pThreadPool;          Runnable * m_pFirstTask;          volatile bool m_bRun;     };    typedef std::set<CWorker*> ThreadPool;//线程池,管理线程    typedef std::list<Runnable *> Tasks;  //管理任务列表,使用list,使删除和插入具有O(1)的时间复杂度    typedef Tasks::iterator TasksItr;      typedef ThreadPool::iterator ThreadPoolItr;    ThreadPool m_ThreadPool;      ThreadPool m_TrashThread;     Tasks m_Tasks;      CRITICAL_SECTION m_csTasksLock;//任务列表锁,CRITICAL_SECTION(在window.h中)临界区结构对象,用于多线程共享临界区资源的互斥管理结构      CRITICAL_SECTION m_csThreadPoolLock;  //线程池锁    volatile bool m_bRun;      volatile bool m_bEnableInsertTask;      volatile unsigned int m_minThreads;      volatile unsigned int m_maxThreads;      volatile unsigned int m_maxPendingTasks;  };#endif

CThreadPoolExecutor.cpp

#include"ThreadPoolExecutor.h"CThreadPoolExecutor::CWorker::CWorker(CThreadPoolExecutor * pThreadPool, Runnable *pFirstTask):m_pThreadPool(pThreadPool),m_pFirstTask(pFirstTask),m_bRun(true){}CThreadPoolExecutor::CWorker::~CWorker()  {  }  /**   执行任务的工作线程。   当前没有任务时,   如果当前线程数量大于最小线程数量,减少线程,   否则,执行清理程序,将线程类给释放掉 **/  void CThreadPoolExecutor::CWorker::Run()  {    Runnable *pTask = NULL;    while(m_bRun)    {        if(NULL == m_pFirstTask)        {            pTask =  m_pThreadPool->GetTask();//在这里取出任务,添加任务的函数由线程池管理类Execute执行        }        else        {            pTask = m_pFirstTask;             m_pFirstTask = NULL;        }        if(NULL == pTask)        {            EnterCriticalSection(&(m_pThreadPool->m_csThreadPoolLock));//进入临界区            if(m_pThreadPool->GetThreadPoolSize() > m_pThreadPool->m_minThreads)//当前线程数量大于最小线程数量,减少线程            {                ThreadPoolItr itr = m_pThreadPool->m_ThreadPool.find(this);                if(itr != m_pThreadPool->m_ThreadPool.end())                {                    m_pThreadPool->m_ThreadPool.erase(this);                    m_pThreadPool->m_TrashThread.insert(this);//挂起线程                }                m_bRun = false;//没有任务,那么标志就为false,此线程的标志位false,也就是此线程不工作,否则,一直死循环,一直在取任务            }            else//已经为最小线程数,也就是没有线程在工作了,执行清理程序,将线程类给释放掉             {                ThreadPoolItr itr = m_pThreadPool->m_TrashThread.begin();                while(itr != m_pThreadPool->m_TrashThread.end())                {                    (*itr)->Join();                    delete(*itr);                    m_pThreadPool->m_TrashThread.erase(itr);                    itr = m_pThreadPool->m_TrashThread.begin();                }            }             LeaveCriticalSection(&(m_pThreadPool->m_csThreadPoolLock));//离开临界区资源             continue;          }        else//如果有任务,则执行任务        {            pTask->Run();            pTask = NULL;        }    }}////////////////以上是worker类的函数,也就是线程池函数,以下是线程池管理类函数//////////////////////////CThreadPoolExecutor::CThreadPoolExecutor(void) :   m_bRun(false),  m_bEnableInsertTask(false)  {      InitializeCriticalSection(&m_csTasksLock); //临界资源都需要初始化     InitializeCriticalSection(&m_csThreadPoolLock);  }  CThreadPoolExecutor::~CThreadPoolExecutor(void)  {      Terminate();      DeleteCriticalSection(&m_csTasksLock);      DeleteCriticalSection(&m_csThreadPoolLock);  }  //初始化,创建最小线程数的线程个数,初始化后,那些线程就在开始向任务列表中取任务了,注意,那些线程是一直处于运行状态的bool CThreadPoolExecutor::Init(unsigned int minThreads, unsigned int maxThreads, unsigned int maxPendingTasks){    if(minThreads == 0)//边界条件    {        return false;    }     if(maxThreads < minThreads)      {          return false;      }      m_minThreads = minThreads;      m_maxThreads = maxThreads;      m_maxPendingTasks = maxPendingTasks;      unsigned int i = m_ThreadPool.size();    for(;i < m_minThreads;++i)    {        //创建线程        CWorker *pWorker = new CWorker(this);//初始化时,传入worker类中的Runnable为空,就使得他从从任务列表中取任务        if(NULL == pWorker)        {            return false;        }        EnterCriticalSection(&m_csThreadPoolLock);//线程池锁        m_ThreadPool.insert(pWorker);        LeaveCriticalSection(&m_csThreadPoolLock);        pWorker->Start();//开始线程,此函数继承与CThread    }    m_bRun = true;    m_bEnableInsertTask = true;      return true;  }bool CThreadPoolExecutor::Execute(Runnable *pRunnable){    if(!m_bEnableInsertTask)    {        return false;    }    if(NULL == pRunnable)    {        return false;    }    if(m_Tasks.size() > m_maxPendingTasks)//m_Tasks为任务列表,当前任务列表满了    {        if(m_ThreadPool.size() < m_maxThreads)//若当前线程数量小于最大线程数,将创建新线程执行此任务,返回true        {            CWorker *pWorker = new CWorker(this, pRunnable);             if(NULL == pWorker)            {                return false;            }             EnterCriticalSection(&m_csThreadPoolLock);               m_ThreadPool.insert(pWorker);             LeaveCriticalSection(&m_csThreadPoolLock);               pWorker->Start();          }        else//当前线程数量等于最大线程数,将丢弃此任务,返回false         {            return false;        }    }    else//当前任务列表没有满,将此任务插入到任务列表,返回true,来一个任务就加一个任务     {        EnterCriticalSection(&m_csTasksLock);//任务列表锁        m_Tasks.push_back(pRunnable);//添加任务,使线程类worker的Run函数获取并开始任务,Run函数只要有任务一直处于死循环运行状态,即多个线程                                     //同时在跑,当任务结束了,只要那些线程不停止,又开始去任务,所以执行类执行将任务添加到任务列表即可        LeaveCriticalSection(&m_csTasksLock);      }    return true;}Runnable* CThreadPoolExecutor::GetTask() {    Runnable *Task = NULL;     EnterCriticalSection(&m_csTasksLock);      if(!m_Tasks.empty())    {        Task = m_Tasks.front();          m_Tasks.pop_front();//将这个任务从任务列表中除去      }    LeaveCriticalSection(&m_csTasksLock);      return Task;  }unsigned int CThreadPoolExecutor::GetThreadPoolSize()  {      return m_ThreadPool.size();  }  void CThreadPoolExecutor::Terminate()  {    m_bEnableInsertTask = false; //所有线程都停止,只要线程Execute停止,就不会再增加新线程,其他线程不是添加到阻塞里面就是正常结束    while(m_ThreadPool.size() > 0)    {         Sleep(1);      }    EnterCriticalSection(&m_csThreadPoolLock);      ThreadPoolItr itr = m_TrashThread.begin();      while(itr != m_TrashThread.end())    {        (*itr)->Join();          delete (*itr);          m_TrashThread.erase(itr);          itr = m_TrashThread.begin();      }    LeaveCriticalSection(&m_csThreadPoolLock); }

主函数main.cpp

#include"Thread.h"#include"ThreadPoolExecutor.h"class R : public Runnable{public:    ~R()    {    }    void Run()    {        printf("H/n");    }};int main(){       CThreadPoolExecutor *pExecutor = new CThreadPoolExecutor();    pExecutor->Init(1, 3, 4);    R r;    for(int i=0;i<100;i++)    {        while(!pExecutor->Execute(&r))//每执行一次,就添加一个        //任务到任务列表中,工作线程一直处于运行状态,所以只要线程没有        //满,就可以一直取任务,而不用新建线程        {        }    }    pExecutor->Terminate();    delete pExecutor;    getchar();}
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