cocos2d游戏开发日记1

来源:互联网 发布:算法导论 pdf 编辑:程序博客网 时间:2024/05/22 06:38
犹犹豫豫了很久,最终还是选择了这一个方向。不后悔,不逃避。

1 搭建环境

http://www.oschina.net/question/213217_40234 说的已经很细致了,我就不重复了

hello world界面如期而至,撒花庆祝!
cocos2d游戏开发日记1 - 柠檬加冰 - 柠檬加冰的博客





2 各种翻转效果,试了个遍

    CCScene *scenec = [HelloWorldLayer scene];

    //部落格------

//    CCTransitionTurnOffTiles *transitionScene = [CCTransitionTurnOffTiles transitionWithDuration:3 scene:scenec];

    

    //近远-远近-----

//    CCTransitionShrinkGrow *transitionScene = [CCTransitionShrinkGrow transitionWithDuration:3 scene:scenec];

    

    //另一个layout左侧进入(视觉感觉是屏幕右移)

//    CCTransitionSlideInL *transitionScene = [CCTransitionSlideInL transitionWithDuration:3 scene:scenec];

    

    //另一个layout右侧进入(视觉感觉是屏幕左移)

//    CCTransitionSlideInR *transitionScene = [CCTransitionSlideInR transitionWithDuration:3 scene:scenec];

    //另一个layout上侧进入(视觉感觉是屏幕下移)

//    CCTransitionSlideInT *transitionScene = [CCTransitionSlideInT transitionWithDuration:3 scene:scenec];

    //另一个layout下侧进入(视觉感觉是屏幕上移)

//    CCTransitionSlideInB *transitionScene = [CCTransitionSlideInB transitionWithDuration:3 scene:scenec];

    //当前屏幕被分为3列,两则下移,中间上移

//    CCTransitionSplitCols *transitionScene = [CCTransitionSplitCols transitionWithDuration:3 scene:scenec];

    //当前屏幕被分为3列,两则左移,中间右移

//    CCTransitionSplitRows *transitionScene = [CCTransitionSplitRows transitionWithDuration:3 scene:scenec];

    

    //平面旋转-----

//    CCTransitionRotoZoom *transitionScene = [CCTransitionRotoZoom transitionWithDuration:3 scene:scenec];

    

    //近-远-跳动------

//    CCTransitionJumpZoom *transitionScene = [CCTransitionJumpZoom transitionWithDuration:3 scene:scenec];

    

    //立体反转(X轴)--(还有种从近到远,从远到近的感觉)--------

//    CCTransitionZoomFlipX *transitionScene = [CCTransitionZoomFlipX transitionWithDuration:3 scene:scenec];

    

    //立体反转(Y轴)-(还有种从近到远,从远到近的感觉)-------

//    CCTransitionZoomFlipY *transitionScene = [CCTransitionZoomFlipY transitionWithDuration:3 scene:scenec];

    //立体反转(X,Y轴)---(还有种从近到远,从远到近的感觉)-----

//    CCTransitionZoomFlipAngular *transitionScene = [CCTransitionZoomFlipAngular transitionWithDuration:3 scene:scenec];

    

    //另外一个layout左侧进入覆盖当前layout

//    CCTransitionMoveInL *transitionScene = [CCTransitionMoveInL transitionWithDuration:3 scene:scenec];

   

    //另外一个layout右侧进入覆盖当前layout

//    CCTransitionMoveInR *transitionScene = [CCTransitionMoveInR transitionWithDuration:3 scene:scenec];

    //另外一个layout上侧进入覆盖当前layout

//    CCTransitionMoveInT *transitionScene = [CCTransitionMoveInT transitionWithDuration:3 scene:scenec];

    //另外一个layout下侧进入覆盖当前layout

//    CCTransitionMoveInB *transitionScene = [CCTransitionMoveInB transitionWithDuration:3 scene:scenec];

    //立体反转(X轴)--2D平面反转,没有远近感

//    CCTransitionFlipX *transitionScene = [CCTransitionFlipX transitionWithDuration:3 scene:scenec];

    

    //立体反转(Y轴)--2D平面反转,没有远近感

//    CCTransitionFlipY *transitionScene = [CCTransitionFlipY transitionWithDuration:3 scene:scenec];

    //立体反转(X,Y轴)--2D平面反转,没有远近感

//    CCTransitionFlipAngular *transitionScene = [CCTransitionFlipAngular transitionWithDuration:3 scene:scenec];

    

    //实体-透明-实体(默认无颜色,可以附带颜色)

//    CCTransitionFade* transitionScene = [CCTransitionFade transitionWithDuration:3 scene:scenec withColor:ccWHITE];

    

    //另外一个直接渐变覆盖当前layout

//    CCTransitionCrossFade *transitionScene = [CCTransitionCrossFade transitionWithDuration:3 scene:scenec];

    //移动(方格状)部落格,从左下往右上

//    CCTransitionFadeTR *transitionScene = [CCTransitionFadeTR transitionWithDuration:3 scene:scenec];

    //移动(方格状)部落格,从右上往左下

//    CCTransitionFadeBL *transitionScene = [CCTransitionFadeBL transitionWithDuration:3 scene:scenec];

    //移动(长矩形,宽度是屏幕宽)部落格,从下往上

//    CCTransitionFadeUp *transitionScene = [CCTransitionFadeUp transitionWithDuration:3 scene:scenec];

    //移动(长矩形,宽度是屏幕宽)部落格,从上往下

//    CCTransitionFadeDown *transitionScene = [CCTransitionFadeDown transitionWithDuration:3 scene:scenec];

    //书的翻页效果

    CCTransitionPageTurn *transitionScene=[CCTransitionPageTurn transitionWithDuration:3 scene:scenec backwards:YES];

    /*********/

    [[CCDirector sharedDirector] replaceScene:transitionScene];//[CCTransitionFade transitionWithDuration:1.0 scene:[HelloWorldLayer scene] 



3 各种字体--自己保存。。。

http://www.oschina.net/question/213217_40237

0 0
原创粉丝点击