UIBezierPath介绍
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前言
UIBezierPath
是UIKit
中的一个关于图形绘制的类,是通过Quartz 2D
也就是CG(Core Graphics)CGPathRef
的封装得到的,从高级特性支持来看不及CG
。
UIBezierPath
类可以绘制矩形、圆形、直线、曲线以及它们的组合图形。
UIBezierPath对象
对象创建方法
// 创建基本路径+ (instancetype)bezierPath;// 创建矩形路径+ (instancetype)bezierPathWithRect:(CGRect)rect;// 创建椭圆路径+ (instancetype)bezierPathWithOvalInRect:(CGRect)rect;// 创建圆角矩形+ (instancetype)bezierPathWithRoundedRect:(CGRect)rect cornerRadius:(CGFloat)cornerRadius; // rounds all corners with the same horizontal and vertical radius// 创建指定位置圆角的矩形路径+ (instancetype)bezierPathWithRoundedRect:(CGRect)rect byRoundingCorners:(UIRectCorner)corners cornerRadii:(CGSize)cornerRadii;// 创建弧线路径+ (instancetype)bezierPathWithArcCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise;// 通过CGPath创建+ (instancetype)bezierPathWithCGPath:(CGPathRef)CGPath;
相关属性和方法
- 属性
// 与之对应的CGPath@property(nonatomic) CGPathRef CGPath;- (CGPathRef)CGPath NS_RETURNS_INNER_POINTER CF_RETURNS_NOT_RETAINED;
// 是否为空@property(readonly,getter=isEmpty) BOOL empty;// 整个路径相对于原点的位置及宽高@property(nonatomic,readonly) CGRect bounds;// 当前画笔位置@property(nonatomic,readonly) CGPoint currentPoint;
// 线宽@property(nonatomic) CGFloat lineWidth;// 终点类型@property(nonatomic) CGLineCap lineCapStyle; typedef CF_ENUM(int32_t, CGLineCap) { kCGLineCapButt, kCGLineCapRound, kCGLineCapSquare};// 交叉点的类型@property(nonatomic) CGLineJoin lineJoinStyle; typedef CF_ENUM(int32_t, CGLineJoin) { kCGLineJoinMiter, kCGLineJoinRound, kCGLineJoinBevel};// 两条线交汇处内角和外角之间的最大距离,需要交叉点类型为kCGLineJoinMiter是生效,最大限制为10@property(nonatomic) CGFloat miterLimit; // 个人理解为绘线的精细程度,默认为0.6,数值越大,需要处理的时间越长@property(nonatomic) CGFloat flatness; // 决定使用even-odd或者non-zero规则@property(nonatomic) BOOL usesEvenOddFillRule;
- 方法
// 反方向绘制path
- (UIBezierPath *)bezierPathByReversingPath;
// 设置画笔起始点
- (void)moveToPoint:(CGPoint)point;
// 从当前点到指定点绘制直线
- (void)addLineToPoint:(CGPoint)point;
// 添加弧线
- (void)addArcWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise NS_AVAILABLE_IOS(4_0);// center弧线圆心坐标 radius弧线半径 startAngle弧线起始角度 endAngle弧线结束角度 clockwise是否顺时针绘制
// 添加贝塞尔曲线
- (void)addQuadCurveToPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint;// endPoint终点 controlPoint控制点- (void)addCurveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2;// endPoint终点 controlPoint1、controlPoint2控制点
// 移除所有的点,删除所有的subPath
- (void)removeAllPoints;
// 将bezierPath添加到当前path
- (void)appendPath:(UIBezierPath *)bezierPath;
// 填充
- (void)fill;
// 路径绘制
- (void)stroke;
// 在这以后的图形绘制超出当前路径范围则不可见
- (void)addClip;
直线
- (void)drawRect:(CGRect)rect{ [[UIColor redColor] set]; UIBezierPath* path = [UIBezierPath bezierPath]; path.lineWidth = 5.f; path.lineCapStyle = kCGLineCapRound; path.lineJoinStyle = kCGLineCapRound; // 起点 [path moveToPoint:CGPointMake(20, 100)]; // 绘制线条 [path addLineToPoint:CGPointMake(200, 20)]; [path stroke];}
矩形
- 直角矩形
- (void)drawRect:(CGRect)rect{ [[UIColor redColor] set]; // 创建矩形路径对象 UIBezierPath * path = [UIBezierPath bezierPathWithRect:CGRectMake(50, 50, 150, 100)]; path.lineWidth = 5.f; path.lineCapStyle = kCGLineCapRound; path.lineJoinStyle = kCGLineCapRound; [path stroke];}
- 圆角矩形
- (void)drawRect:(CGRect)rect{ [[UIColor redColor] set]; // 创建圆角矩形路径对象 UIBezierPath* path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(20, 20, 150, 100) cornerRadius:30]; // 圆角半径为30 path.lineWidth = 5.f; path.lineCapStyle = kCGLineCapRound; path.lineJoinStyle = kCGLineCapRound; [path stroke];}
- 指定位置圆角矩形
- (void)drawRect:(CGRect)rect{ [[UIColor redColor] set]; UIBezierPath* path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(20, 20, 150, 100) byRoundingCorners:UIRectCornerTopLeft cornerRadii:CGSizeMake(30, 30)]; path.lineWidth = 5.f; path.lineCapStyle = kCGLineCapRound; path.lineJoinStyle = kCGLineCapRound; [path stroke];}
corners:圆角位置 cornerRadii:圆角大小
typedef NS_OPTIONS(NSUInteger, UIRectCorner) { UIRectCornerTopLeft = 1 << 0, UIRectCornerTopRight = 1 << 1, UIRectCornerBottomLeft = 1 << 2, UIRectCornerBottomRight = 1 << 3, UIRectCornerAllCorners = ~0UL};
圆形和椭圆形
- 圆形
- (void)drawRect:(CGRect)rect{ [[UIColor redColor] set]; // 创建圆形路径对象 UIBezierPath * path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(50, 50, 100, 100)]; path.lineWidth = 5.f; path.lineCapStyle = kCGLineCapRound; path.lineJoinStyle = kCGLineCapRound; [path stroke];}
- 椭圆形
- (void)drawRect:(CGRect)rect{ [[UIColor redColor] set]; // 创建椭圆形路径对象 UIBezierPath * path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(50, 50, 100, 100)]; path.lineWidth = 5.f; path.lineCapStyle = kCGLineCapRound; path.lineJoinStyle = kCGLineCapRound; [path stroke];}
曲线
- 弧线
- (void)drawRect:(CGRect)rect{ [[UIColor redColor] set]; // 创建弧线路径对象 UIBezierPath* path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(100, 100) radius:70 startAngle:3.1415926 endAngle:3.1415926 *3/2 clockwise:YES]; path.lineWidth = 5.f; path.lineCapStyle = kCGLineCapRound; path.lineJoinStyle = kCGLineCapRound; [path stroke];}
center:弧线圆心坐标
radius:弧线半径
startAngle:弧线起始角度
endAngle:弧线结束角度
clockwise:是否顺时针绘制
- 贝塞尔曲线1
- (void)drawRect:(CGRect)rect{ [[UIColor redColor] set]; UIBezierPath* path = [UIBezierPath bezierPath]; path.lineWidth = 5.f; path.lineCapStyle = kCGLineCapRound; path.lineJoinStyle = kCGLineCapRound; [path moveToPoint:CGPointMake(20, 100)]; // 给定终点和控制点绘制贝塞尔曲线 [path addQuadCurveToPoint:CGPointMake(150, 100) controlPoint:CGPointMake(20, 0)]; [path stroke];}
- 贝塞尔曲线2
- (void)drawRect:(CGRect)rect{ [[UIColor redColor] set]; UIBezierPath* path = [UIBezierPath bezierPath]; path.lineWidth = 5.f; path.lineCapStyle = kCGLineCapRound; path.lineJoinStyle = kCGLineCapRound; [path moveToPoint:CGPointMake(20, 100)]; // 给定终点和两个控制点绘制贝塞尔曲线 [path addCurveToPoint:CGPointMake(220, 100) controlPoint1:CGPointMake(120, 20) controlPoint2:CGPointMake(120, 180)]; [path stroke];}
扇形
- (void)drawRect:(CGRect)rect{ [[UIColor redColor] set]; // 画笔颜色设置 UIBezierPath * path = [UIBezierPath bezierPath]; // 创建路径 [path moveToPoint:CGPointMake(100, 100)]; // 设置起始点 [path addArcWithCenter:CGPointMake(100, 100) radius:75 startAngle:0 endAngle:3.14159/2 clockwise:NO]; // 绘制一个圆弧 path.lineWidth = 5.0; path.lineCapStyle = kCGLineCapRound; //线条拐角 path.lineJoinStyle = kCGLineCapRound; //终点处理 [path closePath]; // 封闭未形成闭环的路径 [path stroke]; // 绘制}
多边形
- (void)drawRect:(CGRect)rect{ [[UIColor redColor] set]; UIBezierPath* path = [UIBezierPath bezierPath]; path.lineWidth = 5.f; path.lineCapStyle = kCGLineCapRound; path.lineJoinStyle = kCGLineCapRound; // 起点 [path moveToPoint:CGPointMake(100, 50)]; // 添加直线 [path addLineToPoint:CGPointMake(150, 50)]; [path addLineToPoint:CGPointMake(200, 100)]; [path addLineToPoint:CGPointMake(200, 150)]; [path addLineToPoint:CGPointMake(150, 200)]; [path addLineToPoint:CGPointMake(100, 200)]; [path addLineToPoint:CGPointMake(50, 150)]; [path addLineToPoint:CGPointMake(50, 100)]; [path closePath]; //根据坐标点连线 [path stroke]; [path fill];}
参考:
http://www.jianshu.com/p/60aad4957923
http://www.jianshu.com/p/bbb2cc485a45
版权声明:出自MajorLMJ技术博客 http://www.jianshu.com/p/6c9aa9c5dd68 的原创作品 ,转载时必须注明出处及相应链接!
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