编程小练习
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* 问题描述: 杀伤距离的限制
*/
#include<iostream>
#include<cstring>
#include<cmath>
using namespace std;
class Point
{
public:
Point (int x=0,int y=0);
int getX();
int getY();
double distance(const Point &p);//返回与另外一点p之间的距离
void moveTo(int x,int y);
void move(int dx,int dy);
private:
int x;
int y;
};
class Weapon
{
public:
Weapon(string wnam,int f,double k);
Weapon(const Weapon&);
string getWname();
int getForce();
double getKillRange();//返回杀伤距离
private:
string wname;
int force;
double killRange;
};
class Role
{
public:
Role (string nam,int b,Point l,Weapon w);
~Role();
void eat(int d);
void attack(Role &r);
void beAttack(int f);
double distance(Role &r);
bool isAlived();
void moveTo(int x,int y);
void move(int dx,int dy);
void show();
private:
string name;
int blood;
bool life;
Point location;
Weapon weapon;
};
Point::Point(int x,int y):x(x),y(y){}
int Point::getX()
{
return x;
}
int Point::getY()
{
return y;
}
void Point::moveTo(int dx,int dy)
{
this->x=x;
this->y=y;
}
void Point::move(int dx,int dy)
{
this->x+=dx;
this->y+=dy;
}
double Point::distance(const Point &p)
{
double dx=this->x-p.x;
double dy=this->y-p.y;
return (sqrt(dx * dx + dy * dy));
}
Weapon::Weapon(string wnam,int f,double k):wname(wnam),force(f),killRange(k){}
Weapon::Weapon(const Weapon &w):wname(w.wname),force(w.force),killRange(w.killRange){}
string Weapon::getWname()
{
return wname;
}
int Weapon::getForce()
{
return force;
}
double Weapon::getKillRange()
{
return killRange;
}
Role::Role(string nam, int b, Point l, Weapon w):name(nam),blood(b),location(l),weapon(w)
{
if(blood>0)
life=true;
else
life=false;
}
Role::~Role()
{
cout<<name<<"退出江湖..."<<endl;
}
void Role::eat(int d){
blood+=d;
if(blood>0)
life=true;
}
void Role::attack(Role &r){
if(isAlived()&&weapon.getKillRange()>this->distance(r)) {
blood+=weapon.getForce();
r.beAttack(weapon.getForce());
}
}
void Role::beAttack(int f)
{
blood-=f;
if(blood<=0)
life=false;
}
double Role::distance(Role &r)
{
return location.distance(r.location);
}
bool Role::isAlived()
{
return life;
}
void Role::moveTo(int x, int y)
{
if(isAlived())
location.moveTo(x,y);
}
void Role::move(int dx, int dy)
{
if(isAlived())
location.move(dx,dy);
}
void Role::show()
{
cout<<name<<" has "<<blood<<" blood, hold "<<weapon.getWname();
cout<<". He is in ("<<location.getX()<<", "<<location.getY()<<") and ";
if(isAlived())
cout<<"alived.";
else
cout<<"dead.";
cout<<endl;
}
int main()
{
Weapon w1("Gold stick",200, 100), w2("Fire point gun",180,300);
Role wuKong("WuKong", 500, Point(0, 0), w1);
Role neZha("NeZha", 210, Point(30,30), w2);
cout<<"---begin---"<<endl;
wuKong.show();
neZha.show();
cout<<"---1st round---"<<endl;
wuKong.attack(neZha);
wuKong.show();
neZha.show();
cout<<"---2nd round---"<<endl;
neZha.attack(wuKong);
wuKong.show();
neZha.show();
cout<<"---3rd round---"<<endl;
neZha.moveTo(100,100);
wuKong.attack(neZha);
wuKong.show();
neZha.show();
cout<<"---4th round---"<<endl;
neZha.attack(wuKong);
wuKong.show();
neZha.show();
cout<<"---then---"<<endl;
neZha.attack(wuKong);
neZha.attack(wuKong);
wuKong.attack(neZha);
wuKong.show();
neZha.show();
cout<<"---end---"<<endl;
return 0;
}
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