caffe源码学习(五) data layer

来源:互联网 发布:cs是什么软件 编辑:程序博客网 时间:2024/05/22 09:49

通过前面的学习,了解了protobuf,blob,cpu和gpu数据管理,基类Layer。在使用caffe时,我们首先在prototxt文件中定义数据层,可以参考官网教程。这样我们就可以通过数据层来读取和预处理我们指定格式的数据,并将其送入网络。接下来学习的目的:了解caffe是怎样实现这样的数据层的,对于自己的特殊数据能够写出自己的数据层。

参考官网列出的各类继承关系,逐一学习它们的作用。

1.源码
根据继承关系,首先来读BaseDataLayer类的源码。

base_data_layer.hpp

#ifndef CAFFE_DATA_LAYERS_HPP_#define CAFFE_DATA_LAYERS_HPP_#include <vector>#include "caffe/blob.hpp"// DataTransformer类实现了一些常用的数据预处理操作,如尺度变换,减均值,镜像变换等#include "caffe/data_transformer.hpp" // 涉及多线程#include "caffe/internal_thread.hpp"#include "caffe/layer.hpp"#include "caffe/proto/caffe.pb.h"// 与多线程有关#include "caffe/util/blocking_queue.hpp"namespace caffe {/** * @brief Provides base for data layers that feed blobs to the Net. * * TODO(dox): thorough documentation for Forward and proto params. */ // 这个类是data layers将blobs送入网络的基础template <typename Dtype>class BaseDataLayer : public Layer<Dtype> { public:  // 构造函数,参数是在caffe.proto中定义的LayerParameter类的引用  explicit BaseDataLayer(const LayerParameter& param);  // LayerSetUp: implements common data layer setup functionality, and calls  // DataLayerSetUp to do special data layer setup for individual layer types.  // This method may not be overridden except by the BasePrefetchingDataLayer.  // 虚函数,实现了一般data layer的设置功能,并调用DataLayerSetUp来完成具体data layer的设置,  // 该方法除了BasePrefetchingDataLayer可以不被重写。  virtual void LayerSetUp(const vector<Blob<Dtype>*>& bottom,      const vector<Blob<Dtype>*>& top);  // Data layers should be shared by multiple solvers in parallel  // 数据层应该被分享  virtual inline bool ShareInParallel() const { return true; }  // 具体的data layer应该重写这个函数来完成特定层的设置  virtual void DataLayerSetUp(const vector<Blob<Dtype>*>& bottom,      const vector<Blob<Dtype>*>& top) {}  // Data layers have no bottoms, so reshaping is trivial.  // data layer没有bottoms,所以reshaping是不必要的  virtual void Reshape(const vector<Blob<Dtype>*>& bottom,      const vector<Blob<Dtype>*>& top) {}  // 由于这也是个基类,具体实现留给其子类  virtual void Backward_cpu(const vector<Blob<Dtype>*>& top,      const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom) {}  virtual void Backward_gpu(const vector<Blob<Dtype>*>& top,      const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom) {} protected:  // 在caffe.proto中定义的参数类  TransformationParameter transform_param_;  // DataTransformer类的指针  shared_ptr<DataTransformer<Dtype> > data_transformer_;  // 是否有labels  bool output_labels_;};// Batch类,类里面是两个Blob类的变量data_和label_template <typename Dtype>class Batch { public:  Blob<Dtype> data_, label_;};//BasePrefetchingDataLayer类,继承了BaseDataLayer和InternalThreadtemplate <typename Dtype>class BasePrefetchingDataLayer :    public BaseDataLayer<Dtype>, public InternalThread { public: // 构造函数,参数是在caffe.proto中定义的LayerParameter类的引用  explicit BasePrefetchingDataLayer(const LayerParameter& param);  // LayerSetUp: implements common data layer setup functionality, and calls  // DataLayerSetUp to do special data layer setup for individual layer types.  // This method may not be overridden.  // 虚函数,实现了一般data layer的设置功能,并调用DataLayerSetUp来完成具体data layer的设置,  // 该方法可以不被重写。  void LayerSetUp(const vector<Blob<Dtype>*>& bottom,      const vector<Blob<Dtype>*>& top);  // Forward_cpu和Forward_gpu  virtual void Forward_cpu(const vector<Blob<Dtype>*>& bottom,      const vector<Blob<Dtype>*>& top);  virtual void Forward_gpu(const vector<Blob<Dtype>*>& bottom,      const vector<Blob<Dtype>*>& top);  // Prefetches batches (asynchronously if to GPU memory)  // 提前获取batch的数量  static const int PREFETCH_COUNT = 3; protected:  // 有关多线程  virtual void InternalThreadEntry();  // 纯虚函数,load batch,参数是Batch类指针  virtual void load_batch(Batch<Dtype>* batch) = 0;  // 成员变量,Batch类数组  Batch<Dtype> prefetch_[PREFETCH_COUNT];  // 有关多线程  BlockingQueue<Batch<Dtype>*> prefetch_free_;  BlockingQueue<Batch<Dtype>*> prefetch_full_;  // 转换过的Blob数据  Blob<Dtype> transformed_data_;};}  // namespace caffe#endif  // CAFFE_DATA_LAYERS_HPP_

base_data_layer.cpp

#include <boost/thread.hpp>#include <vector>#include "caffe/blob.hpp"#include "caffe/data_transformer.hpp"#include "caffe/internal_thread.hpp"#include "caffe/layer.hpp"#include "caffe/layers/base_data_layer.hpp"#include "caffe/proto/caffe.pb.h"#include "caffe/util/blocking_queue.hpp"namespace caffe {// 构造函数初始化,先用LayerParameter& param初始化父类Layer,// 再用param.transform_param()初始化transform_param_// 在caffe.proto中可以看到LayerParameter中的成员中有TransformationParametertemplate <typename Dtype>BaseDataLayer<Dtype>::BaseDataLayer(const LayerParameter& param)    : Layer<Dtype>(param),      transform_param_(param.transform_param()) {}// 根据层中的bottom和top来设置层template <typename Dtype>void BaseDataLayer<Dtype>::LayerSetUp(const vector<Blob<Dtype>*>& bottom,      const vector<Blob<Dtype>*>& top) {  // 获取是否有label  if (top.size() == 1) {    output_labels_ = false;  } else {    output_labels_ = true;  }  // 新建DataTransformer类的shared_ptr指针,  // 用来预处理数据  data_transformer_.reset(      new DataTransformer<Dtype>(transform_param_, this->phase_));  data_transformer_->InitRand();  // The subclasses should setup the size of bottom and top  // 子类应该设置bottom和top的size  DataLayerSetUp(bottom, top);}// BasePrefetchingDataLayer构造函数,// 应该是初始化PREFETCH_COUNT个线程template <typename Dtype>BasePrefetchingDataLayer<Dtype>::BasePrefetchingDataLayer(    const LayerParameter& param)    : BaseDataLayer<Dtype>(param),      prefetch_free_(), prefetch_full_() {  for (int i = 0; i < PREFETCH_COUNT; ++i) {    prefetch_free_.push(&prefetch_[i]);  }}template <typename Dtype>void BasePrefetchingDataLayer<Dtype>::LayerSetUp(    const vector<Blob<Dtype>*>& bottom, const vector<Blob<Dtype>*>& top) {  // 先调用父类BaseDataLayer的LayerSetUp  BaseDataLayer<Dtype>::LayerSetUp(bottom, top);  // Before starting the prefetch thread, we make cpu_data and gpu_data  // calls so that the prefetch thread does not accidentally make simultaneous  // cudaMalloc calls when the main thread is running. In some GPUs this  // seems to cause failures if we do not so.  // 在开启prefetch线程之前,调用cpu_data和gpu_data,  // 这样主线程正在运行时,prefetch线程避免同时调用cudaMalloc,  // 这样做避免了某些gpu上出现错误  for (int i = 0; i < PREFETCH_COUNT; ++i) {    prefetch_[i].data_.mutable_cpu_data();    if (this->output_labels_) {      prefetch_[i].label_.mutable_cpu_data();    }  }#ifndef CPU_ONLY  if (Caffe::mode() == Caffe::GPU) {    for (int i = 0; i < PREFETCH_COUNT; ++i) {      prefetch_[i].data_.mutable_gpu_data();      if (this->output_labels_) {        prefetch_[i].label_.mutable_gpu_data();      }    }  }#endif  DLOG(INFO) << "Initializing prefetch";  this->data_transformer_->InitRand();  StartInternalThread();  DLOG(INFO) << "Prefetch initialized.";}// 如果有空闲线程,让该线程load datatemplate <typename Dtype>void BasePrefetchingDataLayer<Dtype>::InternalThreadEntry() {#ifndef CPU_ONLY  cudaStream_t stream;  if (Caffe::mode() == Caffe::GPU) {    CUDA_CHECK(cudaStreamCreateWithFlags(&stream, cudaStreamNonBlocking));  }#endif  try {    while (!must_stop()) {      Batch<Dtype>* batch = prefetch_free_.pop();      load_batch(batch);#ifndef CPU_ONLY      if (Caffe::mode() == Caffe::GPU) {        batch->data_.data().get()->async_gpu_push(stream);        CUDA_CHECK(cudaStreamSynchronize(stream));      }#endif      prefetch_full_.push(batch);    }  } catch (boost::thread_interrupted&) {    // Interrupted exception is expected on shutdown  }#ifndef CPU_ONLY  if (Caffe::mode() == Caffe::GPU) {    CUDA_CHECK(cudaStreamDestroy(stream));  }#endif}// 将预处理过的batch,送到toptemplate <typename Dtype>void BasePrefetchingDataLayer<Dtype>::Forward_cpu(    const vector<Blob<Dtype>*>& bottom, const vector<Blob<Dtype>*>& top) {  Batch<Dtype>* batch = prefetch_full_.pop("Data layer prefetch queue empty");  // Reshape to loaded data.  top[0]->ReshapeLike(batch->data_);  // Copy the data  caffe_copy(batch->data_.count(), batch->data_.cpu_data(),             top[0]->mutable_cpu_data());  DLOG(INFO) << "Prefetch copied";  if (this->output_labels_) {    // Reshape to loaded labels.    top[1]->ReshapeLike(batch->label_);    // Copy the labels.    caffe_copy(batch->label_.count(), batch->label_.cpu_data(),        top[1]->mutable_cpu_data());  }  prefetch_free_.push(batch);}#ifdef CPU_ONLYSTUB_GPU_FORWARD(BasePrefetchingDataLayer, Forward);#endifINSTANTIATE_CLASS(BaseDataLayer);INSTANTIATE_CLASS(BasePrefetchingDataLayer);}  // namespace caffe

记下来是DataLayer类

data_layer.hpp

#ifndef CAFFE_DATA_LAYER_HPP_#define CAFFE_DATA_LAYER_HPP_#include <vector>#include "caffe/blob.hpp"#include "caffe/data_reader.hpp"#include "caffe/data_transformer.hpp"#include "caffe/internal_thread.hpp"#include "caffe/layer.hpp"#include "caffe/layers/base_data_layer.hpp"#include "caffe/proto/caffe.pb.h"#include "caffe/util/db.hpp"namespace caffe {// 继承了BasePrefetchingDataLayertemplate <typename Dtype>class DataLayer : public BasePrefetchingDataLayer<Dtype> { public:  // 构造函数  explicit DataLayer(const LayerParameter& param);  // 析构函数  virtual ~DataLayer();  // setup函数  virtual void DataLayerSetUp(const vector<Blob<Dtype>*>& bottom,      const vector<Blob<Dtype>*>& top);  // DataLayer uses DataReader instead for sharing for parallelism  // DataLayer类不用共享而是用DataReader来实现并行  virtual inline bool ShareInParallel() const { return false; }  // 返回层的类型  virtual inline const char* type() const { return "Data"; }  // 返回bottom blobs的数量为0  virtual inline int ExactNumBottomBlobs() const { return 0; }  // 返回最小top blobs的数量为1  virtual inline int MinTopBlobs() const { return 1; }  // 返回最大top blobs的数量为2  virtual inline int MaxTopBlobs() const { return 2; } protected:  // load batch  virtual void load_batch(Batch<Dtype>* batch);  // 读数据DataReader类  DataReader reader_;};}  // namespace caffe#endif  // CAFFE_DATA_LAYER_HPP_

data_layer.cpp

#ifdef USE_OPENCV#include <opencv2/core/core.hpp>#endif  // USE_OPENCV#include <stdint.h>#include <vector>#include "caffe/data_transformer.hpp"#include "caffe/layers/data_layer.hpp"#include "caffe/util/benchmark.hpp"namespace caffe {// 用LayerParameter& param初始化DataReader reader_,LayerParameter中有一个optional DataParameter data_param = 107;// 所以DataReader类需要DataParameter信息来读数据的// DataReader为读数据的类template <typename Dtype>DataLayer<Dtype>::DataLayer(const LayerParameter& param)  : BasePrefetchingDataLayer<Dtype>(param),    reader_(param) {}template <typename Dtype>DataLayer<Dtype>::~DataLayer() {  this->StopInternalThread();}// 在DataLayer类中实现了DataLayerSetUp来完成特定的设置// 如前面所述主要完成top blobs的shape size设定template <typename Dtype>void DataLayer<Dtype>::DataLayerSetUp(const vector<Blob<Dtype>*>& bottom,      const vector<Blob<Dtype>*>& top) {  // 获取batchsize  const int batch_size = this->layer_param_.data_param().batch_size();  // Read a data point, and use it to initialize the top blob.  // 获取读的数据指针,然后用它初始化top blob  // Datum是在caffe.prototxt中定义的,DataReader用LayerParameter初始化后(内含有DataParameter),  // 可以获取要读的数据信息,并返回Datum,后面在根据Datum来reshape  Datum& datum = *(reader_.full().peek());  // Use data_transformer to infer the expected blob shape from datum.  // 从datum中推断出top blob shape  vector<int> top_shape = this->data_transformer_->InferBlobShape(datum);  // tansformed_data_ reshape成top_shape  this->transformed_data_.Reshape(top_shape);  // Reshape top[0] and prefetch_data according to the batch_size.  // 更新top_shape中的batchsize,之前的到的vector<int> top_shape = this->data_transformer_->InferBlobShape(datum)  // 应该是1,这样得到一个batch的top blob shape,然将top[0]即存数据的blob reshape  top_shape[0] = batch_size;  top[0]->Reshape(top_shape);  // reshape每个线程的prefetch data  for (int i = 0; i < this->PREFETCH_COUNT; ++i) {    this->prefetch_[i].data_.Reshape(top_shape);  }  LOG(INFO) << "output data size: " << top[0]->num() << ","      << top[0]->channels() << "," << top[0]->height() << ","      << top[0]->width();  // label  // 如果存在labels,reshape  if (this->output_labels_) {    vector<int> label_shape(1, batch_size);    top[1]->Reshape(label_shape);    for (int i = 0; i < this->PREFETCH_COUNT; ++i) {      this->prefetch_[i].label_.Reshape(label_shape);    }  }}// This function is called on prefetch thread// load_batch由prefetch thread调用template<typename Dtype>void DataLayer<Dtype>::load_batch(Batch<Dtype>* batch) {  CPUTimer batch_timer;  batch_timer.Start();  double read_time = 0;  double trans_time = 0;  CPUTimer timer;  CHECK(batch->data_.count());  CHECK(this->transformed_data_.count());  // Reshape according to the first datum of each batch  // on single input batches allows for inputs of varying dimension.  // 不太理解。。。  // 根据每个batch的第一个基准(datum)来reshape  // 不同batch允许不同的输入维数???  const int batch_size = this->layer_param_.data_param().batch_size();  Datum& datum = *(reader_.full().peek());  // Use data_transformer to infer the expected blob shape from datum.  // 用data_transformer从datum中推断blob shape  vector<int> top_shape = this->data_transformer_->InferBlobShape(datum);  // reshape transformed_data_  this->transformed_data_.Reshape(top_shape);  // Reshape batch according to the batch_size.  // 与上面类似,reshape batch  top_shape[0] = batch_size;  batch->data_.Reshape(top_shape);  // 得到batch中blobs的mutable指针top_data和top_label  Dtype* top_data = batch->data_.mutable_cpu_data();  Dtype* top_label = NULL;  // suppress warnings about uninitialized variables  if (this->output_labels_) {    top_label = batch->label_.mutable_cpu_data();  }  // 下面load并处理一个batch数据  for (int item_id = 0; item_id < batch_size; ++item_id) {    timer.Start();    // get a datum    Datum& datum = *(reader_.full().pop("Waiting for data"));    read_time += timer.MicroSeconds();    timer.Start();    // Apply data transformations (mirror, scale, crop...)    int offset = batch->data_.offset(item_id);    this->transformed_data_.set_cpu_data(top_data + offset);    this->data_transformer_->Transform(datum, &(this->transformed_data_));    // Copy label.    if (this->output_labels_) {      top_label[item_id] = datum.label();    }    trans_time += timer.MicroSeconds();    reader_.free().push(const_cast<Datum*>(&datum));  }  timer.Stop();  batch_timer.Stop();  DLOG(INFO) << "Prefetch batch: " << batch_timer.MilliSeconds() << " ms.";  DLOG(INFO) << "     Read time: " << read_time / 1000 << " ms.";  DLOG(INFO) << "Transform time: " << trans_time / 1000 << " ms.";}INSTANTIATE_CLASS(DataLayer);REGISTER_LAYER_CLASS(Data);}  // namespace caffe

2.总结

到这里,已经基本了解caffe是怎样通过DataLayer来获取数据的了,接下来通过有关数据获取类的继承关系图简答总结一下。

inheritance relationship among data classes

目前,我们已经读完了图中最左边分支上的四类,其中,Layer是所有层的基类;BaseDataLayer继承了Layer的特性,又定义了有关获取数据的新的特性,是获取各种具体类型数据的基类;BasePrefetchingDataLayer是被多线程调用,并行的从磁盘中读数据,它又被具体类型的数据层所继承;DataLayer类获取的时lmdb或leveldb类型的数据,从caffe.proto定义中可以得知。那么剩下的类:MemoryDataLayer是从内存中获取数据,ImageDataLayer是从图像文件中获取数据,WindowDataLayer是在图像文件上滑窗获取数据。这样,后面需要时在去看剩下有关数据获取的几个类。

个人理解,如有错误,请指正。

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