贝塞尔曲线 UIBezierPath

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#import "BezierPathView.h"


#define kDegreesToRadians(degrees) ((pi * degrees) / 180)


@implementation BezierPathView


- (void)drawRect:(CGRect)rect {

    

    // 画三角形

    [selfdrawTrianglePath];

    // 画矩形

    [selfdrawRectPath];

    // 画圆

    [selfdrawCiclePath];

    // 画带圆角的矩形

    [selfdrawRoundedRectPath];

    // 画弧

    [selfdrawARCPath];

    // 画二次贝塞尔曲线

    [selfdrawSecondBezierPath];

    // 画三次贝塞尔曲线

    [selfdrawThirdBezierPath];

    

}

- (void)drawTrianglePath

{

    UIBezierPath *path = [UIBezierPathbezierPath];

    [path moveToPoint:CGPointMake(20,20)];

    [path addLineToPoint:CGPointMake(60,20)];

    [path addLineToPoint:CGPointMake(40,40)];

    [path closePath];

    // 设置线宽

    path.lineWidth =1.5;

    // 设置填充颜色

    UIColor *fillColor = [UIColorgreenColor];

    [fillColor set];

    [path fill];

    // 设置画笔颜色

    UIColor *strokeColor = [UIColorblueColor];

    [strokeColor set];

    

    // 根据我们设置的各个点连线

    [path stroke];

    

    

}


- (void)drawRectPath

{

    UIBezierPath *path = [UIBezierPathbezierPathWithRect:CGRectMake(100,20, 100, 50)];

    path.lineWidth =1.5;

    /*

     kCGLineCapButt,    // 默认

     kCGLineCapRound,   // 轻微圆角

     kCGLineCapSquare   // 正方形

     */

    path.lineCapStyle =kCGLineCapRound;

    /*

     kCGLineJoinMiter,  // 默认表示斜接

     kCGLineJoinRound,  // 圆滑衔接

     kCGLineJoinBevel   // 斜角连接

     */

    path.lineJoinStyle =kCGLineJoinBevel;

    // 设置填充颜色

    UIColor *fillColor = [UIColorgreenColor];

    [fillColor set];

    [path fill];

    // 设置画笔颜色

    UIColor *strokeColor = [UIColorblueColor];

    [strokeColor set];

    // 根据我们设置的各个点连接

    [path stroke];

}


- (void)drawCiclePath

{

    // 传的是正方形就可以画圆了(长方形--椭圆)

    UIBezierPath *path = [UIBezierPathbezierPathWithOvalInRect:CGRectMake(230,20, 100, 100)];

    // 设置填充颜色

    UIColor *fillColor = [UIColorgreenColor];

    [fillColor set];

    [path fill];

    // 设置画笔颜色

    UIColor *strokeColor = [UIColorblueColor];

    [strokeColor set];

    // 根据我们设置的各个点连接

    [path stroke];

    

}


- (void)drawRoundedRectPath

{

    // 矩形的所有角都变成圆角

//    UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(20, 130, 100, 50) cornerRadius:10];

    // 指定矩形的某个角为圆角

    UIBezierPath *path = [UIBezierPathbezierPathWithRoundedRect:CGRectMake(20,130, 100, 50)byRoundingCorners:UIRectCornerBottomRightcornerRadii:CGSizeMake(15,15)];

    // 设置填充颜色

    UIColor *fillColor = [UIColorgreenColor];

    [fillColor set];

    [path fill];

    // 设置画笔颜色

    UIColor *strokeColor = [UIColorblueColor];

    [strokeColor set];

    // 根据我们设置的各个点连线

    [path stroke];

}


// 画弧

- (void)drawARCPath

{

    constCGFloat pi =3.14159265359;

    CGPoint center =CGPointMake(230,230);

    UIBezierPath *path = [UIBezierPathbezierPathWithArcCenter:centerradius:100startAngle:0endAngle:kDegreesToRadians(145)clockwise:YES];

    // 有什么区别?

    path.lineCapStyle =kCGLineCapRound;

    path.lineJoinStyle =kCGLineJoinRound;

    path.lineWidth =5.0;

    

    UIColor *strokeColor = [UIColorredColor];

    [strokeColor set];

    

    [path stroke];

}


// 画二次贝塞尔曲线

- (void)drawSecondBezierPath

{

    UIBezierPath *path = [UIBezierPathbezierPath];

    // 首先设置一个起点

    [path moveToPoint:CGPointMake(20,230)];

    // 添加二次曲线(设置终端点和控制点)

    [path addQuadCurveToPoint:CGPointMake(120,350) controlPoint:CGPointMake(self.frame.size.width / 2, 120)];

    path.lineCapStyle =kCGLineCapRound;

    path.lineJoinStyle =kCGLineJoinRound;

    path.lineWidth =5.0;

    

    UIColor *strokeColor = [UIColorredColor];

    [strokeColor set];

    

    [path stroke];

}


// 画三次贝塞尔曲线

- (void)drawThirdBezierPath

{

    UIBezierPath *path = [UIBezierPathbezierPath];

    // 设置起始端点

    [path moveToPoint:CGPointMake(20,150)];

    // 设置终止端点和控制点1、控制点2

    [path addCurveToPoint:CGPointMake(300,150) controlPoint1:CGPointMake(160,0) controlPoint2:CGPointMake(160,250)];

    path.lineCapStyle =kCGLineCapRound;

    path.lineJoinStyle =kCGLineJoinRound;

    path.lineWidth =5.0;

    

    UIColor *strokeColor = [UIColorredColor];

    [strokeColor set];

    

    [path stroke];

}

@end

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