UVA 11437 Triangle Fun 几何基础
来源:互联网 发布:苹果电脑系统删除软件 编辑:程序博客网 时间:2024/05/28 11:50
点击打开题目链接
几何基础
#include <cstdio>#include <cmath>#include <iostream>using namespace std;struct Point //定义点{ double x, y; Point(double x = 0, double y = 0) : x(x), y(y) {} //构造函数,方便代码编写};typedef Point Vector; //向量是点的一个别名//重载 +,-,* 运算符Vector operator + (Vector A, Vector B) //向量+向量=向量{ return Vector(A.x + B.x, A.y + B.y);}Vector operator - (Point A, Point B) //点-点=向量{ return Vector(A.x - B.x, A.y - B.y);}Vector operator * (Vector A, double p) //向量*数=向量{ return Vector(A.x * p, A.y * p);}Vector operator / (Vector A, double p) //向量*数=向量{ return Vector(A.x / p, A.y / p);}//叉积,两向量组成的三角形的有向面积的两倍double Cross(Vector A, Vector B){ return A.x * B.y - A.y * B.x;}//直线交点,调用前确保两条直线P+tv和Q+tw有唯一交点。当且仅当Cross(v,w)非0Point GetLineIntersection(Point P, Vector v, Point Q, Vector w){ Vector u = P - Q; double t = Cross(w, u) / Cross(v, w); return P + v * t;}//三角形有向面积的两倍 double Area2(Point A, Point B, Point C){return Cross(B - A, C - A);}Point getD(Point A, Point B, Point C){ Point D = B + (C - B) / 3;//点D Vector AD = D - A;//线段AD Point E = C + (A - C) / 3;//点E Vector BE = E - B;//线段BE return GetLineIntersection(A, AD, B, BE);//交点P }Point read_point(){ Point p; scanf("%lf%lf", &p.x, &p.y); return p;} int main(){ int T; Point A, B, C, P, Q, R; scanf("%d", &T); while (T--) { A = read_point(); B = read_point(); C = read_point(); P = getD(A, B, C); Q = getD(B, C, A); R = getD(C, A, B); double ans = fabs(Area2(P, Q, R)) / 2; printf("%.0lf\n", ans); } return 0;}
0 0
- UVA 11437 Triangle Fun 几何基础
- UVa 11437 Triangle Fun(几何)
- Triangle Fun - UVa 11437 几何
- uva 11437 - Triangle Fun(几何)
- uva 11437 Triangle Fun (简单计算几何)
- UVA 11437 - Triangle Fun 向量几何
- 【UVA】11437Triangle Fun(简单几何)
- UVA - 11437 - Triangle Fun (计算几何~)
- UVA 11437 - Triangle Fun(计算几何)
- UVA 11437 Triangle Fun 三角形趣题 (二维几何)
- uva 11437 Triangle Fun
- UVA 11437 Triangle Fun
- uva 11437 - Triangle Fun
- UVa 11437 - Triangle Fun
- UVA 11437 Triangle Fun
- uva 11437 - Triangle Fun
- UVA 11437 Triangle Fun
- UVa 11437 - Triangle Fun
- 让VS编译的Release版本程序在其他机器上顺利运行
- Android自动化测试框架目标
- isEqual
- activiti 5.19整合modeler在线编辑器
- 轻松制作GIF动画!教你玩转PS时间轴之5个小技巧篇
- UVA 11437 Triangle Fun 几何基础
- How do I write things in Swift?
- Android Design Support Library 的 代码实验——几行代码,让你的 APP 变得花俏
- 物流接口查询
- 玩转Android studio 插件开发、测试、JCenter库发布(1)
- Hbase原理、基本概念、基本架构
- 设计模式(Design Patterns)
- 1》找到接口-浏览器-收集接口
- SQLite 基本操作--查看数据表信息