游戏移植碰到问题
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* Topic for #libgdx is: Welcome to the #libgdx channel. check out the libgdx JAM entries at https://itch.io/jam/libgdxjam - libGDX 1.9.3 released: http://www.badlogicgames.com/wordpress/?p=3934 - Logs: http://echelog.com/?libgdx - Submit your game to our gallery: http://libgdx.badlogicgames.com/gallery.html - If you have a question, just ask
* Topic for #libgdx set by Xoppa!~Xoppa@54689556.cm-12-1c.dynamic.ziggo.nl (Mon May 16 20:11:01 2016)
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<bpawel10> hello
<TEttinger> hello!
<bpawel10> has anybody tried to run any game, even 'Hello World' on real iOS device with this new RoboVM fork?
<TEttinger> there's the debug testing on-device and then there's the app store process. I'm sure the first was done as part of mobidevelop's tests, the second requires more pylons (money)
<TEttinger> I don't think anyone has even had time to go through the app store process, it takes a week or more
<bpawel10> yes but the first, you mean iOS simulator?
<TEttinger> not simulator
<TEttinger> I haven't tried it, but you can hook up an iOS device to a Mac to test, and I don't know what it needs to do that
<bpawel10> because I tried to run it on my iPhone and had some problems with touch coordinates, just wondering if it's caused by new fork bug
<TEttinger> it is open source now :) you could possibly debug and step through the source if there aren't too many steps to convert to iOS formats
<bpawel10> I'm not sure if I'm advanced enough to understand it :)
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<TEttinger> nexsoftware is likely asleep, but may be available at some point to answer questions
<TEttinger> you might want to figure out the simplest code that can reproduce the bug
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<TEttinger> that may also show if the bug isn't where you think it is, just trimming out external factors
<david007> i am trying to translate my libgdx game to ios platform. I read news, robovm prepared stop java development. Is that true? Should i use Robovm transplant libgdx game to ios?
<bpawel10> I even tried with newly generated in 1.9.3 gdx-setup 'Hello World' app, the only thing I added is input processor and some logs and it was the same
<bpawel10> so that's why I ask here, but anyway I don't think it's something with my device
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<TEttinger> hm, do you have an android device by any chance?
<bpawel10> yes
<TEttinger> it's rather easy to test on an android device compared to an iOS device, as far as I can tell. I've tested on two of my android phones, both pretty easy
<bpawel10> that's strange everything is working fine on android, desktop and even iOS simulator
<TEttinger> ah ok
<TEttinger> that is weird
<bpawel10> but on iPhone it's not
<TEttinger> so the simulator has different behavior than the device... what version of iPhone?
<bpawel10> 4
<TEttinger> I wonder if it could be some kind of corruption during the transfer to the device
<TEttinger> hardware has all sorts of "fun and exciting" bugs that software can't encounter on its own :)
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<bpawel10> so if any of you guys has a chance to run it on real iOS device, please let me know if touch coordinates are correct
<TEttinger> I'm not sure how your time zone and mobidevelop/nexsoftware's time zone overlap, but if you can stick around for... a while, when the stars align and yog-sothoth lazily glances at the world, mobidevelop may rise to fix the world's ills and eat its mortal souls
<david007> <TEttinger>: hello . I read news "RoboVM has been discontinued". Should i use Robovm transfer my libgdx game to ios ?
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<TEttinger> hey david007, check the 1.9.3 release notes
<TEttinger> http://www.badlogicgames.com/wordpress/?p=3934
<TEttinger> there's now two options for iOS and they're developing both to see which will be better in the long run
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<bpawel10> david007, but if you have an active robovm licence, you can still use it until April 2017
<TEttinger> david007: mobidevelop is continuing the open source RoboVM released 8 months ago, Tomski is working with Intel on Multi-OS Engine (MOE) support for features RoboVM can't currently do
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<david007> <bpawel10>: I have no robovm license.
<david007> <TEttinger>: i just solved my game bugs yesterday, prepared transfer to ios today. I will test altanative scheme , thank you .
<TEttinger> ah ok. there's the free open source RoboVM and the MOE approach now
<david007> <TEttinger>: you mean Robovm is the best choice new?
<david007> now
<TEttinger> I'm not sure which. there's mobidevelop's robovm, which is free and open source, and MOE, which is free and (maybe) open source. you could probably set up both to test
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<david007> <TEttinger>: thank you.
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<bpawel10> hello
<TEttinger> hello!
<bpawel10> has anybody tried to run any game, even 'Hello World' on real iOS device with this new RoboVM fork?
<TEttinger> there's the debug testing on-device and then there's the app store process. I'm sure the first was done as part of mobidevelop's tests, the second requires more pylons (money)
<TEttinger> I don't think anyone has even had time to go through the app store process, it takes a week or more
<bpawel10> yes but the first, you mean iOS simulator?
<TEttinger> not simulator
<TEttinger> I haven't tried it, but you can hook up an iOS device to a Mac to test, and I don't know what it needs to do that
<bpawel10> because I tried to run it on my iPhone and had some problems with touch coordinates, just wondering if it's caused by new fork bug
<TEttinger> it is open source now :) you could possibly debug and step through the source if there aren't too many steps to convert to iOS formats
<bpawel10> I'm not sure if I'm advanced enough to understand it :)
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<TEttinger> nexsoftware is likely asleep, but may be available at some point to answer questions
<TEttinger> you might want to figure out the simplest code that can reproduce the bug
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<TEttinger> that may also show if the bug isn't where you think it is, just trimming out external factors
<david007> i am trying to translate my libgdx game to ios platform. I read news, robovm prepared stop java development. Is that true? Should i use Robovm transplant libgdx game to ios?
<bpawel10> I even tried with newly generated in 1.9.3 gdx-setup 'Hello World' app, the only thing I added is input processor and some logs and it was the same
<bpawel10> so that's why I ask here, but anyway I don't think it's something with my device
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<TEttinger> hm, do you have an android device by any chance?
<bpawel10> yes
<TEttinger> it's rather easy to test on an android device compared to an iOS device, as far as I can tell. I've tested on two of my android phones, both pretty easy
<bpawel10> that's strange everything is working fine on android, desktop and even iOS simulator
<TEttinger> ah ok
<TEttinger> that is weird
<bpawel10> but on iPhone it's not
<TEttinger> so the simulator has different behavior than the device... what version of iPhone?
<bpawel10> 4
<TEttinger> I wonder if it could be some kind of corruption during the transfer to the device
<TEttinger> hardware has all sorts of "fun and exciting" bugs that software can't encounter on its own :)
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<bpawel10> so if any of you guys has a chance to run it on real iOS device, please let me know if touch coordinates are correct
<TEttinger> I'm not sure how your time zone and mobidevelop/nexsoftware's time zone overlap, but if you can stick around for... a while, when the stars align and yog-sothoth lazily glances at the world, mobidevelop may rise to fix the world's ills and eat its mortal souls
<david007> <TEttinger>: hello . I read news "RoboVM has been discontinued". Should i use Robovm transfer my libgdx game to ios ?
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<TEttinger> hey david007, check the 1.9.3 release notes
<TEttinger> http://www.badlogicgames.com/wordpress/?p=3934
<TEttinger> there's now two options for iOS and they're developing both to see which will be better in the long run
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<bpawel10> david007, but if you have an active robovm licence, you can still use it until April 2017
<TEttinger> david007: mobidevelop is continuing the open source RoboVM released 8 months ago, Tomski is working with Intel on Multi-OS Engine (MOE) support for features RoboVM can't currently do
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<david007> <bpawel10>: I have no robovm license.
<david007> <TEttinger>: i just solved my game bugs yesterday, prepared transfer to ios today. I will test altanative scheme , thank you .
<TEttinger> ah ok. there's the free open source RoboVM and the MOE approach now
<david007> <TEttinger>: you mean Robovm is the best choice new?
<david007> now
<TEttinger> I'm not sure which. there's mobidevelop's robovm, which is free and open source, and MOE, which is free and (maybe) open source. you could probably set up both to test
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<david007> <TEttinger>: thank you.
<TEttinger> hope it helps
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