android 游戏 碰撞检测

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矩形碰撞 原理: 两个矩形位置 的四种情况 不是这四中情况 则碰撞

这里写图片描述

圆形碰撞 原理: 利用两个圆心之间的距离进行判定.当两个圆心的距离小于半径之和则碰撞.

像素碰撞 :不适用 遍历所有像素 检测 太多了

多矩形碰撞: 设置多个矩形碰撞检测区域 检测碰撞矩形数组 与另一碰撞矩形数组之间的位置关系.

矩形碰撞 代码:

public class MySurfaceView extends SurfaceView implements Callback, Runnable {    private SurfaceHolder sfh;    private Paint paint;    private Thread th;    private boolean flag;    private Canvas canvas;    private int screenW, screenH;    //定义两个矩形的宽高坐标    private int x1 = 10, y1 = 110, w1 = 40, h1 = 40;    private int x2 = 100, y2 = 110, w2 = 40, h2 = 40;    //便于观察是否发生了碰撞设置一个标识位    private boolean isCollsion;    /**     * SurfaceView初始化函数     */    public MySurfaceView(Context context) {        super(context);        sfh = this.getHolder();        sfh.addCallback(this);        paint = new Paint();        paint.setColor(Color.WHITE);        paint.setAntiAlias(true);        setFocusable(true);    }    /**     * SurfaceView视图创建,响应此函数     */    @Override    public void surfaceCreated(SurfaceHolder holder) {        screenW = this.getWidth();        screenH = this.getHeight();        flag = true;        //实例线程        th = new Thread(this);        //启动线程        th.start();    }    /**     * 游戏绘图     */    public void myDraw() {        try {            canvas = sfh.lockCanvas();            if (canvas != null) {                canvas.drawColor(Color.BLACK);                if (isCollsion) {                    paint.setColor(Color.RED);                    paint.setTextSize(20);                    canvas.drawText("Collision!", 0, 30, paint);                } else {                    paint.setColor(Color.WHITE);                }                //绘制两个矩形                canvas.drawRect(x1, y1, x1 + w1, y1 + h1, paint);                canvas.drawRect(x2, y2, x2 + w2, y2 + h2, paint);            }        } catch (Exception e) {            // TODO: handle exception        } finally {            if (canvas != null)                sfh.unlockCanvasAndPost(canvas);        }    }    /**     * 触屏事件监听     */    @Override    public boolean onTouchEvent(MotionEvent event) {        //让矩形1随着触屏位置移动        x1 = (int) event.getX() - w1 / 2;        y1 = (int) event.getY() - h1 / 2;        if (isCollsionWithRect(x1, y1, w1, h1, x2, y2, w2, h2)) {            isCollsion = true;        } else {            isCollsion = false;        }        return true;    }    /**     * 按键事件监听     */    @Override    public boolean onKeyDown(int keyCode, KeyEvent event) {        return super.onKeyDown(keyCode, event);    }    /**     * 游戏逻辑     */    private void logic() {    }    public boolean isCollsionWithRect(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2) {        if (x1 >= x2 && x1 >= x2 + w2) {            return false;        } else if (x1 <= x2 && x1 + w1 <= x2) {            return false;        } else if (y1 >= y2 && y1 >= y2 + h2) {            return false;        } else if (y1 <= y2 && y1 + h1 <= y2) {            return false;        }        return true;    }    @Override    public void run() {        while (flag) {            long start = System.currentTimeMillis();            myDraw();            logic();            long end = System.currentTimeMillis();            try {                if (end - start < 50) {                    Thread.sleep(50 - (end - start));                }            } catch (InterruptedException e) {                e.printStackTrace();            }        }    }    /**     * SurfaceView视图状态发生改变,响应此函数     */    @Override    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {    }    /**     * SurfaceView视图消亡时,响应此函数     */    @Override    public void surfaceDestroyed(SurfaceHolder holder) {        flag = false;    }}

圆形碰撞 代码:

public class MySurfaceView extends SurfaceView implements Callback, Runnable {    private SurfaceHolder sfh;    private Paint paint;    private Thread th;    private boolean flag;    private Canvas canvas;    private int screenW, screenH;    //定义两个圆形的半径与坐标    private int r1 = 20, r2 = 20;    private int x1 = 50, y1 = 100, x2 = 150, y2 = 100;    //定义一个碰撞标识位    private boolean isCollision;    /**     * SurfaceView初始化函数     */    public MySurfaceView(Context context) {        super(context);        sfh = this.getHolder();        sfh.addCallback(this);        paint = new Paint();        paint.setColor(Color.WHITE);        paint.setAntiAlias(true);        setFocusable(true);    }    /**     * SurfaceView视图创建,响应此函数     */    @Override    public void surfaceCreated(SurfaceHolder holder) {        screenW = this.getWidth();        screenH = this.getHeight();        flag = true;        //实例线程        th = new Thread(this);        //启动线程        th.start();    }    /**     * 游戏绘图     */    public void myDraw() {        try {            canvas = sfh.lockCanvas();            if (canvas != null) {                canvas.drawColor(Color.BLACK);                if (isCollision) {                    paint.setColor(Color.RED);                    paint.setTextSize(20);                    canvas.drawText("Collision!", 0, 30, paint);                } else {                    paint.setColor(Color.WHITE);                }                canvas.drawCircle(x1, y1, r1, paint);                canvas.drawCircle(x2, y2, r2, paint);            }        } catch (Exception e) {            // TODO: handle exception        } finally {            if (canvas != null)                sfh.unlockCanvasAndPost(canvas);        }    }    /**     * 触屏事件监听     */    @Override    public boolean onTouchEvent(MotionEvent event) {        x1 = (int) event.getX();        y1 = (int) event.getY();        if (isCollisionWithCircle(x1, y1, x2, y2, r1, r2)) {            isCollision = true;        } else {            isCollision = false;        }        return true;    }    /**     * 圆形碰撞     * @param x1    圆形1的圆心X坐标     * @param y1    圆形2的圆心X坐标     * @param x2    圆形1的圆心Y坐标     * @param y2    圆形2的圆心Y坐标     * @param r1    圆形1的半径     * @param r2    圆形2的半径     * @return     */    private boolean isCollisionWithCircle(int x1, int y1, int x2, int y2, int r1, int r2) {        //Math.sqrt:开平方        //Math.pow(double x, double y): X的Y次方        if (Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2)) <= r1 + r2) {            //如果两圆的圆心距小于或等于两圆半径则认为发生碰撞            return true;        }        return false;    }    /**     * 按键事件监听     */    @Override    public boolean onKeyDown(int keyCode, KeyEvent event) {        return super.onKeyDown(keyCode, event);    }    /**     * 游戏逻辑     */    private void logic() {    }    @Override    public void run() {        while (flag) {            long start = System.currentTimeMillis();            myDraw();            logic();            long end = System.currentTimeMillis();            try {                if (end - start < 50) {                    Thread.sleep(50 - (end - start));                }            } catch (InterruptedException e) {                e.printStackTrace();            }        }    }    /**     * SurfaceView视图状态发生改变,响应此函数     */    @Override    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {    }    /**     * SurfaceView视图消亡时,响应此函数     */    @Override    public void surfaceDestroyed(SurfaceHolder holder) {        flag = false;    }}

多矩形碰撞 代码

public class MySurfaceView extends SurfaceView implements Callback, Runnable {    private SurfaceHolder sfh;    private Paint paint;    private Thread th;    private boolean flag;    private Canvas canvas;    private int screenW, screenH;    //定义两个矩形图形的宽高坐标    private int rectX1 = 10, rectY1 = 10, rectW1 = 40, rectH1 = 40;    private int rectX2 = 100, rectY2 = 110, rectW2 = 40, rectH2 = 40;    //便于观察是否发生了碰撞设置一个标识位    private boolean isCollsion;    //定义第一个矩形的矩形碰撞数组    private Rect clipRect1 = new Rect(0, 0, 15, 15);    private Rect clipRect2 = new Rect(rectW1 - 15, rectH1 - 15, rectW1, rectH1);    private Rect[] arrayRect1 = new Rect[] { clipRect1, clipRect2 };    //定义第二个矩形的矩形碰撞数组    private Rect clipRect3 = new Rect(0, 0, 15, 15);    private Rect clipRect4 = new Rect(rectW2 - 15, rectH2 - 15, rectW2, rectH2);    private Rect[] arrayRect2 = new Rect[] { clipRect3, clipRect4 };    /**     * SurfaceView初始化函数     */    public MySurfaceView(Context context) {        super(context);        sfh = this.getHolder();        sfh.addCallback(this);        paint = new Paint();        paint.setColor(Color.WHITE);        paint.setAntiAlias(true);        setFocusable(true);    }    /**     * SurfaceView视图创建,响应此函数     */    @Override    public void surfaceCreated(SurfaceHolder holder) {        screenW = this.getWidth();        screenH = this.getHeight();        flag = true;        //实例线程        th = new Thread(this);        //启动线程        th.start();    }    /**     * 游戏绘图     */    public void myDraw() {        try {            canvas = sfh.lockCanvas();            if (canvas != null) {                canvas.drawColor(Color.BLACK);                paint.setColor(Color.WHITE);                paint.setStyle(Style.FILL);                if (isCollsion) {                    paint.setTextSize(20);                    canvas.drawText("Collision!", 0, 30, paint);                }                //绘制两个矩形                canvas.drawRect(rectX1, rectY1, rectX1 + rectW1, rectY1 + rectH1, paint);                canvas.drawRect(rectX2, rectY2, rectX2 + rectW2, rectY2 + rectH2, paint);                //---绘制碰撞区域使用非填充,并设置画笔颜色白色                paint.setStyle(Style.STROKE);                paint.setColor(Color.RED);                //绘制第一个矩形的所有矩形碰撞区域                for (int i = 0; i < arrayRect1.length; i++) {                    canvas.drawRect(arrayRect1[i].left + this.rectX1, arrayRect1[i].top + this.rectY1, arrayRect1[i].right + this.rectX1, arrayRect1[i].bottom                            + this.rectY1, paint);                }                //绘制第二个矩形的所有矩形碰撞区域                for (int i = 0; i < arrayRect2.length; i++) {                    canvas.drawRect(arrayRect2[i].left + this.rectX2, arrayRect2[i].top + this.rectY2, arrayRect2[i].right + this.rectX2, arrayRect2[i].bottom                            + rectY2, paint);                }            }        } catch (Exception e) {            // TODO: handle exception        } finally {            if (canvas != null)                sfh.unlockCanvasAndPost(canvas);        }    }    /**     * 触屏事件监听     */    @Override    public boolean onTouchEvent(MotionEvent event) {        //让矩形1随着触屏位置移动        rectX1 = (int) event.getX() - rectW1 / 2;        rectY1 = (int) event.getY() - rectH1 / 2;        if (isCollsionWithRect(arrayRect1, arrayRect2)) {            isCollsion = true;        } else {            isCollsion = false;        }        return true;    }    /**     * 按键事件监听     */    @Override    public boolean onKeyDown(int keyCode, KeyEvent event) {        return super.onKeyDown(keyCode, event);    }    /**     * 游戏逻辑     */    private void logic() {    }    //Rect 类中的四个属性  top bottom left right    //分别表示这个矩形的         上       下            左          右    public boolean isCollsionWithRect(Rect[] rectArray, Rect[] rect2Array) {        Rect rect = null;        Rect rect2 = null;        for (int i = 0; i < rectArray.length; i++) {            //依次取出第一个矩形数组的每个矩形实例            rect = rectArray[i];            //获取到第一个矩形数组中每个矩形元素的属性值            int x1 = rect.left + this.rectX1;            int y1 = rect.top + this.rectY1;            int w1 = rect.right - rect.left;            int h1 = rect.bottom - rect.top;            for (int j = 0; j < rect2Array.length; j++) {                //依次取出第二个矩形数组的每个矩形实例                rect2 = rect2Array[j];                //获取到第二个矩形数组中每个矩形元素的属性值                int x2 = rect2.left + this.rectX2;                int y2 = rect2.top + this.rectY2;                int w2 = rect2.right - rect2.left;                int h2 = rect2.bottom - rect2.top;                //进行循环遍历两个矩形碰撞数组所有元素之间的位置关系                if (x1 >= x2 && x1 >= x2 + w2) {                } else if (x1 <= x2 && x1 + w1 <= x2) {                } else if (y1 >= y2 && y1 >= y2 + h2) {                } else if (y1 <= y2 && y1 + h1 <= y2) {                } else {                    //只要有一个碰撞矩形数组与另一碰撞矩形数组发生碰撞则认为碰撞                    return true;                }            }        }        return false;    }    @Override    public void run() {        while (flag) {            long start = System.currentTimeMillis();            myDraw();            logic();            long end = System.currentTimeMillis();            try {                if (end - start < 50) {                    Thread.sleep(50 - (end - start));                }            } catch (InterruptedException e) {                e.printStackTrace();            }        }    }    /**     * SurfaceView视图状态发生改变,响应此函数     */    @Override    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {    }    /**     * SurfaceView视图消亡时,响应此函数     */    @Override    public void surfaceDestroyed(SurfaceHolder holder) {        flag = false;    }}
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