便捷的宏定义

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1、宏以及宏方法
一、
#define SuppressPerformSelectorLeakWarning(Stuff) \
do { \
_Pragma(“clang diagnostic push”) \
_Pragma(“clang diagnostic ignored \”-Warc-performSelector-leaks\”“) \
Stuff; \
_Pragma(“clang diagnostic pop”) \
} while (0)

//忽略警告  SEL selector = NSSelectorFromString(@"processRegion:ofView:");IMP imp = [_controller methodForSelector:selector];CGRect (*func)(id, SEL, CGRect, UIView *) = (void *)imp;CGRect result = func(_controller, selector, someRect, someView);
#define IS_IPAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)#define IS_IPHONE (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)#define IS_RETINA ([[UIScreen mainScreen] scale] >= 2.0)#define SCREEN_WIDTH ([[UIScreen mainScreen] bounds].size.width)#define SCREEN_HEIGHT ([[UIScreen mainScreen] bounds].size.height)#define SCREEN_MAX_LENGTH (MAX(SCREEN_WIDTH, SCREEN_HEIGHT))#define SCREEN_MIN_LENGTH (MIN(SCREEN_WIDTH, SCREEN_HEIGHT))

简单介绍以下几个宏:
1) VA_ARGS 是一个可变参数的宏,这个可变参数的宏是新的C99规范中新增的,目前似乎只有gcc支持(VC6.0的编译器不支持)。宏前面加上##的作用在于,当可变参数的个数为0时,这里的##起到把前面多余的”,”去掉,否则会编译出错。
2) FILE 宏在预编译时会替换成当前的源文件名
3) LINE宏在预编译时会替换成当前的行号
4) FUNCTION宏在预编译时会替换成当前的函数名称

二、这个代码的魔术在于:release模式通常会定义 OPTIMIZE,debug模式不会。将这段代码放在头文件当中,就可以放心的使用NSLog了

#ifndef __OPTIMIZE__#define NSLog(...) NSLog(__VA_ARGS__)#else#define NSLog(...)#endif#ifdef __OPTIMIZE__#define NSLog(...) #endif

三、自定义NSLog

#define NSLog NSLog(@"#%s##%d#",strrchr(__FILE__,'/'),__LINE__);

例如NSLog(@” begin main function”); 打印出来如下 #/main.mm##30# begin main function

3、简单命令
一、“po”命令是“print object”(打印对象)的简写。“eaxcupeax只会在模拟器里面工作,假如在设备上调试,需要使用”r0poeax 这个命令将会对这个对象调用“description”方法和打印出来
po [eaxclass]po[eax name]
po [$eax reason]
二、字符串判空

- (BOOL) isBlankString:(NSString *)string {    if (string == nil || string == NULL) {        return YES;    }    if ([string isKindOfClass:[NSNull class]]) {        return YES;    }    if ([[string stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceCharacterSet]] length]==0) {        return YES;    }    return NO;} @implementation NSObject (AdditionalMethod)-(BOOL) isNotEmpty{    return !(self == nil    || [self isKindOfClass:[NSNull class]]    || ([self respondsToSelector:@selector(length)]        && [(NSData *)self length] == 0)    || ([self respondsToSelector:@selector(count)]        && [(NSArray *)self count] == 0));};@end static inline BOOL IsEmpty(id thing) {return thing == nil|| ([thing respondsToSelector:@selector(length)]&& [(NSData *)thing length] == 0)|| ([thing respondsToSelector:@selector(count)]&& [(NSArray *)thing count] == 0);}
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