球形水波百分比控件

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[转载请注明出处,尊重他人劳动成果http://blog.csdn.net/gengqiquan/article/details/51577185]

本博客主要介绍的是一个球形水波的百分比控件,市面上有各种形形色色的百分比控件,我一直觉得水波是最炫的,UI给了我这个机会,然而网上搜了一大堆,不是太复杂,代码太多(反正我是调不出效果来),就是有瑕疵的,所以只好自己写了,这里开源出来,方便大家。有什么问题或者建议大家留言指出。
先看效果,调慢了速度
这里写图片描述
对于水波百分比控件实现方法有如下几种
- 画好水波形状的bitmap,利用属性动画进行平移
- 利用曲线精确绘制目标水波
- 利用大范围曲线与容器做交集
第一种比较烦,网上有这种思路实现的,代码量比较庞大。bitmap移动时要注意的问题很多,一不小心就bug一堆了。第二种代码量小,但需要几何功底。很丢脸的说我算了好久。才算出公式(年代久远,都忘了),不过这种方法计算量大,绘制时遍历的点少。第三种方法,代码量极少,计算量几乎没有,遍历的点是第二种方法的两倍以上。考虑到遍历的消耗和计算的复杂度,选择第三种。

    这里我们选择正弦曲线和圆做交集,
 for (int i = left; i < length; i++) {                int x = i;                int y = (int) (Math.sin(Math.toRadians(x + mTranX) / 2) * mRadius / 4);                path2.lineTo(x, mH + y);            }
 sin函数,x横坐标,y纵坐标,mTranX每次偏移量, 波形起伏mRadius / 4,

核心代码
利用圆的path与我们之前绘制的曲线做交集

 Path pc = new Path();            pc.addCircle(mCentrePoint.x, mCentrePoint.y, mRadius, Path.Direction.CCW);            canvas.clipPath(pc, Region.Op.INTERSECT);            canvas.drawPath(path2, mWavePaint);            canvas.restore();
  水位上升和水波起伏
 while (isDraw) {                if (mWaterLevel > mNowHeight) {                    mNowHeight = mNowHeight + mUpSpeed;                }                if (mStart) {                    if (mTranX > mRadius) {                        mTranX = 0;                    }                    mTranX = mTranX - mWaveSpeed;                }                drawUI();            }
  这里由于动画效果比较细腻,更新UI界面比较平凡,所以我们采用surfaceView来实现(用view实现发现有卡顿,影响体验)

完整代码
就一个waveview类直接布局中引用
注释写的应该算比较清楚了。有什么疑问的可以留言

package com.aibaide.test;import android.content.Context;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.Path;import android.graphics.PixelFormat;import android.graphics.Point;import android.graphics.Region;import android.util.AttributeSet;import android.view.SurfaceHolder;import android.view.SurfaceView;/** * gengqiquan * 2016年6月2日16:16:48 * 水波显示百分比控件 */public class WaveView extends SurfaceView implements SurfaceHolder.Callback {    Point mCentrePoint;    int mNowHeight = 0;//当前水位    int mRadius = 0;    boolean mStart = false;//是否开始    float mTextSise = 60;//文字大小    Context mContext;    int mTranX = 0;//水波平移量    private Paint mCirclePaint;    private Paint mOutCirclePaint;    private Paint mWavePaint;    private Paint mTextPaint;    private SurfaceHolder holder;    private RenderThread renderThread;    private boolean isDraw = false;// 控制绘制的开关    private int mCircleColor = Color.parseColor("#ff6600");//背景内圆颜色    private int mOutCircleColor = Color.parseColor("#f5e6dc");//背景外圆颜色    private int mWaveColor = Color.parseColor("#ff944d");//水波颜色    private int mWaterLevel;// 水目标高度    private int flowNum = 60;//水目标占百分比这里是整数。    private int mWaveSpeed = 5;//水波起伏速度    private int mUpSpeed = 2;//水面上升速度    /**     * @param context     */    public WaveView(Context context) {        super(context);        // TODO Auto-generated constructor stub        mContext = context;        init(mContext);    }    /**     * @param context     * @param attrs     */    public WaveView(Context context, AttributeSet attrs) {        super(context, attrs);        // TODO Auto-generated constructor stub        mContext = context;        init(mContext);    }    /**     * @param context     * @param attrs     * @param defStyleAttr     */    public WaveView(Context context, AttributeSet attrs, int defStyleAttr) {        super(context, attrs, defStyleAttr);        // TODO Auto-generated constructor stub        mContext = context;        init(mContext);    }    private void init(Context context) {        mContext = context;        setZOrderOnTop(true);        holder = this.getHolder();        holder.addCallback(this);        holder.setFormat(PixelFormat.TRANSLUCENT);        renderThread = new RenderThread();        mCirclePaint = new Paint();        mCirclePaint.setColor(mCircleColor);        mCirclePaint.setStyle(Paint.Style.FILL);        mCirclePaint.setAntiAlias(true);        mOutCirclePaint = new Paint();        mOutCirclePaint.setColor(mOutCircleColor);        mOutCirclePaint.setStyle(Paint.Style.FILL);        mOutCirclePaint.setAntiAlias(true);        mWavePaint = new Paint();        mWavePaint.setStrokeWidth(1.0F);        mWavePaint.setColor(mWaveColor);        mWavePaint.setStyle(Paint.Style.FILL);        mWavePaint.setAntiAlias(true);        mTextPaint = new Paint();        mTextPaint.setStrokeWidth(1.0F);        mTextPaint.setColor(Color.WHITE);        mTextPaint.setTextSize(mTextSise);        mTextPaint.setTextAlign(Paint.Align.CENTER);        mTextPaint.setStyle(Paint.Style.FILL);        mTextPaint.setAntiAlias(true);    }    @Override    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {        mRadius = (int) (0.5 * width * 0.92);        mCentrePoint = new Point(width / 2, height / 2);        mWaterLevel = (int) (2 * mRadius * flowNum / 100f);//算出目标水位高度    }    @Override    public void surfaceCreated(SurfaceHolder holder) {        isDraw = true;        if (renderThread != null && !renderThread.isAlive())            renderThread.start();    }    @Override    public void surfaceDestroyed(SurfaceHolder holder) {        isDraw = false;    }    /**     * 绘制界面的线程     *     * @author Administrator     */    private class RenderThread extends Thread {        @Override        public void run() {            // 不停绘制界面,这里是异步绘制,不采用外部通知开启绘制的方式,水波根据数据更新才会开始增长            while (isDraw) {                if (mWaterLevel > mNowHeight) {                    mNowHeight = mNowHeight + mUpSpeed;                }                if (mStart) {                    if (mTranX > mRadius) {                        mTranX = 0;                    }                    mTranX = mTranX - mWaveSpeed;                }                drawUI();            }            super.run();        }    }    /**     * 界面绘制     */    public void drawUI() {        Canvas canvas = holder.lockCanvas();        try {            drawCanvas(canvas);        } catch (Exception e) {            e.printStackTrace();        } finally {            if (canvas != null)                holder.unlockCanvasAndPost(canvas);        }    }    private void drawCanvas(Canvas canvas) {        //画背景圆圈        canvas.drawCircle(mCentrePoint.x, mCentrePoint.y, mRadius / 0.92f, mOutCirclePaint);        canvas.drawCircle(mCentrePoint.x, mCentrePoint.y, mRadius, mCirclePaint);        if (mStart) {            //计算正弦曲线的路径            int mH = mCentrePoint.y + mRadius - mNowHeight;            int left = - mRadius / 2;            int length = 4 * mRadius;            Path path2 = new Path();            path2.moveTo(left, mH);            for (int i = left; i < length; i++) {                int x = i;                int y = (int) (Math.sin(Math.toRadians(x + mTranX) / 2) * mRadius / 4);                path2.lineTo(x, mH + y);            }            path2.lineTo(length, mH);            path2.lineTo(length, mCentrePoint.y + mRadius);            path2.lineTo(0, mCentrePoint.y + mRadius);            path2.lineTo(0, mH);            canvas.save();            //这里与圆形取交集,除去正弦曲线多画的部分            Path pc = new Path();            pc.addCircle(mCentrePoint.x, mCentrePoint.y, mRadius, Path.Direction.CCW);            canvas.clipPath(pc, Region.Op.INTERSECT);            canvas.drawPath(path2, mWavePaint);            canvas.restore();            //绘制文字            canvas.drawText(flowNum + "%", mCentrePoint.x, mCentrePoint.y, mTextPaint);        }    }    public void setFlowNum(int num) {        flowNum = num;        mStart = true;    }    public void setTextSise(float s) {        mTextSise = s;        mTextPaint.setTextSize(s);    }    //设置水波起伏速度    public void setWaveSpeed(int speed) {        mWaveSpeed = speed;    }    //设置水面上升速度    public void setUpSpeed(int speed) {        mUpSpeed = speed;    }    public void setColor(int waveColor, int circleColor, int outcircleColor) {        mWaveColor = waveColor;        mCircleColor = circleColor;        mOutCircleColor = outcircleColor;        mWavePaint.setColor(mWaveColor);        mCirclePaint.setColor(mCircleColor);        mOutCirclePaint.setColor(mOutCircleColor);    }//精确算法,每次正弦曲线从曲线与圆的交集处开始//    private int getX(double h) {//        int x = 0;//        int R = mRadius;//        if (h < R) {//            double t = 2 * R * h - h * h;//            x = (int) (R - Math.abs(Math.sqrt(t)));//        } else {//            double t = -2 * R * h + h * h;//            x = (int) (R - Math.abs(Math.sqrt(t)));//        }//        return x;//    }}

完整的示例项目Githu地址 https://github.com/gengqiquan/ViewHome.git

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