WebSocket入门教程(五)-- WebSocket实例:简单多人聊天室

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转载请标明出处:http://blog.csdn.net/u010136741/article/details/51612594, 本文出自: 柳木木_kylin

【总目录】


WebSocket入门教程--大纲

【实例简介】


    本文,我们通过nodejs和javascript实现一个网页聊天室的demo。主要包括,聊天,改用户名,查看其他用户在线状态的功能。大致流程为,用户访问网页,即进入聊天状态,成为新游客,通过底部的输入框,可以输入自己想说的话,点击发布,信息呈现给所有在聊天的人的页面。用户可以实时修改自己的昵称,用户离线上线都会实时广播给其他用户!

【效果图】





【客户端】


    web页面主要呈现在线人数,聊天信息,一个输入框和发送按钮,上代码:

<!DOCTYPE html><html lang="cn"><head><title>WebSocket chart application</title><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1"><link rel="stylesheet" href="http://cdn.bootcss.com/bootstrap/4.0.0-alpha.2/css/bootstrap.css"><link rel="stylesheet" href="http://cdn.bootcss.com/tether/1.3.2/css/tether.css"/><script src="http://cdn.bootcss.com/jquery/2.2.4/jquery.js" ></script><script src="http://cdn.bootcss.com/tether/1.3.2/js/tether.js"></script><script src="http://cdn.bootcss.com/bootstrap/4.0.0-alpha.2/js/bootstrap.js"></script><script>var ws= new WebSocket('ws://www.liumumu.top:8180');var nickname;ws.onopen = function(e){console.log('Connection to server opened');}  function appendLog(type,nickname, message,clientcount) {          var messages = document.getElementById('messages');          var messageElem = document.createElement("li");          var preface_label;if(type==='notification') {                  preface_label = "<span class=\"label label-info\">*</span>";              } else if(type==='nick_update') {                  preface_label = "<span class=\"label label-warning\">*</span>";              } else {                  preface_label = "<span class=\"label label-success\">" + nickname + "</span>";              }          var message_text = "<h2>" + preface_label + "  " + message + "</h2>";          messageElem.innerHTML = message_text;          messages.appendChild(messageElem);var count_people = document.getElementById("count_people");                        count_people.innerHTML = clientcount;        }ws.onmessage = function(e){var data = JSON.parse(e.data);nickname = data.nickname;          appendLog(data.type,data.nickname, data.message,data.clientcount);        console.log("ID: [%s] = %s", data.id, data.message);}function sendMessage(){var message = $('#message').val().trim();if(message.length<1){alert("不能发送空内容!");return;}ws.send($('#message').val());$('#message').val("");$('#message').focus();console.log(ws.bufferedAmount);}</script></head><body lang="cn">    <div class="vertical-center">    <div class="container">        <h2>多人在线聊天DEMO</h2><hr /><p>当前在线人数:<span id="count_people">0</span></p> <ul id="messages" class="list-unstyled">    </ul>    <hr />   <form role="form" id="chat_form" onsubmit="sendMessage(); return false;">        <div class="form-group">        <input class="form-control" type="text" name="message" id="message"          placeholder="输入聊天内容" value="" autofocus/>        </div>       <button type="button" id="send" class="btn btn-primary"          onclick="sendMessage();">发送!</button>    </form>    </div>    </div></body></html>
    
    javascript 部分,连接websocket成功之后,主要是监听数据返回,和发送数据。
    当用户编辑好内容,点击发送按钮是调用sendMessage方法,发送数据,如果需要修改昵称,则发送数据格式为"/nick 昵称"。
   当服务器返回数据到客户端,我们通过appendLog方法对数据做处理,根据type字段,判断是显示用户离线在线信息,还是显示聊天信息。最后更新在线人数。

【服务器端】


    服务器端主要是接收信息,判断是聊天信息还是重命名信息,然后发送广播。同时,当用户连接上服务器端或者关闭连接时,服务器也会发送广播通知其他用户。
var WebSocket = require('ws');var WebSocketServer = WebSocket.Server,    wss = new WebSocketServer({port: 8180});var uuid = require('node-uuid');var clients = [];function wsSend(type, client_uuid, nickname, message,clientcount) {  for(var i=0; i<clients.length; i++) {    var clientSocket = clients[i].ws;    if(clientSocket.readyState === WebSocket.OPEN) {      clientSocket.send(JSON.stringify({        "type": type,        "id": client_uuid,        "nickname": nickname,        "message": message,        "clientcount":clientcount,      }));    }  }}var clientIndex = 1;wss.on('connection', function(ws) {  var client_uuid = uuid.v4();  var nickname = "游客"+clientIndex;  clientIndex+=1;  clients.push({"id": client_uuid, "ws": ws, "nickname": nickname});  console.log('client [%s] connected', client_uuid);  var connect_message = nickname + " 来了";  wsSend("notification", client_uuid, nickname, connect_message,clients.length);  ws.on('message', function(message) {    if(message.indexOf('/nick') === 0) {      var nickname_array = message.split(' ');      if(nickname_array.length >= 2) {        var old_nickname = nickname;        nickname = nickname_array[1];        var nickname_message = "用户 " + old_nickname + " 改名为: " + nickname;        wsSend("nick_update", client_uuid, nickname, nickname_message,clients.length);      }    } else {      wsSend("message", client_uuid, nickname, message,clients.length);    }  });  var closeSocket = function(customMessage) {    for(var i=0; i<clients.length; i++) {        if(clients[i].id == client_uuid) {            var disconnect_message;            if(customMessage) {                disconnect_message = customMessage;            } else {                disconnect_message = nickname + " 走了";            }          clients.splice(i, 1);          wsSend("notification", client_uuid, nickname, disconnect_message,clients.length);        }    }  }  ws.on('close', function() {      closeSocket();  });  process.on('SIGINT', function() {      console.log("Closing things");      closeSocket('Server has disconnected');      process.exit();  });});

    我们定义了wsSend函数用来处理消息的广播。对每个连接的用户,我们默认给他分配为游客。为了实现广播,我们用clients数组来保存连接的用户。

【演示地址】


电脑访问:
http://www.liumumu.top/?m=Home&c=websocket&a=demo4

手机浏览器、微信访问:



【源码下载】


gitlib:https://github.com/kylinLiu/WebSocket/tree/master/demo/chatroom

csdn:http://download.csdn.net/detail/u010136741/9544613


【结束语】


    对比前面的demo,本文的demo增加了客户端与服务器的互动,同时也实现了客户端之间的联系。不管是功能还是代码,都有很多可以完善的地方,广大读者可以在此基础上,添加更多的功能。

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