【Unity】批量处理Unity中的图片资源

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using UnityEngine;using UnityEditor;// ///////////////////////////////////////////////////////////////////////////////////////////////////////////// Batch Texture import settings modifier.//// Modifies all selected textures in the project window and applies the requested modification on the // textures. Idea was to have the same choices for multiple files as you would have if you open the // import settings of a single texture. Put this into Assets/Editor and once compiled by Unity you find// the new functionality in Custom -> Texture. Enjoy! :-)// // Based on the great work of benblo in this thread: // http://forum.unity3d.com/viewtopic.php?t=16079&start=0&postdays=0&postorder=asc&highlight=textureimporter// // Developed by Martin Schultz, Decane in August 2009// e-mail: ms@decane.net//// Updated for Unity 3.0 by col000r in August 2010// http://col000r.blogspot.com//// /////////////////////////////////////////////////////////////////////////////////////////////////////////public class ChangeTextureImportSettingsUnity3 : ScriptableObject{    [MenuItem("Custom/Texture/Normal Format")]    static void NormalFormat()    {        ChangeTextureFormat_AutoTruecolor ();        ChangeMipMap_Off ();        SelectedChangeMaxTextureSize (1024);    }    [MenuItem("Custom/Texture/Change Texture Format/Auto Compressed")]    static void ChangeTextureFormat_AutoCompressed()    {        SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticCompressed);    }    [MenuItem("Custom/Texture/Change Texture Format/Auto 16bit")]    static void ChangeTextureFormat_Auto16Bit()    {        SelectedChangeTextureFormatSettings(TextureImporterFormat.Automatic16bit);    }    [MenuItem("Custom/Texture/Change Texture Format/Auto Truecolor")]    static void ChangeTextureFormat_AutoTruecolor()    {        SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticTruecolor);    }    [MenuItem("Custom/Texture/Change Texture Format/RGB Compressed DXT1")]    static void ChangeTextureFormat_RGB_DXT1()    {        SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT1);    }    [MenuItem("Custom/Texture/Change Texture Format/RGB Compressed DXT5")]    static void ChangeTextureFormat_RGB_DXT5()    {        SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT5);    }    [MenuItem("Custom/Texture/Change Texture Format/RGB 16 bit")]    static void ChangeTextureFormat_RGB_16bit()    {        SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB16);    }    [MenuItem("Custom/Texture/Change Texture Format/RGB 24 bit")]    static void ChangeTextureFormat_RGB_24bit()    {        SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB24);    }    [MenuItem("Custom/Texture/Change Texture Format/Alpha 8 bit")]    static void ChangeTextureFormat_Alpha_8bit()    {        SelectedChangeTextureFormatSettings(TextureImporterFormat.Alpha8);    }    [MenuItem("Custom/Texture/Change Texture Format/ARGB 16 bit")]    static void ChangeTextureFormat_RGBA_16bit()    {        SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB16);    }    [MenuItem("Custom/Texture/Change Texture Format/RGBA 32 bit")]    static void ChangeTextureFormat_RGBA_32bit()    {        SelectedChangeTextureFormatSettings(TextureImporterFormat.RGBA32);    }    [MenuItem("Custom/Texture/Change Texture Format/ARGB 32 bit")]    static void ChangeTextureFormat_ARGB_32bit()    {        SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB32);    }    [MenuItem("Custom/Texture/Change Texture Format/RGB PVRTC 2bit")]    static void ChangeTextureFormat_RGB_PVRTC_2bit()    {        SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGB2);    }    [MenuItem("Custom/Texture/Change Texture Format/RGBA PVRTC 2bit")]    static void ChangeTextureFormat_RGBA_PVRTC_2bit()    {        SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGBA2);    }    [MenuItem("Custom/Texture/Change Texture Format/RGB PVRTC 4bit")]    static void ChangeTextureFormat_RGB_PVRTC_4bit()    {        SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGB4);    }    [MenuItem("Custom/Texture/Change Texture Format/RGBA PVRTC 4bit")]    static void ChangeTextureFormat_RGBA_PVRTC_4bit()    {        SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGBA4);    }    // ----------------------------------------------------------------------------    [MenuItem("Custom/Texture/Change Texture Size/Change Max Texture Size/32")]    static void ChangeTextureSize_32()    {        SelectedChangeMaxTextureSize(32);    }    [MenuItem("Custom/Texture/Change Texture Size/Change Max Texture Size/64")]    static void ChangeTextureSize_64()    {        SelectedChangeMaxTextureSize(64);    }    [MenuItem("Custom/Texture/Change Texture Size/Change Max Texture Size/128")]    static void ChangeTextureSize_128()    {        SelectedChangeMaxTextureSize(128);    }    [MenuItem("Custom/Texture/Change Texture Size/Change Max Texture Size/256")]    static void ChangeTextureSize_256()    {        SelectedChangeMaxTextureSize(256);    }    [MenuItem("Custom/Texture/Change Texture Size/Change Max Texture Size/512")]    static void ChangeTextureSize_512()    {        SelectedChangeMaxTextureSize(512);    }    [MenuItem("Custom/Texture/Change Texture Size/Change Max Texture Size/1024")]    static void ChangeTextureSize_1024()    {        SelectedChangeMaxTextureSize(1024);    }    [MenuItem("Custom/Texture/Change Texture Size/Change Max Texture Size/2048")]    static void ChangeTextureSize_2048()    {        SelectedChangeMaxTextureSize(2048);    }    // ----------------------------------------------------------------------------    [MenuItem("Custom/Texture/Change MipMap/Enable MipMap")]    static void ChangeMipMap_On()    {        SelectedChangeMimMap(true);    }    [MenuItem("Custom/Texture/Change MipMap/Disable MipMap")]    static void ChangeMipMap_Off()    {        SelectedChangeMimMap(false);    }    // ----------------------------------------------------------------------------    [MenuItem("Custom/Texture/Change Non Power of 2/None")]    static void ChangeNPOT_None()    {        SelectedChangeNonPowerOf2(TextureImporterNPOTScale.None);    }    [MenuItem("Custom/Texture/Change Non Power of 2/ToNearest")]    static void ChangeNPOT_ToNearest()    {        SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToNearest);    }    [MenuItem("Custom/Texture/Change Non Power of 2/ToLarger")]    static void ChangeNPOT_ToLarger()    {        SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToLarger);    }    [MenuItem("Custom/Texture/Change Non Power of 2/ToSmaller")]    static void ChangeNPOT_ToSmaller()    {        SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToSmaller);    }    // ----------------------------------------------------------------------------    [MenuItem("Custom/Texture/Change Is Readable/Enable")]    static void ChangeIsReadable_Yes()    {        SelectedChangeIsReadable(true);    }    [MenuItem("Custom/Texture/Change Is Readable/Disable")]    static void ChangeIsReadable_No()    {        SelectedChangeIsReadable(false);    }    // ----------------------------------------------------------------------------    static void SelectedChangeIsReadable(bool enabled)    {        Object[] textures = GetSelectedTextures();        Selection.objects = new Object[0];        foreach (Texture2D texture in textures)        {            string path = AssetDatabase.GetAssetPath(texture);            TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;            textureImporter.isReadable = enabled;            AssetDatabase.ImportAsset(path);        }    }    static void SelectedChangeNonPowerOf2(TextureImporterNPOTScale npot)    {        Object[] textures = GetSelectedTextures();        Selection.objects = new Object[0];        foreach (Texture2D texture in textures)        {            string path = AssetDatabase.GetAssetPath(texture);            TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;            textureImporter.npotScale = npot;            AssetDatabase.ImportAsset(path);        }    }    static void SelectedChangeMimMap(bool enabled)    {        Object[] textures = GetSelectedTextures();        Selection.objects = new Object[0];        foreach (Texture2D texture in textures)        {            string path = AssetDatabase.GetAssetPath(texture);            TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;            textureImporter.mipmapEnabled = enabled;            AssetDatabase.ImportAsset(path);        }    }    static void SelectedChangeMaxTextureSize(int size)    {        Object[] textures = GetSelectedTextures();        Selection.objects = new Object[0];        foreach (Texture2D texture in textures)        {            string path = AssetDatabase.GetAssetPath(texture);            TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;            textureImporter.maxTextureSize = size;            AssetDatabase.ImportAsset(path);        }    }    static void SelectedChangeTextureFormatSettings(TextureImporterFormat newFormat)    {        Object[] textures = GetSelectedTextures();        Selection.objects = new Object[0];        foreach (Texture2D texture in textures)        {            string path = AssetDatabase.GetAssetPath(texture);            //Debug.Log("path: " + path);            TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;            textureImporter.textureFormat = newFormat;            AssetDatabase.ImportAsset(path);        }    }    static Object[] GetSelectedTextures()    {        return Selection.GetFiltered(typeof(Texture2D), SelectionMode.DeepAssets);    }}
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