Android -- 网络模块中NetworkFactory与NetworkAgent的通信机制

来源:互联网 发布:淘宝为啥不卖斐讯 编辑:程序博客网 时间:2024/06/05 05:31

Android -- NetworkFactory与NetworkAgent的通信机制


在上一篇博文中讲到,EthernetNetworkFactory包揽了Ethernet所有的网络管理操作,这其中就包含怎么样通知ConnectifyService(下文都简称CS)网络状态发生变化。接下来,我们借助有线网络来简要介绍Android 4.4之后,网络模块是怎样与CS通信并进行网络管理的。
在启动Ethernet网络服务时,我们会对Ethernet做一些初始化操作,以方便我们进行网络管理。看EthernetNetworkFactory::start()方法:
/**     * Begin monitoring connectivity     */    public synchronized void start(Context context, Handler target) {        // The services we use.        IBinder b = ServiceManager.getService(Context.NETWORKMANAGEMENT_SERVICE);        mNMService = INetworkManagementService.Stub.asInterface(b);        mEthernetManager = (EthernetManager) context.getSystemService(Context.ETHERNET_SERVICE);        // Interface match regex.        mIfaceMatch = context.getResources().getString(                com.android.internal.R.string.config_ethernet_iface_regex);        // Create and register our NetworkFactory.        mFactory = new LocalNetworkFactory(NETWORK_TYPE, context, target.getLooper());        mFactory.setCapabilityFilter(mNetworkCapabilities);        mFactory.setScoreFilter(-1); // this set high when we have an iface        mFactory.register();        mContext = context;        // Start tracking interface change events.        mInterfaceObserver = new InterfaceObserver();        try {            mNMService.registerObserver(mInterfaceObserver);        } catch (RemoteException e) {            Log.e(TAG, "Could not register InterfaceObserver " + e);        }        // If an Ethernet interface is already connected, start tracking that.        // Otherwise, the first Ethernet interface to appear will be tracked.        try {            final String[] ifaces = mNMService.listInterfaces();            for (String iface : ifaces) {                synchronized(this) {                    if (maybeTrackInterface(iface)) {                        // We have our interface. Track it.                        // Note: if the interface already has link (e.g., if we                        // crashed and got restarted while it was running),                        // we need to fake a link up notification so we start                        // configuring it. Since we're already holding the lock,                        // any real link up/down notification will only arrive                        // after we've done this.                        if (mNMService.getInterfaceConfig(iface).hasFlag("running")) {                            updateInterfaceState(iface, true);                        }                        break;                    }                }            }        } catch (RemoteException e) {            Log.e(TAG, "Could not get list of interfaces " + e);        }    }
start()方法接受一个Handler对象作为参数,该参数是在EthernetServiceImpl::start()中传入的,它新建了一个HandlerThread对象,并传入作为参数,从这可知网络管理的操作是运行在EthernetServiceImpl线程中的。
代码中创建了一个LocalNetworkFactory对象。LocalNetworkFactory继承自NetworkFactory:
/** * A NetworkFactory is an entity that creates NetworkAgent objects. * The bearers register with ConnectivityService using {@link #register} and * their factory will start receiving scored NetworkRequests.  NetworkRequests * can be filtered 3 ways: by NetworkCapabilities, by score and more complexly by * overridden function.  All of these can be dynamic - changing NetworkCapabilities * or score forces re-evaluation of all current requests. * * If any requests pass the filter some overrideable functions will be called. * If the bearer only cares about very simple start/stopNetwork callbacks, those * functions can be overridden.  If the bearer needs more interaction, it can * override addNetworkRequest and removeNetworkRequest which will give it each * request that passes their current filters. * @hide **/public class NetworkFactory extends Handler {...public NetworkFactory(Looper looper, Context context, String logTag,            NetworkCapabilities filter) {        super(looper);        LOG_TAG = logTag;        mContext = context;        mCapabilityFilter = filter;    }...    public void register() {        if (DBG) log("Registering NetworkFactory");        if (mMessenger == null) {            mMessenger = new Messenger(this);            ConnectivityManager.from(mContext).registerNetworkFactory(mMessenger, LOG_TAG);        }    }...// override to do simple mode (request independent)    protected void startNetwork() { }    protected void stopNetwork() { }...}
NetworkFactory继承自Handler,我们可以把它动作一个工厂,对网络的请求和终止操作都通过该对象进行处理。从注释可知NetworkFactory与NetworkAgent对象有密切关系,它通过register()方法向CS进行注册。start/stopNetwork()是提供的回调函数 ,我们可以通过这两个函数来请求或终止网络:
    public void register() {        if (DBG) log("Registering NetworkFactory");        if (mMessenger == null) {            mMessenger = new Messenger(this);            ConnectivityManager.from(mContext).registerNetworkFactory(mMessenger, LOG_TAG);        }    }
创建NetworkFactory对象时,我们给它指定了一个特定线程的Looper对象;接着调用register()方法向CS注册这个NetworkFactory对象,实际是调用CS中的registerNetworkFactory()方法:
    @Override    public void registerNetworkFactory(Messenger messenger, String name) {        enforceConnectivityInternalPermission();        NetworkFactoryInfo nfi = new NetworkFactoryInfo(name, messenger, new AsyncChannel());        mHandler.sendMessage(mHandler.obtainMessage(EVENT_REGISTER_NETWORK_FACTORY, nfi));    }
参数Messenger对象是一个可以跨进程传递的实例对象,它实际代表一个Handler对象,我们可以像使用Handler对象一样,使用Messenger对象来发送消息;此处该引用指向mNetworkFactory这个Handler对象,它绑定的Looper属于一个特定的线程,它在EthernetServiceImpl中创建。看NetworkFactoryInfo,它是一个CS中的内部类,保存了特定的Messager对象和一个与之关联的AsyncChannel对象。看到此处我们知道这里会通过异步通道来进行消息传递的。接着会发送一个EVENT_REGISTER_NETWORK_FACTORY消息,它被CS中的InternalHandler处理,这个Handler主要完成CS内部消息事件的处理。我们直接看处理过程:
case EVENT_REGISTER_NETWORK_FACTORY: {                    handleRegisterNetworkFactory((NetworkFactoryInfo)msg.obj);                    break;                }
    private void handleRegisterNetworkFactory(NetworkFactoryInfo nfi) {        if (DBG) log("Got NetworkFactory Messenger for " + nfi.name);        mNetworkFactoryInfos.put(nfi.messenger, nfi);        nfi.asyncChannel.connect(mContext, mTrackerHandler, nfi.messenger);    }
异步通道的内容在以前的博文中已经讲过。先将之前创建的nfi对象以Messenger对象为key添加到mNetworkFactoryInfos中,它是一个HashMap对象,方便后面获取。再调用connect()方法进行AsyncChannel连接的创建:
/**     * Connect handler and messenger.     *     * Sends a CMD_CHANNEL_HALF_CONNECTED message to srcHandler when complete.     *      msg.arg1 = status     *      msg.obj = the AsyncChannel     *     * @param srcContext     * @param srcHandler     * @param dstMessenger     */    public void connect(Context srcContext, Handler srcHandler, Messenger dstMessenger) {        if (DBG) log("connect srcHandler to the dstMessenger  E");        // We are connected        connected(srcContext, srcHandler, dstMessenger);        // Tell source we are half connected        replyHalfConnected(STATUS_SUCCESSFUL);        if (DBG) log("connect srcHandler to the dstMessenger X");    }
    /**     * Connect handler to messenger. This method is typically called     * when a server receives a CMD_CHANNEL_FULL_CONNECTION request     * and initializes the internal instance variables to allow communication     * with the dstMessenger.     *     * @param srcContext     * @param srcHandler     * @param dstMessenger     */    public void connected(Context srcContext, Handler srcHandler, Messenger dstMessenger) {        if (DBG) log("connected srcHandler to the dstMessenger  E");        // Initialize source fields        mSrcContext = srcContext;        mSrcHandler = srcHandler;        mSrcMessenger = new Messenger(mSrcHandler);        // Initialize destination fields        mDstMessenger = dstMessenger;        if (DBG) log("connected srcHandler to the dstMessenger X");    }
要明确的是,srcHandler指向CS中的NetworkStateTrackerHandler对象,它主要负责接收网络模块发送的消息,并进行网络更新;mSrcMessenger是代表该Handler对象的一个引用;mDstMessenger则代表EthernetNetworkFactory中的LocalNetworkFactory对象,该对象也是一个Handler。然后向mSrcHandler回复CMD_CHANNEL_HALF_CONNECTED消息:
 /**     * Reply to the src handler that we're half connected.     * see: CMD_CHANNEL_HALF_CONNECTED for message contents     *     * @param status to be stored in msg.arg1     */    private void replyHalfConnected(int status) {        Message msg = mSrcHandler.obtainMessage(CMD_CHANNEL_HALF_CONNECTED);        msg.arg1 = status;        msg.obj = this;        msg.replyTo = mDstMessenger;        /*         * Link to death only when bindService isn't used.         */        if (mConnection == null) {            mDeathMonitor = new DeathMonitor();            try {                mDstMessenger.getBinder().linkToDeath(mDeathMonitor, 0);//为了防止AsyncChannel用于不同进程通信时,若Server端所在的进程已经死掉,来通知                    //Client端进程进行一些后期处理            } catch (RemoteException e) {                mDeathMonitor = null;                // Override status to indicate failure                msg.arg1 = STATUS_BINDING_UNSUCCESSFUL;            }        }        mSrcHandler.sendMessage(msg);    }
CS中是这样处理的:
case AsyncChannel.CMD_CHANNEL_HALF_CONNECTED: {                    handleAsyncChannelHalfConnect(msg);                    break;                }
private void handleAsyncChannelHalfConnect(Message msg) {        AsyncChannel ac = (AsyncChannel) msg.obj;        if (mNetworkFactoryInfos.containsKey(msg.replyTo)) {            if (msg.arg1 == AsyncChannel.STATUS_SUCCESSFUL) {                if (VDBG) log("NetworkFactory connected");                // A network factory has connected.  Send it all current NetworkRequests.                for (NetworkRequestInfo nri : mNetworkRequests.values()) {                    if (nri.isRequest == false) continue;                    NetworkAgentInfo nai = mNetworkForRequestId.get(nri.request.requestId);                    ac.sendMessage(android.net.NetworkFactory.CMD_REQUEST_NETWORK,                            (nai != null ? nai.getCurrentScore() : 0), 0, nri.request);                }            } else {                loge("Error connecting NetworkFactory");                mNetworkFactoryInfos.remove(msg.obj);            }        } else if (mNetworkAgentInfos.containsKey(msg.replyTo)) {            if (msg.arg1 == AsyncChannel.STATUS_SUCCESSFUL) {                if (VDBG) log("NetworkAgent connected");                // A network agent has requested a connection.  Establish the connection.                mNetworkAgentInfos.get(msg.replyTo).asyncChannel.                        sendMessage(AsyncChannel.CMD_CHANNEL_FULL_CONNECTION);            } else {                loge("Error connecting NetworkAgent");                NetworkAgentInfo nai = mNetworkAgentInfos.remove(msg.replyTo);                if (nai != null) {                    final boolean wasDefault = isDefaultNetwork(nai);                    synchronized (mNetworkForNetId) {                        mNetworkForNetId.remove(nai.network.netId);                        mNetIdInUse.delete(nai.network.netId);                    }                    // Just in case.                    mLegacyTypeTracker.remove(nai, wasDefault);                }            }        }    }
我们先前已经向mNetworkFactoryInfos集合添加过NetworkFactoryInfo对象,实际的处理是:
// A network factory has connected.  Send it all current NetworkRequests.                for (NetworkRequestInfo nri : mNetworkRequests.values()) {                    if (nri.isRequest == false) continue;                    NetworkAgentInfo nai = mNetworkForRequestId.get(nri.request.requestId);                    ac.sendMessage(android.net.NetworkFactory.CMD_REQUEST_NETWORK,                            (nai != null ? nai.getCurrentScore() : 0), 0, nri.request);                }
直接看消息发送处理;通过AsyncChannel对象向mDstMessenger对象发送消息。根据前面所述,即向Ethernet中的LocalNetworkFactory发送CMD_REQUEST_NETWORK消息,表示当前系统要请求一个网络。有前面可知父类NetworkFactory本身就是一个Handler,它处理该消息:
    @Override    public void handleMessage(Message msg) {        switch (msg.what) {            case CMD_REQUEST_NETWORK: {                handleAddRequest((NetworkRequest)msg.obj, msg.arg1);                break;            }            case CMD_CANCEL_REQUEST: {                handleRemoveRequest((NetworkRequest) msg.obj);                break;            }            case CMD_SET_SCORE: {                handleSetScore(msg.arg1);                break;            }            case CMD_SET_FILTER: {                handleSetFilter((NetworkCapabilities) msg.obj);                break;            }        }    }
private void handleAddRequest(NetworkRequest request, int score) {        NetworkRequestInfo n = mNetworkRequests.get(request.requestId);        if (n == null) {            if (DBG) log("got request " + request + " with score " + score);            n = new NetworkRequestInfo(request, score);            mNetworkRequests.put(n.request.requestId, n);        } else {            if (VDBG) log("new score " + score + " for exisiting request " + request);            n.score = score;        }        if (VDBG) log("  my score=" + mScore + ", my filter=" + mCapabilityFilter);        evalRequest(n);    }
private void evalRequest(NetworkRequestInfo n) {        if (VDBG) log("evalRequest");        if (n.requested == false && n.score < mScore &&                n.request.networkCapabilities.satisfiedByNetworkCapabilities(                mCapabilityFilter) && acceptRequest(n.request, n.score)) {            if (VDBG) log("  needNetworkFor");            needNetworkFor(n.request, n.score);            n.requested = true;        } else if (n.requested == true &&                (n.score > mScore || n.request.networkCapabilities.satisfiedByNetworkCapabilities(                mCapabilityFilter) == false || acceptRequest(n.request, n.score) == false)) {            if (VDBG) log("  releaseNetworkFor");            releaseNetworkFor(n.request);            n.requested = false;        } else {            if (VDBG) log("  done");        }    }
如果消息附带的NetworkRequestInfo对象没有保存,则先保存到mNetworkRequests集合中,同时根据NetworkRequestInfo对象中的requested和score属性值,相应的调用needNetworkFor()或releaseNetworkFor():
    // override to do fancier stuff    protected void needNetworkFor(NetworkRequest networkRequest, int score) {        if (++mRefCount == 1) startNetwork();    }    protected void releaseNetworkFor(NetworkRequest networkRequest) {        if (--mRefCount == 0) stopNetwork();    }
即调用LocalNetworkFactory中的start/stopNetwork()来管理网络的开启和关闭:
    private class LocalNetworkFactory extends NetworkFactory {        LocalNetworkFactory(String name, Context context, Looper looper) {            super(looper, context, name, new NetworkCapabilities());        }        protected void startNetwork() {            onRequestNetwork();        }        protected void stopNetwork() {        }    }
onRequestNetwork()处理Ethernet的连接操作,包括对静态IP和DHCP的处理。到这里,一个NetworkFactory对象的注册过程就结束了。
我们看onRequestNetwork()方法来触发一个网络的连接:
    /* Called by the NetworkFactory on the handler thread. */    public void onRequestNetwork() {        // TODO: Handle DHCP renew.        Thread dhcpThread = new Thread(new Runnable() {            public void run() {                if (DBG) Log.i(TAG, "dhcpThread(" + mIface + "): mNetworkInfo=" + mNetworkInfo);                LinkProperties linkProperties;                IpConfiguration config = mEthernetManager.getConfiguration();                if (config.getIpAssignment() == IpAssignment.STATIC) {                    if (!setStaticIpAddress(config.getStaticIpConfiguration())) {                        // We've already logged an error.                        return;                    }                    linkProperties = config.getStaticIpConfiguration().toLinkProperties(mIface);                } else {                    mNetworkInfo.setDetailedState(DetailedState.OBTAINING_IPADDR, null, mHwAddr);                    DhcpResults dhcpResults = new DhcpResults();                    // TODO: Handle DHCP renewals better.                    // In general runDhcp handles DHCP renewals for us, because                    // the dhcp client stays running, but if the renewal fails,                    // we will lose our IP address and connectivity without                    // noticing.                    if (!NetworkUtils.runDhcp(mIface, dhcpResults)) {                        Log.e(TAG, "DHCP request error:" + NetworkUtils.getDhcpError());                        // set our score lower than any network could go                        // so we get dropped.                        mFactory.setScoreFilter(-1);                        // If DHCP timed out (as opposed to failing), the DHCP client will still be                        // running, because in M we changed its timeout to infinite. Stop it now.                        NetworkUtils.stopDhcp(mIface);                        return;                    }                    linkProperties = dhcpResults.toLinkProperties(mIface);                }               ...            }        });        dhcpThread.start();    }
CS中处理网络更新的Handler是NetworkStateTrackerHandler。当网络连接后,通知CS更新网络的操作则是通过NetworkAgent对象进行的。从它的定义可知,它也是一个Handler:
                synchronized(EthernetNetworkFactory.this) {                    if (mNetworkAgent != null) {                        Log.e(TAG, "Already have a NetworkAgent - aborting new request");                        return;                    }                    mLinkProperties = linkProperties;                    mNetworkInfo.setIsAvailable(true);                    mNetworkInfo.setDetailedState(DetailedState.CONNECTED, null, mHwAddr);                    // Create our NetworkAgent.                    mNetworkAgent = new NetworkAgent(mFactory.getLooper(), mContext,                            NETWORK_TYPE, mNetworkInfo, mNetworkCapabilities, mLinkProperties,                            NETWORK_SCORE) {                        public void unwanted() {                            synchronized(EthernetNetworkFactory.this) {                                if (this == mNetworkAgent) {                                    NetworkUtils.stopDhcp(mIface);                                    mLinkProperties.clear();                                    mNetworkInfo.setDetailedState(DetailedState.DISCONNECTED, null,                                            mHwAddr);                                    updateAgent();                                    mNetworkAgent = null;                                    try {                                        mNMService.clearInterfaceAddresses(mIface);                                    } catch (Exception e) {                                        Log.e(TAG, "Failed to clear addresses or disable ipv6" + e);                                    }                                } else {                                    Log.d(TAG, "Ignoring unwanted as we have a more modern " +                                            "instance");                                }                            }                        };                    };                }
/**     * Called when ConnectivityService has indicated they no longer want this network.     * The parent factory should (previously) have received indication of the change     * as well, either canceling NetworkRequests or altering their score such that this     * network won't be immediately requested again.     */    abstract protected void unwanted();
重写的unwanted()方法则在CS指出不再需要当前网络连接时调用。除了清除掉网络配置信息,还会把mNetworkAgent置为null。从代码中可以看出,mNetworkAgent是否为null标志了当前是否该类型的网络连接正在使用,如果有则不会处理新的网络请求。
既然网络状态的变化是由NetworkAgent处理的,那我们就接着看NetworkAgent是怎么跟CS通信的:
public NetworkAgent(Looper looper, Context context, String logTag, NetworkInfo ni,            NetworkCapabilities nc, LinkProperties lp, int score) {        this(looper, context, logTag, ni, nc, lp, score, null);    }    public NetworkAgent(Looper looper, Context context, String logTag, NetworkInfo ni,            NetworkCapabilities nc, LinkProperties lp, int score, NetworkMisc misc) {        super(looper);        LOG_TAG = logTag;        mContext = context;        if (ni == null || nc == null || lp == null) {            throw new IllegalArgumentException();        }        if (VDBG) log("Registering NetworkAgent");        ConnectivityManager cm = (ConnectivityManager)mContext.getSystemService(                Context.CONNECTIVITY_SERVICE);        netId = cm.registerNetworkAgent(new Messenger(this), new NetworkInfo(ni),                new LinkProperties(lp), new NetworkCapabilities(nc), score, misc);    }
在创建NetworkAgent对象时,接受一个特定的Looper对象,并向CS注册该NetworkAgent对象,这与LocalNetworkFactory的处理类似。看CS中具体的注册处理:
 public int registerNetworkAgent(Messenger messenger, NetworkInfo networkInfo,            LinkProperties linkProperties, NetworkCapabilities networkCapabilities,            int currentScore, NetworkMisc networkMisc) {        enforceConnectivityInternalPermission();        // TODO: Instead of passing mDefaultRequest, provide an API to determine whether a Network        // satisfies mDefaultRequest.        final NetworkAgentInfo nai = new NetworkAgentInfo(messenger, new AsyncChannel(),                new Network(reserveNetId()), new NetworkInfo(networkInfo), new LinkProperties(                linkProperties), new NetworkCapabilities(networkCapabilities), currentScore,                mContext, mTrackerHandler, new NetworkMisc(networkMisc), mDefaultRequest, this);        synchronized (this) {            nai.networkMonitor.systemReady = mSystemReady;        }        addValidationLogs(nai.networkMonitor.getValidationLogs(), nai.network);        if (DBG) log("registerNetworkAgent " + nai);        mHandler.sendMessage(mHandler.obtainMessage(EVENT_REGISTER_NETWORK_AGENT, nai));        return nai.network.netId;    }
这里的Messager对象是NetworkAgent对象自身的一个引用,创建对应的NetworkAgentInfo对象,其内部创建了一个AsyncChannel对象;messenger参数前面介绍过,mTrackderHandler是NetworkStateTrackerHandler的一个实例。向InternalHandler发送EVENT_REGISTER_NETWORK_AGENT消息,处理注册操作。看CS中的处理:
case EVENT_REGISTER_NETWORK_AGENT: {                    handleRegisterNetworkAgent((NetworkAgentInfo)msg.obj);                    break;                }
private void handleRegisterNetworkAgent(NetworkAgentInfo na) {        if (VDBG) log("Got NetworkAgent Messenger");        mNetworkAgentInfos.put(na.messenger, na);        synchronized (mNetworkForNetId) {            mNetworkForNetId.put(na.network.netId, na);        }        na.asyncChannel.connect(mContext, mTrackerHandler, na.messenger);        NetworkInfo networkInfo = na.networkInfo;        na.networkInfo = null;        updateNetworkInfo(na, networkInfo);//更新网络状态的函数    }
也是将na和messenger对象保存到一个HashMap集合中,也是通过AsyncChannel进行通信,也是调用connect()进行连接,这跟前面所述的NetworkFactory的处理基本类似。从前面的分析可知这个AsyncChannel对象中,mSrcHandler和mSrcMessenger指向一个CS中的NetworkStateTrackerHandler,mDstMessenger指向要注册的NetworkAgent对象,因为它本身也是个Handler。接着向mSrcHandler发送CMD_CHANNEL_HALF_CONNECTED消息,同样也是handleAsyncChannelHalfConnect()处理,只不过走的处理分支不同,有前面的介绍可知:
if (VDBG) log("NetworkAgent connected");                // A network agent has requested a connection.  Establish the connection.                mNetworkAgentInfos.get(msg.replyTo).asyncChannel.                        sendMessage(AsyncChannel.CMD_CHANNEL_FULL_CONNECTION);
使用AsyncChannel向mDstMessenger发送CMD_CHANNEL_FULL_CONNECTION消息,即向NetworkAgent对象发送该消息:
case AsyncChannel.CMD_CHANNEL_FULL_CONNECTION: {                if (mAsyncChannel != null) {                    log("Received new connection while already connected!");                } else {                    if (VDBG) log("NetworkAgent fully connected");                    AsyncChannel ac = new AsyncChannel();                    ac.connected(null, this, msg.replyTo);                    ac.replyToMessage(msg, AsyncChannel.CMD_CHANNEL_FULLY_CONNECTED,                            AsyncChannel.STATUS_SUCCESSFUL);                    synchronized (mPreConnectedQueue) {                        mAsyncChannel = ac;                        for (Message m : mPreConnectedQueue) {                            ac.sendMessage(m);                        }                        mPreConnectedQueue.clear();                    }                }                break;            }
如果当前NetworkAgent是第一次进行连接,mAsyncChannel为null;新建一个AsyncChannel对象,调用connected()进行FULL_CONNECTION:
public void connected(Context srcContext, Handler srcHandler, Messenger dstMessenger) {        if (DBG) log("connected srcHandler to the dstMessenger  E");        // Initialize source fields        mSrcContext = srcContext;        mSrcHandler = srcHandler;        mSrcMessenger = new Messenger(mSrcHandler);        // Initialize destination fields        mDstMessenger = dstMessenger;        if (DBG) log("connected srcHandler to the dstMessenger X");    }
mSrcHandler和mSrcMessenger指向当前的NetworkAgent对象;mDstMessenger指向CS中的NetworkStateTrackerHandler对象。随后再发送CMD_CHANNEL_FULLY_CONNECTED消息,表示整个AsyncChannel的连接成功,可以进行通信了。同时,还会遍历mPreConnectedQueue集合,这个集合中保存了当mAsyncChannel为null时的所有与更新网络信息相关的message,通过ac.sendMessage()向CS发送所有的message进行状态更新(要注意,ac对象的mSrcHanlder为当前NetworkAgent,mDstMessenger指向NetworkStateTrackerHandler)。
至此可知,我们通过NetworkAgent向CS报告网络的变化,通知它进行网络状态的更新。EthernetNetworkFactory中通过updateAgent()完成此项工作:
    public void updateAgent() {        synchronized (EthernetNetworkFactory.this) {            if (mNetworkAgent == null) return;            if (DBG) {                Log.i(TAG, "Updating mNetworkAgent with: " +                      mNetworkCapabilities + ", " +                      mNetworkInfo + ", " +                      mLinkProperties);            }            mNetworkAgent.sendNetworkCapabilities(mNetworkCapabilities);            mNetworkAgent.sendNetworkInfo(mNetworkInfo);            mNetworkAgent.sendLinkProperties(mLinkProperties);            // never set the network score below 0.            mNetworkAgent.sendNetworkScore(mLinkUp? NETWORK_SCORE : 0);        }    }
这里以NetworkInfo的更新为例:
    /**     * Called by the bearer code when it has new NetworkInfo data.     */    public void sendNetworkInfo(NetworkInfo networkInfo) {        queueOrSendMessage(EVENT_NETWORK_INFO_CHANGED, new NetworkInfo(networkInfo));    }
    private void queueOrSendMessage(int what, Object obj) {        synchronized (mPreConnectedQueue) {            if (mAsyncChannel != null) {                mAsyncChannel.sendMessage(what, obj);//mDstMessenger指向CS中的NetworkStateTrackerHandler,mSrcMessenger指向当前NetworkAgent.            } else {                Message msg = Message.obtain();                msg.what = what;                msg.obj = obj;                mPreConnectedQueue.add(msg);            }        }    }
 通过已经建立的AsyncChannel连接向ConnectifyService发送消息,并附带需要更新的NetworkInfo对象,这样CS中NetworkStateTrackerHandler就可以收到消息,并进行网络状态更新了。
0 0
原创粉丝点击