Handler、Looper、MessageQueue源码分析
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一、概绪
如果还不清楚Handler、Looper、MessageQueue对象的,请看我的上一篇Android消息机制初步分析,这篇将会从源码的角度来分析Handler、Looper、MessageQueue这三个对象的工作原理。
二、三个重要对象
1.MessageQueue:
- 工作原理:MessageQueue主要是通过enqueueMessage和next方法完成消息的插入和删除。
enqueueMessage()方法:
boolean enqueueMessage(Message msg, long when) { if (msg.target == null) { throw new IllegalArgumentException("Message must have a target."); } if (msg.isInUse()) { throw new IllegalStateException(msg + " This message is already in use."); } synchronized (this) { if (mQuitting) { IllegalStateException e = new IllegalStateException( msg.target + " sending message to a Handler on a dead thread"); Log.w(TAG, e.getMessage(), e); msg.recycle(); return false; } msg.markInUse(); msg.when = when; Message p = mMessages; boolean needWake; if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { // Inserted within the middle of the queue. Usually we don't have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; } // We can assume mPtr != 0 because mQuitting is false. if (needWake) { nativeWake(mPtr); } } return true; }
这里先判断msg.targer是否为null,msg.target是一个handler对象,表示要处理这条消息的handler,如果为null,则会抛出一个异常。实现的主要操作是单链表的插入操作。
next()方法:
Message next() { ... int pendingIdleHandlerCount = -1; // -1 only during first iteration int nextPollTimeoutMillis = 0; for (;;) { if (nextPollTimeoutMillis != 0) { Binder.flushPendingCommands(); } nativePollOnce(ptr, nextPollTimeoutMillis); synchronized (this) { // Try to retrieve the next message. Return if found. final long now = SystemClock.uptimeMillis(); Message prevMsg = null; Message msg = mMessages; if (msg != null && msg.target == null) { // Stalled by a barrier. Find the next asynchronous message in the queue. do { prevMsg = msg; msg = msg.next; } while (msg != null && !msg.isAsynchronous()); } if (msg != null) { if (now < msg.when) { // Next message is not ready. Set a timeout to wake up when it is ready. nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE); } else { // Got a message. mBlocked = false; if (prevMsg != null) { prevMsg.next = msg.next; } else { mMessages = msg.next; } msg.next = null; if (DEBUG) Log.v(TAG, "Returning message: " + msg); msg.markInUse(); return msg; } } else { // No more messages. nextPollTimeoutMillis = -1; } // Process the quit message now that all pending messages have been handled. if (mQuitting) { dispose(); return null; } // If first time idle, then get the number of idlers to run. // Idle handles only run if the queue is empty or if the first message // in the queue (possibly a barrier) is due to be handled in the future. if (pendingIdleHandlerCount < 0 && (mMessages == null || now < mMessages.when)) { pendingIdleHandlerCount = mIdleHandlers.size(); } if (pendingIdleHandlerCount <= 0) { // No idle handlers to run. Loop and wait some more. mBlocked = true; continue; } if (mPendingIdleHandlers == null) { mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)]; } mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers); } // Run the idle handlers. // We only ever reach this code block during the first iteration. for (int i = 0; i < pendingIdleHandlerCount; i++) { final IdleHandler idler = mPendingIdleHandlers[i]; mPendingIdleHandlers[i] = null; // release the reference to the handler boolean keep = false; try { keep = idler.queueIdle(); } catch (Throwable t) { Log.wtf(TAG, "IdleHandler threw exception", t); } if (!keep) { synchronized (this) { mIdleHandlers.remove(idler); } } } // Reset the idle handler count to 0 so we do not run them again. pendingIdleHandlerCount = 0; // While calling an idle handler, a new message could have been delivered // so go back and look again for a pending message without waiting. nextPollTimeoutMillis = 0; } }
源码没必要每一步都弄懂,从next()方法的第5行代码可以看无限循环看是否有新消息,如果有,next()方法将会返回这个消息,如果没有,将会造成阻塞。
2.Handler:
工作原理:handle主要包括消息的发送和接收过程、可以通过post等方法完成。
常用API
mHandler.post(r);mHandler.postDelayed(r, delayMillis) ;mHandler.postAtTime(r, uptimeMillis)mHandler.postAtTime(r, token, uptimeMillis)
上篇4个方法的核心都是调用:
sendMessageAtTime(getPostMessage(r, token), uptimeMillis);
sendMessageAtTime()源码如下:
/** * Enqueue a message into the message queue after all pending messages * before the absolute time (in milliseconds) <var>uptimeMillis</var>. * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b> * Time spent in deep sleep will add an additional delay to execution. * You will receive it in {@link #handleMessage}, in the thread attached * to this handler. * * @param uptimeMillis The absolute time at which the message should be * delivered, using the * {@link android.os.SystemClock#uptimeMillis} time-base. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the message will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ public boolean sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis); }
首先查看消息队列是否为null,如果为null,则返回false,并且创建一个异常,否则,调用enqueueMessage()方法向消息队列中插入一条消息,然后MeasureQueue调用next方法将这条消息返回给Looper,最后Looper就开始处理这条消息了。
3.Looper
- 工作原理:无限循环从消息队列中查看是否有消息,如果有消息,则立刻处理,否则等待。
- 纵观Looper类,总共不到300行代码
在Looper的源码中,我们发现有这样一行代码
// sThreadLocal.get() will return null unless you've called prepare(). static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
是不是很熟悉,就是这个类保证了在不同的线程中有不同的Looper对象。
再来看看构造函数,在构造函数初始化了MessageQuue。
private Looper(boolean quitAllowed) { mQueue = new MessageQueue(quitAllowed); mThread = Thread.currentThread(); }
上一篇提到,handler工作要有Looper,如果没有则会报错,那么怎么为handler准备一个Looper呢?
/** Initialize the current thread as a looper. * This gives you a chance to create handlers that then reference * this looper, before actually starting the loop. Be sure to call * {@link #loop()} after calling this method, and end it by calling * {@link #quit()}. */ public static void prepare() { prepare(true); }private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed)); }
一般我们调用第一个创建Looper。
那么为什么主线程可以直接使用Handler呢?这是因为Looper有一个方法prepareMainLooper()
/** * Initialize the current thread as a looper, marking it as an * application's main looper. The main looper for your application * is created by the Android environment, so you should never need * to call this function yourself. See also: {@link #prepare()} */ public static void prepareMainLooper() { prepare(false); synchronized (Looper.class) { if (sMainLooper != null) { throw new IllegalStateException("The main Looper has already been prepared."); } sMainLooper = myLooper(); } }
由注释可以知道,The main looper在应用一启动的时候就创建了。Looper最后一个方法loop(),只有调用了这个方法消息循环系统才会起作用。
/** * Run the message queue in this thread. Be sure to call * {@link #quit()} to end the loop. */ public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } msg.target.dispatchMessage(msg); if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } }
由源码可知loop方法是一个死循环,唯一跳出循环的条件是消息队列的next方法返回null。
Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; }
Looper必须退出,因为否则Looper会无限循环下去。我们可以调用Looper.quit()方法处理。
/** * Quits the looper. * <p> * Causes the {@link #loop} method to terminate without processing any * more messages in the message queue. * </p><p> * Any attempt to post messages to the queue after the looper is asked to quit will fail. * For example, the {@link Handler#sendMessage(Message)} method will return false. * </p><p class="note"> * Using this method may be unsafe because some messages may not be delivered * before the looper terminates. Consider using {@link #quitSafely} instead to ensure * that all pending work is completed in an orderly manner. * </p> * * @see #quitSafely */ public void quit() { mQueue.quit(false); }
MeasureQueue的quit方法
void quit(boolean safe) { if (!mQuitAllowed) { throw new IllegalStateException("Main thread not allowed to quit."); } synchronized (this) { if (mQuitting) { return; } mQuitting = true; if (safe) { removeAllFutureMessagesLocked(); } else { removeAllMessagesLocked(); } // We can assume mPtr != 0 because mQuitting was previously false. nativeWake(mPtr); } }
OK,到此消息机制的三个重要全部分析完了,大致了解了它们的工作流程。下面改进下上一篇的程序,让子线程可以使用Handler,并且验证主线程一开始就初始化了Looper
运行结果如下
打印的log如下,可以知道主线程确实一开始就初始化了Looper
06-14 10:10:48.019: I/System.out(2655): 主线程的LooperLooper (main, tid 1) {68156a7}
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