View的事件分发机制源码解析

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上一篇博文,详细讲述了View的事件分发机制,地址为:View的事件分发机制,这篇博客将从源码的角度进一步分析,并正式上一篇博文的结论。

我们知道当一个点击事件产生后,它的传递过程遵循如下顺序:
Activity——>Window——>View
即事件总是先传递给Activity,Activity再传递给Window,最后Window再传递给顶级View。顶级View接受事件后,就会按照事件分发机制去分发事件。

1、Activity对点击事件的分发过程

点击事件用MotionEvent来表示,当一个点击操作发生时,事件最先传递给当前的Activity,由Activity的dispatchTouchEvent方法来进行事件派发,具体的工作是由Activity内部的Window来完成的。window会将事件传递给decor view,decor view一般就是当前界面的底层容器(即setContentView所设置的View的父容器)通过Activity.getWindow.getDecorView()可以获得。先从Activity的dispatchTouchEvent开始分析。

Activity#dispatchTouchEvent

    public boolean dispatchTouchEvent(MotionEvent ev) {        if (ev.getAction() == MotionEvent.ACTION_DOWN) {            onUserInteraction();        }        if (getWindow().superDispatchTouchEvent(ev)) {            return true;        }        return onTouchEvent(ev);    }

从上面的源码可以看出,事件开始交给Activity所附属的Window进行分发,如果返回true,整个事件循环就结束了,返回false意味着事件没人处理。也就是说,当所有View的onTouchEvent方法都返回false时,那么Activity的onTouchEvent方法会被调用。

2、Window点击事件的分发过程

接下来看Window是如何将事件传递给ViewGroup的。通过源码可以发现Window是个抽象类,而Window的superDispatchTouchEvent方法也是个抽象方法。因此需要找到Window的实现类才可以。

public abstract boolean superDispatchKeyEvent(KeyEvent event);
其实Window的实现类是PhoneWindow,从Window类最上面的注释可以看出来,如下所示,在第二段中,The only existing implementation of this abstract class is android.policy.PhoneWindow。

/** * Abstract base class for a top-level window look and behavior policy.  An * instance of this class should be used as the top-level view added to the * window manager. It provides standard UI policies such as a background, title * area, default key processing, etc. * * <p>The only existing implementation of this abstract class is * android.policy.PhoneWindow, which you should instantiate when needing a * Window.  Eventually that class will be refactored and a factory method * added for creating Window instances without knowing about a particular * implementation. */

不过PhoneWindow并不在android.policy包下。

实际包名为package com.android.internal.policy.impl;其superDispatchKeyEvent方法源码如下,
PhoneWindow#superDispatchKeyEvent

    @Override    public boolean superDispatchKeyEvent(KeyEvent event) {        return mDecor.superDispatchKeyEvent(event);    }

到这里逻辑就很清晰了,PhoneWindow将事件直接传递给了DecorView,这个DecorView是什么呢?请看源码

private final class DecorView extends FrameLayout implements RootViewSurfaceTaker

DecorView是PhoneWindow中一个内部类,在PhoneWindow中有这样一句。

// This is the top-level view of the window, containing the window decor.    private DecorView mDecor;

我们知道,通过getWindow().getDecorView()返回的是一个DecorView,而我们通过setContentView设置的View是DecorView的子View,由于DecorView是继承FramLayout而且是View的父元素,所以点击事件一定会传到View。至于怎么传递的,这里就不深究了。这里所里所说的View是通过setContentView设置的View。这个View是顶级View。根View是DecorView。


3、顶级View对点击事件的分发过程

顶级View一般是一个ViewGroup,当点击事件到大顶级ViewGroup后,顶级ViewGroup会调用自己的dispatchTouchEvent方法。一级一级往下分发。回顾上一篇博客(对于一个根ViewGroup来说,点击事件产生后,首先会传递给它,这时它的dispaTouchEvent就会被调用,如果这个ViewGroup的onInterceptTouchEvent方法返回true就表示他要拦截当前事件,接着事件就会交给这个ViewGroup处理,即它的onTouchEvent就会被调用,如果这个ViewGroup的onInterceptTouchEvent方法返回false返回false就表示它不拦截这个事件,这时当前事件会继续传递给它的子元素,接着子元素的dispaTouchEvent方法就会被调用,如此反复直到事件被最终处理。

首先看ViewGroup对点击事件的分发过程,其主要实现在ViewGroup的dispatchTouchEvent方法中,而这个方法比较长,所以分段说明。先看下面一段。很显然,它描述的是当前View是否拦截点击事情这个逻辑。

 <span style="white-space:pre"></span>    // Check for interception.            final boolean intercepted;            if (actionMasked == MotionEvent.ACTION_DOWN                    || mFirstTouchTarget != null) {                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;                if (!disallowIntercept) {                    intercepted = onInterceptTouchEvent(ev);                    ev.setAction(action); // restore action in case it was changed                } else {                    intercepted = false;                }            } else {                // There are no touch targets and this action is not an initial down                // so this view group continues to intercept touches.                intercepted = true;            }

从上面的代码可以看出,ViewGroup在如下两种情况下会判断是否拦截当前事件:事件类型为down或者mFirstTouchTarget != null。down这个点击事件好理解。那么mFirstTouchTarget != null是什么意思呢。通过后面的代码可以看出来,当ViewGroup不拦截事件并将事件交由子元素处理时,mFirstTouchTarget会被赋值也就是mFirstTouchTarget != null。这样当move事件和up事件到来时,并且事件已经被分发下去,那么onInterceptTouchEvent这个方法将不会再被调用。


当然有一种特殊情况,即使事件已经被分发下去,在move核up事件,onInterceptTouchEvent还是会被调用,那就是FLAG_DISALLOW_INTERCEPT标志位。这个表示为是通过ViewGroup的requestDisallowInterceptTouchEvent这个方法来设置的。即使事件已经分发下去,子元素仍然可以调用父元素的requestDisallowInterceptTouchEvent方法来置位FLAG_DISALLOW_INTERCEPT标志位,从而从父元素判断是否拦截事件。但是down事件除外。因为ViewGroup在分发事件时,如果是down事件就会重置FLAG_DISALLOW_INTERCEPT这个标志位,将导致子View中设置的这个标志位无效。而从上面的代码,也说明了ViewGroup会根据down事件判断是否拦截事件。

            // Handle an initial down.            if (actionMasked == MotionEvent.ACTION_DOWN) {                // Throw away all previous state when starting a new touch gesture.                // The framework may have dropped the up or cancel event for the previous gesture                // due to an app switch, ANR, or some other state change.                cancelAndClearTouchTargets(ev);                resetTouchState();            }

接着再看当ViewGroup不拦截事件的时候,事件会向下分发交由它的子View进行处理,这段源码如下所示。

<span style="white-space:pre"></span>    final int childrenCount = mChildrenCount;                    if (newTouchTarget == null && childrenCount != 0) {                        final float x = ev.getX(actionIndex);                        final float y = ev.getY(actionIndex);                        // Find a child that can receive the event.                        // Scan children from front to back.                        final View[] children = mChildren;                        final boolean customOrder = isChildrenDrawingOrderEnabled();                        for (int i = childrenCount - 1; i >= 0; i--) {                            final int childIndex = customOrder ?                                    getChildDrawingOrder(childrenCount, i) : i;                            final View child = children[childIndex];                            if (!canViewReceivePointerEvents(child)                                    || !isTransformedTouchPointInView(x, y, child, null)) {                                continue;                            }                            newTouchTarget = getTouchTarget(child);                            if (newTouchTarget != null) {                                // Child is already receiving touch within its bounds.                                // Give it the new pointer in addition to the ones it is handling.                                newTouchTarget.pointerIdBits |= idBitsToAssign;                                break;                            }                            resetCancelNextUpFlag(child);                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {                                // Child wants to receive touch within its bounds.                                mLastTouchDownTime = ev.getDownTime();                                mLastTouchDownIndex = childIndex;                                mLastTouchDownX = ev.getX();                                mLastTouchDownY = ev.getY();                                newTouchTarget = addTouchTarget(child, idBitsToAssign);                                alreadyDispatchedToNewTouchTarget = true;                                break;                            }                        }

上面这段代码逻辑也很清晰,首先遍历ViewGroup的所有子元素,然后判断子元素是否能够收到点击事件。是否能够收到点击事件主要由两点来衡量:子元素是否在播放动画和点击事件的坐标是否落在子元素的区域内。如果某个子元素满足这两个条件,那么事件就会传递给它处理,dispatchTransformedTouchEvent这个方法实际上就是调用子元素的dispatchTouchEvent方法,在它的内部有如下一段内容,如下所示,由于上面传递child不是null,因此它会直接调用子元素的dispatchTouchEvent方法,这样事件就交由子元素处理,从而完成了一轮事件分发。

            if (child == null) {                handled = super.dispatchTouchEvent(event);            } else {                handled = child.dispatchTouchEvent(event);            }
如果子元素的dispatchTouchEvent返回true,表示子元素已经处理完事件,那么mFirstTouchTarget就会被赋值同时跳出for循环,如下所示:

                                newTouchTarget = addTouchTarget(child, idBitsToAssign);                                alreadyDispatchedToNewTouchTarget = true;                                break;
mFirstTouchTarget的赋值在addTouchTarget内部完成,可以看出mFirstTouchTarget是一种单链表结构。这里赋值那么mFirstTouchTarget != null成立。

    private TouchTarget addTouchTarget(View child, int pointerIdBits) {        TouchTarget target = TouchTarget.obtain(child, pointerIdBits);        target.next = mFirstTouchTarget;        mFirstTouchTarget = target;        return target;    }

如果遍历完所有的子元素事件没有被合适处理,有两种情况,

1)ViewGroup没有子元素

2)子元素处理了点击事件,但是dispatchTouchEvent返回false
这是ViewGroup会自己处理点击事件。

在ViewGroup的dispatchTouchEvent方法中,有下面一段代码:

            // Dispatch to touch targets.            if (mFirstTouchTarget == null) {                // No touch targets so treat this as an ordinary view.                handled = dispatchTransformedTouchEvent(ev, canceled, null,                        TouchTarget.ALL_POINTER_IDS);            }

注意这里的第三个参数child为null,那么根据上面的分析,此时会调用handled = super.dispatchTouchEvent(event);
            if (child == null) {                handled = super.dispatchTouchEvent(event);            } else {                handled = child.dispatchTouchEvent(event);            }

很显然,ViewGroup没有自己处理事件,而是交给了父类,ViewGroup继承自View,这样就转到了View的dispatchTouchEvent方法,即点击事件开始交由View来处理。

4、View对点击事件的分发过程
View对点击事件的处理过程稍微简单一些,注意这里的View不包含ViewGroup。先看它的dispatchTouchEvent方法,如下所示:

    public boolean dispatchTouchEvent(MotionEvent event) {        if (mInputEventConsistencyVerifier != null) {            mInputEventConsistencyVerifier.onTouchEvent(event, 0);        }        if (onFilterTouchEventForSecurity(event)) {            //noinspection SimplifiableIfStatement            ListenerInfo li = mListenerInfo;            if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED                    && li.mOnTouchListener.onTouch(this, event)) {                return true;            }            if (onTouchEvent(event)) {                return true;            }        }        if (mInputEventConsistencyVerifier != null) {            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);        }        return false;    }

View对点击事件的处理过程就比较简单了,因为View是一个单独的元素,它没有子元素因此无法向下传递事件,所以它只能自己处理事件,所以View的onTouchEvent方法默认返回true。

从上面的源码可以看出View对点击事件的处理过程,首先会判断有没有设置OnTouchListener,如果OnTouchListener中的onTouch方法返回true,那么onTouchEvent方法就不会被调用,可以OnTouchListener的优先级要高于onTouchEvent,这样做的好处是方便子啊外界处理点击点击事件。这也证明上一篇博客中的结论。

接着再分析onTouchEvent的实现,方法内容有点长,先看当View处于不可用状态下点击事件的处理过程。也就方法一开始。不可用状态下还是消耗了点击事件。

        if ((viewFlags & ENABLED_MASK) == DISABLED) {            if (event.getAction() == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {                setPressed(false);            }            // A disabled view that is clickable still consumes the touch            // events, it just doesn't respond to them.            return (((viewFlags & CLICKABLE) == CLICKABLE ||                    (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));        }


下面看一下onTouchEvent对点击事件的具体处理,如下所示。

if (((viewFlags & CLICKABLE) == CLICKABLE ||                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {            switch (event.getAction()) {                case MotionEvent.ACTION_UP:                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {                        // take focus if we don't have it already and we should in                        // touch mode.                        boolean focusTaken = false;                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {                            focusTaken = requestFocus();                        }                        if (prepressed) {                            // The button is being released before we actually                            // showed it as pressed.  Make it show the pressed                            // state now (before scheduling the click) to ensure                            // the user sees it.                            setPressed(true);                       }                        if (!mHasPerformedLongPress) {                            // This is a tap, so remove the longpress check                            removeLongPressCallback();                            // Only perform take click actions if we were in the pressed state                            if (!focusTaken) {                                // Use a Runnable and post this rather than calling                                // performClick directly. This lets other visual state                                // of the view update before click actions start.                                if (mPerformClick == null) {                                    mPerformClick = new PerformClick();                                }                                if (!post(mPerformClick)) {                                    performClick();                                }                            }                        }                        if (mUnsetPressedState == null) {                            mUnsetPressedState = new UnsetPressedState();                        }                        if (prepressed) {                            postDelayed(mUnsetPressedState,                                    ViewConfiguration.getPressedStateDuration());                        } else if (!post(mUnsetPressedState)) {                            // If the post failed, unpress right now                            mUnsetPressedState.run();                        }                        removeTapCallback();                    }                    break;                case MotionEvent.ACTION_DOWN:                    mHasPerformedLongPress = false;                    if (performButtonActionOnTouchDown(event)) {                        break;                    }                    // Walk up the hierarchy to determine if we're inside a scrolling container.                    boolean isInScrollingContainer = isInScrollingContainer();                    // For views inside a scrolling container, delay the pressed feedback for                    // a short period in case this is a scroll.                    if (isInScrollingContainer) {                        mPrivateFlags |= PFLAG_PREPRESSED;                        if (mPendingCheckForTap == null) {                            mPendingCheckForTap = new CheckForTap();                        }                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());                    } else {                        // Not inside a scrolling container, so show the feedback right away                        setPressed(true);                        checkForLongClick(0);                    }                    break;                case MotionEvent.ACTION_CANCEL:                    setPressed(false);                    removeTapCallback();                    removeLongPressCallback();                    break;                case MotionEvent.ACTION_MOVE:                    final int x = (int) event.getX();                    final int y = (int) event.getY();                    // Be lenient about moving outside of buttons                    if (!pointInView(x, y, mTouchSlop)) {                        // Outside button                        removeTapCallback();                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {                            // Remove any future long press/tap checks                            removeLongPressCallback();                            setPressed(false);                        }                    }                    break;            }            return true;        }        return false;    }

至此,onTouchEvent方法没有了,可以看出只要CLICKABLE和LONG_CLICKABLE有一个为true,那么它就会消耗这个事件,因为返回了true,这个结果用eclipse很容易看出来,这个博客其实不容易看清楚代码结构,这也证明上一篇博客中的结论。当up事件发生时,会触发performClick方法,

                                if (mPerformClick == null) {                                    mPerformClick = new PerformClick();                                }                                if (!post(mPerformClick)) {                                    performClick();                                }

如果View设置OnClickListener,那么performClick就会调用它的onClick方法。

    public boolean performClick() {        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);        ListenerInfo li = mListenerInfo;        if (li != null && li.mOnClickListener != null) {            playSoundEffect(SoundEffectConstants.CLICK);            li.mOnClickListener.onClick(this);            return true;        }        return false;    }
View的LONG_CLICKABLE属性默认为false,而CLICKABLE属性默认为true,不过具体的View的CLICKABLE又不一定,确切来说是可点击的View其CLICKABLE属性true,比如Botton,不可点击的View的CLICKABLE为false,比如TextView。。通过setClickable和setLongClickable可以设置这两个属性。另外setOnClickListener和setOnLongClickListener会自动将View的这两个属性设为true。这一点从源码可以看出来。

    public void setOnClickListener(OnClickListener l) {        if (!isClickable()) {            setClickable(true);        }        getListenerInfo().mOnClickListener = l;    }

    public void setOnLongClickListener(OnLongClickListener l) {        if (!isLongClickable()) {            setLongClickable(true);        }        getListenerInfo().mOnLongClickListener = l;    }

最后总结一下,这篇博客主要从源码角度分析View的事件分发机制。一般过程如下。

Activity——>PhoneWindow——>DecorView——>ViewGroup——>View








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