计算机系统实验一-datalab

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/*  * CS:APP Data Lab  *  * <Please put your name and userid here> *  * bits.c - Source file with your solutions to the Lab. *          This is the file you will hand in to your instructor. * * WARNING: Do not include the <stdio.h> header; it confuses the dlc * compiler. You can still use printf for debugging without including * <stdio.h>, although you might get a compiler warning. In general, * it's not good practice to ignore compiler warnings, but in this * case it's OK.   */#if 0/* * Instructions to Students: * * STEP 1: Read the following instructions carefully. */You will provide your solution to the Data Lab byediting the collection of functions in this source file.INTEGER CODING RULES:  Replace the "return" statement in each function with one  or more lines of C code that implements the function. Your code   must conform to the following style:  int Funct(arg1, arg2, ...) {      /* brief description of how your implementation works */      int var1 = Expr1;      ...      int varM = ExprM;      varJ = ExprJ;      ...      varN = ExprN;      return ExprR;  }  Each "Expr" is an expression using ONLY the following:  1. Integer constants 0 through 255 (0xFF), inclusive. You are      not allowed to use big constants such as 0xffffffff.  2. Function arguments and local variables (no global variables).  3. Unary integer operations ! ~  4. Binary integer operations & ^ | + << >>  Some of the problems restrict the set of allowed operators even further.  Each "Expr" may consist of multiple operators. You are not restricted to  one operator per line.  You are expressly forbidden to:  1. Use any control constructs such as if, do, while, for, switch, etc.  2. Define or use any macros.  3. Define any additional functions in this file.  4. Call any functions.  5. Use any other operations, such as &&, ||, -, or ?:  6. Use any form of casting.  7. Use any data type other than int.  This implies that you     cannot use arrays, structs, or unions.  You may assume that your machine:  1. Uses 2s complement, 32-bit representations of integers.  2. Performs right shifts arithmetically.  3. Has unpredictable behavior when shifting an integer by more     than the word size.EXAMPLES OF ACCEPTABLE CODING STYLE:  /*   * pow2plus1 - returns 2^x + 1, where 0 <= x <= 31   */  int pow2plus1(int x) {     /* exploit ability of shifts to compute powers of 2 */     return (1 << x) + 1;  }  /*   * pow2plus4 - returns 2^x + 4, where 0 <= x <= 31   */  int pow2plus4(int x) {     /* exploit ability of shifts to compute powers of 2 */     int result = (1 << x);     result += 4;     return result;  }FLOATING POINT CODING RULESFor the problems that require you to implent floating-point operations,the coding rules are less strict.  You are allowed to use looping andconditional control.  You are allowed to use both ints and unsigneds.You can use arbitrary integer and unsigned constants.You are expressly forbidden to:  1. Define or use any macros.  2. Define any additional functions in this file.  3. Call any functions.  4. Use any form of casting.  5. Use any data type other than int or unsigned.  This means that you     cannot use arrays, structs, or unions.  6. Use any floating point data types, operations, or constants.NOTES:  1. Use the dlc (data lab checker) compiler (described in the handout) to      check the legality of your solutions.  2. Each function has a maximum number of operators (! ~ & ^ | + << >>)     that you are allowed to use for your implementation of the function.      The max operator count is checked by dlc. Note that '=' is not      counted; you may use as many of these as you want without penalty.  3. Use the btest test harness to check your functions for correctness.  4. Use the BDD checker to formally verify your functions  5. The maximum number of ops for each function is given in the     header comment for each function. If there are any inconsistencies      between the maximum ops in the writeup and in this file, consider     this file the authoritative source./* * STEP 2: Modify the following functions according the coding rules. *  *   IMPORTANT. TO AVOID GRADING SURPRISES: *   1. Use the dlc compiler to check that your solutions conform *      to the coding rules. *   2. Use the BDD checker to formally verify that your solutions produce  *      the correct answers. */#endif/*  * bitAnd - x&y using only ~ and |  *   Example: bitAnd(6, 5) = 4 *   Legal ops: ~ | *   Max ops: 8 *   Rating: 1 */int bitAnd(int x, int y) {  return ~(~x | ~y);}/*  * getByte - Extract byte n from word x *   Bytes numbered from 0 (LSB) to 3 (MSB) *   Examples: getByte(0x12345678,1) = 0x56 *   Legal ops: ! ~ & ^ | + << >> *   Max ops: 6 *   Rating: 2 */int getByte(int x, int n) {  int ret = (x >> (n * (1 << 3))) & 0xff;  return ret;}/*  * logicalShift - shift x to the right by n, using a logical shift *   Can assume that 0 <= n <= 31 *   Examples: logicalShift(0x87654321,4) = 0x08765432 *   Legal ops: ! ~ & ^ | + << >> *   Max ops: 20 *   Rating: 3  */int logicalShift(int x, int n) {  /*int shifts = 32 + (~n + 1);  int zero = ~(0xffffffff << shifts);  int ret = ((x >> n) & (zero)) | (x << shifts);   */  int num = 0x80000000;  int zero = ~((num >> n) << 1);  int ret = (x >> n) & zero;  //int ret = x >> n;  return ret;}/* * bitCount - returns count of number of 1's in word *   Examples: bitCount(5) = 2, bitCount(7) = 3 *   Legal ops: ! ~ & ^ | + << >> *   Max ops: 40 *   Rating: 4 */int bitCount(int x) {  x = (x & 0x55555555) + ((x >> 1) & 0x55555555);  x = (x & 0x33333333) + ((x >> 2) & 0x33333333);  x = (x & 0x0f0f0f0f) + ((x >> 4) & 0x0f0f0f0f);  x = (x & 0x00ff00ff) + ((x >> 8) & 0x00ff00ff);  x = (x & 0x0000ffff) + ((x >> 16) & 0x0000ffff);  return x;    //return 2;}/*  * bang - Compute !x without using ! *   Examples: bang(3) = 0, bang(0) = 1 *   Legal ops: ~ & ^ | + << >> *   Max ops: 12 *   Rating: 4  */int bang(int x) {  //int ret = x + 0x0;  //return (~(x >> 31)) & 0x00000001;  x = x | (x >> 1);  x = x | (x >> 2);  x = x | (x >> 4);  x = x | (x >> 8);  x = x | (x >> 16);  return 0x00000001 ^ (x & 0x00000001);  //return bitCount(x);}/*  * tmin - return minimum two's complement integer  *   Legal ops: ! ~ & ^ | + << >> *   Max ops: 4 *   Rating: 1 */int tmin(void) {  int ret = 1;  return ret << 31;}/*  * fitsBits - return 1 if x can be represented as an  *  n-bit, two's complement integer. *   1 <= n <= 32 *   Examples: fitsBits(5,3) = 0, fitsBits(-4,3) = 1 *   Legal ops: ! ~ & ^ | + << >> *   Max ops: 15 *   Rating: 2 *///n-> [-2^n,2^n-1)//see from the internetint fitsBits(int x, int n) {    int shifts = 32 + ~n + 1;    return !(x ^ ((x << shifts) >> shifts));} /*  * divpwr2 - Compute x/(2^n), for 0 <= n <= 30 *  Round toward zero *   Examples: divpwr2(15,1) = 7, divpwr2(-33,4) = -2 *   Legal ops: ! ~ & ^ | + << >> *   Max ops: 15 *   Rating: 2 */int divpwr2(int x, int n) {    return (x + ((x >> 31 & 1) << n) + ~(x >> 31 & 1) + 1) >> n;}/*  * negate - return -x  *   Example: negate(1) = -1. *   Legal ops: ! ~ & ^ | + << >> *   Max ops: 5 *   Rating: 2 */int negate(int x) {  return ~x + 1;}/*  * isPositive - return 1 if x > 0, return 0 otherwise  *   Example: isPositive(-1) = 0. *   Legal ops: ! ~ & ^ | + << >> *   Max ops: 8 *   Rating: 3 */int isPositive(int x) {  return !(x & 0x80000000) & !!x;}/*  * isLessOrEqual - if x <= y  then return 1, else return 0  *   Example: isLessOrEqual(4,5) = 1. *   Legal ops: ! ~ & ^ | + << >> *   Max ops: 24 *   Rating: 3 *///y - x >= 0int isLessOrEqual(int x, int y) {  return ((x >> 31) & !(y >> 31))|(!(!(x >> 31) & (y >> 31)) & !((y + ~x + 1) >> 31));}/* * ilog2 - return floor(log base 2 of x), where x > 0 *   Example: ilog2(16) = 4 *   Legal ops: ! ~ & ^ | + << >> *   Max ops: 90 *   Rating: 4 *///learned from the internetint ilog2(int x) {    int pos = 0;    pos = (!!(x >> 16)) << 4;    pos += (!!(x >> (pos + 8))) << 3;    pos += (!!(x >> (pos + 4))) << 2;    pos += (!!(x >> (pos + 2))) << 1;    pos += (!!(x >> (pos + 1))) << 0;    return pos;}/*  * float_neg - Return bit-level equivalent of expression -f for *   floating point argument f. *   Both the argument and result are passed as unsigned int's, but *   they are to be interpreted as the bit-level representations of *   single-precision floating point values. *   When argument is NaN, return argument. *   Legal ops: Any integer/unsigned operations incl. ||, &&. also if, while *   Max ops: 10 *   Rating: 2 */unsigned float_neg(unsigned uf) {  unsigned c = uf & 0x7fffff;  unsigned b = (uf & 0x7f800000) >> 23;   if(b == 0xff && c != 0) return uf;  return uf ^ 0x80000000;}/*  * float_i2f - Return bit-level equivalent of expression (float) x *   Result is returned as unsigned int, but *   it is to be interpreted as the bit-level representation of a *   single-precision floating point values. *   Legal ops: Any integer/unsigned operations incl. ||, &&. also if, while *   Max ops: 30 *   Rating: 4 */unsigned float_i2f(int x) {    unsigned s = x & 0x80000000;        int fo = 0;    if(x < 0) x = -x;    for (fo = 31;fo >= 0;fo--) {        if(x >> fo & 1) {            break;        }    }    if(fo < 0) return 0;    unsigned int tmp = x << (32 - fo + 23);    unsigned int tmp2 = 0x80000000;    if (tmp > tmp2) {        x += 1 << (fo - 23);    } else if (tmp == tmp2 && (x << (32 - fo + 22) & 0x80000000)) {        x += 1 << (fo - 23);    }    for (fo = 31;fo >= 0;fo --) {        if (x >> fo & 1) {            break;        }    }    unsigned exp = 127 + fo;    unsigned val = x << (32 - fo);    return s | (exp << 23) | (val >> 9 & 0x7fffff);}/*  * float_twice - Return bit-level equivalent of expression 2*f for *   floating point argument f. *   Both the argument and result are passed as unsigned int's, but *   they are to be interpreted as the bit-level representation of *   single-precision floating point values. *   When argument is NaN, return argument *   Legal ops: Any integer/unsigned operations incl. ||, &&. also if, while *   Max ops: 30 *   Rating: 4 */unsigned float_twice(unsigned uf) {        if((uf & 0x7f800000) == 0x7f800000) {            return uf;        }        else if((uf & 0x7f800000) == 0) {                return (0x80000000 & uf) | ((uf & 0x007FFFFF) << 1);                                }           else if((uf & 0x7f800000) != 0x7f800000) {            return uf + 0x00800000;        }}
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