用代码控制unityeditor的暂停/播放状态

来源:互联网 发布:linux 只显示文件大小 编辑:程序博客网 时间:2024/04/29 22:14
     public static void Play()     {         EditorApplication.isPlaying = true;     }      public static void Pause()     {         EditorApplication.isPaused = true;     }      public static void Stop()     {         EditorApplication.isPlaying = false;     }     EditorApplication.playmodeStateChanged = OnUnityPlayModeChanged;     


调试程序时,触发状态后EditorApplication.isPaused = true;,编辑器暂停,很方便.
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