android线程与线程池-----线程池(二)《android开发艺术与探索》

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android 中的线程池


线程池的优点:

1 重用线程池中的线程,避免了线程的创建和销毁带来的性能开销
2 能有效的控制最大并发数,避免大量线程之间因为喜欢抢资源而导致阻塞
3 能够对线程进行简单的管理,提供定时执行以及指定间隔时间循环执行等

android 中的线程池源自java 中的Executor,Executor是一个接口,正真的实现是ThreadPoolExecutor。
ThreadPoolExecutor 提供参数配置线程池。

下面是一个常用的构造方法:

 public ThreadPoolExecutor(int corePoolSize,                              int maximumPoolSize,                              long keepAliveTime,                              TimeUnit unit,                              BlockingQueue<Runnable> workQueue,                              ThreadFactory threadFactory) {        this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,             threadFactory, defaultHandler);

corePoolSize线程池的核心线程数  
maximumPoolSize线程池中能容纳的最大线程数,当活动线程达到这个数之后,后续的任务会被阻塞
keepAliveTime 非核心线程闲置时的超时时长,超过这个时长,非核心线程就会被回收
unit 用于指定keepAliveTime参数的时间单位。
workQueue  线程池中的任务队列
threadFactory 线程工厂

ThreadPoolExecutor执行任务时大致遵循的规则:
1 如果线程池中的线程数量未达到核心线程的数量,那么会直接启动一个核心线程来执行任务。
2 如果线程池中的线程数量已达到或者超过核心线程的数量,那么任务会被插入到任务队列中排队等待执行
3 如果2中无法将任务插入到任务队列,这往往是由于任务队列已满,这个时候如果线程数量未达到线程池规定的最大值,那么会立刻启动一个非核心线程执行任务
4 如果3中线程数量达到线程池规定的最大值,那么就拒绝执行此任务ThreadPoolExecutor会调用rejectedExecution的rejectedExecution 来通知调用者

这个是AsyncTask的线程池的配置:

 private static final int CPU_COUNT = Runtime.getRuntime().availableProcessors();    private static final int CORE_POOL_SIZE = CPU_COUNT + 1;//核心线程数等于CPU核数+1    private static final int MAXIMUM_POOL_SIZE = CPU_COUNT * 2 + 1;//线程池的最大线程数为CPU核数的2倍+1    private static final int KEEP_ALIVE = 1;//核心线程无超时机制,非核心线程超时1秒 private static final ThreadFactory sThreadFactory = new ThreadFactory() {        private final AtomicInteger mCount = new AtomicInteger(1);        public Thread newThread(Runnable r) {            return new Thread(r, "AsyncTask #" + mCount.getAndIncrement());        }    };//任务任务队列容量128 private static final BlockingQueue<Runnable> sPoolWorkQueue =            new LinkedBlockingQueue<Runnable>(128); public static final Executor THREAD_POOL_EXECUTOR            = new ThreadPoolExecutor(CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE,                    TimeUnit.SECONDS, sPoolWorkQueue, sThreadFactory);

下面来看线程池的分类
Executors类创建线程池:

FixedThreadPool Executors类newFixedThreadPool创建: public static ExecutorService newFixedThreadPool(int nThreads) {        return new ThreadPoolExecutor(nThreads, nThreads,                                      0L, TimeUnit.MILLISECONDS,                                      new LinkedBlockingQueue<Runnable>());    }public static ExecutorService newFixedThreadPool(int nThreads, ThreadFactory threadFactory) {        return new ThreadPoolExecutor(nThreads, nThreads,                                      0L, TimeUnit.MILLISECONDS,                                      new LinkedBlockingQueue<Runnable>(),                                      threadFactory);    }CachedThreadPool  public static ExecutorService newCachedThreadPool() {        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,                                      60L, TimeUnit.SECONDS,                                      new SynchronousQueue<Runnable>());    } public static ExecutorService newCachedThreadPool(ThreadFactory threadFactory) {        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,                                      60L, TimeUnit.SECONDS,                                      new SynchronousQueue<Runnable>(),                                      threadFactory);    }ScheduledThreadPool public static ScheduledExecutorService newSingleThreadScheduledExecutor() {        return new DelegatedScheduledExecutorService            (new ScheduledThreadPoolExecutor(1));    }    public static ScheduledExecutorService newScheduledThreadPool(            int corePoolSize, ThreadFactory threadFactory) {        return new ScheduledThreadPoolExecutor(corePoolSize, threadFactory);    }SingleThreadExecutor   public static ExecutorService newSingleThreadExecutor() {        return new FinalizableDelegatedExecutorService            (new ThreadPoolExecutor(1, 1,                                    0L, TimeUnit.MILLISECONDS,                                    new LinkedBlockingQueue<Runnable>()));    }    public static ScheduledExecutorService newSingleThreadScheduledExecutor(ThreadFactory threadFactory) {        return new DelegatedScheduledExecutorService            (new ScheduledThreadPoolExecutor(1, threadFactory));    }



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