爬坑小记---Handler的认知
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最近在项目里面频繁的使用到了handler 于是我开始好好的关注了一下这个知识点 下面我从我的理解的角度好好讲解一下Handler.*
从一个handler例子的报错开始 我们一步步的深入了解一下这个知识点
import android.annotation.SuppressLint;import android.app.Activity;import android.os.Bundle;import android.os.Handler;import android.os.Looper;import android.os.Message;import android.util.Log;@SuppressLint("HandlerLeak")public class MainActivity extends Activity { private Handler mHandler; private final int FLAG = 1; private final String TAG = MainActivity.class.getSimpleName(); @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); handlerTest(); } private void handlerTest() { new Thread(new Runnable() { public void run() { mHandler = new Handler(){ @Override public void handleMessage(Message msg) { if(msg.what == FLAG){ Log.e(TAG, "收到的消息为:--->>>"+msg.obj); } } }; Message msg = new Message(); msg.what = FLAG; msg.obj = "Hello Handler!!!"; mHandler.sendMessage(msg); Looper.loop(); } }).start(); }}
上面的例子里面运行后可以看到如下的错误信息:
大家可以看到加红色边框的地方 提示我们调用Looper.prepare(). 那么我就在代码里面子线程的handler的实例化前面添加一句 Looper.prepare(); 运行之后发现代码果然不会报错了.
那么接下来 我们就逆推上去,一步一步的看一下这个Handler
Looper.prepare();
/** Initialize the current thread as a looper. * This gives you a chance to create handlers that then reference * this looper, before actually starting the loop. Be sure to call * {@link #loop()} after calling this method, and end it by calling * {@link #quit()}. */public static void prepare() { prepare(true);}private static void prepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed));}
看完上面的代码 我们可以看出:
1.1 这个方法初始化出了一个带有Looper的线程1.2 在这个方法之后需要调用loop()方法进行消息的轮询 想要停止消 息的轮询需要调用quit()方法.
1.3 异常提示: “Only one Looper may be created per thread” 表示一个线程只能创建一个Looper
1.4 初始化一个带有Looper的线程 从而将这个线程和属于它的Looper关联起来 这个体现就在 sThreadLocal.set(new Looper(quitAllowed)); 这句话里面 我们可以来看看Looper的构造方法:
private Looper(boolean quitAllowed) { mQueue = new MessageQueue(quitAllowed); mThread = Thread.currentThread();}
这里我们可以看到:
1.4.1 在Looper的初始化过程中首先是初始化了一个MessageQueue
1.4.2 就是获得了当前的线程对象. 这里就能解释了当sThreadLocal.set(new Looper(quitAllowed))的时候将带当前的线程和属于他的Looper进行了绑定.
另外从另外一个方面也能看得出这一点:
在调用Looper.prepare()方法时先会使用if (sThreadLocal.get() != null)- 判断sThreadLocal中是否已经保存了Looper.
- 如果已经保存了Looper则会报错:Only one Looper may be created per thread.一个线程只能创建一个Looper
- 如果没有保存Looper,才会去调用sThreadLocal.set(new Looper());
- 这样就确保了当前线程和Looper的唯一对应.
但是我们可以说一个线程对应一个Looper,但是我们却不能说一个线程也对应一个Handler,因为一个线程是可以有多个Handler的,但是这多个Handler却是拥有共同的Looper,简单地说就是:一个线程,对应一个Looper,对应一个消息队列.
在平常使的MainActivity中的UI线程中使用Handler时并没有调用Looper.prepare(); 这是为什么呢?
因为UI线程是主线程,系统已经自动帮我们调用了Looper.prepare()方法.2.现在我们来讨论一下消息的发送和处理的具体流程,这边主要是用到了两个方法:
handler.sendMessage(message) —->发送消息
handleMessage(Message msg) —–>处理消息2.1 Handler发送消息的方式有很多,但是除了sendMessageAtFrontOfQueue(Message msg) 以外的几个方法最终会调用sendMessageAtTime(Message msg, long uptimeMillis)方法.
/** * Enqueue a message into the message queue after all pending messages * before the absolute time (in milliseconds) <var>uptimeMillis</var>. * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b> * Time spent in deep sleep will add an additional delay to execution. * You will receive it in {@link #handleMessage}, in the thread attached * to this handler. * * @param uptimeMillis The absolute time at which the message should be * delivered, using the * {@link android.os.SystemClock#uptimeMillis} time-base. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the message will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */public boolean sendMessageAtTime(Message msg, long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); return false; } return enqueueMessage(queue, msg, uptimeMillis);} private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) { msg.target = this; if (mAsynchronous) { msg.setAsynchronous(true); } return queue.enqueueMessage(msg, uptimeMillis);}
从上面可以看出来:2.1.1 在enqueueMessage(queue, msg, uptimeMillis)方法里面msg.target = this;中的this就是指的是当前的handler对象本身. 将消息放到了queue里面进行消息的处理<enqueueMessage(queue, msg, uptimeMillis)> 而这个enqueueMessage(queue, msg, uptimeMillis)方法里面有一个队列距离触发时间最短的message排在队列最前面,同理距离触发时间最长的message排在队列的最尾端. 若调用sendMessageAtFrontOfQueue()方法发送消息它会调用该enqueueMessage(msg, uptimeMillis) 来让消息入队只不过时间为延迟时间为0,即它会插入到队列头部.
这就是消息的入队操作,那么消息怎么出队呢?
这就要看Looper中的loop()方法
/** * Run the message queue in this thread. Be sure to call * {@link #quit()} to end the loop. */ public static void loop() { final Looper me = myLooper(); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me.mQueue; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } msg.target.dispatchMessage(msg); if (logging != null) { logging.println("<<<<< Finished to " + msg.target + " " + msg.callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent) { Log.wtf(TAG, "Thread identity changed from 0x" + Long.toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what); } msg.recycleUnchecked(); } }
在该方法中是一个死循环for (;;),即Looper一直在轮询消息队列(MessageQueue) 在该方法中有两句代码很重要: 1 Message msg = queue.next(); queue.next()消息队列的出列. 2 msg.target.dispatchMessage(msg); 用调用msg里的target的dispatchMessage()方法. target是什么呢? 参见上述sendMessageAtTime(Message msg, long uptimeMillis)可知: target就是Handler!!!!在此回调了Handler的dispatchMessage方法,所以该消息就发送给了对应的Handler. 接下来看Handler的dispatchMessage(Message msg)方法:
/** * Handle system messages here. */ public void dispatchMessage(Message msg) { if (msg.callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback.handleMessage(msg)) { return; } } handleMessage(msg); } }
其中涉及到的CallBack为: public interface Callback { public boolean handleMessage(Message msg); } Handler的其中一个构造方法为: Handler handler=new Handler(callback); 所以在dispatchMessage(Message msg)涉及到了CallBack 在多数情况下message和Handler的callBack均为空 所以会调用dispatchMessage(Message msg)方法: 这就回到了我们最熟悉的地方.
好了 到次这个Handler的讲解就结束了!
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