几何算法专题
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- UVA 10652 Board Wrapping
- UVA 11168 Airport
- UVA 10256 The Great Divide
- UVA 1453 Squares
- UVA 1396 Most Distant Point from the Sea
- UVA 1298 Triathlon
- UVA 1475 Jungle Outpost
UVA 10652 Board Wrapping
#include<bits/stdc++.h>using namespace std;#define For(i,n) for(int i=1;i<=n;i++)#define Fork(i,k,n) for(int i=k;i<=n;i++)#define Rep(i,n) for(int i=0;i<n;i++)#define ForD(i,n) for(int i=n;i;i--)#define ForkD(i,k,n) for(int i=n;i>=k;i--)#define RepD(i,n) for(int i=n;i>=0;i--)#define Forp(x) for(int p=Pre[x];p;p=Next[p])#define Forpiter(x) for(int &p=iter[x];p;p=Next[p]) #define Lson (o<<1)#define Rson ((o<<1)+1)#define MEM(a) memset(a,0,sizeof(a));#define MEMI(a) memset(a,127,sizeof(a));#define MEMi(a) memset(a,128,sizeof(a));#define INF (2139062143)#define F (100000007)#define pb push_back#define mp make_pair #define fi first#define se second#define vi vector<int> #define pi pair<int,int>#define SI(a) ((a).size())typedef long long ll;typedef long double ld;typedef unsigned long long ull;ll mul(ll a,ll b){return (a*b)%F;}ll add(ll a,ll b){return (a+b)%F;}ll sub(ll a,ll b){return (a-b+llabs(a-b)/F*F+F)%F;}void upd(ll &a,ll b){a=(a%F+b%F)%F;}int read(){ int x=0,f=1; char ch=getchar(); while(!isdigit(ch)) {if (ch=='-') f=-1; ch=getchar();} while(isdigit(ch)) { x=x*10+ch-'0'; ch=getchar();} return x*f;} ll sqr(ll a){return a*a;}ld sqr(ld a){return a*a;}double sqr(double a){return a*a;}ld PI = 3.141592653589793238462643383;class P{public: double x,y; P(double x=0,double y=0):x(x),y(y){} friend long double dis2(P A,P B){return sqr(A.x-B.x)+sqr(A.y-B.y); } friend long double Dot(P A,P B) {return A.x*B.x+A.y*B.y; } friend long double Length(P A) {return sqrt(Dot(A,A)); } friend long double Angle(P A,P B) {return acos(Dot(A,B) / Length(A) / Length(B) ); } friend P operator- (P A,P B) { return P(A.x-B.x,A.y-B.y); } friend P operator+ (P A,P B) { return P(A.x+B.x,A.y+B.y); } friend P operator* (P A,double p) { return P(A.x*p,A.y*p); } friend P operator/ (P A,double p) { return P(A.x/p,A.y/p); } friend bool operator< (const P& a,const P& b) {return a.x<b.x||(a.x==b.x&& a.y<b.y);}}; const double eps=1e-10;int dcmp(double x) { if (fabs(x)<eps) return 0; else return x<0 ? -1 : 1; }bool operator==(const P& a,const P& b) { return dcmp(a.x-b.x)==0 && dcmp(a.y-b.y) == 0;} typedef P V;double Cross(V A,V B) {return A.x*B.y - A.y*B.x;}double Area2(P A,P B,P C) {return Cross(B-A,C-A);}//rad 是弧度 逆时针旋转 V Rotate(V A,double rad) { return V(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));} // A 不是 0向量 V Normal(V A) { double L = Length(A); return V(-A.y/L , A.x/L); }namespace complex_G{ typedef complex<double> Point; //real(p):实部 imag(p):虚部 conj(p):共轭 typedef Point Vector; double Dot(Vector A,Vector B) {return real(conj(A)*B); } double Cross(Vector A,Vector B) {return imag(conj(A)*B); } Vector Rotate(Vector A,double rad) {return A*exp(Point(0,rad)); }}//Cross(v,w)==0(平行)时,不能调这个函数 P GetLineIntersection(P p,V v,P Q,V w){ V u = p-Q; double t = Cross(w,u)/Cross(v,w); return p+v*t;}P GetLineIntersectionB(P p,V v,P Q,V w){ return GetLineIntersection(p,v-p,Q,w-Q);}double DistanceToLine(P p,P A,P B) { V v1 = B-A, v2 = p-A; return fabs(Cross(v1,v2))/Length(v1);}double DistanceToSegment(P p,P A,P B) { if (A==B) return Length(p-A); V v1 = B-A, v2 = p-A, v3 = p - B; if (dcmp(Dot(v1,v2))<0) return Length(v2); else if (dcmp(Dot(v1,v3))>0 ) return Length(v3); else return fabs(Cross(v1,v2) ) / Length(v1);}P GetLineProjection(P p,P A,P B) { V v=B-A; return A+v*(Dot(v,p-A)/Dot(v,v));}//规范相交-线段相交且交点不在端点 bool SegmentProperIntersection(P a1,P a2,P b1,P b2) { double c1 = Cross(a2-a1,b1-a1) , c2 = Cross(a2-a1,b2-a1), c3 = Cross(b2-b1,a1-b1) , c4 = Cross(b2-b1,a2-b1); return dcmp(c1)*dcmp(c2)<0 && dcmp(c3)*dcmp(c4)<0;}//点在线段上(不包含端点) bool OnSegment(P p,P a1,P a2) { return dcmp(Cross(a1-p,a2-p)) == 0 && dcmp(Dot(a1-p,a2-p))<0;}double PolygonArea(P *p,int n) { double area=0; For(i,n-2) area+=Cross(p[i]-p[0],p[i+1]-p[0]); return area/2;} /*欧拉公式: V+F-E=2 V-点数 F面数 E边数 */P read_point() { P a; scanf("%lf%lf",&a.x,&a.y); return a; } struct C{ P c; double r,x,y; C(P c,double r):c(c),r(r),x(c.x),y(c.y){} P point(double a) { return P(c.x+cos(a)*r,c.y+sin(a)*r); }};struct Line{ P p; V v; double ang; Line(){} Line(P p,V v):p(p),v(v) {ang=atan2(v.y,v.x); } bool operator<(const Line & L) const { return ang<L.ang; } P point(double a) { return p+v*a; }};int getLineCircleIntersection(Line L,C cir,double &t1,double &t2,vector<P> & sol) { if (dcmp(DistanceToLine(cir.c,L.p,L.p+L.v)-cir.r)==0) { sol.pb(GetLineProjection(cir.c,L.p,L.p+L.v)); return 1; } double a = L.v.x, b = L.p.x - cir.c.x, c = L.v.y, d= L.p.y - cir.c.y; double e = a*a+c*c, f = 2*(a*b + c*d), g = b*b+d*d-cir.r*cir.r; double delta = f*f - 4*e*g; if (dcmp(delta)<0) return 0; else if (dcmp(delta)==0) { t1 = t2 = -f / (2*e); sol.pb(L.point(t1)); return 1; } t1 = (-f - sqrt(delta)) / (2*e); sol.pb(L.point(t1)); t2 = (-f + sqrt(delta)) / (2*e); sol.pb(L.point(t2)); return 2;}double angle(V v) {return atan2(v.y,v.x);}int getCircleCircleIntersection(C C1,C C2,vector<P>& sol) { double d = Length(C1.c-C2.c); if (dcmp(d)==0) { if (dcmp(C1.r - C2.r)==0) return -1; //2圆重合 return 0; } if (dcmp(C1.r+C2.r-d)<0) return 0; if (dcmp(fabs(C1.r-C2.r)-d)>0) return 0; double a = angle(C2.c-C1.c); double da = acos((C1.r*C1.r+d*d - C2.r*C2.r)/ (2*C1.r*d)); P p1 = C1.point(a-da), p2 = C1.point(a+da); sol.pb(p1); if (p1==p2) return 1; sol.pb(p2); return 2; }// Tangents-切线 int getTangents(P p,C c,V* v) { V u= c.c-p; double dist = Length(u); if (dist<c.r) return 0; else if (dcmp(dist-c.r)==0) { v[0]=Rotate(u,PI/2); return 1; } else { double ang = asin(c.r / dist); v[0]=Rotate(u,-ang); v[1]=Rotate(u,ang); return 2; } }//这个函数假设整数坐标和整数半径//double时要把int改成double int getTangents(C A,C B,P* a,P* b) { int cnt=0; if (A.r<B.r) {swap(A,B),swap(a,b);} int d2 = (A.c.x-B.c.x)*(A.c.x-B.c.x) + (A.c.y-B.c.y)*(A.c.y-B.c.y); int rdiff = A.r-B.r; int rsum = A.r+B.r; if (d2<rdiff*rdiff) return 0; double base = atan2(B.y-A.y,B.x-A.x); if (d2==0 && A.r == B.r) return -1; if (d2 == rdiff*rdiff) { a[cnt] = A.point(base); b[cnt] = B.point(base); ++cnt; return 1; } double ang = acos((A.r-B.r)/sqrt(d2)); a[cnt] = A.point(base+ang); b[cnt] = B.point(base+ang); ++cnt; a[cnt] = A.point(base-ang); b[cnt] = B.point(base-ang); ++cnt; if (d2==rsum*rsum) { a[cnt] = A.point(base); b[cnt] = B.point(PI+base); ++cnt; } else if (d2>rsum*rsum) { double ang = acos((A.r+B.r)/sqrt(d2)); a[cnt] = A.point(base+ang); b[cnt] = B.point(PI+base+ang); ++cnt; a[cnt] = A.point(base-ang); b[cnt] = B.point(PI+base-ang); ++cnt; } return cnt; }//Circumscribed-外接 C CircumscribedCircle(P p1,P p2,P p3) { double Bx = p2.x-p1.x, By= p2.y-p1.y; double Cx = p3.x-p1.x, Cy= p3.y-p1.y; double D = 2*(Bx*Cy-By*Cx); double cx = (Cy*(Bx*Bx+By*By)-By*(Cx*Cx+Cy*Cy))/D + p1.x; double cy = (Bx*(Cx*Cx+Cy*Cy)-Cx*(Bx*Bx+By*By))/D + p1.y; P p =P(cx,cy); return C(p,Length(p1-p));}//Inscribed-内接 C InscribedCircle(P p1,P p2,P p3) { double a = Length(p2-p3); double b = Length(p3-p1); double c = Length(p1-p2); P p = (p1*a+p2*b+p3*c)/(a+b+c); return C(p,DistanceToLine(p,p1,p2));}double torad(double deg) { return deg/180*acos(-1);}//把 角度+-pi 转换到 [0,pi) 上 double radToPositive(double rad) { if (dcmp(rad)<0) rad=ceil(-rad/PI)*PI+rad; if (dcmp(rad-PI)>=0) rad-=floor(rad/PI)*PI; return rad;} double todeg(double rad) { return rad*180/acos(-1);}//(R,lat,lng)->(x,y,z)void get_coord(double R,double lat,double lng,double &x,double &y,double &z) { lat=torad(lat); lng=torad(lng); x=R*cos(lat)*cos(lng); y=R*cos(lat)*sin(lng); z=R*sin(lat);}void print(double a) { printf("%.6lf",a); }void print(P p) { printf("(%.6lf,%.6lf)",p.x,p.y);}template<class T>void print(vector<T> v) { sort(v.begin(),v.end()); putchar('['); int n=v.size(); Rep(i,n) { print(v[i]); if (i<n-1) putchar(','); } puts("]");}// 把直线沿v平移// Translation-平移 Line LineTranslation(Line l,V v) { l.p=l.p+v; return l;}void CircleThroughAPointAndTangentToALineWithRadius(P p,Line l,double r,vector<P>& sol) { V e=Normal(l.v); Line l1=LineTranslation(l,e*r),l2=LineTranslation(l,e*(-r)); double t1,t2; getLineCircleIntersection(l1,C(p,r),t1,t2,sol); getLineCircleIntersection(l2,C(p,r),t1,t2,sol);}void CircleTangentToTwoLinesWithRadius(Line l1,Line l2,double r,vector<P>& sol) { V e1=Normal(l1.v),e2=Normal(l2.v); Line L1[2]={LineTranslation(l1,e1*r),LineTranslation(l1,e1*(-r))}, L2[2]={LineTranslation(l2,e2*r),LineTranslation(l2,e2*(-r))}; Rep(i,2) Rep(j,2) sol.pb(GetLineIntersection(L1[i].p,L1[i].v,L2[j].p,L2[j].v));}void CircleTangentToTwoDisjointCirclesWithRadius(C c1,C c2,double r,vector<P>& sol) { c1.r+=r; c2.r+=r; getCircleCircleIntersection(c1,c2,sol);}//确定4个点能否组成凸多边形,并按顺序(不一定是逆时针)返回 bool ConvexPolygon(P &A,P &B,P &C,P &D) { if (SegmentProperIntersection(A,C,B,D)) return 1; swap(B,C); if (SegmentProperIntersection(A,C,B,D)) return 1; swap(D,C); if (SegmentProperIntersection(A,C,B,D)) return 1; return 0;}bool IsParallel(P A,P B,P C,P D) { return dcmp(Cross(B-A,D-C))==0;}bool IsPerpendicular(V A,V B) { return dcmp(Dot(A,B))==0;}//先调用ConvexPolygon 求凸包并确认是否是四边形// Trapezium-梯形 Rhombus-菱形 bool IsTrapezium(P A,P B,P C,P D){ return IsParallel(A,B,C,D)^IsParallel(B,C,A,D);}bool IsParallelogram(P A,P B,P C,P D) { return IsParallel(A,B,C,D)&&IsParallel(B,C,A,D);}bool IsRhombus(P A,P B,P C,P D) { return IsParallelogram(A,B,C,D)&&dcmp(Length(B-A)-Length(C-B))==0;}bool IsRectangle(P A,P B,P C,P D) { return IsParallelogram(A,B,C,D)&&IsPerpendicular(B-A,D-A);}bool IsSquare(P A,P B,P C,P D) { return IsParallelogram(A,B,C,D)&&IsPerpendicular(B-A,D-A)&&dcmp(Length(B-A)-Length(C-B))==0;}//chord-弦 arc-弧 double ArcDis(double chord,double r) { return 2*asin(chord/2/r)*r;} typedef vector<P> Polygon ;int isPointInPolygon(P p,Polygon poly) { int wn=0; int n=poly.size(); Rep(i,n) { if (OnSegment(p,poly[i],poly[(i+1)%n])) return -1; int k=dcmp(Cross(poly[(i+1)%n]-poly[i],p-poly[i])); int d1 = dcmp(poly[i].y-p.y); int d2 = dcmp(poly[(i+1)%n].y-p.y); if ( k > 0 && d1 <= 0 && d2 > 0 ) wn++; if ( k < 0 && d2 <= 0 && d1 > 0 ) wn--; } if (wn!=0) return 1; return 0;}int ConvexHull(P *p,int n,P *ch) { sort(p,p+n); int m=0; Rep(i,n) { while(m>1 && Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--; ch[m++]=p[i]; } int k=m; RepD(i,n-2) { while(m>k && Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--; ch[m++]=p[i]; } if ( n > 1 ) m--; return m;}#define MAXN (2500)P p[MAXN],ch[MAXN];int main(){// freopen("uva10652.in","r",stdin);// freopen(".out","w",stdout); int T=read(); while(T--) { int n=read(),pc=0; double area1=0; Rep(i,n) { double x,y,w,h,j; cin>>x>>y>>w>>h>>j; j=-torad(j); P o(x,y); area1+=w*h; p[pc++]= o + Rotate(V(w/2,h/2),j); p[pc++]= o + Rotate(V(-w/2,h/2),j); p[pc++]= o + Rotate(V(w/2,-h/2),j); p[pc++]= o + Rotate(V(-w/2,-h/2),j); } int m=ConvexHull(p,pc,ch); double area2 = PolygonArea(ch,m); printf("%.1lf %%\n",area1*100/area2); } return 0;}
UVA 11168 Airport
#include<bits/stdc++.h>using namespace std;#define For(i,n) for(int i=1;i<=n;i++)#define Fork(i,k,n) for(int i=k;i<=n;i++)#define Rep(i,n) for(int i=0;i<n;i++)#define ForD(i,n) for(int i=n;i;i--)#define ForkD(i,k,n) for(int i=n;i>=k;i--)#define RepD(i,n) for(int i=n;i>=0;i--)#define Forp(x) for(int p=Pre[x];p;p=Next[p])#define Forpiter(x) for(int &p=iter[x];p;p=Next[p]) #define Lson (o<<1)#define Rson ((o<<1)+1)#define MEM(a) memset(a,0,sizeof(a));#define MEMI(a) memset(a,127,sizeof(a));#define MEMi(a) memset(a,128,sizeof(a));#define INF (2139062143)#define F (100000007)#define pb push_back#define mp make_pair #define fi first#define se second#define vi vector<int> #define pi pair<int,int>#define SI(a) ((a).size())typedef long long ll;typedef long double ld;typedef unsigned long long ull;ll mul(ll a,ll b){return (a*b)%F;}ll add(ll a,ll b){return (a+b)%F;}ll sub(ll a,ll b){return (a-b+llabs(a-b)/F*F+F)%F;}void upd(ll &a,ll b){a=(a%F+b%F)%F;}int read(){ int x=0,f=1; char ch=getchar(); while(!isdigit(ch)) {if (ch=='-') f=-1; ch=getchar();} while(isdigit(ch)) { x=x*10+ch-'0'; ch=getchar();} return x*f;} ll sqr(ll a){return a*a;}ld sqr(ld a){return a*a;}double sqr(double a){return a*a;}ld PI = 3.141592653589793238462643383;class P{public: double x,y; P(double x=0,double y=0):x(x),y(y){} friend long double dis2(P A,P B){return sqr(A.x-B.x)+sqr(A.y-B.y); } friend long double Dot(P A,P B) {return A.x*B.x+A.y*B.y; } friend long double Length(P A) {return sqrt(Dot(A,A)); } friend long double Angle(P A,P B) {return acos(Dot(A,B) / Length(A) / Length(B) ); } friend P operator- (P A,P B) { return P(A.x-B.x,A.y-B.y); } friend P operator+ (P A,P B) { return P(A.x+B.x,A.y+B.y); } friend P operator* (P A,double p) { return P(A.x*p,A.y*p); } friend P operator/ (P A,double p) { return P(A.x/p,A.y/p); } friend bool operator< (const P& a,const P& b) {return a.x<b.x||(a.x==b.x&& a.y<b.y);}}; const double eps=1e-10;int dcmp(double x) { if (fabs(x)<eps) return 0; else return x<0 ? -1 : 1; }bool operator==(const P& a,const P& b) { return dcmp(a.x-b.x)==0 && dcmp(a.y-b.y) == 0;} typedef P V;double Cross(V A,V B) {return A.x*B.y - A.y*B.x;}double Area2(P A,P B,P C) {return Cross(B-A,C-A);}//rad 是弧度 逆时针旋转 V Rotate(V A,double rad) { return V(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));} // A 不是 0向量 V Normal(V A) { double L = Length(A); return V(-A.y/L , A.x/L); }namespace complex_G{ typedef complex<double> Point; //real(p):实部 imag(p):虚部 conj(p):共轭 typedef Point Vector; double Dot(Vector A,Vector B) {return real(conj(A)*B); } double Cross(Vector A,Vector B) {return imag(conj(A)*B); } Vector Rotate(Vector A,double rad) {return A*exp(Point(0,rad)); }}//Cross(v,w)==0(平行)时,不能调这个函数 P GetLineIntersection(P p,V v,P Q,V w){ V u = p-Q; double t = Cross(w,u)/Cross(v,w); return p+v*t;}P GetLineIntersectionB(P p,V v,P Q,V w){ return GetLineIntersection(p,v-p,Q,w-Q);}double DistanceToLine(P p,P A,P B) { V v1 = B-A, v2 = p-A; return fabs(Cross(v1,v2))/Length(v1);}double DistanceToSegment(P p,P A,P B) { if (A==B) return Length(p-A); V v1 = B-A, v2 = p-A, v3 = p - B; if (dcmp(Dot(v1,v2))<0) return Length(v2); else if (dcmp(Dot(v1,v3))>0 ) return Length(v3); else return fabs(Cross(v1,v2) ) / Length(v1);}P GetLineProjection(P p,P A,P B) { V v=B-A; return A+v*(Dot(v,p-A)/Dot(v,v));}//规范相交-线段相交且交点不在端点 bool SegmentProperIntersection(P a1,P a2,P b1,P b2) { double c1 = Cross(a2-a1,b1-a1) , c2 = Cross(a2-a1,b2-a1), c3 = Cross(b2-b1,a1-b1) , c4 = Cross(b2-b1,a2-b1); return dcmp(c1)*dcmp(c2)<0 && dcmp(c3)*dcmp(c4)<0;}//点在线段上(不包含端点) bool OnSegment(P p,P a1,P a2) { return dcmp(Cross(a1-p,a2-p)) == 0 && dcmp(Dot(a1-p,a2-p))<0;}double PolygonArea(P *p,int n) { double area=0; For(i,n-2) area+=Cross(p[i]-p[0],p[i+1]-p[0]); return area/2;} /*欧拉公式: V+F-E=2 V-点数 F面数 E边数 */P read_point() { P a; scanf("%lf%lf",&a.x,&a.y); return a; } struct C{ P c; double r,x,y; C(P c,double r):c(c),r(r),x(c.x),y(c.y){} P point(double a) { return P(c.x+cos(a)*r,c.y+sin(a)*r); }};struct Line{ P p; V v; double ang; Line(){} Line(P p,V v):p(p),v(v) {ang=atan2(v.y,v.x); } bool operator<(const Line & L) const { return ang<L.ang; } P point(double a) { return p+v*a; }};int getLineCircleIntersection(Line L,C cir,double &t1,double &t2,vector<P> & sol) { if (dcmp(DistanceToLine(cir.c,L.p,L.p+L.v)-cir.r)==0) { sol.pb(GetLineProjection(cir.c,L.p,L.p+L.v)); return 1; } double a = L.v.x, b = L.p.x - cir.c.x, c = L.v.y, d= L.p.y - cir.c.y; double e = a*a+c*c, f = 2*(a*b + c*d), g = b*b+d*d-cir.r*cir.r; double delta = f*f - 4*e*g; if (dcmp(delta)<0) return 0; else if (dcmp(delta)==0) { t1 = t2 = -f / (2*e); sol.pb(L.point(t1)); return 1; } t1 = (-f - sqrt(delta)) / (2*e); sol.pb(L.point(t1)); t2 = (-f + sqrt(delta)) / (2*e); sol.pb(L.point(t2)); return 2;}double angle(V v) {return atan2(v.y,v.x);}int getCircleCircleIntersection(C C1,C C2,vector<P>& sol) { double d = Length(C1.c-C2.c); if (dcmp(d)==0) { if (dcmp(C1.r - C2.r)==0) return -1; //2圆重合 return 0; } if (dcmp(C1.r+C2.r-d)<0) return 0; if (dcmp(fabs(C1.r-C2.r)-d)>0) return 0; double a = angle(C2.c-C1.c); double da = acos((C1.r*C1.r+d*d - C2.r*C2.r)/ (2*C1.r*d)); P p1 = C1.point(a-da), p2 = C1.point(a+da); sol.pb(p1); if (p1==p2) return 1; sol.pb(p2); return 2; }// Tangents-切线 int getTangents(P p,C c,V* v) { V u= c.c-p; double dist = Length(u); if (dist<c.r) return 0; else if (dcmp(dist-c.r)==0) { v[0]=Rotate(u,PI/2); return 1; } else { double ang = asin(c.r / dist); v[0]=Rotate(u,-ang); v[1]=Rotate(u,ang); return 2; } }//这个函数假设整数坐标和整数半径//double时要把int改成double int getTangents(C A,C B,P* a,P* b) { int cnt=0; if (A.r<B.r) {swap(A,B),swap(a,b);} int d2 = (A.c.x-B.c.x)*(A.c.x-B.c.x) + (A.c.y-B.c.y)*(A.c.y-B.c.y); int rdiff = A.r-B.r; int rsum = A.r+B.r; if (d2<rdiff*rdiff) return 0; double base = atan2(B.y-A.y,B.x-A.x); if (d2==0 && A.r == B.r) return -1; if (d2 == rdiff*rdiff) { a[cnt] = A.point(base); b[cnt] = B.point(base); ++cnt; return 1; } double ang = acos((A.r-B.r)/sqrt(d2)); a[cnt] = A.point(base+ang); b[cnt] = B.point(base+ang); ++cnt; a[cnt] = A.point(base-ang); b[cnt] = B.point(base-ang); ++cnt; if (d2==rsum*rsum) { a[cnt] = A.point(base); b[cnt] = B.point(PI+base); ++cnt; } else if (d2>rsum*rsum) { double ang = acos((A.r+B.r)/sqrt(d2)); a[cnt] = A.point(base+ang); b[cnt] = B.point(PI+base+ang); ++cnt; a[cnt] = A.point(base-ang); b[cnt] = B.point(PI+base-ang); ++cnt; } return cnt; }//Circumscribed-外接 C CircumscribedCircle(P p1,P p2,P p3) { double Bx = p2.x-p1.x, By= p2.y-p1.y; double Cx = p3.x-p1.x, Cy= p3.y-p1.y; double D = 2*(Bx*Cy-By*Cx); double cx = (Cy*(Bx*Bx+By*By)-By*(Cx*Cx+Cy*Cy))/D + p1.x; double cy = (Bx*(Cx*Cx+Cy*Cy)-Cx*(Bx*Bx+By*By))/D + p1.y; P p =P(cx,cy); return C(p,Length(p1-p));}//Inscribed-内接 C InscribedCircle(P p1,P p2,P p3) { double a = Length(p2-p3); double b = Length(p3-p1); double c = Length(p1-p2); P p = (p1*a+p2*b+p3*c)/(a+b+c); return C(p,DistanceToLine(p,p1,p2));}double torad(double deg) { return deg/180*acos(-1);}//把 角度+-pi 转换到 [0,pi) 上 double radToPositive(double rad) { if (dcmp(rad)<0) rad=ceil(-rad/PI)*PI+rad; if (dcmp(rad-PI)>=0) rad-=floor(rad/PI)*PI; return rad;} double todeg(double rad) { return rad*180/acos(-1);}//(R,lat,lng)->(x,y,z)void get_coord(double R,double lat,double lng,double &x,double &y,double &z) { lat=torad(lat); lng=torad(lng); x=R*cos(lat)*cos(lng); y=R*cos(lat)*sin(lng); z=R*sin(lat);}void print(double a) { printf("%.6lf",a); }void print(P p) { printf("(%.6lf,%.6lf)",p.x,p.y);}template<class T>void print(vector<T> v) { sort(v.begin(),v.end()); putchar('['); int n=v.size(); Rep(i,n) { print(v[i]); if (i<n-1) putchar(','); } puts("]");}// 把直线沿v平移// Translation-平移 Line LineTranslation(Line l,V v) { l.p=l.p+v; return l;}void CircleThroughAPointAndTangentToALineWithRadius(P p,Line l,double r,vector<P>& sol) { V e=Normal(l.v); Line l1=LineTranslation(l,e*r),l2=LineTranslation(l,e*(-r)); double t1,t2; getLineCircleIntersection(l1,C(p,r),t1,t2,sol); getLineCircleIntersection(l2,C(p,r),t1,t2,sol);}void CircleTangentToTwoLinesWithRadius(Line l1,Line l2,double r,vector<P>& sol) { V e1=Normal(l1.v),e2=Normal(l2.v); Line L1[2]={LineTranslation(l1,e1*r),LineTranslation(l1,e1*(-r))}, L2[2]={LineTranslation(l2,e2*r),LineTranslation(l2,e2*(-r))}; Rep(i,2) Rep(j,2) sol.pb(GetLineIntersection(L1[i].p,L1[i].v,L2[j].p,L2[j].v));}void CircleTangentToTwoDisjointCirclesWithRadius(C c1,C c2,double r,vector<P>& sol) { c1.r+=r; c2.r+=r; getCircleCircleIntersection(c1,c2,sol);}//确定4个点能否组成凸多边形,并按顺序(不一定是逆时针)返回 bool ConvexPolygon(P &A,P &B,P &C,P &D) { if (SegmentProperIntersection(A,C,B,D)) return 1; swap(B,C); if (SegmentProperIntersection(A,C,B,D)) return 1; swap(D,C); if (SegmentProperIntersection(A,C,B,D)) return 1; return 0;}bool IsParallel(P A,P B,P C,P D) { return dcmp(Cross(B-A,D-C))==0;}bool IsPerpendicular(V A,V B) { return dcmp(Dot(A,B))==0;}//先调用ConvexPolygon 求凸包并确认是否是四边形// Trapezium-梯形 Rhombus-菱形 bool IsTrapezium(P A,P B,P C,P D){ return IsParallel(A,B,C,D)^IsParallel(B,C,A,D);}bool IsParallelogram(P A,P B,P C,P D) { return IsParallel(A,B,C,D)&&IsParallel(B,C,A,D);}bool IsRhombus(P A,P B,P C,P D) { return IsParallelogram(A,B,C,D)&&dcmp(Length(B-A)-Length(C-B))==0;}bool IsRectangle(P A,P B,P C,P D) { return IsParallelogram(A,B,C,D)&&IsPerpendicular(B-A,D-A);}bool IsSquare(P A,P B,P C,P D) { return IsParallelogram(A,B,C,D)&&IsPerpendicular(B-A,D-A)&&dcmp(Length(B-A)-Length(C-B))==0;}//chord-弦 arc-弧 double ArcDis(double chord,double r) { return 2*asin(chord/2/r)*r;} typedef vector<P> Polygon ;int isPointInPolygon(P p,Polygon poly) { int wn=0; int n=poly.size(); Rep(i,n) { if (OnSegment(p,poly[i],poly[(i+1)%n])) return -1; int k=dcmp(Cross(poly[(i+1)%n]-poly[i],p-poly[i])); int d1 = dcmp(poly[i].y-p.y); int d2 = dcmp(poly[(i+1)%n].y-p.y); if ( k > 0 && d1 <= 0 && d2 > 0 ) wn++; if ( k < 0 && d2 <= 0 && d1 > 0 ) wn--; } if (wn!=0) return 1; return 0;}int ConvexHull(P *p,int n,P *ch) { sort(p,p+n); int m=0; Rep(i,n) { while(m>1 && Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--; ch[m++]=p[i]; } int k=m; RepD(i,n-2) { while(m>k && Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--; ch[m++]=p[i]; } if ( n > 1 ) m--; return m;}#define MAXN (10000+10)P p[MAXN],ch[MAXN];void calc(P A,P B,double &a,double &b,double &c){ a = A.y - B.y; b = B.x - A.x; c = Cross(A,B);}int main(){// freopen("uva11168.in","r",stdin);// freopen(".out","w",stdout); int T=read(); For(kcase,T) { int n=read(); double sx=0,sy=0; Rep(i,n) { p[i]=read_point(); sx+=p[i].x; sy+=p[i].y; } int m=ConvexHull(p,n,ch); double ans=0; Rep(i,m) { double a,b,c; calc(ch[i],ch[(i+1)%m],a,b,c); double d = fabs(a*sx+b*sy+c*n) / sqrt(a*a + b*b); if (!i) ans=d; ans=min(ans,d); } if (n<=2) ans=0; printf("Case #%d: %.3lf\n",kcase,ans/n); } return 0;}
UVA 10256 The Great Divide
#include<bits/stdc++.h>using namespace std;#define For(i,n) for(int i=1;i<=n;i++)#define Fork(i,k,n) for(int i=k;i<=n;i++)#define Rep(i,n) for(int i=0;i<n;i++)#define ForD(i,n) for(int i=n;i;i--)#define ForkD(i,k,n) for(int i=n;i>=k;i--)#define RepD(i,n) for(int i=n;i>=0;i--)#define Forp(x) for(int p=Pre[x];p;p=Next[p])#define Forpiter(x) for(int &p=iter[x];p;p=Next[p]) #define Lson (o<<1)#define Rson ((o<<1)+1)#define MEM(a) memset(a,0,sizeof(a));#define MEMI(a) memset(a,127,sizeof(a));#define MEMi(a) memset(a,128,sizeof(a));#define INF (2139062143)#define F (100000007)#define pb push_back#define mp make_pair #define fi first#define se second#define vi vector<int> #define pi pair<int,int>#define SI(a) ((a).size())typedef long long ll;typedef long double ld;typedef unsigned long long ull;ll mul(ll a,ll b){return (a*b)%F;}ll add(ll a,ll b){return (a+b)%F;}ll sub(ll a,ll b){return (a-b+llabs(a-b)/F*F+F)%F;}void upd(ll &a,ll b){a=(a%F+b%F)%F;}int read(){ int x=0,f=1; char ch=getchar(); while(!isdigit(ch)) {if (ch=='-') f=-1; ch=getchar();} while(isdigit(ch)) { x=x*10+ch-'0'; ch=getchar();} return x*f;} ll sqr(ll a){return a*a;}ld sqr(ld a){return a*a;}double sqr(double a){return a*a;}ld PI = 3.141592653589793238462643383;class P{public: double x,y; P(double x=0,double y=0):x(x),y(y){} friend long double dis2(P A,P B){return sqr(A.x-B.x)+sqr(A.y-B.y); } friend long double Dot(P A,P B) {return A.x*B.x+A.y*B.y; } friend long double Length(P A) {return sqrt(Dot(A,A)); } friend long double Angle(P A,P B) {return acos(Dot(A,B) / Length(A) / Length(B) ); } friend P operator- (P A,P B) { return P(A.x-B.x,A.y-B.y); } friend P operator+ (P A,P B) { return P(A.x+B.x,A.y+B.y); } friend P operator* (P A,double p) { return P(A.x*p,A.y*p); } friend P operator/ (P A,double p) { return P(A.x/p,A.y/p); } friend bool operator< (const P& a,const P& b) {return a.x<b.x||(a.x==b.x&& a.y<b.y);}}; const double eps=1e-10;int dcmp(double x) { if (fabs(x)<eps) return 0; else return x<0 ? -1 : 1; }bool operator==(const P& a,const P& b) { return dcmp(a.x-b.x)==0 && dcmp(a.y-b.y) == 0;} typedef P V;double Cross(V A,V B) {return A.x*B.y - A.y*B.x;}double Area2(P A,P B,P C) {return Cross(B-A,C-A);}V Rotate(V A,double rad) { return V(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));} // A ²»ÊÇ 0ÏòÁ¿ V Normal(V A) { double L = Length(A); return V(-A.y/L , A.x/L); }namespace complex_G{ typedef complex<double> Point; //real(p):ʵ²¿ imag(p):Ð鲿 conj(p):¹²éî typedef Point Vector; double Dot(Vector A,Vector B) {return real(conj(A)*B); } double Cross(Vector A,Vector B) {return imag(conj(A)*B); } Vector Rotate(Vector A,double rad) {return A*exp(Point(0,rad)); }}//Cross(v,w)==0(ƽÐÐ)ʱ,²»Äܵ÷Õâ¸öº¯Êý P GetLineIntersection(P p,V v,P Q,V w){ V u = p-Q; double t = Cross(w,u)/Cross(v,w); return p+v*t;}P GetLineIntersectionB(P p,V v,P Q,V w){ return GetLineIntersection(p,v-p,Q,w-Q);}double DistanceToLine(P p,P A,P B) { V v1 = B-A, v2 = p-A; return fabs(Cross(v1,v2))/Length(v1);}double DistanceToSegment(P p,P A,P B) { if (A==B) return Length(p-A); V v1 = B-A, v2 = p-A, v3 = p - B; if (dcmp(Dot(v1,v2))<0) return Length(v2); else if (dcmp(Dot(v1,v3))>0 ) return Length(v3); else return fabs(Cross(v1,v2) ) / Length(v1);}P GetLineProjection(P p,P A,P B) { V v=B-A; return A+v*(Dot(v,p-A)/Dot(v,v));}//¹æ·¶Ïཻ-Ï߶ÎÏཻÇÒ½»µã²»Ôڶ˵ã bool SegmentProperIntersection(P a1,P a2,P b1,P b2) { double c1 = Cross(a2-a1,b1-a1) , c2 = Cross(a2-a1,b2-a1), c3 = Cross(b2-b1,a1-b1) , c4 = Cross(b2-b1,a2-b1); return dcmp(c1)*dcmp(c2)<0 && dcmp(c3)*dcmp(c4)<0;}//µãÔÚÏ߶ÎÉÏ£¨²»°üº¬¶Ëµã£© bool OnSegment(P p,P a1,P a2) { return dcmp(Cross(a1-p,a2-p)) == 0 && dcmp(Dot(a1-p,a2-p))<0;}double PolygonArea(P *p,int n) { double area=0; For(i,n-2) area+=Cross(p[i]-p[0],p[i+1]-p[0]); return area/2;} /*Å·À¹«Ê½£º V+F-E=2 V-µãÊý FÃæÊý E±ßÊý */P read_point() { P a; scanf("%lf%lf",&a.x,&a.y); return a; } struct C{ P c; double r,x,y; C(P c,double r):c(c),r(r),x(c.x),y(c.y){} P point(double a) { return P(c.x+cos(a)*r,c.y+sin(a)*r); }};struct Line{ P p; V v; double ang; Line(){} Line(P p,V v):p(p),v(v) {ang=atan2(v.y,v.x); } bool operator<(const Line & L) const { return ang<L.ang; } P point(double a) { return p+v*a; }};int getLineCircleIntersection(Line L,C cir,double &t1,double &t2,vector<P> & sol) { if (dcmp(DistanceToLine(cir.c,L.p,L.p+L.v)-cir.r)==0) { sol.pb(GetLineProjection(cir.c,L.p,L.p+L.v)); return 1; } double a = L.v.x, b = L.p.x - cir.c.x, c = L.v.y, d= L.p.y - cir.c.y; double e = a*a+c*c, f = 2*(a*b + c*d), g = b*b+d*d-cir.r*cir.r; double delta = f*f - 4*e*g; if (dcmp(delta)<0) return 0; else if (dcmp(delta)==0) { t1 = t2 = -f / (2*e); sol.pb(L.point(t1)); return 1; } t1 = (-f - sqrt(delta)) / (2*e); sol.pb(L.point(t1)); t2 = (-f + sqrt(delta)) / (2*e); sol.pb(L.point(t2)); return 2;}double angle(V v) {return atan2(v.y,v.x);}int getCircleCircleIntersection(C C1,C C2,vector<P>& sol) { double d = Length(C1.c-C2.c); if (dcmp(d)==0) { if (dcmp(C1.r - C2.r)==0) return -1; //2Ô²ÖØºÏ return 0; } if (dcmp(C1.r+C2.r-d)<0) return 0; if (dcmp(fabs(C1.r-C2.r)-d)>0) return 0; double a = angle(C2.c-C1.c); double da = acos((C1.r*C1.r+d*d - C2.r*C2.r)/ (2*C1.r*d)); P p1 = C1.point(a-da), p2 = C1.point(a+da); sol.pb(p1); if (p1==p2) return 1; sol.pb(p2); return 2; }// Tangents-ÇÐÏß int getTangents(P p,C c,V* v) { V u= c.c-p; double dist = Length(u); if (dist<c.r) return 0; else if (dcmp(dist-c.r)==0) { v[0]=Rotate(u,PI/2); return 1; } else { double ang = asin(c.r / dist); v[0]=Rotate(u,-ang); v[1]=Rotate(u,ang); return 2; } }//Õâ¸öº¯Êý¼ÙÉèÕûÊý×ø±êºÍÕûÊý°ë¾¶//doubleʱҪ°Ñint¸Ä³Édouble int getTangents(C A,C B,P* a,P* b) { int cnt=0; if (A.r<B.r) {swap(A,B),swap(a,b);} int d2 = (A.c.x-B.c.x)*(A.c.x-B.c.x) + (A.c.y-B.c.y)*(A.c.y-B.c.y); int rdiff = A.r-B.r; int rsum = A.r+B.r; if (d2<rdiff*rdiff) return 0; double base = atan2(B.y-A.y,B.x-A.x); if (d2==0 && A.r == B.r) return -1; if (d2 == rdiff*rdiff) { a[cnt] = A.point(base); b[cnt] = B.point(base); ++cnt; return 1; } double ang = acos((A.r-B.r)/sqrt(d2)); a[cnt] = A.point(base+ang); b[cnt] = B.point(base+ang); ++cnt; a[cnt] = A.point(base-ang); b[cnt] = B.point(base-ang); ++cnt; if (d2==rsum*rsum) { a[cnt] = A.point(base); b[cnt] = B.point(PI+base); ++cnt; } else if (d2>rsum*rsum) { double ang = acos((A.r+B.r)/sqrt(d2)); a[cnt] = A.point(base+ang); b[cnt] = B.point(PI+base+ang); ++cnt; a[cnt] = A.point(base-ang); b[cnt] = B.point(PI+base-ang); ++cnt; } return cnt; }//Circumscribed-Íâ½Ó C CircumscribedCircle(P p1,P p2,P p3) { double Bx = p2.x-p1.x, By= p2.y-p1.y; double Cx = p3.x-p1.x, Cy= p3.y-p1.y; double D = 2*(Bx*Cy-By*Cx); double cx = (Cy*(Bx*Bx+By*By)-By*(Cx*Cx+Cy*Cy))/D + p1.x; double cy = (Bx*(Cx*Cx+Cy*Cy)-Cx*(Bx*Bx+By*By))/D + p1.y; P p =P(cx,cy); return C(p,Length(p1-p));}//Inscribed-ÄÚ½Ó C InscribedCircle(P p1,P p2,P p3) { double a = Length(p2-p3); double b = Length(p3-p1); double c = Length(p1-p2); P p = (p1*a+p2*b+p3*c)/(a+b+c); return C(p,DistanceToLine(p,p1,p2));}double torad(double deg) { return deg/180*acos(-1);}//°Ñ ½Ç¶È+-pi ת»»µ½ [0,pi) ÉÏ double radToPositive(double rad) { if (dcmp(rad)<0) rad=ceil(-rad/PI)*PI+rad; if (dcmp(rad-PI)>=0) rad-=floor(rad/PI)*PI; return rad;} double todeg(double rad) { return rad*180/acos(-1);}//(R,lat,lng)->(x,y,z)void get_coord(double R,double lat,double lng,double &x,double &y,double &z) { lat=torad(lat); lng=torad(lng); x=R*cos(lat)*cos(lng); y=R*cos(lat)*sin(lng); z=R*sin(lat);}void print(double a) { printf("%.6lf",a); }void print(P p) { printf("(%.6lf,%.6lf)",p.x,p.y);}template<class T>void print(vector<T> v) { sort(v.begin(),v.end()); putchar('['); int n=v.size(); Rep(i,n) { print(v[i]); if (i<n-1) putchar(','); } puts("]");}// °ÑÖ±ÏßÑØvƽÒÆ// Translation-ƽÒÆ Line LineTranslation(Line l,V v) { l.p=l.p+v; return l;}void CircleThroughAPointAndTangentToALineWithRadius(P p,Line l,double r,vector<P>& sol) { V e=Normal(l.v); Line l1=LineTranslation(l,e*r),l2=LineTranslation(l,e*(-r)); double t1,t2; getLineCircleIntersection(l1,C(p,r),t1,t2,sol); getLineCircleIntersection(l2,C(p,r),t1,t2,sol);}void CircleTangentToTwoLinesWithRadius(Line l1,Line l2,double r,vector<P>& sol) { V e1=Normal(l1.v),e2=Normal(l2.v); Line L1[2]={LineTranslation(l1,e1*r),LineTranslation(l1,e1*(-r))}, L2[2]={LineTranslation(l2,e2*r),LineTranslation(l2,e2*(-r))}; Rep(i,2) Rep(j,2) sol.pb(GetLineIntersection(L1[i].p,L1[i].v,L2[j].p,L2[j].v));}void CircleTangentToTwoDisjointCirclesWithRadius(C c1,C c2,double r,vector<P>& sol) { c1.r+=r; c2.r+=r; getCircleCircleIntersection(c1,c2,sol);}//È·¶¨4¸öµãÄÜ·ñ×é³É͹¶à±ßÐΣ¬²¢°´Ë³Ðò£¨²»Ò»¶¨ÊÇÄæʱÕ룩·µ»Ø bool ConvexPolygon(P &A,P &B,P &C,P &D) { if (SegmentProperIntersection(A,C,B,D)) return 1; swap(B,C); if (SegmentProperIntersection(A,C,B,D)) return 1; swap(D,C); if (SegmentProperIntersection(A,C,B,D)) return 1; return 0;}bool IsParallel(P A,P B,P C,P D) { return dcmp(Cross(B-A,D-C))==0;}bool IsPerpendicular(V A,V B) { return dcmp(Dot(A,B))==0;}//Ïȵ÷ÓÃConvexPolygon Çó͹°ü²¢È·ÈÏÊÇ·ñÊÇËıßÐÎ// Trapezium-ÌÝÐÎ Rhombus-ÁâÐÎ bool IsTrapezium(P A,P B,P C,P D){ return IsParallel(A,B,C,D)^IsParallel(B,C,A,D);}bool IsParallelogram(P A,P B,P C,P D) { return IsParallel(A,B,C,D)&&IsParallel(B,C,A,D);}bool IsRhombus(P A,P B,P C,P D) { return IsParallelogram(A,B,C,D)&&dcmp(Length(B-A)-Length(C-B))==0;}bool IsRectangle(P A,P B,P C,P D) { return IsParallelogram(A,B,C,D)&&IsPerpendicular(B-A,D-A);}bool IsSquare(P A,P B,P C,P D) { return IsParallelogram(A,B,C,D)&&IsPerpendicular(B-A,D-A)&&dcmp(Length(B-A)-Length(C-B))==0;}//chord-ÏÒ arc-»¡ double ArcDis(double chord,double r) { return 2*asin(chord/2/r)*r;} typedef vector<P> Polygon ;int isPointInPolygon(P p,Polygon poly) { int wn=0; int n=poly.size(); Rep(i,n) { if (OnSegment(p,poly[i],poly[(i+1)%n])) return -1; int k=dcmp(Cross(poly[(i+1)%n]-poly[i],p-poly[i])); int d1 = dcmp(poly[i].y-p.y); int d2 = dcmp(poly[(i+1)%n].y-p.y); if ( k > 0 && d1 <= 0 && d2 > 0 ) wn++; if ( k < 0 && d2 <= 0 && d1 > 0 ) wn--; } if (wn!=0) return 1; return 0;}int ConvexHull(P *p,int n,P *ch) { sort(p,p+n); int m=0; Rep(i,n) { while(m>1 && Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--; ch[m++]=p[i]; } int k=m; RepD(i,n-2) { while(m>k && Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--; ch[m++]=p[i]; } if ( n > 1 ) m--; return m;}//°ÑÁ½µãʽתΪһ°ãʽ ax+by+c=0 void Two_pointFormToGeneralForm(P A,P B,double &a,double &b,double &c){ a = A.y - B.y; b = B.x - A.x; c = Cross(A,B);}//ÓÐÏòÖ±ÏßA->B Çиî¶à±ßÐÐpoly ¿ÉÄÜ·µ»Øµ¥µãÏ߶ΠO(n)Polygon CutPolygon(Polygon poly,P A,P B){ Polygon newpoly; int n=poly.size(); Rep(i,n) { P C = poly[i]; P D = poly[(i+1)%n]; if (dcmp(Cross(B-A,C-A))>=0) newpoly.pb(C); if (dcmp(Cross(B-A,C-D))) { P ip = GetLineIntersection(A,B-A,C,D-C); if (OnSegment(ip,C,D)) newpoly.pb(ip); } }}//ÏßÉϲ»Ëã bool OnLeft(Line L,P p) { return Cross(L.v,p-L.p);} P GetIntersection(Line a,Line b) { V u=a.p-b.p; double t = Cross(b.v,u) / Cross(a.v, b.v); return a.p + a.v*t;}int HalfplaneIntersection(Line *L, int n, P* poly) { sort(L,L+n); int fi,la; P *p = new P[n]; Line *q = new Line[n]; q[fi=la=0 ] = L[0]; For(i,n-1) { while (fi < la && !OnLeft(L[i],p[la-1])) la--; while (fi < la && !OnLeft(L[i],p[fi])) fi++; q[++la] = L[i]; if (fabs(Cross(q[la].v, q[la-1].v))<eps) { la--; if (OnLeft(q[la],L[i].p)) q[la] = L[i]; } if (fi<la) p[la-1] = GetIntersection(q[la-1],q[la]); } while(fi < la && !OnLeft(q[fi],p[la-1])) la--; if (la-fi<=1) return 0; p[la] = GetIntersection(q[la],q[fi]); int m=0; Fork(i,fi,la) poly[m++]=p[i]; return m;} // hypot(double x,double y); return sqrt(x*x+y*y)#define MAXM (500+10)int n,m;P a[MAXM],b[MAXM];P polya[MAXM],polyb[MAXM];Polygon pl;bool check() { Rep(i,n) Rep(j,m) { if (SegmentProperIntersection(polya[i],polya[(i+1)%n],polyb[j],polyb[(j+1)%m]) ) return 0; } pl.clear(); Rep(i,m) pl.pb(polyb[i]); Rep(i,n) if (isPointInPolygon(polya[i],pl )) return 0; pl.clear(); Rep(i,n) pl.pb(polya[i]); Rep(i,m) if (isPointInPolygon(polyb[i],pl )) return 0; return 1;}int main(){// freopen("uva10256.in","r",stdin);// freopen(".out","w",stdout); while(cin>>n>>m&&n&&m) { Rep(i,n) a[i]=read_point(); Rep(i,m) b[i]=read_point(); n=ConvexHull(a,n,polya); m=ConvexHull(b,m,polyb); puts(check()?"Yes":"No"); } return 0;}
UVA 1453 Squares
#include<bits/stdc++.h>using namespace std;#define For(i,n) for(int i=1;i<=n;i++)#define Fork(i,k,n) for(int i=k;i<=n;i++)#define Rep(i,n) for(int i=0;i<n;i++)#define ForD(i,n) for(int i=n;i;i--)#define ForkD(i,k,n) for(int i=n;i>=k;i--)#define RepD(i,n) for(int i=n;i>=0;i--)#define Forp(x) for(int p=Pre[x];p;p=Next[p])#define Forpiter(x) for(int &p=iter[x];p;p=Next[p]) #define Lson (o<<1)#define Rson ((o<<1)+1)#define MEM(a) memset(a,0,sizeof(a));#define MEMI(a) memset(a,127,sizeof(a));#define MEMi(a) memset(a,128,sizeof(a));#define INF (2139062143)#define F (100000007)#define pb push_back#define mp make_pair #define fi first#define se second#define vi vector<int> #define pi pair<int,int>#define SI(a) ((a).size())typedef long long ll;typedef long double ld;typedef unsigned long long ull;ll mul(ll a,ll b){return (a*b)%F;}ll add(ll a,ll b){return (a+b)%F;}ll sub(ll a,ll b){return (a-b+llabs(a-b)/F*F+F)%F;}void upd(ll &a,ll b){a=(a%F+b%F)%F;}int read(){ int x=0,f=1; char ch=getchar(); while(!isdigit(ch)) {if (ch=='-') f=-1; ch=getchar();} while(isdigit(ch)) { x=x*10+ch-'0'; ch=getchar();} return x*f;} ll sqr(ll a){return a*a;}ld sqr(ld a){return a*a;}double sqr(double a){return a*a;}ld PI = 3.141592653589793238462643383;class P{public: double x,y; P(double x=0,double y=0):x(x),y(y){} friend long double dis2(P A,P B){return sqr(A.x-B.x)+sqr(A.y-B.y); } friend long double Dot(P A,P B) {return A.x*B.x+A.y*B.y; } friend long double Length(P A) {return sqrt(Dot(A,A)); } friend long double Angle(P A,P B) {return acos(Dot(A,B) / Length(A) / Length(B) ); } friend P operator- (P A,P B) { return P(A.x-B.x,A.y-B.y); } friend P operator+ (P A,P B) { return P(A.x+B.x,A.y+B.y); } friend P operator* (P A,double p) { return P(A.x*p,A.y*p); } friend P operator/ (P A,double p) { return P(A.x/p,A.y/p); } friend bool operator< (const P& a,const P& b) {return a.x<b.x||(a.x==b.x&& a.y<b.y);}}; const double eps=1e-10;int dcmp(double x) { if (fabs(x)<eps) return 0; else return x<0 ? -1 : 1; }bool operator==(const P& a,const P& b) { return dcmp(a.x-b.x)==0 && dcmp(a.y-b.y) == 0;} typedef P V;double Cross(V A,V B) {return A.x*B.y - A.y*B.x;}double Area2(P A,P B,P C) {return Cross(B-A,C-A);}V Rotate(V A,double rad) { return V(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));} // A ²»ÊÇ 0ÏòÁ¿ V Normal(V A) { double L = Length(A); return V(-A.y/L , A.x/L); }namespace complex_G{ typedef complex<double> Point; //real(p):ʵ²¿ imag(p):Ð鲿 conj(p):¹²éî typedef Point Vector; double Dot(Vector A,Vector B) {return real(conj(A)*B); } double Cross(Vector A,Vector B) {return imag(conj(A)*B); } Vector Rotate(Vector A,double rad) {return A*exp(Point(0,rad)); }}//Cross(v,w)==0(ƽÐÐ)ʱ,²»Äܵ÷Õâ¸öº¯Êý P GetLineIntersection(P p,V v,P Q,V w){ V u = p-Q; double t = Cross(w,u)/Cross(v,w); return p+v*t;}P GetLineIntersectionB(P p,V v,P Q,V w){ return GetLineIntersection(p,v-p,Q,w-Q);}double DistanceToLine(P p,P A,P B) { V v1 = B-A, v2 = p-A; return fabs(Cross(v1,v2))/Length(v1);}double DistanceToSegment(P p,P A,P B) { if (A==B) return Length(p-A); V v1 = B-A, v2 = p-A, v3 = p - B; if (dcmp(Dot(v1,v2))<0) return Length(v2); else if (dcmp(Dot(v1,v3))>0 ) return Length(v3); else return fabs(Cross(v1,v2) ) / Length(v1);}P GetLineProjection(P p,P A,P B) { V v=B-A; return A+v*(Dot(v,p-A)/Dot(v,v));}//¹æ·¶Ïཻ-Ï߶ÎÏཻÇÒ½»µã²»Ôڶ˵ã bool SegmentProperIntersection(P a1,P a2,P b1,P b2) { double c1 = Cross(a2-a1,b1-a1) , c2 = Cross(a2-a1,b2-a1), c3 = Cross(b2-b1,a1-b1) , c4 = Cross(b2-b1,a2-b1); return dcmp(c1)*dcmp(c2)<0 && dcmp(c3)*dcmp(c4)<0;}//µãÔÚÏ߶ÎÉÏ£¨²»°üº¬¶Ëµã£© bool OnSegment(P p,P a1,P a2) { return dcmp(Cross(a1-p,a2-p)) == 0 && dcmp(Dot(a1-p,a2-p))<0;}double PolygonArea(P *p,int n) { double area=0; For(i,n-2) area+=Cross(p[i]-p[0],p[i+1]-p[0]); return area/2;} /*Å·À¹«Ê½£º V+F-E=2 V-µãÊý FÃæÊý E±ßÊý */P read_point() { P a; scanf("%lf%lf",&a.x,&a.y); return a; } struct C{ P c; double r,x,y; C(P c,double r):c(c),r(r),x(c.x),y(c.y){} P point(double a) { return P(c.x+cos(a)*r,c.y+sin(a)*r); }};struct Line{ P p; V v; double ang; Line(){} Line(P p,V v):p(p),v(v) {ang=atan2(v.y,v.x); } bool operator<(const Line & L) const { return ang<L.ang; } P point(double a) { return p+v*a; }};int getLineCircleIntersection(Line L,C cir,double &t1,double &t2,vector<P> & sol) { if (dcmp(DistanceToLine(cir.c,L.p,L.p+L.v)-cir.r)==0) { sol.pb(GetLineProjection(cir.c,L.p,L.p+L.v)); return 1; } double a = L.v.x, b = L.p.x - cir.c.x, c = L.v.y, d= L.p.y - cir.c.y; double e = a*a+c*c, f = 2*(a*b + c*d), g = b*b+d*d-cir.r*cir.r; double delta = f*f - 4*e*g; if (dcmp(delta)<0) return 0; else if (dcmp(delta)==0) { t1 = t2 = -f / (2*e); sol.pb(L.point(t1)); return 1; } t1 = (-f - sqrt(delta)) / (2*e); sol.pb(L.point(t1)); t2 = (-f + sqrt(delta)) / (2*e); sol.pb(L.point(t2)); return 2;}double angle(V v) {return atan2(v.y,v.x);}int getCircleCircleIntersection(C C1,C C2,vector<P>& sol) { double d = Length(C1.c-C2.c); if (dcmp(d)==0) { if (dcmp(C1.r - C2.r)==0) return -1; //2Ô²ÖØºÏ return 0; } if (dcmp(C1.r+C2.r-d)<0) return 0; if (dcmp(fabs(C1.r-C2.r)-d)>0) return 0; double a = angle(C2.c-C1.c); double da = acos((C1.r*C1.r+d*d - C2.r*C2.r)/ (2*C1.r*d)); P p1 = C1.point(a-da), p2 = C1.point(a+da); sol.pb(p1); if (p1==p2) return 1; sol.pb(p2); return 2; }// Tangents-ÇÐÏß int getTangents(P p,C c,V* v) { V u= c.c-p; double dist = Length(u); if (dist<c.r) return 0; else if (dcmp(dist-c.r)==0) { v[0]=Rotate(u,PI/2); return 1; } else { double ang = asin(c.r / dist); v[0]=Rotate(u,-ang); v[1]=Rotate(u,ang); return 2; } }//Õâ¸öº¯Êý¼ÙÉèÕûÊý×ø±êºÍÕûÊý°ë¾¶//doubleʱҪ°Ñint¸Ä³Édouble int getTangents(C A,C B,P* a,P* b) { int cnt=0; if (A.r<B.r) {swap(A,B),swap(a,b);} int d2 = (A.c.x-B.c.x)*(A.c.x-B.c.x) + (A.c.y-B.c.y)*(A.c.y-B.c.y); int rdiff = A.r-B.r; int rsum = A.r+B.r; if (d2<rdiff*rdiff) return 0; double base = atan2(B.y-A.y,B.x-A.x); if (d2==0 && A.r == B.r) return -1; if (d2 == rdiff*rdiff) { a[cnt] = A.point(base); b[cnt] = B.point(base); ++cnt; return 1; } double ang = acos((A.r-B.r)/sqrt(d2)); a[cnt] = A.point(base+ang); b[cnt] = B.point(base+ang); ++cnt; a[cnt] = A.point(base-ang); b[cnt] = B.point(base-ang); ++cnt; if (d2==rsum*rsum) { a[cnt] = A.point(base); b[cnt] = B.point(PI+base); ++cnt; } else if (d2>rsum*rsum) { double ang = acos((A.r+B.r)/sqrt(d2)); a[cnt] = A.point(base+ang); b[cnt] = B.point(PI+base+ang); ++cnt; a[cnt] = A.point(base-ang); b[cnt] = B.point(PI+base-ang); ++cnt; } return cnt; }//Circumscribed-Íâ½Ó C CircumscribedCircle(P p1,P p2,P p3) { double Bx = p2.x-p1.x, By= p2.y-p1.y; double Cx = p3.x-p1.x, Cy= p3.y-p1.y; double D = 2*(Bx*Cy-By*Cx); double cx = (Cy*(Bx*Bx+By*By)-By*(Cx*Cx+Cy*Cy))/D + p1.x; double cy = (Bx*(Cx*Cx+Cy*Cy)-Cx*(Bx*Bx+By*By))/D + p1.y; P p =P(cx,cy); return C(p,Length(p1-p));}//Inscribed-ÄÚ½Ó C InscribedCircle(P p1,P p2,P p3) { double a = Length(p2-p3); double b = Length(p3-p1); double c = Length(p1-p2); P p = (p1*a+p2*b+p3*c)/(a+b+c); return C(p,DistanceToLine(p,p1,p2));}double torad(double deg) { return deg/180*acos(-1);}//°Ñ ½Ç¶È+-pi ת»»µ½ [0,pi) ÉÏ double radToPositive(double rad) { if (dcmp(rad)<0) rad=ceil(-rad/PI)*PI+rad; if (dcmp(rad-PI)>=0) rad-=floor(rad/PI)*PI; return rad;} double todeg(double rad) { return rad*180/acos(-1);}//(R,lat,lng)->(x,y,z)void get_coord(double R,double lat,double lng,double &x,double &y,double &z) { lat=torad(lat); lng=torad(lng); x=R*cos(lat)*cos(lng); y=R*cos(lat)*sin(lng); z=R*sin(lat);}void print(double a) { printf("%.6lf",a); }void print(P p) { printf("(%.6lf,%.6lf)",p.x,p.y);}template<class T>void print(vector<T> v) { sort(v.begin(),v.end()); putchar('['); int n=v.size(); Rep(i,n) { print(v[i]); if (i<n-1) putchar(','); } puts("]");}// °ÑÖ±ÏßÑØvƽÒÆ// Translation-ƽÒÆ Line LineTranslation(Line l,V v) { l.p=l.p+v; return l;}void CircleThroughAPointAndTangentToALineWithRadius(P p,Line l,double r,vector<P>& sol) { V e=Normal(l.v); Line l1=LineTranslation(l,e*r),l2=LineTranslation(l,e*(-r)); double t1,t2; getLineCircleIntersection(l1,C(p,r),t1,t2,sol); getLineCircleIntersection(l2,C(p,r),t1,t2,sol);}void CircleTangentToTwoLinesWithRadius(Line l1,Line l2,double r,vector<P>& sol) { V e1=Normal(l1.v),e2=Normal(l2.v); Line L1[2]={LineTranslation(l1,e1*r),LineTranslation(l1,e1*(-r))}, L2[2]={LineTranslation(l2,e2*r),LineTranslation(l2,e2*(-r))}; Rep(i,2) Rep(j,2) sol.pb(GetLineIntersection(L1[i].p,L1[i].v,L2[j].p,L2[j].v));}void CircleTangentToTwoDisjointCirclesWithRadius(C c1,C c2,double r,vector<P>& sol) { c1.r+=r; c2.r+=r; getCircleCircleIntersection(c1,c2,sol);}//È·¶¨4¸öµãÄÜ·ñ×é³É͹¶à±ßÐΣ¬²¢°´Ë³Ðò£¨²»Ò»¶¨ÊÇÄæʱÕ룩·µ»Ø bool ConvexPolygon(P &A,P &B,P &C,P &D) { if (SegmentProperIntersection(A,C,B,D)) return 1; swap(B,C); if (SegmentProperIntersection(A,C,B,D)) return 1; swap(D,C); if (SegmentProperIntersection(A,C,B,D)) return 1; return 0;}bool IsParallel(P A,P B,P C,P D) { return dcmp(Cross(B-A,D-C))==0;}bool IsPerpendicular(V A,V B) { return dcmp(Dot(A,B))==0;}//Ïȵ÷ÓÃConvexPolygon Çó͹°ü²¢È·ÈÏÊÇ·ñÊÇËıßÐÎ// Trapezium-ÌÝÐÎ Rhombus-ÁâÐÎ bool IsTrapezium(P A,P B,P C,P D){ return IsParallel(A,B,C,D)^IsParallel(B,C,A,D);}bool IsParallelogram(P A,P B,P C,P D) { return IsParallel(A,B,C,D)&&IsParallel(B,C,A,D);}bool IsRhombus(P A,P B,P C,P D) { return IsParallelogram(A,B,C,D)&&dcmp(Length(B-A)-Length(C-B))==0;}bool IsRectangle(P A,P B,P C,P D) { return IsParallelogram(A,B,C,D)&&IsPerpendicular(B-A,D-A);}bool IsSquare(P A,P B,P C,P D) { return IsParallelogram(A,B,C,D)&&IsPerpendicular(B-A,D-A)&&dcmp(Length(B-A)-Length(C-B))==0;}//chord-ÏÒ arc-»¡ double ArcDis(double chord,double r) { return 2*asin(chord/2/r)*r;} typedef vector<P> Polygon ;int isPointInPolygon(P p,Polygon poly) { int wn=0; int n=poly.size(); Rep(i,n) { if (OnSegment(p,poly[i],poly[(i+1)%n])) return -1; int k=dcmp(Cross(poly[(i+1)%n]-poly[i],p-poly[i])); int d1 = dcmp(poly[i].y-p.y); int d2 = dcmp(poly[(i+1)%n].y-p.y); if ( k > 0 && d1 <= 0 && d2 > 0 ) wn++; if ( k < 0 && d2 <= 0 && d1 > 0 ) wn--; } if (wn!=0) return 1; return 0;}int ConvexHull(P *p,int n,P *ch) { sort(p,p+n); int m=0; Rep(i,n) { while(m>1 && Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--; ch[m++]=p[i]; } int k=m; RepD(i,n-2) { while(m>k && Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--; ch[m++]=p[i]; } if ( n > 1 ) m--; return m;}//°ÑÁ½µãʽתΪһ°ãʽ ax+by+c=0 void Two_pointFormToGeneralForm(P A,P B,double &a,double &b,double &c){ a = A.y - B.y; b = B.x - A.x; c = Cross(A,B);}//ÓÐÏòÖ±ÏßA->B Çиî¶à±ßÐÐpoly ¿ÉÄÜ·µ»Øµ¥µãÏ߶ΠO(n)Polygon CutPolygon(Polygon poly,P A,P B){ Polygon newpoly; int n=poly.size(); Rep(i,n) { P C = poly[i]; P D = poly[(i+1)%n]; if (dcmp(Cross(B-A,C-A))>=0) newpoly.pb(C); if (dcmp(Cross(B-A,C-D))) { P ip = GetLineIntersection(A,B-A,C,D-C); if (OnSegment(ip,C,D)) newpoly.pb(ip); } }}//ÏßÉϲ»Ëã bool OnLeft(Line L,P p) { return Cross(L.v,p-L.p);} P GetIntersection(Line a,Line b) { V u=a.p-b.p; double t = Cross(b.v,u) / Cross(a.v, b.v); return a.p + a.v*t;}int HalfplaneIntersection(Line *L, int n, P* poly) { sort(L,L+n); int fi,la; P *p = new P[n]; Line *q = new Line[n]; q[fi=la=0 ] = L[0]; For(i,n-1) { while (fi < la && !OnLeft(L[i],p[la-1])) la--; while (fi < la && !OnLeft(L[i],p[fi])) fi++; q[++la] = L[i]; if (fabs(Cross(q[la].v, q[la-1].v))<eps) { la--; if (OnLeft(q[la],L[i].p)) q[la] = L[i]; } if (fi<la) p[la-1] = GetIntersection(q[la-1],q[la]); } while(fi < la && !OnLeft(q[fi],p[la-1])) la--; if (la-fi<=1) return 0; p[la] = GetIntersection(q[la],q[fi]); int m=0; Fork(i,fi,la) poly[m++]=p[i]; return m;} // hypot(double x,double y); return sqrt(x*x+y*y)double rotating_calipers(P *p,int n) { int q=1; double ans=0; Rep(i,n) { while(fabs(Area2(p[i],p[(i+1)%n],p[(q+1)%n]))> fabs(Area2(p[i],p[(i+1)%n],p[q] )) ) q=(q+1)%n; ans = max( ans, (double)max(Length(p[i]- p[q]), Length(p[(i+1)%n] -p[q] ) ) ); } return ans;}#define MAXN (400000+10)int n,cn;P a[MAXN],poly[MAXN];int main(){// freopen("uva1453.in","r",stdin);// freopen(".out","w",stdout); int T=read(); while(cin>>n) { cn=0; Rep(i,n) { P p=read_point(); double r=read(); a[cn++]=p; a[cn++]=p+V(r,0); a[cn++]=p+V(0,r); a[cn++]=p+V(r,r); } cn=ConvexHull(a,cn,poly); double ans = rotating_calipers(poly,cn); printf("%.0lf\n",sqr(ans)); } return 0;}
UVA 1396 Most Distant Point from the Sea
#include<bits/stdc++.h>using namespace std;#define For(i,n) for(int i=1;i<=n;i++)#define Fork(i,k,n) for(int i=k;i<=n;i++)#define Rep(i,n) for(int i=0;i<n;i++)#define ForD(i,n) for(int i=n;i;i--)#define ForkD(i,k,n) for(int i=n;i>=k;i--)#define RepD(i,n) for(int i=n;i>=0;i--)#define Forp(x) for(int p=Pre[x];p;p=Next[p])#define Forpiter(x) for(int &p=iter[x];p;p=Next[p]) #define Lson (o<<1)#define Rson ((o<<1)+1)#define MEM(a) memset(a,0,sizeof(a));#define MEMI(a) memset(a,127,sizeof(a));#define MEMi(a) memset(a,128,sizeof(a));#define INF (2139062143)#define F (100000007)#define pb push_back#define mp make_pair #define fi first#define se second#define vi vector<int> #define pi pair<int,int>#define SI(a) ((a).size())typedef long long ll;typedef long double ld;typedef unsigned long long ull;ll mul(ll a,ll b){return (a*b)%F;}ll add(ll a,ll b){return (a+b)%F;}ll sub(ll a,ll b){return (a-b+llabs(a-b)/F*F+F)%F;}void upd(ll &a,ll b){a=(a%F+b%F)%F;}int read(){ int x=0,f=1; char ch=getchar(); while(!isdigit(ch)) {if (ch=='-') f=-1; ch=getchar();} while(isdigit(ch)) { x=x*10+ch-'0'; ch=getchar();} return x*f;} ll sqr(ll a){return a*a;}ld sqr(ld a){return a*a;}double sqr(double a){return a*a;}ld PI = 3.141592653589793238462643383;class P{public: double x,y; P(double x=0,double y=0):x(x),y(y){} friend long double dis2(P A,P B){return sqr(A.x-B.x)+sqr(A.y-B.y); } friend long double Dot(P A,P B) {return A.x*B.x+A.y*B.y; } friend long double Length(P A) {return sqrt(Dot(A,A)); } friend long double Angle(P A,P B) {return acos(Dot(A,B) / Length(A) / Length(B) ); } friend P operator- (P A,P B) { return P(A.x-B.x,A.y-B.y); } friend P operator+ (P A,P B) { return P(A.x+B.x,A.y+B.y); } friend P operator* (P A,double p) { return P(A.x*p,A.y*p); } friend P operator/ (P A,double p) { return P(A.x/p,A.y/p); } friend bool operator< (const P& a,const P& b) {return a.x<b.x||(a.x==b.x&& a.y<b.y);}}; const double eps=1e-10;int dcmp(double x) { if (fabs(x)<eps) return 0; else return x<0 ? -1 : 1; }bool operator==(const P& a,const P& b) { return dcmp(a.x-b.x)==0 && dcmp(a.y-b.y) == 0;} typedef P V;double Cross(V A,V B) {return A.x*B.y - A.y*B.x;}double Area2(P A,P B,P C) {return Cross(B-A,C-A);}V Rotate(V A,double rad) { return V(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));} // A 不是 0向量 V Normal(V A) { double L = Length(A); return V(-A.y/L , A.x/L); }namespace complex_G{ typedef complex<double> Point; //real(p):实部 imag(p):虚部 conj(p):共轭 typedef Point Vector; double Dot(Vector A,Vector B) {return real(conj(A)*B); } double Cross(Vector A,Vector B) {return imag(conj(A)*B); } Vector Rotate(Vector A,double rad) {return A*exp(Point(0,rad)); }}//Cross(v,w)==0(平行)时,不能调这个函数 P GetLineIntersection(P p,V v,P Q,V w){ V u = p-Q; double t = Cross(w,u)/Cross(v,w); return p+v*t;}P GetLineIntersectionB(P p,V v,P Q,V w){ return GetLineIntersection(p,v-p,Q,w-Q);}double DistanceToLine(P p,P A,P B) { V v1 = B-A, v2 = p-A; return fabs(Cross(v1,v2))/Length(v1);}double DistanceToSegment(P p,P A,P B) { if (A==B) return Length(p-A); V v1 = B-A, v2 = p-A, v3 = p - B; if (dcmp(Dot(v1,v2))<0) return Length(v2); else if (dcmp(Dot(v1,v3))>0 ) return Length(v3); else return fabs(Cross(v1,v2) ) / Length(v1);}P GetLineProjection(P p,P A,P B) { V v=B-A; return A+v*(Dot(v,p-A)/Dot(v,v));}//规范相交-线段相交且交点不在端点 bool SegmentProperIntersection(P a1,P a2,P b1,P b2) { double c1 = Cross(a2-a1,b1-a1) , c2 = Cross(a2-a1,b2-a1), c3 = Cross(b2-b1,a1-b1) , c4 = Cross(b2-b1,a2-b1); return dcmp(c1)*dcmp(c2)<0 && dcmp(c3)*dcmp(c4)<0;}//点在线段上(不包含端点) bool OnSegment(P p,P a1,P a2) { return dcmp(Cross(a1-p,a2-p)) == 0 && dcmp(Dot(a1-p,a2-p))<0;}double PolygonArea(P *p,int n) { double area=0; For(i,n-2) area+=Cross(p[i]-p[0],p[i+1]-p[0]); return area/2;} /*欧拉公式: V+F-E=2 V-点数 F面数 E边数 */P read_point() { P a; scanf("%lf%lf",&a.x,&a.y); return a; } struct C{ P c; double r,x,y; C(P c,double r):c(c),r(r),x(c.x),y(c.y){} P point(double a) { return P(c.x+cos(a)*r,c.y+sin(a)*r); }};struct Line{ P p; V v; double ang; Line(){} Line(P p,V v):p(p),v(v) {ang=atan2(v.y,v.x); } bool operator<(const Line & L) const { return ang<L.ang; } P point(double a) { return p+v*a; }};int getLineCircleIntersection(Line L,C cir,double &t1,double &t2,vector<P> & sol) { if (dcmp(DistanceToLine(cir.c,L.p,L.p+L.v)-cir.r)==0) { sol.pb(GetLineProjection(cir.c,L.p,L.p+L.v)); return 1; } double a = L.v.x, b = L.p.x - cir.c.x, c = L.v.y, d= L.p.y - cir.c.y; double e = a*a+c*c, f = 2*(a*b + c*d), g = b*b+d*d-cir.r*cir.r; double delta = f*f - 4*e*g; if (dcmp(delta)<0) return 0; else if (dcmp(delta)==0) { t1 = t2 = -f / (2*e); sol.pb(L.point(t1)); return 1; } t1 = (-f - sqrt(delta)) / (2*e); sol.pb(L.point(t1)); t2 = (-f + sqrt(delta)) / (2*e); sol.pb(L.point(t2)); return 2;}double angle(V v) {return atan2(v.y,v.x);}int getCircleCircleIntersection(C C1,C C2,vector<P>& sol) { double d = Length(C1.c-C2.c); if (dcmp(d)==0) { if (dcmp(C1.r - C2.r)==0) return -1; //2圆重合 return 0; } if (dcmp(C1.r+C2.r-d)<0) return 0; if (dcmp(fabs(C1.r-C2.r)-d)>0) return 0; double a = angle(C2.c-C1.c); double da = acos((C1.r*C1.r+d*d - C2.r*C2.r)/ (2*C1.r*d)); P p1 = C1.point(a-da), p2 = C1.point(a+da); sol.pb(p1); if (p1==p2) return 1; sol.pb(p2); return 2; }// Tangents-切线 int getTangents(P p,C c,V* v) { V u= c.c-p; double dist = Length(u); if (dist<c.r) return 0; else if (dcmp(dist-c.r)==0) { v[0]=Rotate(u,PI/2); return 1; } else { double ang = asin(c.r / dist); v[0]=Rotate(u,-ang); v[1]=Rotate(u,ang); return 2; } }//这个函数假设整数坐标和整数半径//double时要把int改成double int getTangents(C A,C B,P* a,P* b) { int cnt=0; if (A.r<B.r) {swap(A,B),swap(a,b);} int d2 = (A.c.x-B.c.x)*(A.c.x-B.c.x) + (A.c.y-B.c.y)*(A.c.y-B.c.y); int rdiff = A.r-B.r; int rsum = A.r+B.r; if (d2<rdiff*rdiff) return 0; double base = atan2(B.y-A.y,B.x-A.x); if (d2==0 && A.r == B.r) return -1; if (d2 == rdiff*rdiff) { a[cnt] = A.point(base); b[cnt] = B.point(base); ++cnt; return 1; } double ang = acos((A.r-B.r)/sqrt(d2)); a[cnt] = A.point(base+ang); b[cnt] = B.point(base+ang); ++cnt; a[cnt] = A.point(base-ang); b[cnt] = B.point(base-ang); ++cnt; if (d2==rsum*rsum) { a[cnt] = A.point(base); b[cnt] = B.point(PI+base); ++cnt; } else if (d2>rsum*rsum) { double ang = acos((A.r+B.r)/sqrt(d2)); a[cnt] = A.point(base+ang); b[cnt] = B.point(PI+base+ang); ++cnt; a[cnt] = A.point(base-ang); b[cnt] = B.point(PI+base-ang); ++cnt; } return cnt; }//Circumscribed-外接 C CircumscribedCircle(P p1,P p2,P p3) { double Bx = p2.x-p1.x, By= p2.y-p1.y; double Cx = p3.x-p1.x, Cy= p3.y-p1.y; double D = 2*(Bx*Cy-By*Cx); double cx = (Cy*(Bx*Bx+By*By)-By*(Cx*Cx+Cy*Cy))/D + p1.x; double cy = (Bx*(Cx*Cx+Cy*Cy)-Cx*(Bx*Bx+By*By))/D + p1.y; P p =P(cx,cy); return C(p,Length(p1-p));}//Inscribed-内接 C InscribedCircle(P p1,P p2,P p3) { double a = Length(p2-p3); double b = Length(p3-p1); double c = Length(p1-p2); P p = (p1*a+p2*b+p3*c)/(a+b+c); return C(p,DistanceToLine(p,p1,p2));}double torad(double deg) { return deg/180*acos(-1);}//把 角度+-pi 转换到 [0,pi) 上 double radToPositive(double rad) { if (dcmp(rad)<0) rad=ceil(-rad/PI)*PI+rad; if (dcmp(rad-PI)>=0) rad-=floor(rad/PI)*PI; return rad;} double todeg(double rad) { return rad*180/acos(-1);}//(R,lat,lng)->(x,y,z)void get_coord(double R,double lat,double lng,double &x,double &y,double &z) { lat=torad(lat); lng=torad(lng); x=R*cos(lat)*cos(lng); y=R*cos(lat)*sin(lng); z=R*sin(lat);}void print(double a) { printf("%.6lf",a); }void print(P p) { printf("(%.6lf,%.6lf)",p.x,p.y);}template<class T>void print(vector<T> v) { sort(v.begin(),v.end()); putchar('['); int n=v.size(); Rep(i,n) { print(v[i]); if (i<n-1) putchar(','); } puts("]");}// 把直线沿v平移// Translation-平移 Line LineTranslation(Line l,V v) { l.p=l.p+v; return l;}void CircleThroughAPointAndTangentToALineWithRadius(P p,Line l,double r,vector<P>& sol) { V e=Normal(l.v); Line l1=LineTranslation(l,e*r),l2=LineTranslation(l,e*(-r)); double t1,t2; getLineCircleIntersection(l1,C(p,r),t1,t2,sol); getLineCircleIntersection(l2,C(p,r),t1,t2,sol);}void CircleTangentToTwoLinesWithRadius(Line l1,Line l2,double r,vector<P>& sol) { V e1=Normal(l1.v),e2=Normal(l2.v); Line L1[2]={LineTranslation(l1,e1*r),LineTranslation(l1,e1*(-r))}, L2[2]={LineTranslation(l2,e2*r),LineTranslation(l2,e2*(-r))}; Rep(i,2) Rep(j,2) sol.pb(GetLineIntersection(L1[i].p,L1[i].v,L2[j].p,L2[j].v));}void CircleTangentToTwoDisjointCirclesWithRadius(C c1,C c2,double r,vector<P>& sol) { c1.r+=r; c2.r+=r; getCircleCircleIntersection(c1,c2,sol);}//确定4个点能否组成凸多边形,并按顺序(不一定是逆时针)返回 bool ConvexPolygon(P &A,P &B,P &C,P &D) { if (SegmentProperIntersection(A,C,B,D)) return 1; swap(B,C); if (SegmentProperIntersection(A,C,B,D)) return 1; swap(D,C); if (SegmentProperIntersection(A,C,B,D)) return 1; return 0;}bool IsParallel(P A,P B,P C,P D) { return dcmp(Cross(B-A,D-C))==0;}bool IsPerpendicular(V A,V B) { return dcmp(Dot(A,B))==0;}//先调用ConvexPolygon 求凸包并确认是否是四边形// Trapezium-梯形 Rhombus-菱形 bool IsTrapezium(P A,P B,P C,P D){ return IsParallel(A,B,C,D)^IsParallel(B,C,A,D);}bool IsParallelogram(P A,P B,P C,P D) { return IsParallel(A,B,C,D)&&IsParallel(B,C,A,D);}bool IsRhombus(P A,P B,P C,P D) { return IsParallelogram(A,B,C,D)&&dcmp(Length(B-A)-Length(C-B))==0;}bool IsRectangle(P A,P B,P C,P D) { return IsParallelogram(A,B,C,D)&&IsPerpendicular(B-A,D-A);}bool IsSquare(P A,P B,P C,P D) { return IsParallelogram(A,B,C,D)&&IsPerpendicular(B-A,D-A)&&dcmp(Length(B-A)-Length(C-B))==0;}//chord-弦 arc-弧 double ArcDis(double chord,double r) { return 2*asin(chord/2/r)*r;} typedef vector<P> Polygon ;int isPointInPolygon(P p,Polygon poly) { int wn=0; int n=poly.size(); Rep(i,n) { if (OnSegment(p,poly[i],poly[(i+1)%n])) return -1; int k=dcmp(Cross(poly[(i+1)%n]-poly[i],p-poly[i])); int d1 = dcmp(poly[i].y-p.y); int d2 = dcmp(poly[(i+1)%n].y-p.y); if ( k > 0 && d1 <= 0 && d2 > 0 ) wn++; if ( k < 0 && d2 <= 0 && d1 > 0 ) wn--; } if (wn!=0) return 1; return 0;}int ConvexHull(P *p,int n,P *ch) { sort(p,p+n); int m=0; Rep(i,n) { while(m>1 && Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--; ch[m++]=p[i]; } int k=m; RepD(i,n-2) { while(m>k && Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--; ch[m++]=p[i]; } if ( n > 1 ) m--; return m;}//把两点式转为一般式 ax+by+c=0 void Two_pointFormToGeneralForm(P A,P B,double &a,double &b,double &c){ a = A.y - B.y; b = B.x - A.x; c = Cross(A,B);}//有向直线A->B 切割多边行poly 可能返回单点线段 O(n)Polygon CutPolygon(Polygon poly,P A,P B){ Polygon newpoly; int n=poly.size(); Rep(i,n) { P C = poly[i]; P D = poly[(i+1)%n]; if (dcmp(Cross(B-A,C-A))>=0) newpoly.pb(C); if (dcmp(Cross(B-A,C-D))) { P ip = GetLineIntersection(A,B-A,C,D-C); if (OnSegment(ip,C,D)) newpoly.pb(ip); } }}//线上不算 bool OnLeft(Line L,P p) { return Cross(L.v,p-L.p) > 0;} P GetIntersection(Line a,Line b) { V u=a.p-b.p; double t = Cross(b.v,u) / Cross(a.v, b.v); return a.p + a.v*t;}int HalfplaneIntersection(Line *L, int n, P* poly) { sort(L,L+n); int fi,la; P *p = new P[n]; Line *q = new Line[n]; q[fi=la=0 ] = L[0]; For(i,n-1) { while (fi < la && !OnLeft(L[i],p[la-1])) la--; while (fi < la && !OnLeft(L[i],p[fi])) fi++; q[++la] = L[i]; if (fabs(Cross(q[la].v, q[la-1].v))<eps) { la--; if (OnLeft(q[la],L[i].p)) q[la] = L[i]; } if (fi<la) p[la-1] = GetIntersection(q[la-1],q[la]); } while(fi < la && !OnLeft(q[fi],p[la-1])) la--; if (la-fi<=1) return 0; p[la] = GetIntersection(q[la],q[fi]); int m=0; Fork(i,fi,la) poly[m++]=p[i]; return m;} // hypot(double x,double y); return sqrt(x*x+y*y)P p[200],poly[200];Line L[200];V v[200],v2[200];int n;int main(){// freopen("uva1396.in","r",stdin);// freopen(".out","w",stdout); while(cin>>n&&n) { Rep(i,n) { p[i]=read_point(); } Rep(i,n) { v[i] = p[(i+1)%n] - p[i]; v2[i] = Normal(v[i]); } double l=0,r=20000; while(r-l>1e-7) { double m=(r+l)/2; Rep(i,n) L[i]=LineTranslation(Line(p[i],v[i]),v2[i]*m); if (!HalfplaneIntersection(L,n,poly)) r=m; else l=m; } printf("%.6lf\n",l); } return 0;}
UVA 1298 Triathlon
#include<bits/stdc++.h>using namespace std;#define For(i,n) for(int i=1;i<=n;i++)#define Fork(i,k,n) for(int i=k;i<=n;i++)#define Rep(i,n) for(int i=0;i<n;i++)#define ForD(i,n) for(int i=n;i;i--)#define ForkD(i,k,n) for(int i=n;i>=k;i--)#define RepD(i,n) for(int i=n;i>=0;i--)#define Forp(x) for(int p=Pre[x];p;p=Next[p])#define Forpiter(x) for(int &p=iter[x];p;p=Next[p]) #define Lson (o<<1)#define Rson ((o<<1)+1)#define MEM(a) memset(a,0,sizeof(a));#define MEMI(a) memset(a,127,sizeof(a));#define MEMi(a) memset(a,128,sizeof(a));#define INF (2139062143)#define F (100000007)#define pb push_back#define mp make_pair #define fi first#define se second#define vi vector<int> #define pi pair<int,int>#define SI(a) ((a).size())typedef long long ll;typedef long double ld;typedef unsigned long long ull;ll mul(ll a,ll b){return (a*b)%F;}ll add(ll a,ll b){return (a+b)%F;}ll sub(ll a,ll b){return (a-b+llabs(a-b)/F*F+F)%F;}void upd(ll &a,ll b){a=(a%F+b%F)%F;}int read(){ int x=0,f=1; char ch=getchar(); while(!isdigit(ch)) {if (ch=='-') f=-1; ch=getchar();} while(isdigit(ch)) { x=x*10+ch-'0'; ch=getchar();} return x*f;} ll sqr(ll a){return a*a;}ld sqr(ld a){return a*a;}double sqr(double a){return a*a;}ld PI = 3.141592653589793238462643383;class P{public: double x,y; P(double x=0,double y=0):x(x),y(y){} friend long double dis2(P A,P B){return sqr(A.x-B.x)+sqr(A.y-B.y); } friend long double Dot(P A,P B) {return A.x*B.x+A.y*B.y; } friend long double Length(P A) {return sqrt(Dot(A,A)); } friend long double Angle(P A,P B) {return acos(Dot(A,B) / Length(A) / Length(B) ); } friend P operator- (P A,P B) { return P(A.x-B.x,A.y-B.y); } friend P operator+ (P A,P B) { return P(A.x+B.x,A.y+B.y); } friend P operator* (P A,double p) { return P(A.x*p,A.y*p); } friend P operator/ (P A,double p) { return P(A.x/p,A.y/p); } friend bool operator< (const P& a,const P& b) {return a.x<b.x||(a.x==b.x&& a.y<b.y);}}; const double eps=1e-10;int dcmp(double x) { if (fabs(x)<eps) return 0; else return x<0 ? -1 : 1; }bool operator==(const P& a,const P& b) { return dcmp(a.x-b.x)==0 && dcmp(a.y-b.y) == 0;} typedef P V;double Cross(V A,V B) {return A.x*B.y - A.y*B.x;}double Area2(P A,P B,P C) {return Cross(B-A,C-A);}V Rotate(V A,double rad) { return V(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));} // A 不是 0向量 V Normal(V A) { double L = Length(A); return V(-A.y/L , A.x/L); }namespace complex_G{ typedef complex<double> Point; //real(p):实部 imag(p):虚部 conj(p):共轭 typedef Point Vector; double Dot(Vector A,Vector B) {return real(conj(A)*B); } double Cross(Vector A,Vector B) {return imag(conj(A)*B); } Vector Rotate(Vector A,double rad) {return A*exp(Point(0,rad)); }}//Cross(v,w)==0(平行)时,不能调这个函数 P GetLineIntersection(P p,V v,P Q,V w){ V u = p-Q; double t = Cross(w,u)/Cross(v,w); return p+v*t;}P GetLineIntersectionB(P p,V v,P Q,V w){ return GetLineIntersection(p,v-p,Q,w-Q);}double DistanceToLine(P p,P A,P B) { V v1 = B-A, v2 = p-A; return fabs(Cross(v1,v2))/Length(v1);}double DistanceToSegment(P p,P A,P B) { if (A==B) return Length(p-A); V v1 = B-A, v2 = p-A, v3 = p - B; if (dcmp(Dot(v1,v2))<0) return Length(v2); else if (dcmp(Dot(v1,v3))>0 ) return Length(v3); else return fabs(Cross(v1,v2) ) / Length(v1);}P GetLineProjection(P p,P A,P B) { V v=B-A; return A+v*(Dot(v,p-A)/Dot(v,v));}//规范相交-线段相交且交点不在端点 bool SegmentProperIntersection(P a1,P a2,P b1,P b2) { double c1 = Cross(a2-a1,b1-a1) , c2 = Cross(a2-a1,b2-a1), c3 = Cross(b2-b1,a1-b1) , c4 = Cross(b2-b1,a2-b1); return dcmp(c1)*dcmp(c2)<0 && dcmp(c3)*dcmp(c4)<0;}//点在线段上(不包含端点) bool OnSegment(P p,P a1,P a2) { return dcmp(Cross(a1-p,a2-p)) == 0 && dcmp(Dot(a1-p,a2-p))<0;}double PolygonArea(P *p,int n) { double area=0; For(i,n-2) area+=Cross(p[i]-p[0],p[i+1]-p[0]); return area/2;} /*欧拉公式: V+F-E=2 V-点数 F面数 E边数 */P read_point() { P a; scanf("%lf%lf",&a.x,&a.y); return a; } struct C{ P c; double r,x,y; C(P c,double r):c(c),r(r),x(c.x),y(c.y){} P point(double a) { return P(c.x+cos(a)*r,c.y+sin(a)*r); }};struct Line{ P p; V v; double ang; Line(){} Line(P p,V v):p(p),v(v) {ang=atan2(v.y,v.x); } bool operator<(const Line & L) const { return ang<L.ang; } P point(double a) { return p+v*a; }};int getLineCircleIntersection(Line L,C cir,double &t1,double &t2,vector<P> & sol) { if (dcmp(DistanceToLine(cir.c,L.p,L.p+L.v)-cir.r)==0) { sol.pb(GetLineProjection(cir.c,L.p,L.p+L.v)); return 1; } double a = L.v.x, b = L.p.x - cir.c.x, c = L.v.y, d= L.p.y - cir.c.y; double e = a*a+c*c, f = 2*(a*b + c*d), g = b*b+d*d-cir.r*cir.r; double delta = f*f - 4*e*g; if (dcmp(delta)<0) return 0; else if (dcmp(delta)==0) { t1 = t2 = -f / (2*e); sol.pb(L.point(t1)); return 1; } t1 = (-f - sqrt(delta)) / (2*e); sol.pb(L.point(t1)); t2 = (-f + sqrt(delta)) / (2*e); sol.pb(L.point(t2)); return 2;}double angle(V v) {return atan2(v.y,v.x);}int getCircleCircleIntersection(C C1,C C2,vector<P>& sol) { double d = Length(C1.c-C2.c); if (dcmp(d)==0) { if (dcmp(C1.r - C2.r)==0) return -1; //2圆重合 return 0; } if (dcmp(C1.r+C2.r-d)<0) return 0; if (dcmp(fabs(C1.r-C2.r)-d)>0) return 0; double a = angle(C2.c-C1.c); double da = acos((C1.r*C1.r+d*d - C2.r*C2.r)/ (2*C1.r*d)); P p1 = C1.point(a-da), p2 = C1.point(a+da); sol.pb(p1); if (p1==p2) return 1; sol.pb(p2); return 2; }// Tangents-切线 int getTangents(P p,C c,V* v) { V u= c.c-p; double dist = Length(u); if (dist<c.r) return 0; else if (dcmp(dist-c.r)==0) { v[0]=Rotate(u,PI/2); return 1; } else { double ang = asin(c.r / dist); v[0]=Rotate(u,-ang); v[1]=Rotate(u,ang); return 2; } }//这个函数假设整数坐标和整数半径//double时要把int改成double int getTangents(C A,C B,P* a,P* b) { int cnt=0; if (A.r<B.r) {swap(A,B),swap(a,b);} int d2 = (A.c.x-B.c.x)*(A.c.x-B.c.x) + (A.c.y-B.c.y)*(A.c.y-B.c.y); int rdiff = A.r-B.r; int rsum = A.r+B.r; if (d2<rdiff*rdiff) return 0; double base = atan2(B.y-A.y,B.x-A.x); if (d2==0 && A.r == B.r) return -1; if (d2 == rdiff*rdiff) { a[cnt] = A.point(base); b[cnt] = B.point(base); ++cnt; return 1; } double ang = acos((A.r-B.r)/sqrt(d2)); a[cnt] = A.point(base+ang); b[cnt] = B.point(base+ang); ++cnt; a[cnt] = A.point(base-ang); b[cnt] = B.point(base-ang); ++cnt; if (d2==rsum*rsum) { a[cnt] = A.point(base); b[cnt] = B.point(PI+base); ++cnt; } else if (d2>rsum*rsum) { double ang = acos((A.r+B.r)/sqrt(d2)); a[cnt] = A.point(base+ang); b[cnt] = B.point(PI+base+ang); ++cnt; a[cnt] = A.point(base-ang); b[cnt] = B.point(PI+base-ang); ++cnt; } return cnt; }//Circumscribed-外接 C CircumscribedCircle(P p1,P p2,P p3) { double Bx = p2.x-p1.x, By= p2.y-p1.y; double Cx = p3.x-p1.x, Cy= p3.y-p1.y; double D = 2*(Bx*Cy-By*Cx); double cx = (Cy*(Bx*Bx+By*By)-By*(Cx*Cx+Cy*Cy))/D + p1.x; double cy = (Bx*(Cx*Cx+Cy*Cy)-Cx*(Bx*Bx+By*By))/D + p1.y; P p =P(cx,cy); return C(p,Length(p1-p));}//Inscribed-内接 C InscribedCircle(P p1,P p2,P p3) { double a = Length(p2-p3); double b = Length(p3-p1); double c = Length(p1-p2); P p = (p1*a+p2*b+p3*c)/(a+b+c); return C(p,DistanceToLine(p,p1,p2));}double torad(double deg) { return deg/180*acos(-1);}//把 角度+-pi 转换到 [0,pi) 上 double radToPositive(double rad) { if (dcmp(rad)<0) rad=ceil(-rad/PI)*PI+rad; if (dcmp(rad-PI)>=0) rad-=floor(rad/PI)*PI; return rad;} double todeg(double rad) { return rad*180/acos(-1);}//(R,lat,lng)->(x,y,z)void get_coord(double R,double lat,double lng,double &x,double &y,double &z) { lat=torad(lat); lng=torad(lng); x=R*cos(lat)*cos(lng); y=R*cos(lat)*sin(lng); z=R*sin(lat);}void print(double a) { printf("%.6lf",a); }void print(P p) { printf("(%.6lf,%.6lf)",p.x,p.y);}template<class T>void print(vector<T> v) { sort(v.begin(),v.end()); putchar('['); int n=v.size(); Rep(i,n) { print(v[i]); if (i<n-1) putchar(','); } puts("]");}// 把直线沿v平移// Translation-平移 Line LineTranslation(Line l,V v) { l.p=l.p+v; return l;}void CircleThroughAPointAndTangentToALineWithRadius(P p,Line l,double r,vector<P>& sol) { V e=Normal(l.v); Line l1=LineTranslation(l,e*r),l2=LineTranslation(l,e*(-r)); double t1,t2; getLineCircleIntersection(l1,C(p,r),t1,t2,sol); getLineCircleIntersection(l2,C(p,r),t1,t2,sol);}void CircleTangentToTwoLinesWithRadius(Line l1,Line l2,double r,vector<P>& sol) { V e1=Normal(l1.v),e2=Normal(l2.v); Line L1[2]={LineTranslation(l1,e1*r),LineTranslation(l1,e1*(-r))}, L2[2]={LineTranslation(l2,e2*r),LineTranslation(l2,e2*(-r))}; Rep(i,2) Rep(j,2) sol.pb(GetLineIntersection(L1[i].p,L1[i].v,L2[j].p,L2[j].v));}void CircleTangentToTwoDisjointCirclesWithRadius(C c1,C c2,double r,vector<P>& sol) { c1.r+=r; c2.r+=r; getCircleCircleIntersection(c1,c2,sol);}//确定4个点能否组成凸多边形,并按顺序(不一定是逆时针)返回 bool ConvexPolygon(P &A,P &B,P &C,P &D) { if (SegmentProperIntersection(A,C,B,D)) return 1; swap(B,C); if (SegmentProperIntersection(A,C,B,D)) return 1; swap(D,C); if (SegmentProperIntersection(A,C,B,D)) return 1; return 0;}bool IsParallel(P A,P B,P C,P D) { return dcmp(Cross(B-A,D-C))==0;}bool IsPerpendicular(V A,V B) { return dcmp(Dot(A,B))==0;}//先调用ConvexPolygon 求凸包并确认是否是四边形// Trapezium-梯形 Rhombus-菱形 bool IsTrapezium(P A,P B,P C,P D){ return IsParallel(A,B,C,D)^IsParallel(B,C,A,D);}bool IsParallelogram(P A,P B,P C,P D) { return IsParallel(A,B,C,D)&&IsParallel(B,C,A,D);}bool IsRhombus(P A,P B,P C,P D) { return IsParallelogram(A,B,C,D)&&dcmp(Length(B-A)-Length(C-B))==0;}bool IsRectangle(P A,P B,P C,P D) { return IsParallelogram(A,B,C,D)&&IsPerpendicular(B-A,D-A);}bool IsSquare(P A,P B,P C,P D) { return IsParallelogram(A,B,C,D)&&IsPerpendicular(B-A,D-A)&&dcmp(Length(B-A)-Length(C-B))==0;}//chord-弦 arc-弧 double ArcDis(double chord,double r) { return 2*asin(chord/2/r)*r;} typedef vector<P> Polygon ;int isPointInPolygon(P p,Polygon poly) { int wn=0; int n=poly.size(); Rep(i,n) { if (OnSegment(p,poly[i],poly[(i+1)%n])) return -1; int k=dcmp(Cross(poly[(i+1)%n]-poly[i],p-poly[i])); int d1 = dcmp(poly[i].y-p.y); int d2 = dcmp(poly[(i+1)%n].y-p.y); if ( k > 0 && d1 <= 0 && d2 > 0 ) wn++; if ( k < 0 && d2 <= 0 && d1 > 0 ) wn--; } if (wn!=0) return 1; return 0;}int ConvexHull(P *p,int n,P *ch) { sort(p,p+n); int m=0; Rep(i,n) { while(m>1 && Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--; ch[m++]=p[i]; } int k=m; RepD(i,n-2) { while(m>k && Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--; ch[m++]=p[i]; } if ( n > 1 ) m--; return m;}//把两点式转为一般式 ax+by+c=0 void Two_pointFormToGeneralForm(P A,P B,double &a,double &b,double &c){ a = A.y - B.y; b = B.x - A.x; c = Cross(A,B);}//ax+by+c>0 的 P,V有向线段 void GeneralFormToPointVectorForm(P &p,V &v,double a,double b,double c){ v=V(b,-a); if (fabs(a)>fabs(b)) p=P(-c/a,0); else p=P(0,-c/b);}//有向直线A->B 切割多边行poly 可能返回单点线段 O(n)Polygon CutPolygon(Polygon poly,P A,P B){ Polygon newpoly; int n=poly.size(); Rep(i,n) { P C = poly[i]; P D = poly[(i+1)%n]; if (dcmp(Cross(B-A,C-A))>=0) newpoly.pb(C); if (dcmp(Cross(B-A,C-D))) { P ip = GetLineIntersection(A,B-A,C,D-C); if (OnSegment(ip,C,D)) newpoly.pb(ip); } }}//线上不算 bool OnLeft(Line L,P p) { return Cross(L.v,p-L.p) > 0;} P GetIntersection(Line a,Line b) { V u=a.p-b.p; double t = Cross(b.v,u) / Cross(a.v, b.v); return a.p + a.v*t;}int HalfplaneIntersection(Line *L, int n, P* poly) { sort(L,L+n); int fi,la; P *p = new P[n]; Line *q = new Line[n]; q[fi=la=0 ] = L[0]; For(i,n-1) { while (fi < la && !OnLeft(L[i],p[la-1])) la--; while (fi < la && !OnLeft(L[i],p[fi])) fi++; q[++la] = L[i]; if (fabs(Cross(q[la].v, q[la-1].v))<eps) { la--; if (OnLeft(q[la],L[i].p)) q[la] = L[i]; } if (fi<la) p[la-1] = GetIntersection(q[la-1],q[la]); } while(fi < la && !OnLeft(q[fi],p[la-1])) la--; if (la-fi<=1) return 0; p[la] = GetIntersection(q[la],q[fi]); int m=0; Fork(i,fi,la) poly[m++]=p[i]; return m;} // hypot(double x,double y); return sqrt(x*x+y*y)int v[200],u[200],w[200];P p[200],poly[200];Line L[200];int n;int main(){ freopen("uva1298.in","r",stdin);// freopen(".out","w",stdout); while(cin>>n&&n) { Rep(i,n) { cin>>v[i]>>u[i]>>w[i]; } Rep(i,n) { bool flag=0; double k=10000; int lc=0; Rep(j,n) if (i^j) { if(v[i]<=v[j]&&u[i]<=u[j]&&w[i]<=w[j]) { flag=1; break; } if (v[i]>=v[j]&&u[i]>=u[j]&&w[i]>=w[j]) continue; double a=k/v[j]-k/w[j]-(k/v[i]-k/w[i]); double b=k/u[j]-k/w[j]-(k/u[i]-k/w[i]); double c=k/w[j]-k/w[i]; P p1,v1; GeneralFormToPointVectorForm(p1,v1,a,b,c); L[lc++] = Line(p1,v1); } if (!flag) { L[lc++] = Line(P(0,0),V(1,0)); L[lc++] = Line(P(0,0),V(0,-1)); L[lc++] = Line(P(0,1),V(-1,1)); if (!HalfplaneIntersection(L,lc,poly)) flag=1; } if (!flag) puts("Yes"); else puts("No"); } } return 0;}
UVA 1475 Jungle Outpost
#include<bits/stdc++.h>using namespace std;#define For(i,n) for(int i=1;i<=n;i++)#define Fork(i,k,n) for(int i=k;i<=n;i++)#define Rep(i,n) for(int i=0;i<n;i++)#define ForD(i,n) for(int i=n;i;i--)#define ForkD(i,k,n) for(int i=n;i>=k;i--)#define RepD(i,n) for(int i=n;i>=0;i--)#define Forp(x) for(int p=Pre[x];p;p=Next[p])#define Forpiter(x) for(int &p=iter[x];p;p=Next[p]) #define Lson (o<<1)#define Rson ((o<<1)+1)#define MEM(a) memset(a,0,sizeof(a));#define MEMI(a) memset(a,127,sizeof(a));#define MEMi(a) memset(a,128,sizeof(a));#define INF (2139062143)#define F (100000007)#define pb push_back#define mp make_pair #define fi first#define se second#define vi vector<int> #define pi pair<int,int>#define SI(a) ((a).size())typedef long long ll;typedef long double ld;typedef unsigned long long ull;ll mul(ll a,ll b){return (a*b)%F;}ll add(ll a,ll b){return (a+b)%F;}ll sub(ll a,ll b){return (a-b+llabs(a-b)/F*F+F)%F;}void upd(ll &a,ll b){a=(a%F+b%F)%F;}int read(){ int x=0,f=1; char ch=getchar(); while(!isdigit(ch)) {if (ch=='-') f=-1; ch=getchar();} while(isdigit(ch)) { x=x*10+ch-'0'; ch=getchar();} return x*f;} ll sqr(ll a){return a*a;}ld sqr(ld a){return a*a;}double sqr(double a){return a*a;}ld PI = 3.141592653589793238462643383;class P{public: double x,y; P(double x=0,double y=0):x(x),y(y){} friend long double dis2(P A,P B){return sqr(A.x-B.x)+sqr(A.y-B.y); } friend long double Dot(P A,P B) {return A.x*B.x+A.y*B.y; } friend long double Length(P A) {return sqrt(Dot(A,A)); } friend long double Angle(P A,P B) {return acos(Dot(A,B) / Length(A) / Length(B) ); } friend P operator- (P A,P B) { return P(A.x-B.x,A.y-B.y); } friend P operator+ (P A,P B) { return P(A.x+B.x,A.y+B.y); } friend P operator* (P A,double p) { return P(A.x*p,A.y*p); } friend P operator/ (P A,double p) { return P(A.x/p,A.y/p); } friend bool operator< (const P& a,const P& b) {return a.x<b.x||(a.x==b.x&& a.y<b.y);}}; const double eps=1e-10;int dcmp(double x) { if (fabs(x)<eps) return 0; else return x<0 ? -1 : 1; }bool operator==(const P& a,const P& b) { return dcmp(a.x-b.x)==0 && dcmp(a.y-b.y) == 0;} typedef P V;double Cross(V A,V B) {return A.x*B.y - A.y*B.x;}double Area2(P A,P B,P C) {return Cross(B-A,C-A);}V Rotate(V A,double rad) { return V(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));} // A 不是 0向量 V Normal(V A) { double L = Length(A); return V(-A.y/L , A.x/L); }namespace complex_G{ typedef complex<double> Point; //real(p):实部 imag(p):虚部 conj(p):共轭 typedef Point Vector; double Dot(Vector A,Vector B) {return real(conj(A)*B); } double Cross(Vector A,Vector B) {return imag(conj(A)*B); } Vector Rotate(Vector A,double rad) {return A*exp(Point(0,rad)); }}//Cross(v,w)==0(平行)时,不能调这个函数 P GetLineIntersection(P p,V v,P Q,V w){ V u = p-Q; double t = Cross(w,u)/Cross(v,w); return p+v*t;}P GetLineIntersectionB(P p,V v,P Q,V w){ return GetLineIntersection(p,v-p,Q,w-Q);}double DistanceToLine(P p,P A,P B) { V v1 = B-A, v2 = p-A; return fabs(Cross(v1,v2))/Length(v1);}double DistanceToSegment(P p,P A,P B) { if (A==B) return Length(p-A); V v1 = B-A, v2 = p-A, v3 = p - B; if (dcmp(Dot(v1,v2))<0) return Length(v2); else if (dcmp(Dot(v1,v3))>0 ) return Length(v3); else return fabs(Cross(v1,v2) ) / Length(v1);}P GetLineProjection(P p,P A,P B) { V v=B-A; return A+v*(Dot(v,p-A)/Dot(v,v));}//规范相交-线段相交且交点不在端点 bool SegmentProperIntersection(P a1,P a2,P b1,P b2) { double c1 = Cross(a2-a1,b1-a1) , c2 = Cross(a2-a1,b2-a1), c3 = Cross(b2-b1,a1-b1) , c4 = Cross(b2-b1,a2-b1); return dcmp(c1)*dcmp(c2)<0 && dcmp(c3)*dcmp(c4)<0;}//点在线段上(不包含端点) bool OnSegment(P p,P a1,P a2) { return dcmp(Cross(a1-p,a2-p)) == 0 && dcmp(Dot(a1-p,a2-p))<0;}double PolygonArea(P *p,int n) { double area=0; For(i,n-2) area+=Cross(p[i]-p[0],p[i+1]-p[0]); return area/2;} /*欧拉公式: V+F-E=2 V-点数 F面数 E边数 */P read_point() { P a; scanf("%lf%lf",&a.x,&a.y); return a; } struct C{ P c; double r,x,y; C(P c,double r):c(c),r(r),x(c.x),y(c.y){} P point(double a) { return P(c.x+cos(a)*r,c.y+sin(a)*r); }};struct Line{ P p; V v; double ang; Line(){} Line(P p,V v):p(p),v(v) {ang=atan2(v.y,v.x); } bool operator<(const Line & L) const { return ang<L.ang; } P point(double a) { return p+v*a; }};int getLineCircleIntersection(Line L,C cir,double &t1,double &t2,vector<P> & sol) { if (dcmp(DistanceToLine(cir.c,L.p,L.p+L.v)-cir.r)==0) { sol.pb(GetLineProjection(cir.c,L.p,L.p+L.v)); return 1; } double a = L.v.x, b = L.p.x - cir.c.x, c = L.v.y, d= L.p.y - cir.c.y; double e = a*a+c*c, f = 2*(a*b + c*d), g = b*b+d*d-cir.r*cir.r; double delta = f*f - 4*e*g; if (dcmp(delta)<0) return 0; else if (dcmp(delta)==0) { t1 = t2 = -f / (2*e); sol.pb(L.point(t1)); return 1; } t1 = (-f - sqrt(delta)) / (2*e); sol.pb(L.point(t1)); t2 = (-f + sqrt(delta)) / (2*e); sol.pb(L.point(t2)); return 2;}double angle(V v) {return atan2(v.y,v.x);}int getCircleCircleIntersection(C C1,C C2,vector<P>& sol) { double d = Length(C1.c-C2.c); if (dcmp(d)==0) { if (dcmp(C1.r - C2.r)==0) return -1; //2圆重合 return 0; } if (dcmp(C1.r+C2.r-d)<0) return 0; if (dcmp(fabs(C1.r-C2.r)-d)>0) return 0; double a = angle(C2.c-C1.c); double da = acos((C1.r*C1.r+d*d - C2.r*C2.r)/ (2*C1.r*d)); P p1 = C1.point(a-da), p2 = C1.point(a+da); sol.pb(p1); if (p1==p2) return 1; sol.pb(p2); return 2; }// Tangents-切线 int getTangents(P p,C c,V* v) { V u= c.c-p; double dist = Length(u); if (dist<c.r) return 0; else if (dcmp(dist-c.r)==0) { v[0]=Rotate(u,PI/2); return 1; } else { double ang = asin(c.r / dist); v[0]=Rotate(u,-ang); v[1]=Rotate(u,ang); return 2; } }//这个函数假设整数坐标和整数半径//double时要把int改成double int getTangents(C A,C B,P* a,P* b) { int cnt=0; if (A.r<B.r) {swap(A,B),swap(a,b);} int d2 = (A.c.x-B.c.x)*(A.c.x-B.c.x) + (A.c.y-B.c.y)*(A.c.y-B.c.y); int rdiff = A.r-B.r; int rsum = A.r+B.r; if (d2<rdiff*rdiff) return 0; double base = atan2(B.y-A.y,B.x-A.x); if (d2==0 && A.r == B.r) return -1; if (d2 == rdiff*rdiff) { a[cnt] = A.point(base); b[cnt] = B.point(base); ++cnt; return 1; } double ang = acos((A.r-B.r)/sqrt(d2)); a[cnt] = A.point(base+ang); b[cnt] = B.point(base+ang); ++cnt; a[cnt] = A.point(base-ang); b[cnt] = B.point(base-ang); ++cnt; if (d2==rsum*rsum) { a[cnt] = A.point(base); b[cnt] = B.point(PI+base); ++cnt; } else if (d2>rsum*rsum) { double ang = acos((A.r+B.r)/sqrt(d2)); a[cnt] = A.point(base+ang); b[cnt] = B.point(PI+base+ang); ++cnt; a[cnt] = A.point(base-ang); b[cnt] = B.point(PI+base-ang); ++cnt; } return cnt; }//Circumscribed-外接 C CircumscribedCircle(P p1,P p2,P p3) { double Bx = p2.x-p1.x, By= p2.y-p1.y; double Cx = p3.x-p1.x, Cy= p3.y-p1.y; double D = 2*(Bx*Cy-By*Cx); double cx = (Cy*(Bx*Bx+By*By)-By*(Cx*Cx+Cy*Cy))/D + p1.x; double cy = (Bx*(Cx*Cx+Cy*Cy)-Cx*(Bx*Bx+By*By))/D + p1.y; P p =P(cx,cy); return C(p,Length(p1-p));}//Inscribed-内接 C InscribedCircle(P p1,P p2,P p3) { double a = Length(p2-p3); double b = Length(p3-p1); double c = Length(p1-p2); P p = (p1*a+p2*b+p3*c)/(a+b+c); return C(p,DistanceToLine(p,p1,p2));}double torad(double deg) { return deg/180*acos(-1);}//把 角度+-pi 转换到 [0,pi) 上 double radToPositive(double rad) { if (dcmp(rad)<0) rad=ceil(-rad/PI)*PI+rad; if (dcmp(rad-PI)>=0) rad-=floor(rad/PI)*PI; return rad;} double todeg(double rad) { return rad*180/acos(-1);}//(R,lat,lng)->(x,y,z)void get_coord(double R,double lat,double lng,double &x,double &y,double &z) { lat=torad(lat); lng=torad(lng); x=R*cos(lat)*cos(lng); y=R*cos(lat)*sin(lng); z=R*sin(lat);}void print(double a) { printf("%.6lf",a); }void print(P p) { printf("(%.6lf,%.6lf)",p.x,p.y);}template<class T>void print(vector<T> v) { sort(v.begin(),v.end()); putchar('['); int n=v.size(); Rep(i,n) { print(v[i]); if (i<n-1) putchar(','); } puts("]");}// 把直线沿v平移// Translation-平移 Line LineTranslation(Line l,V v) { l.p=l.p+v; return l;}void CircleThroughAPointAndTangentToALineWithRadius(P p,Line l,double r,vector<P>& sol) { V e=Normal(l.v); Line l1=LineTranslation(l,e*r),l2=LineTranslation(l,e*(-r)); double t1,t2; getLineCircleIntersection(l1,C(p,r),t1,t2,sol); getLineCircleIntersection(l2,C(p,r),t1,t2,sol);}void CircleTangentToTwoLinesWithRadius(Line l1,Line l2,double r,vector<P>& sol) { V e1=Normal(l1.v),e2=Normal(l2.v); Line L1[2]={LineTranslation(l1,e1*r),LineTranslation(l1,e1*(-r))}, L2[2]={LineTranslation(l2,e2*r),LineTranslation(l2,e2*(-r))}; Rep(i,2) Rep(j,2) sol.pb(GetLineIntersection(L1[i].p,L1[i].v,L2[j].p,L2[j].v));}void CircleTangentToTwoDisjointCirclesWithRadius(C c1,C c2,double r,vector<P>& sol) { c1.r+=r; c2.r+=r; getCircleCircleIntersection(c1,c2,sol);}//确定4个点能否组成凸多边形,并按顺序(不一定是逆时针)返回 bool ConvexPolygon(P &A,P &B,P &C,P &D) { if (SegmentProperIntersection(A,C,B,D)) return 1; swap(B,C); if (SegmentProperIntersection(A,C,B,D)) return 1; swap(D,C); if (SegmentProperIntersection(A,C,B,D)) return 1; return 0;}bool IsParallel(P A,P B,P C,P D) { return dcmp(Cross(B-A,D-C))==0;}bool IsPerpendicular(V A,V B) { return dcmp(Dot(A,B))==0;}//先调用ConvexPolygon 求凸包并确认是否是四边形// Trapezium-梯形 Rhombus-菱形 bool IsTrapezium(P A,P B,P C,P D){ return IsParallel(A,B,C,D)^IsParallel(B,C,A,D);}bool IsParallelogram(P A,P B,P C,P D) { return IsParallel(A,B,C,D)&&IsParallel(B,C,A,D);}bool IsRhombus(P A,P B,P C,P D) { return IsParallelogram(A,B,C,D)&&dcmp(Length(B-A)-Length(C-B))==0;}bool IsRectangle(P A,P B,P C,P D) { return IsParallelogram(A,B,C,D)&&IsPerpendicular(B-A,D-A);}bool IsSquare(P A,P B,P C,P D) { return IsParallelogram(A,B,C,D)&&IsPerpendicular(B-A,D-A)&&dcmp(Length(B-A)-Length(C-B))==0;}//chord-弦 arc-弧 double ArcDis(double chord,double r) { return 2*asin(chord/2/r)*r;} typedef vector<P> Polygon ;int isPointInPolygon(P p,Polygon poly) { int wn=0; int n=poly.size(); Rep(i,n) { if (OnSegment(p,poly[i],poly[(i+1)%n])) return -1; int k=dcmp(Cross(poly[(i+1)%n]-poly[i],p-poly[i])); int d1 = dcmp(poly[i].y-p.y); int d2 = dcmp(poly[(i+1)%n].y-p.y); if ( k > 0 && d1 <= 0 && d2 > 0 ) wn++; if ( k < 0 && d2 <= 0 && d1 > 0 ) wn--; } if (wn!=0) return 1; return 0;}int ConvexHull(P *p,int n,P *ch) { sort(p,p+n); int m=0; Rep(i,n) { while(m>1 && Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--; ch[m++]=p[i]; } int k=m; RepD(i,n-2) { while(m>k && Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--; ch[m++]=p[i]; } if ( n > 1 ) m--; return m;}//把两点式转为一般式 ax+by+c=0 void Two_pointFormToGeneralForm(P A,P B,double &a,double &b,double &c){ a = A.y - B.y; b = B.x - A.x; c = Cross(A,B);}//ax+by+c>0 的 P,V有向线段 void GeneralFormToPointVectorForm(P &p,V &v,double a,double b,double c){ v=V(b,-a); if (fabs(a)>fabs(b)) p=P(-c/a,0); else p=P(0,-c/b);}//有向直线A->B 切割多边行poly 可能返回单点线段 O(n)Polygon CutPolygon(Polygon poly,P A,P B){ Polygon newpoly; int n=poly.size(); Rep(i,n) { P C = poly[i]; P D = poly[(i+1)%n]; if (dcmp(Cross(B-A,C-A))>=0) newpoly.pb(C); if (dcmp(Cross(B-A,C-D))) { P ip = GetLineIntersection(A,B-A,C,D-C); if (OnSegment(ip,C,D)) newpoly.pb(ip); } }}//线上不算 bool OnLeft(Line L,P p) { return Cross(L.v,p-L.p) > 0;} P GetIntersection(Line a,Line b) { V u=a.p-b.p; double t = Cross(b.v,u) / Cross(a.v, b.v); return a.p + a.v*t;}int HalfplaneIntersection(Line *L, int n, P* poly) { sort(L,L+n); int fi,la; P *p = new P[n]; Line *q = new Line[n]; q[fi=la=0 ] = L[0]; For(i,n-1) { while (fi < la && !OnLeft(L[i],p[la-1])) la--; while (fi < la && !OnLeft(L[i],p[fi])) fi++; q[++la] = L[i]; if (fabs(Cross(q[la].v, q[la-1].v))<eps) { la--; if (OnLeft(q[la],L[i].p)) q[la] = L[i]; } if (fi<la) p[la-1] = GetIntersection(q[la-1],q[la]); } while(fi < la && !OnLeft(q[fi],p[la-1])) la--; if (la-fi<=1) return 0; p[la] = GetIntersection(q[la],q[fi]); int m=0; Fork(i,fi,la) poly[m++]=p[i]; return m;} // hypot(double x,double y); return sqrt(x*x+y*y)#define MAXN (50000+10)P p[MAXN],poly[MAXN];Line L[MAXN];int n;int main(){// freopen("uva1475.in","r",stdin);// freopen(".out","w",stdout); while(cin>>n) { Rep(i,n) { p[i]=read_point(); } int l=0,r=n-2,ans=n-2; while(l<=r) { int m=(l+r)/2; int lc=0; Rep(i,n) { P A=p[i]; P B=p[(i+1+m)%n]; L[lc++] = Line(B,A-B); } if(!HalfplaneIntersection(L,lc,poly)) r=m-1,ans=m;else l=m+1; } cout<<ans<<endl; } return 0;}
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