U3D报错:Screen position out of view frustum
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Screen position out of view frustum (screen pos 512.000000, 0.000000, 100.000000) (Camera rect 0 0 512 512)
UnityEngine.Camera:Render()
MirrorReflection2:OnWillRenderObject() (at Assets/UnityChanStage/Visualizer/MirrorReflection2.cs:118)
在用unity3d调优时,遇到了这个,后来查了下,是因为参与镜面反射的camera,的近剪切面的值太小了,一般远剪切面与近剪切面的比是要小于1000,不然精度会下降。
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