cocos简易动画

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以下使用这个动作都用pSprite->runAction();auto pSprite = Sprite::create("1.png");//this->addChild(pSprite,2);pSprite->setPosition(visibleSize.width / 2, visibleSize.height / 2);//瞬时动画//auto pFlipX = FlipX::create(true);//auto pFlipY = FlipY::create(true);//延时动画//auto pMoveTo = MoveTo::create(2.0f, Vec2(visibleSize.width / 2+400, visibleSize.height / 2+200));//还有一个是MoveBy,MoveTo是移动的绝对坐标,MoveBy是相对坐标//auto pRotateBy = RotateBy::create(2.0f, 30);//顺时针旋转30°,同样也有RotateTo版本//auto pScaleBy = ScaleBy::create(2.0f, 1.2f);//原有基础上放大1.2,也有To版本//auto pSkewBy = SkewBy::create(2.0f, 30.f, 0.0f);//在2s内在X方向上扭曲30//auto pJumpBy = JumpBy::create(2.0f, Vec2(100, 0), 30, 10);//跳跃高度为30,跳跃10次,里面的坐标是相对坐标//auto pFadeOut = FadeOut::create(2.0f);//淡入淡出动画,另有 FadeIn,FadeTo,注意FadeTo创建时要指定第二个参数代表透明度//auto pTineBy = TintBy::create(2.0f, 255, 100, 0);  //改变颜色//auto pBlink = Blink::create(20.0f, 20);//20s内让精灵显示后隐藏,重复20次//auto pRpeatForever = RepeatForever::create(pRotateBy); //重复动画,直接Repeat:;create() 里面第一个参数相同,第二个参数指定次数//auto pDelayTime = DelayTime::create(2.0f);//延迟动画//pSprite->runAction(Sequence::create(pMoveTo,pDelayTime,pTineBy,nullptr));动画队列,按顺序执行//pSprite->runAction(Spawn::create(pMoveTo ,pTineBy, nullptr));//多个动画同时进行  /*=====================滚动动画   ====================auto pProgressTimer = ProgressTimer::create(pSprite);pProgressTimer->setPosition(230, 320);pProgressTimer->setType(ProgressTimer::Type::RADIAL);//设置类型//pProgressTimer->setType(ProgressTimer::Type::BAR);pProgressTimer->setMidpoint(Vec2(0.5,0.5));//设置中心点//pProgressTimer->setBarChangeRate(Vec2(1, 0));//只有设置为BAR类型时,setBarChangeRate才会起作用//注:MidPoint,BarChangeRate 为 (0,0)(1,0)左-》右(1,0)(1,0)右-》左(0,0)(0,1)下-》上(0,1)(0,1)上-》下this->addChild(pProgressTimer,2);auto pProgressTo = ProgressTo::create(3.0f, 100);//另有ProgressFromTo::create(3.0f,30,100)pProgressTimer->runAction(pProgressTo);*///auto pElasticIn = EaseElasticOut::create(pMoveTo, 0.3f);//弹性动画,分别有EaseElasticOut,EaseElasticIn,EaseElasticInOut//auto pBounceOut = EaseBounceInOut::create(pMoveTo);//跳跃动画 ,同上,有In Out InOut 三个版本//auto pExpIn = EaseExponentialInOut::create(pMoveTo);// Sine动画,似乎跟直接MoveTo没什么区别,呃...//auto pBackIn = EaseBackInOut::create(pMoveTo);//回震动画//auto pSpeed = Speed::create(pMoveTo, 0.5f);//设置速度//auto pFollow = Follow::create(pSprite); this->runAction(pFollow);//节点跟随//========3D动  画    ===============================================//auto pEffectAction = Shaky3D::create(10, Size(15, 10), 2, TRUE);//持续时间(s).网格的大小。晃动特效的范围。指定是否在z轴晃动。 //auto pEffectAction = Waves3D::create(4, Size(15, 10), 20, 5.0f);//3d波动---指定的持续时间(s)。网格的大小。波浪的数量。振幅。//auto pEffectAction = Ripple3D::create(100, Size(15, 10), Vec2(20, 20), 100, 5,80.f);//3d水涟漪特效//auto pEffectAction = Lens3D::create(300, Size(15, 10), Vec2(visibleSize.width / 2, visibleSize.height / 2),300);//凸透镜//auto pEffectAction = Twirl::create(4, Size(15, 10), Vec2(visibleSize.width / 2, visibleSize.height / 2), 4, 4.f);//扭曲特效,看起来倒感觉有点旋转的样式,参数:时间。网格的大小。漩涡的中心位置。漩涡的数量。振幅//auto pEffectAction = Liquid::create(4, Size(15, 10), 4, 4.0f);//水等液体流动特效//auto pEffectAction = FlipX3D::create(10);//3d的X轴翻转,感觉像翻书,还有FlipY3D//auto pEffectAction = PageTurn3D::create(5, Size(5, 5)); //3D翻页特效。//auto pEffectAction = ShakyTiles3D::create(4, Size(15, 10), 10, true);//3d晃动特效,可以看到一个个格子,第三个参数大了之后会很夸张//auto pEffectAction = ShuffleTiles::create(5, Size(15, 10), CCRANDOM_0_1() * 10000);//洗牌特效,将格子都分开并随机移动//auto pEffectAction = FadeOutTRTiles::create(4, Size(15, 10));//3D格子淡入淡出动画,共四种FadeOutTRTiles,FadeOutBLTiles,FadeOutUpTiles,FadeOutDownTiles//auto pEffectAction = WavesTiles3D::create(4, Size(15, 10), 20,20.0f);//3D波动效果//auto pEffectAction = SplitCols::create(4, 12);//分裂函数,另一个版本Row,第二个参数代表分裂的条数//auto pEffectAction = TurnOffTiles::create(5, Size(15, 10), 10);//以随机方块的方式消失//auto pEffectAction = JumpTiles3D::create(5, Size(15, 10), 10, 20);//酷炫3d方块跳跃式动画//auto pEffectAction = ShatteredTiles3D::create(5, Size(15, 10), 5, TRUE);//3D破裂特效/*auto pNodeGrid = NodeGrid::create();//使用NodeGrid作为载体this->addChild(pNodeGrid, 2);pNodeGrid->addChild(pSprite);pNodeGrid->runAction(RepeatForever::create(pEffectAction));*/

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