Launcher3--抽屉

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    抽屉是用来放置安卓手机中所有需要显示到Launcher上的(当然也可以进行过滤,将不想显示的隐藏起来)应用和小部件,启动应用、添加快捷方式到桌面、卸载等。之前也提到过,有些Launcher是没有抽屉的,如MIUI的Launcher。在Launcher3中,默认是有的,当然,也提供了不显示抽屉的方法,这个后面会说到,在此先了解下抽屉。

  

一、布局
    
    抽屉的布局文件是apps_customize_pane.xml,被include在launcher.xml中,
launcher.xml
        <include layout="@layout/apps_customize_pane"            android:id="@+id/apps_customize_pane"            android:layout_width="match_parent"            android:layout_height="match_parent"            android:visibility="invisible" />
apps_customize_pane.xml
<com.android.launcher3.AppsCustomizeTabHost    xmlns:android="http://schemas.android.com/apk/res/android"    xmlns:launcher="http://schemas.android.com/apk/res-auto"    android:clipChildren="false">    <LinearLayout        android:id="@+id/content"        android:layout_width="match_parent"        android:layout_height="match_parent"        android:clipChildren="false"        android:orientation="vertical">        <FrameLayout            android:layout_width="match_parent"            android:layout_height="0dp"            android:layout_weight="1"            android:clipChildren="false">            <FrameLayout                android:id="@+id/fake_page_container"                android:layout_width="match_parent"                android:layout_height="match_parent"                android:clipChildren="false"                android:clipToPadding="false">                <FrameLayout                    android:id="@+id/fake_page"                    android:layout_width="match_parent"                    android:layout_height="match_parent"                    android:visibility="invisible"                    android:clipToPadding="false" />            </FrameLayout>            <com.android.launcher3.AppsCustomizePagedView                android:id="@+id/apps_customize_pane_content"                android:layout_width="match_parent"                android:layout_height="match_parent"                launcher:widgetCountX="@integer/apps_customize_widget_cell_count_x"                launcher:widgetCountY="@integer/apps_customize_widget_cell_count_y"                launcher:maxGap="@dimen/workspace_max_gap"                launcher:pageIndicator="@+id/apps_customize_page_indicator" />        </FrameLayout>        <include            android:id="@+id/apps_customize_page_indicator"            layout="@layout/page_indicator"            android:layout_width="wrap_content"            android:layout_height="wrap_content"            android:layout_gravity="center" />    </LinearLayout></com.android.launcher3.AppsCustomizeTabHost>
    这个就是抽屉的树形结构,AppsCustomizeTabHost是根视图,id/content是内容区域,包含一个FrameLayout和页面指示器indicator,这个FrameLayout也包含两块,上面一块是用作过渡页面,下面是AppsCustomizePagedView,就是用来显示app列表或小部件的,是最核心的部分。

、数据加载和显示
    
    首先需要弄清楚的是,并不是我们点击了抽屉按钮进入抽屉页才开始加载数据的,我们之前分析了<<Launcher3的加载流程>>,知道这些数据在Launcher启动过程中就加载了。这个也很好理解,Android系统中安装了很多应用,如果每次打开抽屉都要加载数据,那可想而知是多么糟糕的体验。
    这部分的数据加载就是在<<Launcher3的加载流程>>中分析的loadAndBindAllApps过程,此过程已将应用数据保存到数据库中,并且设置到AppsCustomizePagedView中,详细过程就不在介绍了。很明显,这个时候要做的就是将其显示,并将Workspace隐藏。
    进入抽屉的途径一个是点击桌面抽屉按钮图标,另一个是长按桌面选择小部件按钮,这两个操作其实进入的是同一个界面,只不过是根据操作的不同选择加载应用还是小部件,那我们就以显示应用列表来分析。
    public void onClick(View v) {        .............        } else if (v == mAllAppsButton) {// 抽屉按钮            onClickAllAppsButton(v);        } else if (tag instanceof AppInfo) {// 应用列表中的应用         ............    }
    protected void onClickAllAppsButton(View v) {        if (LOGD) Log.d(TAG, "onClickAllAppsButton");        // copy db        CommonUtil.copyDBToSDcard();        // end        if (isAllAppsVisible()) {// 抽屉页面是否可见,实际情况在抽屉页时,不会显示按钮            showWorkspace(true);        } else {            showAllApps(true, AppsCustomizePagedView.ContentType.Applications, false);        }        if (mLauncherCallbacks != null) {            mLauncherCallbacks.onClickAllAppsButton(v);        }    }
    这里根据抽屉页是否可见来确定是显示Workspace还是抽屉,但在实际情况中抽屉中不会显示抽屉按钮,所以也就不可能执行到showWorkspace这个方法中。直接看showAllApps方法,
    void showAllApps(boolean animated, AppsCustomizePagedView.ContentType contentType,                     boolean resetPageToZero) {        if (mState != State.WORKSPACE) return;        if (resetPageToZero) {// 是否需要恢复到首页            mAppsCustomizeTabHost.reset();        }        showAppsCustomizeHelper(animated, false, contentType);        mAppsCustomizeTabHost.post(new Runnable() {            @Override            public void run() {                // We post this in-case the all apps view isn't yet constructed.                mAppsCustomizeTabHost.requestFocus();// 给抽屉界面焦点            }        });        // Change the state *after* we've called all the transition code        mState = State.APPS_CUSTOMIZE;// 更新页面状态未APPS_CUSTOMIZE        // Pause the auto-advance of widgets until we are out of AllApps        mUserPresent = false;        updateRunning();        closeFolder();// 关闭文件夹        // Send an accessibility event to announce the context change        getWindow().getDecorView().sendAccessibilityEvent(AccessibilityEvent.TYPE_WINDOW_STATE_CHANGED);    }
    这里面调用了showAppsCustomizeHelper方法,这是显示抽屉的的一个帮助方法,与此方法对应的是hideAppsCustomizeHelper方法,很显然使用隐藏抽屉时调用的,这两个方法实现很相似,我们这里只分析showAppsCustomizeHelper。
        if (mStateAnimation != null) {// 重置mStateAnimation            mStateAnimation.setDuration(0);            mStateAnimation.cancel();            mStateAnimation = null;        }
    重置AnimatorSet,其实这个方法里面最主要就是实现各种动画效果,Workspace上的动画、抽屉上的动画。
        boolean material = Utilities.isLmpOrAbove();// sdk版本是否大于等于21        final Resources res = getResources();        // 定义了一些动画时长        final int duration = res.getInteger(R.integer.config_appsCustomizeZoomInTime);        final int fadeDuration = res.getInteger(R.integer.config_appsCustomizeFadeInTime);        final int revealDuration = res.getInteger(R.integer.config_appsCustomizeRevealTime);        final int itemsAlphaStagger = res.getInteger(R.integer.config_appsCustomizeItemsAlphaStagger);        final float scale = (float) res.getInteger(R.integer.config_appsCustomizeZoomScaleFactor);//缩放大小        // 从Workspace切换到AppsCustomizeTabHost        final View fromView = mWorkspace;        final AppsCustomizeTabHost toView = mAppsCustomizeTabHost;        final ArrayList<View> layerViews = new ArrayList<View>();// DragLayer上的View列表
    定义了一些变量,material来判断sdk版本,后面会根据这个布尔变量来进行不同的动画设置,在Android L及以上采用了material design,所有在较高的版本上可以有一些更好的动画效果。然后还定义动画时长,缩放比例等。
        Workspace.State workspaceState = contentType == AppsCustomizePagedView.ContentType.Widgets ?                Workspace.State.OVERVIEW_HIDDEN : Workspace.State.NORMAL_HIDDEN;        Animator workspaceAnim = mWorkspace.getChangeStateAnimation(workspaceState, animated, layerViews);// 定义切换时Workspace上的动画        // 设置加载的数据类型        if (!LauncherAppState.isDisableAllApps() || contentType == AppsCustomizePagedView.ContentType.Widgets) {            // Set the content type for the all apps/widgets space            mAppsCustomizeTabHost.setContentTypeImmediate(contentType);        }
    设置加载内容的类型,有两种类型:application和widget,这里是application类型。
        // If for some reason our views aren't initialized, don't animate        boolean initialized = getAllAppsButton() != null;// 是否初始化完成
        animated && initialized
    来判断是否实现动画效果,我们直接看动画是怎么实现的。
            mStateAnimation = LauncherAnimUtils.createAnimatorSet();// 创建AnimatorSet            final AppsCustomizePagedView content = (AppsCustomizePagedView)                    toView.findViewById(R.id.apps_customize_pane_content);// 抽屉内容组件            final View page = content.getPageAt(content.getCurrentPage());// 抽屉当前页            final View revealView = toView.findViewById(R.id.fake_page);// 一个过渡页面,用来实现动画            final boolean isWidgetTray = contentType == AppsCustomizePagedView.ContentType.Widgets;            // 设置过渡页面的背景,根据类型分别设置            if (isWidgetTray) {                revealView.setBackground(res.getDrawable(R.drawable.quantum_panel_dark));            } else {                revealView.setBackground(res.getDrawable(R.drawable.quantum_panel));            }
    初始化抽屉页面的组件,其中revealView 是一个过渡页,用来实现动画效果的,动画结束后将其隐藏。
            // 先隐藏真实页面,显示过渡页面            // Hide the real page background, and swap in the fake one            content.setPageBackgroundsVisible(false);            revealView.setVisibility(View.VISIBLE);            // We need to hide this view as the animation start will be posted.            // alpha置为0            revealView.setAlpha(0);            int width = revealView.getMeasuredWidth();            int height = revealView.getMeasuredHeight();            float revealRadius = (float) Math.sqrt((width * width) / 4 + (height * height) / 4);            // 偏移量置为0            revealView.setTranslationY(0);            revealView.setTranslationX(0);            // Get the y delta between the center of the page and the center of the all apps button            int[] allAppsToPanelDelta = Utilities.getCenterDeltaInScreenSpace(revealView,                    getAllAppsButton(), null);            float alpha = 0;            float xDrift = 0;            float yDrift = 0;            if (material) {// sdk > 21 ?                alpha = isWidgetTray ? 0.3f : 1f;                yDrift = isWidgetTray ? height / 2 : allAppsToPanelDelta[1];                xDrift = isWidgetTray ? 0 : allAppsToPanelDelta[0];            } else {                yDrift = 2 * height / 3;                xDrift = 0;            }            final float initAlpha = alpha;
    动画设置之前的一些初始化工作,将过渡页面的透明度、偏移量都先置0,然后设置动画时的透明度初始值和偏移量的初始值。
            revealView.setLayerType(View.LAYER_TYPE_HARDWARE, null);            layerViews.add(revealView);            PropertyValuesHolder panelAlpha = PropertyValuesHolder.ofFloat("alpha", initAlpha, 1f);            PropertyValuesHolder panelDriftY = PropertyValuesHolder.ofFloat("translationY", yDrift, 0);            PropertyValuesHolder panelDriftX = PropertyValuesHolder.ofFloat("translationX", xDrift, 0);            ObjectAnimator panelAlphaAndDrift = ObjectAnimator.ofPropertyValuesHolder(revealView,                    panelAlpha, panelDriftY, panelDriftX);            panelAlphaAndDrift.setDuration(revealDuration);            panelAlphaAndDrift.setInterpolator(new LogDecelerateInterpolator(100, 0));            mStateAnimation.play(panelAlphaAndDrift);
    定义了动画的类型、时长和变化速率等。这是一个组合动画,很明显动画效果是透明度的变化和偏移量的变化。
            // 抽屉当前页的动画            if (page != null) {                page.setVisibility(View.VISIBLE);                page.setLayerType(View.LAYER_TYPE_HARDWARE, null);                layerViews.add(page);                ObjectAnimator pageDrift = ObjectAnimator.ofFloat(page, "translationY", yDrift, 0);                page.setTranslationY(yDrift);                pageDrift.setDuration(revealDuration);                pageDrift.setInterpolator(new LogDecelerateInterpolator(100, 0));                pageDrift.setStartDelay(itemsAlphaStagger);                mStateAnimation.play(pageDrift);                page.setAlpha(0f);                ObjectAnimator itemsAlpha = ObjectAnimator.ofFloat(page, "alpha", 0f, 1f);                itemsAlpha.setDuration(revealDuration);                itemsAlpha.setInterpolator(new AccelerateInterpolator(1.5f));                itemsAlpha.setStartDelay(itemsAlphaStagger);                mStateAnimation.play(itemsAlpha);            }
   这一段是抽屉当前页的动画效果,也是用属性动画来实现的,关于属性动画的使用可参考<<属性动画之ObjectAnimator>>。
   然后是页面指示器和sdk>21的动画,这个就不再细说了,到动画监听,
            mStateAnimation.addListener(new AnimatorListenerAdapter() {                @Override                public void onAnimationEnd(Animator animation) {                    dispatchOnLauncherTransitionEnd(fromView, animated, false);                    dispatchOnLauncherTransitionEnd(toView, animated, false);                    // 隐藏过渡页面                    revealView.setVisibility(View.INVISIBLE);                    revealView.setLayerType(View.LAYER_TYPE_NONE, null);                    if (page != null) {                        page.setLayerType(View.LAYER_TYPE_NONE, null);                    }                    // 显示抽屉                    content.setPageBackgroundsVisible(true);                    // Hide the search bar                    // 隐藏搜索栏                    if (mSearchDropTargetBar != null) {                        mSearchDropTargetBar.hideSearchBar(false);                    }                    // This can hold unnecessary references to views.                    mStateAnimation = null;                }            });
    动画结束后:隐藏过渡页面;显示抽屉内容;隐藏搜索栏。
            // Workspace动画效果            if (workspaceAnim != null) {                mStateAnimation.play(workspaceAnim);            }
    这个是Workspace的动画,该动画定义在Workspace.java的getChangeStateAnimation方法中,该方法定义了多种情况下的动画效果,如Workspace到桌面缩略图、桌面缩略图到Workspace、Workspace到抽屉等等,进行alpha、scale等设置。
    最后定义一个runnable执行块,用于动画播放,
            final Runnable startAnimRunnable = new Runnable() {                public void run() {                    // Check that mStateAnimation hasn't changed while                    // we waited for a layout/draw pass                    if (mStateAnimation != stateAnimation)                        return;                    dispatchOnLauncherTransitionStart(fromView, animated, false);                    dispatchOnLauncherTransitionStart(toView, animated, false);                    revealView.setAlpha(initAlpha);                    if (Utilities.isLmpOrAbove()) {// sdk > 21 ?                        for (int i = 0; i < layerViews.size(); i++) {                            View v = layerViews.get(i);                            if (v != null) {                                if (Utilities.isViewAttachedToWindow(v)) v.buildLayer();                            }                        }                    }                    mStateAnimation.start();// 执行动画                }            };
    这样动画结束后,抽屉就显示出来,该隐藏的也隐藏了。如果是没有动画的情况,直接设为可见就行了,但会显得比较突兀,体验差了点。
    另外,在该方法中,多次调用了dispatchOnLauncherTransitionXXX方法,最终调用View中实现了LauncherTransitionable页面过渡接口的方法,在切换的不同阶段做相应的处理。
interface LauncherTransitionable {    View getContent();    void onLauncherTransitionPrepare(Launcher l, boolean animated, boolean toWorkspace);    void onLauncherTransitionStart(Launcher l, boolean animated, boolean toWorkspace);    void onLauncherTransitionStep(Launcher l, float t);    void onLauncherTransitionEnd(Launcher l, boolean animated, boolean toWorkspace);}

三、自定义修改

1、如何更换抽屉背景?
    Launcher3中,抽屉内容的背景默认是白色的,如果想改成透明的,该怎么修改?
    一般情况下,我们首先想到的是在布局文件中找到AppsCustomizePagedView的布,然后将背景设为透明的,
            <com.android.launcher3.AppsCustomizePagedView                android:id="@+id/apps_customize_pane_content"                android:layout_width="match_parent"                android:layout_height="match_parent"                launcher:widgetCountX="@integer/apps_customize_widget_cell_count_x"                launcher:widgetCountY="@integer/apps_customize_widget_cell_count_y"                launcher:maxGap="@dimen/workspace_max_gap"                launcher:pageIndicator="@+id/apps_customize_page_indicator" />
    这个方法显然是不能实现的,因为AppsCustomizePagedView中还有一层AppsCustomizeCellLayout,一个列表页就是一个AppsCustomizeCellLayout,在<<Launcher3的加载流程>>中,有提到过对每一页的设置,直接找出这部分代码,
    launcher3\src\main\java\com\android\launcher3\AppsCustomizePagedView.java
    // 设置page的表格、背景色    private void setupPage(AppsCustomizeCellLayout layout) {        layout.setGridSize(mCellCountX, mCellCountY);// 设置页面表格数        // Note: We force a measure here to get around the fact that when we do layout calculations        // immediately after syncing, we don't have a proper width.  That said, we already know the        // expected page width, so we can actually optimize by hiding all the TextView-based        // children that are expensive to measure, and let that happen naturally later.        setVisibilityOnChildren(layout, View.GONE);        int widthSpec = MeasureSpec.makeMeasureSpec(mContentWidth, MeasureSpec.AT_MOST);        int heightSpec = MeasureSpec.makeMeasureSpec(mContentHeight, MeasureSpec.AT_MOST);        layout.measure(widthSpec, heightSpec);        // 设置page背景色        Drawable bg = getContext().getResources().getDrawable(R.drawable.quantum_panel);        if (bg != null) {            bg.setAlpha(mPageBackgroundsVisible ? 255: 0);            layout.setBackground(bg);        }        setVisibilityOnChildren(layout, View.VISIBLE);    }
    这里设置了AppsCustomizeCellLayout的背景色,我们将其设置透明背景,看能否达到效果。
        // 设置page背景色//        Drawable bg = getContext().getResources().getDrawable(R.drawable.quantum_panel);//        if (bg != null) {//            bg.setAlpha(mPageBackgroundsVisible ? 255: 0);//            layout.setBackground(bg);//        }        layout.setBackgroundColor(Color.TRANSPARENT);

    这样就满足了效果,但是文字是灰色的有些不协调,我们改成白色的,这个在syncAppsPageItems方法中,做如下修改,
        for (int i = startIndex; i < endIndex; ++i) {// 循环添加items            AppInfo info = mApps.get(i);            BubbleTextView icon = (BubbleTextView) mLayoutInflater.inflate(R.layout.apps_customize_application, layout, false);            icon.applyFromApplicationInfo(info);            icon.setOnClickListener(mLauncher);            icon.setOnLongClickListener(this);            icon.setOnTouchListener(this);            icon.setOnKeyListener(this);            icon.setOnFocusChangeListener(layout.mFocusHandlerView);            icon.setTextColor(Color.WHITE); // modify text color            .................................        }


2、如何改变行和列数?
    可能已经注意到了,在布局文件中通过launcher:widgetCountX,launcher:widgetCountY来设置小部件没有显示数量,之所以可以这么设置,是因为在AppsCustomizePagedView中定义了这两个属性。
        // Save the default widget preview background        TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.AppsCustomizePagedView, 0, 0);        mWidgetCountX = a.getInt(R.styleable.AppsCustomizePagedView_widgetCountX, 2);        mWidgetCountY = a.getInt(R.styleable.AppsCustomizePagedView_widgetCountY, 2);
    但对于application而言,并没有定义类似的属性,那如何来改变行列数呢?首先得知道行和列是怎么得到的。mCellCountXmCellCountY这两个变量分别代表行数和列数,它们的值是怎么得到的呢?
    protected void onDataReady(int width, int height) {        // Now that the data is ready, we can calculate the content width, the number of cells to        // use for each page        LauncherAppState app = LauncherAppState.getInstance();        DeviceProfile grid = app.getDynamicGrid().getDeviceProfile();        mCellCountX = (int) grid.allAppsNumCols;        mCellCountY = (int) grid.allAppsNumRows;        .....................................    }
allAppsNumCols和allAppsNumRows相关,这两个值在DeviceProfile.java中定义的,
    private void updateIconSize(float scale, int drawablePadding, Resources resources,                                DisplayMetrics dm) {        ...................        // All Apps        allAppsCellWidthPx = allAppsIconSizePx;        allAppsCellHeightPx = allAppsIconSizePx + drawablePadding + iconTextSizePx;        int maxLongEdgeCellCount =                resources.getInteger(R.integer.config_dynamic_grid_max_long_edge_cell_count);        int maxShortEdgeCellCount =                resources.getInteger(R.integer.config_dynamic_grid_max_short_edge_cell_count);        int minEdgeCellCount =                resources.getInteger(R.integer.config_dynamic_grid_min_edge_cell_count);        int maxRows = (isLandscape ? maxShortEdgeCellCount : maxLongEdgeCellCount);        int maxCols = (isLandscape ? maxLongEdgeCellCount : maxShortEdgeCellCount);        if (allAppsShortEdgeCount > 0 && allAppsLongEdgeCount > 0) {            allAppsNumRows = isLandscape ? allAppsShortEdgeCount : allAppsLongEdgeCount;            allAppsNumCols = isLandscape ? allAppsLongEdgeCount : allAppsShortEdgeCount;        } else {            allAppsNumRows = (availableHeightPx - pageIndicatorHeightPx) /                    (allAppsCellHeightPx + allAppsCellPaddingPx);            allAppsNumRows = Math.max(minEdgeCellCount, Math.min(maxRows, allAppsNumRows));            allAppsNumCols = (availableWidthPx) /                    (allAppsCellWidthPx + allAppsCellPaddingPx);            allAppsNumCols = Math.max(minEdgeCellCount, Math.min(maxCols, allAppsNumCols));        }    }
    我们可以看到行列数并不是固定的,是根据配置的行列数、图标大小、表格间距等计算出来的。如果我们想增加行列数,可以把图标缩小、间距加大,反之可以减小行列数。
    Launcher3根据不同的型号的手机加载不同的配置项,launcher3\src\main\java\com\android\launcher3\DynamicGrid.java,
        deviceProfiles.add(new DeviceProfile("Nexus 4",                335, 567,  4, 4,  DEFAULT_ICON_SIZE_DP, 13, (hasAA ? 5 : 5), 56, R.xml.default_workspace_4x4));        deviceProfiles.add(new DeviceProfile("Nexus 5",                359, 567,  4, 4,  DEFAULT_ICON_SIZE_DP, 13, (hasAA ? 5 : 5), 56, R.xml.default_workspace_4x4));
    我用的测试机是Nexus 5,但实际使用的配置却是上面那个,这个我们就不管了。一共有十个参数,分别表示:设备名、最小宽度Dps、最小高度Dps、行数、列数、图标大小、图标字体大小、固定热键数目(Hotseat)、固定热键图标大小、默认Workspace布局。
    我们先将四列改成五列,
        deviceProfiles.add(new DeviceProfile("Nexus 4",                335, 567,  4, 5,  DEFAULT_ICON_SIZE_DP, 13, (hasAA ? 5 : 5), 56, R.xml.default_workspace_4x4));
    测试后好像没什么变化,我们把图标再改小点,默认60,改成48,
    static float DEFAULT_ICON_SIZE_DP = 48;

   我们可以看到变成5列了,但是也变成6行了,我们在把最大行数设为5,原来是6,launcher3\src\main\res\values\config.xml,
    <integer name="config_dynamic_grid_max_long_edge_cell_count">6</integer>

    这样就变成5行5列了,但是看上去不大协调,目前我的测试机还是适合5*4,这里我们只是了解下怎么修改。
    当然,除了背景、行列数可以改变外,我们也可以更改动画效果,这里就不在赘述了。


                                      结束

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