Android多媒体之MediaPlayerService

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如同其它service一样,MediaPlayerService在Android架构中起着承上启下的作用。向上提供media相关的api,向下调用其它框架(opencore、stegefright)具体实现相关功能。

  涉及到代理到MediaPlayerService的IPC在前文已经分析过了,所以这里重点讨 论实现。如apk调用setDataSource,经过Binder IPC会调用到MediaPlayerService::Client::setDataSource。

以一个播放器应用的流程作为分析起点:
1. MediaPlayer mp = new MediaPlayer();
2. mp.setDataSource(”/sdcard/aaa.mp3”);
3. mp.prepare();
4. mp.start();
5. mp.stop();

MediaPlayer为MediaPlayerService的客户端,不做分析。直接看setDataSource:

status_t MediaPlayerService::Client::setDataSource(const sp<IStreamSource> &source)status_t MediaPlayerService::Client::setDataSource(int fd, int64_t offset, int64_t length)status_t MediaPlayerService::Client::setDataSource(const char *url, const KeyedVector<String8, String8> *headers)

setDataSource根据data源参数不同有三种形式:IStreamSource(rtsp)类型、文件(本地)类型、url(http)类型。

status_t MediaPlayerService::Client::setDataSource(int fd, int64_t offset, int64_t length) {    player_type playerType =MediaPlayerFactory::getPlayerType(this,    fd, offset, length);    sp<MediaPlayerBase> p = setDataSource_pre(playerType);    setDataSource_post(p, p->setDataSource(fd, offset, length));}enum player_type {    PV_PLAYER = 1,    SONIVOX_PLAYER = 2,    STAGEFRIGHT_PLAYER = 3,    NU_PLAYER = 4,    // argument to the 'test:' url in the setDataSource call.    TEST_PLAYER = 5,};

aaa.mp3属性文件源,首先由MediaPlayerFactory产生一个播放器,播放的类型为:STAGEFRIGHT_PLAYER。
所有类型都事先注册到sFactoryMap中,然后再取出来。

StagefrightPlayer::StagefrightPlayer()    : mPlayer(new AwesomePlayer) {    mPlayer->setListener(this);}

StagefrightPlayer类型实质是AwesomePlayer播放器,AwesomePlayer框架后文再介绍。继续MediaPlayerService中的流程:

sp<MediaPlayerBase> MediaPlayerService::Client::setDataSource_pre(        player_type playerType){    // create the right type of player    sp<MediaPlayerBase> p = createPlayer(playerType);    if (!p->hardwareOutput()) {        mAudioOutput = new AudioOutput(mAudioSessionId, IPCThreadState::self()->getCallingUid());        static_cast<MediaPlayerInterface*>(p.get())->setAudioSink(mAudioOutput);    }}

可以看到playerType(AwesomePlayer)得到之后,就开始创建AwesomePlayer的实例,接着又创建一个音频输出AudioOutput实例,并设置音频接收器setAudioSink。最后设置新的数据源:
setDataSource_post(p, p->setDataSource(fd, offset, length));

这样播放器和数据源都设置好了,我们的aaa.mp3文件保存在FileSource类型里:
sp<DataSource> dataSource = new FileSource(fd, offset, length);
其中class FileSource : public DataSource

下边进入mp.prepare();
调用status_t MediaPlayerService::Client::prepareAsync()

status_t MediaPlayerService::Client::prepareAsync(){    sp<MediaPlayerBase> p = getPlayer();    status_t ret = p->prepareAsync();    if (ret == NO_ERROR) mAntagonizer->start();}

这里的p为AwesomePlayer,准备工作又涉及到AwesomePlayer的播放框架,简单提一下,AwesomePlayer以事件驱动框架进行运作,所以会准备事件队列。

status_t AwesomePlayer::prepareAsync() {    return prepareAsync_l();}status_t AwesomePlayer::prepareAsync_l() {    mQueue.start();    modifyFlags(PREPARING, SET);    mAsyncPrepareEvent = new AwesomeEvent(            this, &AwesomePlayer::onPrepareAsyncEvent);    mQueue.postEvent(mAsyncPrepareEvent);    return OK;}

队列TimedEventQueue mQueue; 对事件的处理需要协同时间。

void TimedEventQueue::start() {    pthread_attr_t attr;    pthread_attr_init(&attr);    pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);    pthread_create(&mThread, &attr, ThreadWrapper, this);    pthread_attr_destroy(&attr);}

start设置线程属性,
PTHREAD_CREATE_JOINABLE这个属性表明新创建的线程必须使用pthread_join()等待线程结束,否则线程所占用的资源不会得到释放,会造成资源泄露。在线程创建并运行以后可以用pthread_detach()来设置。
然后产生一个onPrepareAsyncEvent事件,并post到mQueue中,

TimedEventQueue::event_id TimedEventQueue::postTimedEvent(        const sp<Event> &event, int64_t realtime_us) {    Mutex::Autolock autoLock(mLock);    event->setEventID(mNextEventID++);    List<QueueItem>::iterator it = mQueue.begin();    while (it != mQueue.end() && realtime_us >= (*it).realtime_us) {        ++it;    }    QueueItem item;    item.event = event;    item.realtime_us = realtime_us;    item.has_wakelock = false;    if (it == mQueue.begin()) {        mQueueHeadChangedCondition.signal();    }    if (realtime_us > ALooper::GetNowUs() + kWakelockMinDelay) {        acquireWakeLock_l();        item.has_wakelock = true;    }    mQueue.insert(it, item);    mQueueNotEmptyCondition.signal();    return event->eventID();

这个带时间的队列控制非常巧妙,while进行空转耗时,实质代码:
mQueue.insert(it, item);
mQueueNotEmptyCondition.signal();
加入事件,发送信号。

接下来是mp.start();

status_t MediaPlayerService::Client::start(){    ALOGV("[%d] start", mConnId);    sp<MediaPlayerBase> p = getPlayer();    if (p == 0) return UNKNOWN_ERROR;    p->setLooping(mLoop);    return p->start();}status_t AwesomePlayer::setLooping(bool shouldLoop) {    Mutex::Autolock autoLock(mLock);    modifyFlags(LOOPING, CLEAR);    if (shouldLoop) {        modifyFlags(LOOPING, SET);    }    return OK;}status_t StagefrightPlayer::start() {    return mPlayer->play();}

先是修改播放器的标志:
void AwesomePlayer::modifyFlags(unsigned value, FlagMode mode) {
然后调用play进行播放。

status_t AwesomePlayer::play() {    modifyFlags(CACHE_UNDERRUN, CLEAR);    return play_l();}status_t AwesomePlayer::play_l() {    mMediaRenderingStartGeneration = ++mStartGeneration;       if (mDecryptHandle != NULL) {        int64_t position;        getPosition(&position);        mDrmManagerClient->setPlaybackStatus(mDecryptHandle,                Playback::START, position / 1000);    }    if (mAudioSource != NULL) {        if (mAudioPlayer == NULL) {            createAudioPlayer_l();        }       if (mTimeSource == NULL && mAudioPlayer == NULL) {        mTimeSource = &mSystemTimeSource;    }    if (mVideoSource != NULL) {        // Kick off video playback        postVideoEvent_l();        if (mAudioSource != NULL && mVideoSource != NULL) {            postVideoLagEvent_l();        }    }     return OK;}

这个play函数比较长,处理各种异常情况,如没有播放前准备、文件解密准备、无视频播放实例、无音频播放实例等等。当这些条件都满足后,就向队列送一个video事件postVideoEvent_l();同时还要对当前电池电量进行监控等。

最后一步mp.stop();最终调用StagefrightPlayer的pause。

status_t StagefrightPlayer::stop() {    ALOGV("stop");    return pause();  // what's the difference?}status_t StagefrightPlayer::pause() {    ALOGV("pause");    return mPlayer->pause();}status_t AwesomePlayer::pause_l(bool at_eos) {    notifyListener_l(MEDIA_PAUSED);    cancelPlayerEvents(true /* keepNotifications */);    postAudioTearDownEvent(kOffloadPauseMaxUs);    modifyFlags(PLAYING, CLEAR);

结束时取消播放事件,然后暂停音频播放,再清除播放标志。

这样一个mp3文件的播放控制流程在就分析完了,主要涉及到MediaPlayerService与stagefright框架、awesomeplayer,越来越接近核心的部分了。

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