Android自定义View自定义圆形Dialog

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还是对鸿洋老师博客的温习,实现了一个自定义的圆形的Dialog,东西很简单,还是跟之前的很像,就不说了,直接上代码

<?xml version="1.0" encoding="utf-8"?><resources>    <attr name="oneColor" format="color" />    <attr name="twoColor" format="color" />    <attr name="circleWidth" format="dimension" />    <attr name="speed" format="integer" />    <declare-styleable name="DialogCustom" >        <attr name="oneColor" />        <attr name="twoColor" />        <attr name="circleWidth" />        <attr name="speed" />    </declare-styleable></resources>

自定义属性 第一个圆的颜色,第二个圆的颜色,圆形的宽度,绘制速度(后面用来延迟,所以是越小越快)

package com.example.customdialog.view;import android.content.Context;import android.content.res.TypedArray;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.RectF;import android.os.Handler;import android.os.Message;import android.util.AttributeSet;import android.util.TypedValue;import android.view.View;import com.example.customdialog.R;/** * Created by aotuman on 2016/7/22. */public class DialogCustom extends View {    private int onrColor;    private int twoColor;    private int speed;    private int circleWidth;    private Paint mPaint;    private int mProgress;    public Handler handler = new Handler(){        @Override        public void handleMessage(Message msg) {            super.handleMessage(msg);            mProgress++;            if(mProgress >= 720){                mProgress = 0;            }            postInvalidate();            handler.sendEmptyMessageDelayed(0,speed);        }    };    public DialogCustom(Context context) {        this(context, null);    }    public DialogCustom(Context context, AttributeSet attrs) {        this(context, attrs, 0);    }    public DialogCustom(Context context, AttributeSet attrs, int defStyleAttr) {        super(context, attrs, defStyleAttr);        TypedArray typedArray = context.getTheme().obtainStyledAttributes(attrs, R.styleable.DialogCustom, defStyleAttr, 0);        int count = typedArray.getIndexCount();        for (int i = 0; i < count; i++) {            int content = typedArray.getIndex(i);            switch (content) {                case R.styleable.DialogCustom_circleWidth:                    circleWidth = typedArray.getDimensionPixelSize(content, (int) TypedValue.applyDimension(                            TypedValue.COMPLEX_UNIT_PX, 20, getResources().getDisplayMetrics()));                    break;                case R.styleable.DialogCustom_oneColor:                    onrColor = typedArray.getColor(content, Color.GREEN);                    break;                case R.styleable.DialogCustom_twoColor:                    twoColor = typedArray.getColor(content, Color.BLUE);                    break;                case R.styleable.DialogCustom_speed:                    speed = typedArray.getInt(content, 20);                    break;            }        }        typedArray.recycle();        mPaint = new Paint();        // 绘图线程        handler.sendEmptyMessageDelayed(0,speed);    }    @Override    protected void onDraw(Canvas canvas) {        int centre = getWidth() / 2; // 获取圆心的x坐标        int radius = centre - circleWidth / 2;// 半径        mPaint.setStrokeWidth(circleWidth); // 设置圆环的宽度        mPaint.setAntiAlias(true); // 消除锯齿        mPaint.setStyle(Paint.Style.STROKE); // 设置空心        RectF oval = new RectF(centre - radius, centre - radius, centre + radius, centre + radius); // 用于定义的圆弧的形状和大小的界限        //两个圆都绘制完是一个流程,0~360绘制第一个圆,361~720绘制第二个圆        if (mProgress <= 360) {// 第一颜色的圈完整,第二颜色跑            mPaint.setColor(onrColor); // 设置圆环的颜色            canvas.drawCircle(centre, centre, radius, mPaint); // 画出圆环            mPaint.setColor(twoColor); // 设置圆环的颜色            canvas.drawArc(oval, -90, mProgress, false, mPaint); // 根据进度画圆弧        } else {            mPaint.setColor(twoColor); // 设置圆环的颜色            canvas.drawCircle(centre, centre, radius, mPaint); // 画出圆环            mPaint.setColor(onrColor); // 设置圆环的颜色            canvas.drawArc(oval, -90, mProgress - 360, false, mPaint); // 根据进度画圆弧        }    }}

一上来还是获取属性的数值,绘制部分也有注释,很详细
下面我们来看一下绘制进度的代码

 public Handler handler = new Handler(){        @Override        public void handleMessage(Message msg) {            super.handleMessage(msg);            mProgress++;            if(mProgress >= 720){                mProgress = 0;            }            postInvalidate();            handler.sendEmptyMessageDelayed(0,speed);        }    };

我利用的是Handle,把我们设置的速度作为变化绘制角度的参数,从而来改变绘制速度,也很简单吧。
最后是布局和效果图:

<?xml version="1.0" encoding="utf-8"?><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"    xmlns:tools="http://schemas.android.com/tools"    xmlns:zxf="http://schemas.android.com/apk/res-auto"    android:layout_width="match_parent"    android:layout_height="match_parent"    android:orientation="vertical" >    <com.example.customdialog.view.DialogCustom        android:layout_width="80dp"        android:layout_height="80dp"        zxf:oneColor="@android:color/darker_gray"        zxf:twoColor="@android:color/black"        zxf:speed="10"        zxf:circleWidth="5dp"/>    <com.example.customdialog.view.DialogCustom        android:layout_marginTop="20dp"        android:layout_width="wrap_content"        android:layout_height="wrap_content"        zxf:oneColor="@android:color/holo_green_dark"        zxf:twoColor="@android:color/holo_red_dark"        zxf:speed="5"        zxf:circleWidth="30dp"/></LinearLayout>

这里写图片描述

最后又疑问和意见的都可以在这里交流,大家也可以研究一下变速的绘制

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