热血军团-GlobalVariables
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这个类是一个单例类,除了m_IsClient/m_IsDebug/m_IsPublish/m_IsWaitQuit这几个变量外,重要的是这个类里缓存了两个字典,一个是编码字典m_EncodeTable,一个是解码字典m_DecodeTable,尤其是编码表和解码表非常重要,客户端和服务器端都共用这两张表,这样服务器端和客户端交流才能顺畅
namespace DashFire{ public class GlobalVariables { public const int c_TotalPreservedRoomCount = 64; public const int c_PreservedRoomCountPerThread = 4; private bool m_IsClient = false; private bool m_IsDebug = false; private bool m_IsPublish = false; private bool m_IsWaitQuit = false; private Dictionary<string, string> m_EncodeTable = new Dictionary<string, string>(); private Dictionary<string, string> m_DecodeTable = new Dictionary<string, string>(); private static GlobalVariables s_Instance = new GlobalVariables(); public bool IsClient { get { return this.m_IsClient; } set { this.m_IsClient = value; } } public bool IsDebug { get { return this.m_IsDebug; } set { this.m_IsDebug = value; } } public bool IsPublish { get { return this.m_IsPublish; } set { this.m_IsPublish = value; } } public bool IsWaitQuit { get { return this.m_IsWaitQuit; } set { this.m_IsWaitQuit = value; } } public Dictionary<string, string> EncodeTable { get { return this.m_EncodeTable; } } public Dictionary<string, string> DecodeTable { get { return this.m_DecodeTable; } } public static GlobalVariables Instance { get { return GlobalVariables.s_Instance; } } private static void AddCrypto(string s, string d, Dictionary<string, string> encodeTable, Dictionary<string, string> decodeTable) { encodeTable.Add(s, d); decodeTable.Add(d, s); } private GlobalVariables() { GlobalVariables.AddCrypto("skill", "_1_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("section", "_2_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("initialization", "_3_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("onstop", "_4_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("oninterrupt", "_5_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("story", "_6_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("local", "_7_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("onmessage", "_8_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("foreach", "_9_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("loop", "_10_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("looplist", "_11_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("while", "_12_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("if", "_13_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("else", "_14_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("inc", "_15_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("dec", "_16_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("assign", "_17_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("propset", "_18_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("propget", "_19_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("terminate", "_20_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("localmessage", "_21_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("wait", "_22_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("sleep", "_23_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("log", "_24_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("format", "_25_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("substring", "_26_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("startstory", "_27_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("stopstory", "_28_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("firemessage", "_29_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("showmissioncomplete", "_30_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("missioncomplete", "_31_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("list", "_32_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("showui", "_33_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("showdlg", "_34_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("showwall", "_35_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("cameralookat", "_36_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("camerafollow", "_37_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("cameralookatimmediately", "_38_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("camerafollowimmediately", "_39_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("createnpc", "_40_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("destroynpc", "_41_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("npcface", "_42_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("npcmove", "_43_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("npcmovewithwaypoints", "_44_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("npcpatrol", "_45_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("npcstop", "_46_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("npcattack", "_47_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("enableai", "_48_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("setcamp", "_49_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("getcamp", "_50_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("isenemy", "_51_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("isfriend", "_52_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("enableinput", "_53_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("playerselfface", "_54_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("playerselfmove", "_55_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("playerselfmovewithwaypoints", "_56_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("objface", "_57_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("objmove", "_58_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("objmovewithwaypoints", "_59_", this.m_EncodeTable, this.m_DecodeTable); GlobalVariables.AddCrypto("time", "_60_", this.m_EncodeTable, this.m_DecodeTable); } public static int GetUnitIdByCampId(int campid) { int result; if (campid == 3) { result = 20001; } else { result = 20002; } return result; } }}
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