UGUI通用脚本

来源:互联网 发布:linux移植到arm 编辑:程序博客网 时间:2024/05/17 09:39

最近在研究UI的东西,在一个网站上学到了不少,就把自己喜欢的东西先码下来,首先就是依照NGUI中的使用方法写的一个脚本EventTriggerListener,代码如下:

using UnityEngine;using System.Collections;using System.Collections.Generic;using UnityEngine.EventSystems;public class EventTriggerListener : UnityEngine.EventSystems.EventTrigger {    public delegate void VoidDelegate(GameObject go);    public delegate void VectorDelegate(GameObject go, Vector2 delta);    public VoidDelegate onClick;    public VoidDelegate onDown;    public VoidDelegate onEnter;    public VoidDelegate onExit;    public VoidDelegate onUp;    public VoidDelegate onSelect;    public VoidDelegate onUpdateSelect;    public VectorDelegate onDrag;    public VoidDelegate onDragOut;    static public EventTriggerListener Get(GameObject go)    {        if (go == null)        {            Debug.LogError("EventTriggerListener_go_is_Null"); return null;        }        else        {            EventTriggerListener listener = go.GetComponent<EventTriggerListener>();            if (listener == null)            {                listener = go.AddComponent<EventTriggerListener>();             }            return listener;        }    }    public override void OnDrag(PointerEventData eventData)    {        if (onDrag != null) onDrag(gameObject, eventData.delta);    }    public override void OnEndDrag(PointerEventData eventData)    {        if (onDragOut != null) onDragOut(gameObject);    }    public override void OnPointerClick(PointerEventData eventData)    {        if (onClick != null) onClick(gameObject);    }    public override void OnPointerDown(PointerEventData eventData)    {        if (onDown != null) onDown(gameObject);    }    public override void OnPointerEnter(PointerEventData eventData)    {        if (onEnter != null) onEnter(gameObject);    }    public override void OnPointerExit(PointerEventData eventData)    {        if (onExit != null) onExit(gameObject);    }    public override void OnPointerUp(PointerEventData eventData)    {        if (onUp != null) onUp(gameObject);    }    public override void OnSelect(BaseEventData eventData)    {        if (onSelect != null) onSelect(gameObject);    }    public override void OnUpdateSelected(BaseEventData eventData)    {        if (onUpdateSelect != null) onUpdateSelect(gameObject);    }}

我一直都是在一个很好的学习网站上在学,下面给出福利网站地址,可以学到很多有用的东西,下面给出的是关于对按钮点击进入退出的监视功能。

http://www.unity.5helpyou.com/2445.html

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