Unity5.3加载场景

来源:互联网 发布:知乎周刊plus重拾英语 编辑:程序博客网 时间:2024/04/28 02:15
IEnumerator loadScene(string sceneName){string mainPath = "file://" + Application.streamingAssetsPath + "/AssetBundle/" + "AssetBundle";WWW www1 = new WWW (mainPath);yield return www1;if(www1.error == null){AssetBundle mainAB = www1.assetBundle;AssetBundleManifest abm = (AssetBundleManifest)mainAB.LoadAsset("AssetBundleManifest");mainAB.Unload (false);if (abm == null) {Debug.Log ("abm is null");yield return null;} else {string[] depNames = abm.GetAllDependencies ("a.assetbundle");Debug.Log ("depNames length = " + depNames.Length.ToString());}}string fileFullPath = "file://" + Application.streamingAssetsPath + "/AssetBundle/" + sceneName+"."+AB_END;WWW www = new WWW (fileFullPath);yield return www;if (www.error == null) {AssetBundle abScene=www.assetBundle;SceneManager.LoadScene (sceneName);}else {Debug.LogError ("fileFullPath:"+fileFullPath+" error:" + www.error);}www.Dispose ();www = null;}


首先加载全部资源的AssetBundle,然后加载依赖,再加载场景文件

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