unity 入门环境 1

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2D vs 3D Mode Settings

2D or 3D mode determines some settings for the Unity Editor. These are listed below.

To change modes between 2D or 3D mode:

  1. Bring up to the Editor Settings Inspector, via the Edit>Project Settings>Editor menu.
  2. Then set Default Behavior Mode to either 2D or 3D.

In 2D Project Mode:

  • Any images you import are assumed to be 2D images (Sprites) and set to Sprite mode.
  • The Sprite Packer is enabled.
  • The Scene View is set to 2D.
  • The default game objects do not have real time, directional light.
  • The camera’s default position is at 0,0,–10. (It is 0,1,–10 in 3D Mode.)
  • The camera is set to be Orthographic. (In 3D Mode it is Perspective.)
  • In the Lighting Window:
    • Skybox is disabled for new scenes.
    • Ambient Source is set to Color. (With the color set as a dark grey: RGB: 54, 58, 66.)
    • Precomputed Realtime GI is set to off.
    • Baked GI is set to off.
    • Auto-Building set to off.

In 3D Project Mode:

  • Any images you import are NOT assumed to be 2D images (Sprites).
  • The Sprite Packer is disabled.
  • The Scene View is set to 3D.
  • The default game objects have real time, directional light.
  • The camera’s default position is at 0,1,–10. (It is 0,0,–10. in 2D Mode.)
  • The camera is set to be Perspective. (In 2D Mode it is Orthographic.)
  • In the Lighting Window:
    • Skybox is the built-in default Skybox Material.
    • Ambient Source is set to Skybox.
    • Precomputed Realtime GI is set to on.
    • Baked GI is set to on.
    • Auto-Building is set to on.
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