AsyncTask 源码分析

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AsyncTask
异步网络请求。内部封装了Thread和handler,将任务放到子线程执行,在获得结果后通过handler将结果发送给主线程,更新UI。
内部使用了线程池。在比较早的版本(1.6版)中,使用并行执行,考虑到并行执行可能引发的问题,3.0以后改为默认使用串行执行,即调用execute执行。若要并行执行需要调用.ExecuteOnExecutor()方法执行。
主要注意的是,不能用来执行特别耗时的任务,一般最长执行时间最多是几毫秒。耗时的任务,推荐用Executor、ThreadPoolExecutor、FutureTask来实现(官方文档)

使用方式
创建子类,一般需要实现这四个方法:

onPreExecute:在doInBackground之前执行,运行在主线程,一般用来更新进度条及做一些初始化;
doInBackground:在子线程执行耗时任务,执行完成后会通过handler将消息发送给主线程;
onProgressUpdate:当调用了publishProgress此方法才会被调用,用来获取任务执行进度,以更新进度条;
onPostExecute:doInBackground执行完,会执行此方法。在主线程执行,可用来更新UI。

官方实例:

private class DownloadFilesTask extends AsyncTask<URL, Integer, Long> { *     protected Long doInBackground(URL... urls) { *         int count = urls.length; *         long totalSize = 0; *         for (int i = 0; i < count; i++) { *             totalSize += Downloader.downloadFile(urls[i]); *             publishProgress((int) ((i / (float) count) * 100)); *             if (isCancelled()) break; *         } *         return totalSize; *     } * *     protected void onProgressUpdate(Integer... progress) { *         setProgressPercent(progress[0]); *     } * *     protected void onPostExecute(Long result) { *         showDialog("Downloaded " + result + " bytes"); *     } * }

调用
new DownloadFilesTask().execute(url1, url2, url3);

源码部分:

//asyncTask三种泛型:Params, Progress, Result 其中,Params是参数类型,Progress是进度类型, Result是结果类型  如果不使用,对应可用void代替。public abstract class AsyncTask<Params, Progress, Result> {    private static final String LOG_TAG = "AsyncTask";    private static final int CPU_COUNT = Runtime.getRuntime().availableProcessors();    //核心线程数量为cpu核心数+1    private static final int CORE_POOL_SIZE = CPU_COUNT + 1;    //最大线程数为2倍cpu核心数+1    private static final int MAXIMUM_POOL_SIZE = CPU_COUNT * 2 + 1;    //超时时间1s    private static final int KEEP_ALIVE = 1;   //使用ThreadFactory来创建线程    private static final ThreadFactory sThreadFactory = new ThreadFactory() {        private final AtomicInteger mCount = new AtomicInteger(1);        public Thread newThread(Runnable r) {            return new Thread(r, "AsyncTask #" + mCount.getAndIncrement());        }    };//定义消息队列,存放任务,内部采用链表形式存储    private static final BlockingQueue<Runnable> sPoolWorkQueue =            new LinkedBlockingQueue<Runnable>(128);//创建一个并行执行的线程池对象    public static final Executor THREAD_POOL_EXECUTOR            = new ThreadPoolExecutor(CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE,                    TimeUnit.SECONDS, sPoolWorkQueue, sThreadFactory);//创建一个串行执行的线程池对象    public static final Executor SERIAL_EXECUTOR = new SerialExecutor();    private static final int MESSAGE_POST_RESULT = 0x1;    private static final int MESSAGE_POST_PROGRESS = 0x2;//默认串行执行    private static volatile Executor sDefaultExecutor = SERIAL_EXECUTOR;    //定义一个静态handler用于和主线程通信    private static InternalHandler sHandler;    private final WorkerRunnable<Params, Result> mWorker;    private final FutureTask<Result> mFuture;    private volatile Status mStatus = Status.PENDING;    private final AtomicBoolean mCancelled = new AtomicBoolean();    private final AtomicBoolean mTaskInvoked = new AtomicBoolean();//串行执行  内部调用 THREAD_POOL_EXECUTOR.execute方法    private static class SerialExecutor implements Executor {        final ArrayDeque<Runnable> mTasks = new ArrayDeque<Runnable>();        Runnable mActive;        public synchronized void execute(final Runnable r) {            mTasks.offer(new Runnable() {                public void run() {                    try {                        r.run();                    } finally {                        scheduleNext();                    }                }            });            if (mActive == null) {                scheduleNext();            }        }        protected synchronized void scheduleNext() {            if ((mActive = mTasks.poll()) != null) {                THREAD_POOL_EXECUTOR.execute(mActive);            }        }    }//指定任务的当前状态,在每个任务的生命周期内只会执行一次    public enum Status {        /**         * 标识任务还没执行时的状态         */        PENDING,        /**         * 标识任务正在执行时的状态         */        RUNNING,        /**         * 标识任务执行完成的状态         */        FINISHED,    }    private static Handler getHandler() {        synchronized (AsyncTask.class) {            if (sHandler == null) {                sHandler = new InternalHandler();            }            return sHandler;        }    }    /** @hide */    public static void setDefaultExecutor(Executor exec) {        sDefaultExecutor = exec;    }    /**     * 构造  asyncTask的实例必须在主线程创建,且只能执行一次,再次调用会报异常      */    public AsyncTask() {        mWorker = new WorkerRunnable<Params, Result>() {            public Result call() throws Exception {                mTaskInvoked.set(true);                Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);                //noinspection unchecked                Result result = doInBackground(mParams);                Binder.flushPendingCommands();                return postResult(result);            }        };        mFuture = new FutureTask<Result>(mWorker) {            @Override            protected void done() {                try {                    postResultIfNotInvoked(get());                } catch (InterruptedException e) {                    android.util.Log.w(LOG_TAG, e);                } catch (ExecutionException e) {                    throw new RuntimeException("An error occurred while executing doInBackground()",                            e.getCause());                } catch (CancellationException e) {                    postResultIfNotInvoked(null);                }            }        };    }

已上代码,定义了一个串行执行的线程池和一个并行执行的线程池。并定义了线程池的细节。以及AsyncTask实例的要求。

接下来继续看下面代码:

//将结果封住成Result对象,通过handler发送给主线程
private void postResultIfNotInvoked(Result result) {
final boolean wasTaskInvoked = mTaskInvoked.get();
if (!wasTaskInvoked) {
postResult(result);
}
}

private Result postResult(Result result) {    @SuppressWarnings("unchecked")    Message message = getHandler().obtainMessage(MESSAGE_POST_RESULT,            new AsyncTaskResult<Result>(this, result));    message.sendToTarget();    return result;}

public final Status getStatus() {
return mStatus;
}
//在后台执行 需要实现该方法
protected abstract Result doInBackground(Params… params);
//在后台执行 在doInBackground之前会被调用,可以用来初始化进度条等
protected void onPreExecute() {
}
//在主线程执行 ,在doInBackground之后会被调用,如果中间调用了cancel()则此方法不会被执行,结果会丢失
protected void onPostExecute(Result result) {
}
//在主线程执行 用于更新进度条 当调用了publishProgress会执行此方法
protected void onProgressUpdate(Progress… values) {}
//当调用cancel方法时会调用onCancelled,则onPostExecutor则不会执行
@MainThread
protected void onCancelled(Result result) {
onCancelled();
}
@MainThread
protected void onCancelled() {
}
public final boolean isCancelled() {
return mCancelled.get();
}
public final boolean cancel(boolean mayInterruptIfRunning) {
mCancelled.set(true);
return mFuture.cancel(mayInterruptIfRunning);
}

//可以看出是最终是调用executeOnExecutor方法执行的,且默认是串行执行的

public final AsyncTask<Params, Progress, Result> execute(Params... params) {        return executeOnExecutor(sDefaultExecutor, params);    }//并行执行  只能被调用一次,否则会抛出异常 @MainThread    public final AsyncTask<Params, Progress, Result> executeOnExecutor(Executor exec,            Params... params) {        if (mStatus != Status.PENDING) {            switch (mStatus) {                case RUNNING:                    throw new IllegalStateException("Cannot execute task:"                            + " the task is already running.");                case FINISHED:                    throw new IllegalStateException("Cannot execute task:"                            + " the task has already been executed "                            + "(a task can be executed only once)");            }        }        mStatus = Status.RUNNING;        onPreExecute();        mWorker.mParams = params;        exec.execute(mFuture);        return this;    }//运行在主线程  处理进度 当外部调用了publishProgress,onProgressUpdate会被调用  将进度通过handler发送给主线程    protected final void publishProgress(Progress... values) {        if (!isCancelled()) {            getHandler().obtainMessage(MESSAGE_POST_PROGRESS,                    new AsyncTaskResult<Progress>(this, values)).sendToTarget();        }    }//doInBackGround执行完会调用此方法      private void finish(Result result) {        if (isCancelled()) {            onCancelled(result);        } else {            onPostExecute(result);        }        mStatus = Status.FINISHED;    }//定义一个静态的handler对象,并获取主线程的Looper对象    private static class InternalHandler extends Handler {        public InternalHandler() {            super(Looper.getMainLooper());        }         @Override        public void handleMessage(Message msg) {            AsyncTaskResult<?> result = (AsyncTaskResult<?>) msg.obj;            switch (msg.what) {                case MESSAGE_POST_RESULT:                    // There is only one result                    result.mTask.finish(result.mData[0]);                    break;                case MESSAGE_POST_PROGRESS:                    result.mTask.onProgressUpdate(result.mData);                    break;            }        }    }    private static abstract class WorkerRunnable<Params, Result> implements Callable<Result> {        Params[] mParams;    }    //将结果封装成AsyncTaskResult对象    private static class AsyncTaskResult<Data> {        final AsyncTask mTask;        final Data[] mData;        AsyncTaskResult(AsyncTask task, Data... data) {            mTask = task;            mData = data;        }    }

流程分析
当在主线程构造子类实例后,调用executor方法执行,最终是执行的executorOnexecutor方法,内部有两种线程,一种是THREAD_POOL_EXECUTOR(并行) ,一种是SERIAL_EXECUTOR(串行);默认使用串行执行。
在使用线程执行任务之前,会先调用
onPreExecute,一般用来更新进度条及做一些初始化; 接着对调用
doInBackground,在子线程执行耗时任务,执行完成后会通过handler将消息发送给主线程;
若调用了publishProgress, onProgressUpdate会被调用,用来获取任务执行进度,通过handler发送给主线程以更新进度条;任务执行完后会将结果封装成Result对象发送给主线程,然后调用
onPostExecute方法。在主线程执行,用来更新UI。

优缺点
优点:
封装了handler和Thread使执行耗时任务并更新UI变得简便;
缺点:
不能执行太耗时任务,适用于几秒内能完成的任务;
外部不能单独调用里面的方法,否则会抛异常;
只能在主线程创建子类实例,否则会抛异常;
外部调用cancel方法并不总是有用;
旋转屏幕时造成Activity重建,之前对AsyncTask的引用无效,OnPostExecute无法更新页面;
Activity销毁时,AsyncTask必须取消,否则可能造成AsyncTask crash,以及内存泄露。

有待完善

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