Unity 文件复制工具

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using UnityEngine;
using System.Collections;
using UnityEditor;
using System.IO;


public class Builder {


    [MenuItem("Builder/CopyToServer")]
    public static void CopyToServer()
    {
        string folder = Application.streamingAssetsPath;
        DirectoryInfo streamingAsset = new DirectoryInfo(folder);


        GetDirectory(streamingAsset);
    }


    public static string serverPath = @"D:\www\StreamingAssets";
    public static void GetDirectory(DirectoryInfo direc)
    {
        string localFolderName = direc.FullName;
        string localFolder = localFolderName.Substring(localFolderName.LastIndexOf("StreamingAssets"));
        localFolder = localFolder.Replace("StreamingAssets", "");
        localFolder = serverPath + "/" + localFolder;
        if (!Directory.Exists(localFolder))
            Directory.CreateDirectory(localFolder);




        FileInfo[] fileInfos = direc.GetFiles();
        for (int i = 0; i < fileInfos.Length; i++)
        {
            string fileFullName = localFolder + "/" + fileInfos[i].Name;
            FileInfo file = new FileInfo(localFolder+"/"+fileInfos[i].Name);
            if (file.Exists) file.Delete();


            fileInfos[i].CopyTo(fileFullName);
            Debug.Log(fileFullName);
        }
        DirectoryInfo[] folders = direc.GetDirectories();
        foreach(DirectoryInfo info in folders)
        {
            GetDirectory(info);


        }


    }
}
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