Google官网蓝牙通信模块BluetoothChatService类分析与使用
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BluetoothChatService类包含了三个Thread的内部类:
· AcceptThread类:监听来自其他设备的蓝牙连接( This thread runs while listening for incoming connections. It behaves like a server-side client. It runs until a connection is accepted (or until cancelled).)
· ConnectThread类:这个线程运行时试图做一个外向的连接一个设备。(This thread runs while attempting to make an outgoing connection with a device. It runs straight through; the connection either succeeds or fails.)
· ConnectedThread类:当两个设备连接时这个线程开始运行。它处理所有传入和传出的传输。(This thread runs during a connection with a remote device. It handles all incoming and outgoing transmissions.)
接下来依次分析三个类:
AcceptThread类:在构造函数里,首先获得 BluetoothServerSocket ;BluetoothServerSocket 官方介绍说是一个监听蓝牙socket 的接口,在服务器端,使用BluetoothServerSocket创建监听套接字服务器。当连接被接受BluetoothServerSocket时,它将返回一个新的BluetoothSocket来管理连接。在客户端(在ConnectThread类终将会用到),使用单个BluetoothSocket到两个发起传出连接并管理连接。通过BluetoothServerSocket 可以通过它的accept()得到一个BluetoothSocket对象socket ,在要得到socket 之前首先判断蓝牙socket是否已经连接,因为该蓝牙通讯模块只允许与一个设备通讯。拿到socket,此时两个设备已经连接了,所以接下开启ConnectedThread线程监听通讯,调用connected(socket,socket.getRemoteDevice(),mSocketType)方法。AcceptThread类主要功能就这些,对了还有cancel()方法,它主要是关闭BluetoothServerSocket ,因为当我们拿到socket之后,我们不需要在监听接受一个连接,而且BluetoothServerSocket 的accept()方法会被阻塞,直到连接建立,所以要记得关闭BluetoothServerSocket 。
private class AcceptThread extends Thread { // The local server socket private final BluetoothServerSocket mmServerSocket; private String mSocketType; public AcceptThread(boolean secure) { BluetoothServerSocket tmp = null; mSocketType = secure ? "Secure" : "Insecure"; // Create a new listening server socket try { if (secure) { tmp = mAdapter.listenUsingRfcommWithServiceRecord(NAME_SECURE, MY_UUID_SECURE); } else { tmp = mAdapter.listenUsingInsecureRfcommWithServiceRecord( NAME_INSECURE, MY_UUID_INSECURE); } } catch (IOException e) { } mmServerSocket = tmp; } public void run() { Log.e(TAG, "Socket Type: " + mSocketType + " BEGIN mAcceptThread" + this); setName("AcceptThread" + mSocketType); BluetoothSocket socket = null; // Listen to the server socket if we're not connected while (mState != STATE_CONNECTED) { try { // This is a blocking call and will only return on a // successful connection or an exception socket = mmServerSocket.accept(); } catch (IOException e) { Log.e(TAG, String.valueOf(e)); break; } // If a connection was accepted if (socket != null) { synchronized (BluetoothChatService.this) { switch (mState) { case STATE_LISTEN: case STATE_CONNECTING: // Situation normal. Start the connected thread. connected(socket, socket.getRemoteDevice(), mSocketType); break; case STATE_NONE: case STATE_CONNECTED: // Either not ready or already connected. Terminate new socket. try { socket.close(); } catch (IOException e) { Log.e(TAG, "Could not close unwanted socket", e); } break; } } } } Log.e(TAG, "END mAcceptThread, socket Type: " + mSocketType); } public void cancel() { Log.d(TAG, "Socket Type" + mSocketType + "cancel " + this); try { mmServerSocket.close(); } catch (IOException e) { Log.e(TAG, "Socket Type" + mSocketType + "close() of server failed", e); } } }
ConnectThread类:这个比较简单,首先它会通过UUID获得一个socket,再通过BluetoothSocket类的connect()方法进行通信连接,切记在调用connect()方法是一定不要忘记BluetoothAdapter.cancelDiscovery();否则哼哼……后果你可以试试。,这一部分直接上代码:
private class ConnectThread extends Thread { private final BluetoothSocket mmSocket; private final BluetoothDevice mmDevice; private String mSocketType; public ConnectThread(BluetoothDevice device, boolean secure) { mmDevice = device; BluetoothSocket tmp = null; mSocketType = secure ? "Secure" : "Insecure"; // Get a BluetoothSocket for a connection with the // given BluetoothDevice try { if (secure) { tmp = device.createRfcommSocketToServiceRecord( MY_UUID_SECURE); } else { tmp = device.createInsecureRfcommSocketToServiceRecord( MY_UUID_INSECURE); } } catch (IOException e) { Log.e(TAG, "Socket Type: " + mSocketType + " create() failed", e); } mmSocket = tmp; } public void run() { Log.e(TAG, "BEGIN mConnectThread SocketType:" + mSocketType); setName("ConnectThread" + mSocketType); // Always cancel discovery because it will slow down a connection mAdapter.cancelDiscovery(); // Make a connection to the BluetoothSocket try { // This is a blocking call and will only return on a // successful connection or an exception mmSocket.connect(); } catch (IOException e) { // Close the socket try { mmSocket.close(); } catch (IOException e2) { Log.e(TAG, "unable to close() " + mSocketType + " socket during connection failure", e2); } //表明,该连接请求失败并通知UI,不用关心。 connectionFailed(); return; } // Reset the ConnectThread because we're done synchronized (BluetoothChatService.this) { mConnectThread = null; } // 开启连接之后的线程,这个方法在AcceptThread类中也有使用。 connected(mmSocket, mmDevice, mSocketType); } public void cancel() { try { mmSocket.close(); } catch (IOException e) { Log.e(TAG, "close() of connect " + mSocketType + " socket failed", e); } } }
ConnectedThread类:它的主要功能是接收和发送数据,首先通过AcceptThread类和ConnectThread类得到的socket获得InputStream,OutputStream,这两个类就不用我说了吧!然后在run()方法中通过while语句一直监听收到的数据,而write()方法是发送数据。这两个方法都通过handler发送到UI,当然你也可以同过回调。代码如下:
private class ConnectedThread extends Thread { private final BluetoothSocket mmSocket; private final InputStream mmInStream; private final OutputStream mmOutStream; public ConnectedThread(BluetoothSocket socket, String socketType) { Log.e(TAG, "create ConnectedThread: " + socketType); mmSocket = socket; InputStream tmpIn = null; OutputStream tmpOut = null; // Get the BluetoothSocket input and output streams try { tmpIn = socket.getInputStream(); tmpOut = socket.getOutputStream(); } catch (IOException e) { Log.e(TAG, "temp sockets not created", e); } mmInStream = tmpIn; mmOutStream = tmpOut; } public void run() { Log.i(TAG, "BEGIN mConnectedThread"); byte[] buffer = new byte[1024]; int bytes; // Keep listening to the InputStream while connected while (mState == STATE_CONNECTED) { try { // Read from the InputStream bytes = mmInStream.read(buffer); // Send the obtained bytes to the UI Activity mHandler.obtainMessage(Constants.MESSAGE_READ, bytes, -1, buffer) .sendToTarget(); } catch (IOException e) { Log.e(TAG, "disconnected", e); connectionLost(); // Start the service over to restart listening mode BluetoothChatService.this.start(); break; } } } /** * Write to the connected OutStream. * * @param buffer The bytes to write */ public void write(byte[] buffer) { try { mmOutStream.write(buffer); // Share the sent message back to the UI Activity mHandler.obtainMessage(Constants.MESSAGE_WRITE, -1, -1, buffer) .sendToTarget(); } catch (IOException e) { Log.e(TAG, "Exception during write", e); } } public void cancel() { try { mmSocket.close(); } catch (IOException e) { Log.e(TAG, "close() of connect socket failed", e); } } }
这三个内部方法都很容易理解,接下来看看它的使用流程,我们从它的state来捋一捋。它定义了四个状态
public static final int STATE_NONE = 0; // we're doing nothing public static final int STATE_LISTEN = 1; // now listening for incoming connections public static final int STATE_CONNECTING = 2; // now initiating an outgoing connection public static final int STATE_CONNECTED = 3; // now connected to a remote device
- 初始化时state为 STATE_NONE
- 初始化完成后我们要调用它的start()方法开启AcceptThread监听来自其他设备的连接请求,此时state为 STATE_LISTEN
- 此时将分两种情况:①主动连接其他设备,则调用它的connect()方法,开启ConnectThread线程,此时state为 STATE_CONNECTING ,当连接成功后,调用 它的connected()方法,在此方法中将开启ConnectedThread线程,并通知UI连接设备的名字,设置state为 STATE_CONNECTED 。②监听其他设备的连接请求,则是在第2步之后,在监听有设备请求socket连接后,把获得到socket通过调用 它的connected()方法传递给ConnectedThread类,之后的流程和①一样,可以看出②整个过程没有state为 STATE_CONNECTING 状态,只有STATE_NONE 、STATE_LISTEN 、STATE_CONNECTED 。
下面是start()、connect()、connected()、stop()源码:
/** * Start the chat service. Specifically start AcceptThread to begin a * session in listening (server) mode. Called by the Activity onResume() */ public synchronized void start() { // Cancel any thread attempting to make a connection if (mConnectThread != null) { mConnectThread.cancel(); mConnectThread = null; } // Cancel any thread currently running a connection if (mConnectedThread != null) { mConnectedThread.cancel(); mConnectedThread = null; } setState(STATE_LISTEN); // Start the thread to listen on a BluetoothServerSocket if (mSecureAcceptThread == null) { mSecureAcceptThread = new AcceptThread(true); mSecureAcceptThread.start(); } if (mInsecureAcceptThread == null) { mInsecureAcceptThread = new AcceptThread(false); mInsecureAcceptThread.start(); } } /** * Start the ConnectThread to initiate a connection to a remote device. * * @param device The BluetoothDevice to connect * @param secure Socket Security type - Secure (true) , Insecure (false) */ public synchronized void connect(BluetoothDevice device, boolean secure) { // Cancel any thread attempting to make a connection if (mState == STATE_CONNECTING) { if (mConnectThread != null) { mConnectThread.cancel(); mConnectThread = null; } } // Cancel any thread currently running a connection if (mConnectedThread != null) { mConnectedThread.cancel(); mConnectedThread = null; } // Start the thread to connect with the given device mConnectThread = new ConnectThread(device, secure); mConnectThread.start(); setState(STATE_CONNECTING); } /** * Start the ConnectedThread to begin managing a Bluetooth connection * * @param socket The BluetoothSocket on which the connection was made * @param device The BluetoothDevice that has been connected */ public synchronized void connected(BluetoothSocket socket, BluetoothDevice device, final String socketType) { // Cancel the thread that completed the connection if (mConnectThread != null) { mConnectThread.cancel(); mConnectThread = null; } // Cancel any thread currently running a connection if (mConnectedThread != null) { mConnectedThread.cancel(); mConnectedThread = null; } // Cancel the accept thread because we only want to connect to one device if (mSecureAcceptThread != null) { mSecureAcceptThread.cancel(); mSecureAcceptThread = null; } if (mInsecureAcceptThread != null) { mInsecureAcceptThread.cancel(); mInsecureAcceptThread = null; } // Start the thread to manage the connection and perform transmissions mConnectedThread = new ConnectedThread(socket, socketType); mConnectedThread.start(); // Send the name of the connected device back to the UI Activity Message msg = mHandler.obtainMessage(Constants.MESSAGE_DEVICE_NAME); Bundle bundle = new Bundle(); bundle.putString(Constants.DEVICE_NAME, device.getName()); msg.setData(bundle); mHandler.sendMessage(msg); setState(STATE_CONNECTED); } /** * Stop all threads */ public synchronized void stop() { if (mConnectThread != null) { mConnectThread.cancel(); mConnectThread = null; } if (mConnectedThread != null) { mConnectedThread.cancel(); mConnectedThread = null; } if (mSecureAcceptThread != null) { mSecureAcceptThread.cancel(); mSecureAcceptThread = null; } if (mInsecureAcceptThread != null) { mInsecureAcceptThread.cancel(); mInsecureAcceptThread = null; } setState(STATE_NONE); }
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