从源码角度分析Android 事件传递流程
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自从开始负责控件模块开始,我一直都想好好分析一下Android事件传递流程,相信网上有一大堆相关文章,但是我个人觉得作为一个专业的控件开发人员,如果只是知道一下大概,而不知其所以然,则不算一个合格的控件开发人员,感谢我曾经一位同事,在我刚开始接触控件的时候带着我,很耐心的教会我控件的内在,下面我个人从源码角度来分析Android事件传递流程,基于Android5.0的代码,如果有错误的地方,还望指出。如果只是想知道事件的流程,可以参考我的上一篇文章 Android事件传递分析
一,根视图内部消息派发过程
对于上层代码来说,最先处理事件的是viewRootImpl,下面先看一下viewRootImpl与TouchEvent相关的内容:
protected int onProcess(QueuedInputEvent q) { if (q.mEvent instanceof KeyEvent) { mKeyEventStatus = INPUT_DISPATCH_STATE_VIEW_POST_IME_STAGE; return processKeyEvent(q); } else { mMotionEventStatus = INPUT_DISPATCH_STATE_VIEW_POST_IME_STAGE; // If delivering a new non-key event, make sure the window is // now allowed to start updating. handleDispatchDoneAnimating(); final int source = q.mEvent.getSource(); //判断为屏幕点击事件或者鼠标点击事件 if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) { return processPointerEvent(q); } else if ((source & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) { return processTrackballEvent(q); } else { return processGenericMotionEvent(q); } } } private int processPointerEvent(QueuedInputEvent q) { final MotionEvent event = (MotionEvent)q.mEvent; mAttachInfo.mUnbufferedDispatchRequested = false; boolean handled = mView.dispatchPointerEvent(event); if (mAttachInfo.mUnbufferedDispatchRequested && !mUnbufferedInputDispatch) { mUnbufferedInputDispatch = true; if (mConsumeBatchedInputScheduled) { scheduleConsumeBatchedInputImmediately(); } } return handled ? FINISH_HANDLED : FORWARD; }
从上面代码我们可以看出事件出传递到mView的dispatchPointerEvent方法里面,通过追踪mView,不难发现mView其实是PhoneWindow.DecorView。
而dispatchPointerEvent()是View里面的方法,如果当前事件是Touch事件则会调用当前View的dispatchTouchEvent(),再看一下PhoneWindow.DecorView dispatchTouchEvent():
@Override public boolean dispatchTouchEvent(MotionEvent ev) { final Callback cb = getCallback(); //DecorView继承自FrameLayout,但FrameLayout没有重写dispatchTouchEvent,cb为空则直接执行ViewGroup.dispatchTouchEvent() return cb != null && !isDestroyed() && mFeatureId < 0 ? cb.dispatchTouchEvent(ev) : super.dispatchTouchEvent(ev); } //CallBack 是Window的一个内部Interface,作用是可以让用户在事件的分发,菜单的构建过程中进行拦截。其中dispatchTouchEvent正是用于拦截触控事件,Activity实现了这个方法 public boolean dispatchTouchEvent(MotionEvent ev) { if (ev.getAction() == MotionEvent.ACTION_DOWN) { onUserInteraction(); } if (getWindow().superDispatchTouchEvent(ev)) { return true; } return onTouchEvent(ev); }
从上面代码可以看出,getWindow().superDispatchTouchEvent(ev)为false的时候,自身的onTouchEvent()函数才会被回调。这就是为什么每次事件的都是从Activity的dispatchTouchEvent 开始,最终又会传回Activity的onTouchEvent。另外这里的getWindow()实际上返回的是PhoneWindow,下面再看看PhoneWindow相关的代码:
@Override public boolean superDispatchTouchEvent(MotionEvent event) { boolean handled = mDecor.superDispatchTouchEvent(event); return handled; } public boolean superDispatchTouchEvent(MotionEvent event) { return super.dispatchTouchEvent(event); }
从上面代码可看出,事件最后传到mDecor.superDispatchTouchEvent(),而mDecor.superDispatchTouchEvent()单单执行了超类的dispatchTouchEvent()也就是ViewGroup的dispatchTouchEvent(),之后事件被分发到布局中的View中去。上述流程图如下:
二,ViewGroup内部消息派发过程
1.ViewGroup中的dispatchTouchEvent
ViewGroup中的dispatchTouchEvent()在View中的事件传递中承担了比较重要的角色,也是精华部分。它主要承担了是三个工作:1.拦截子View事件(调用自身的onInterceptTouchEvent()) 2.找出可以接受事件的子View,并把事件传递下去 2.把交由自身的TouchEvent()处理事件。下面贴出ViewGroup中的dispatchTouchEvent()的代码:
@Override public boolean dispatchTouchEvent(MotionEvent ev) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onTouchEvent(ev, 1); } // If the event targets the accessibility focused view and this is it, start // normal event dispatch. Maybe a descendant is what will handle the click. if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) { ev.setTargetAccessibilityFocus(false); } boolean handled = false; if (onFilterTouchEventForSecurity(ev)) { final int action = ev.getAction(); final int actionMasked = action & MotionEvent.ACTION_MASK; // Handle an initial down. /* ACTION_DOWN是一些列事件的开端,因此需要做一些初始化工作。这里主要实现了两点: 1.将mFirstTouchTarget设置为null 2.清除FLAG_DISALLOW_INTERCEPT,让事件可以被拦截 */ if (actionMasked == MotionEvent.ACTION_DOWN) { // Throw away all previous state when starting a new touch gesture. // The framework may have dropped the up or cancel event for the previous gesture // due to an app switch, ANR, or some other state change. cancelAndClearTouchTargets(ev); resetTouchState(); } // Check for interception. final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { /* 1.disallowIntercept 由FLAG_DISALLOW_INTERCEPT标志位所决定,应用可以通过调用View.requestDisallowInterceptTouchEvent(boolean disallowIntercept)设置。默认为false 2.disallowIntercept为false时,onInterceptTouchEvent()会被调用,其返回值将决定事件是否会分发到其子view 3.TouchTarget是ViewGroup的内部静态类,链式结构,有相关的回收机制,用于记录当前被点击的View,以及点击的Pointer, ViewGroup的mFirstTouchTarget总指向TouchTarget的最前一个。 4.mFirstTouchTarget != null说明已经找到可以接受事件的View,通过onInterceptTouchEvent()同样可以对其进行拦截 */ final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); // restore action in case it was changed } else { intercepted = false; } } else { // There are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; } // If intercepted, start normal event dispatch. Also if there is already // a view that is handling the gesture, do normal event dispatch. if (intercepted || mFirstTouchTarget != null) { ev.setTargetAccessibilityFocus(false); } // Check for cancelation. final boolean canceled = resetCancelNextUpFlag(this) || actionMasked == MotionEvent.ACTION_CANCEL; // Update list of touch targets for pointer down, if needed. final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0; TouchTarget newTouchTarget = null; boolean alreadyDispatchedToNewTouchTarget = false; if (!canceled && !intercepted) { // If the event is targeting accessiiblity focus we give it to the // view that has accessibility focus and if it does not handle it // we clear the flag and dispatch the event to all children as usual. // We are looking up the accessibility focused host to avoid keeping // state since these events are very rare. View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus() ? findChildWithAccessibilityFocus() : null; if (actionMasked == MotionEvent.ACTION_DOWN || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { final int actionIndex = ev.getActionIndex(); // always 0 for down final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS; // Clean up earlier touch targets for this pointer id in case they // have become out of sync. removePointersFromTouchTargets(idBitsToAssign); full_meizu6795_lwt_l1-userdebug final int childrenCount = mChildrenCount; /* 1.从这里开始遍历子View,遍历能采取两种方式: ①当isChildrenDrawingOrderEnabled()返回true,根据getChildDrawingOrder(int childCount, int i)函数的顺序遍历 从这里可以看出,应用可以通过重写isChildrenDrawingOrderEnabled()以及getChildDrawingOrder(int childCount, int i)来指定子View的遍历顺序,isChildrenDrawingOrderEnabled()默认返回false ②默认情况下,采用倒序遍历子View 2.遍历过程中,会调用dispatchTransformedTouchEvent(),把事件传到当前子View的dispatchTouchEvent()中 3.遍历过程中,假如对某个子view执行dispatchTransformedTouchEvent()返回true,遍历被中断。同时把当前的View以及当前的TouchEvent的pointerIndex记录在mFirstTouchTarget 中 */ if (newTouchTarget == null && childrenCount != 0) { final float x = ev.getX(actionIndex); final float y = ev.getY(actionIndex); // Find a child that can receive the event. // Scan children from front to back. final ArrayList<View> preorderedList = buildOrderedChildList(); final boolean customOrder = preorderedList == null && isChildrenDrawingOrderEnabled(); final View[] children = mChildren; for (int i = childrenCount - 1; i >= 0; i--) { final int childIndex = customOrder ? getChildDrawingOrder(childrenCount, i) : i; final View child = (preorderedList == null) ? children[childIndex] : preorderedList.get(childIndex); // If there is a view that has accessibility focus we want it // to get the event first and if not handled we will perform a // normal dispatch. We may do a double iteration but this is // safer given the timeframe. if (childWithAccessibilityFocus != null) { if (childWithAccessibilityFocus != child) { continue; } childWithAccessibilityFocus = null; i = childrenCount - 1; } if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { ev.setTargetAccessibilityFocus(false); continue; } newTouchTarget = getTouchTarget(child); if (newTouchTarget != null) { // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; break; } resetCancelNextUpFlag(child); if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); if (preorderedList != null) { // childIndex points into presorted list, find original index for (int j = 0; j < childrenCount; j++) { if (children[childIndex] == mChildren[j]) { mLastTouchDownIndex = j; break; } } } else { mLastTouchDownIndex = childIndex; } mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; } // The accessibility focus didn't handle the event, so clear // the flag and do a normal dispatch to all children. ev.setTargetAccessibilityFocus(false); } if (preorderedList != null) preorderedList.clear(); } if (newTouchTarget == null && mFirstTouchTarget != null) { // Did not find a child to receive the event. // Assign the pointer to the least recently added target. newTouchTarget = mFirstTouchTarget; while (newTouchTarget.next != null) { newTouchTarget = newTouchTarget.next; } newTouchTarget.pointerIdBits |= idBitsToAssign; } } } // Dispatch to touch targets. /* mFirstTouchTarget == null表明没有找到可以消费事件的子view, 然后通过this.dispatchTransformedTouchEvent()——>View.dispatchTransformedTouchEvent()——>this.onTouchEvent() 流程把事件分发到自身的onTouchEvent() */ if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); } else { // Dispatch to touch targets, excluding the new touch target if we already // dispatched to it. Cancel touch targets if necessary. /* 当mFirstTouchTarget !=null时可能是以下几种情况: (1).满足条件(alreadyDispatchedToNewTouchTarget && target == newTouchTarget)也就是当前事件是Action_Down,并且通过上面的遍历找到可以消费事件的子View,则直接返回true; (2).不满足1条件,但是事件通过需要被拦截,或者当前可消费事件的子View暂时不可见时,向该子View派发Action_Cancel事件,如上面的case5 (3).向当前可消费事件的子View分发事件。通常是这样的情况:找到可消费事件的子View,当前又非Action_Down事件并且当前的ViewGroup没有进行拦截。 */ TouchTarget predecessor = null; TouchTarget target = mFirstTouchTarget; while (target != null) { final TouchTarget next = target.next; if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) { handled = true; } else { final boolean cancelChild = resetCancelNextUpFlag(target.child) || intercepted; if (dispatchTransformedTouchEvent(ev, cancelChild, target.child, target.pointerIdBits)) { handled = true; } //cancelChild为true,说明child收到拦截,因此清理与该child相关的TouchTarget if (cancelChild) { if (predecessor == null) { mFirstTouchTarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } } // Update list of touch targets for pointer up or cancel, if needed. if (canceled || actionMasked == MotionEvent.ACTION_UP || actionMasked == MotionEvent.ACTION_HOVER_MOVE) { resetTouchState(); } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) { final int actionIndex = ev.getActionIndex(); final int idBitsToRemove = 1 << ev.getPointerId(actionIndex); removePointersFromTouchTargets(idBitsToRemove); } } if (!handled && mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1); } return handled; }
其处理流程图如下:
2.ViewGroup的dispatchTransformedTouchEvent()
下面先对dispatchTransformedTouchEvent()源码进行分析:
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel, View child, int desiredPointerIdBits) { final boolean handled; // Canceling motions is a special case. We don't need to perform any transformations // or filtering. The important part is the action, not the contents. //上面分析提及到,在事件被拦截时,子View可能会接收到CANCEL事件,在这里可以看到event被直接传到子类的dispatchTouchEvent()没有作坐标转换,因此在ACTION_CANCEL事件里 面我们不应该去event的相关坐标进行计算。 final int oldAction = event.getAction(); if (cancel || oldAction == MotionEvent.ACTION_CANCEL) { event.setAction(MotionEvent.ACTION_CANCEL); if (child == null) { handled = super.dispatchTouchEvent(event); } else { handled = child.dispatchTouchEvent(event); } event.setAction(oldAction); return handled; } // Calculate the number of pointers to deliver. //过滤触控点 final int oldPointerIdBits = event.getPointerIdBits(); final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits; // Motion事件没有对应点,则丢弃这个Motion if (newPointerIdBits == 0) { return false; } final MotionEvent transformedEvent; if (newPointerIdBits == oldPointerIdBits) { if (child == null || child.hasIdentityMatrix()) { if (child == null) { handled = super.dispatchTouchEvent(event); } else { //这里将当前的坐标重新转换到child的坐标系中 final float offsetX = mScrollX - child.mLeft; final float offsetY = mScrollY - child.mTop; event.offsetLocation(offsetX, offsetY); handled = child.dispatchTouchEvent(event); event.offsetLocation(-offsetX, -offsetY); } return handled; } transformedEvent = MotionEvent.obtain(event); } else { transformedEvent = event.split(newPointerIdBits); } ..... }
从上述源码可知,dispatchTransformedTouchEvent()主要有两个作用:
1.当child为空时,把事件传递到超类也就是View的dispatchTouchEvent()中。
2.当child不为空时,事件传递到child的dispatchTouchEvent()中,但是传递之前首先把事件的对应的坐标重新转化为child坐标系中的坐标,而转换的的方法是:
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
为什么要这样转换?这里涉及两种坐标的概念:
1.视图坐标:视图坐标没有边界,它取决于View本身的大小,而不受屏幕大小的限制。
2.布局坐标:大小受限制,是指父视图给子视图分配的布局(layout)大小,超过这个大小的区域将不能显示到父视图的区域中。
上面两种坐标的关系如下图:
从上图可知道布局坐标转化为视图坐标只需要加上mScrollY/mScrollX即可。
通常我们通过event.getX()/event.getX()获取到的坐标是布局坐标,而child.mLeft,child.mRight则是相对于视图坐标而言的,因此在父视图获取获取到event的坐标后必须先转化为视图坐标,再根据child在父视图中的位置,进行坐标平移,即 event.offsetLocation(+mScrollX - offsetX, + mScrollY - offsetY).
3,View的dispatchTouchEvent()
public boolean dispatchTouchEvent(MotionEvent event) {.... if (onFilterTouchEventForSecurity(event)) { //noinspection SimplifiableIfStatement ListenerInfo li = mListenerInfo; if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnTouchListener.onTouch(this, event)) { result = true; } if (!result && onTouchEvent(event)) { result = true; } }.... return result; }
上面给出View.dispatchTouchEvent()的主要代码,从上面代码可以看出,当mOnTouchListener不为空时会先执行mOnTouchListener.onTouch(this, event),而当mOnTouchListener没有消耗事件时onTouchEvent()才会被执行,这说明在同一个View,mOnTouchListener优先级会比onTouchEvent要高。
4,View的onTouchEvent(MotionEvent event)
public boolean onTouchEvent(MotionEvent event) { final float x = event.getX(); final float y = event.getY(); final int viewFlags = mViewFlags; if ((viewFlags & ENABLED_MASK) == DISABLED) { if (event.getAction() == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) { setPressed(false); } // A disabled view that is clickable still consumes the touch // events, it just doesn't respond to them. //尽管当前View是disable状态,但是只要是CLICKABLE或者LONG_CLICKABLE仍然可以消费事件 return (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)); } //如果设置代理,则事件交由代理处理,如果代理消耗了事件则直接返回true if (mTouchDelegate != null) { if (mTouchDelegate.onTouchEvent(event)) { return true; } } if (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) { switch (event.getAction()) { case MotionEvent.ACTION_UP: ... if (!mHasPerformedLongPress) { // This is a tap, so remove the longpress check removeLongPressCallback(); // Only perform take click actions if we were in the pressed state if (!focusTaken) { // Use a Runnable and post this rather than calling // performClick directly. This lets other visual state // of the view update before click actions start. if (mPerformClick == null) { mPerformClick = new PerformClick(); } //假如对view设置了OnClickListener,在这里会被回调。 if (!post(mPerformClick)) { performClick(); } } } ... break; case MotionEvent.ACTION_DOWN: ... if (isInScrollingContainer) { mPrivateFlags |= PFLAG_PREPRESSED; if (mPendingCheckForTap == null) { mPendingCheckForTap = new CheckForTap(); } mPendingCheckForTap.x = event.getX(); mPendingCheckForTap.y = event.getY(); //检查长按事件,假如设置了OnLongClickListener,在此有可能被回调 postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout()); } else { // Not inside a scrolling container, so show the feedback right away setPressed(true, x, y); //检查长按事件,假如设置了OnLongClickListener,在此有可能被回调 checkForLongClick(0); } ... break; case MotionEvent.ACTION_CANCEL: ... break; case MotionEvent.ACTION_MOVE: ... break; } return true; } return false; }
从上面代码可以总结出一下几点:
1.尽管当前View是disable状态但仍然具有消费事件能力
2.假如设置了代理,事件将先交由代理处理,假如代理消费了事件,则直接返回true
3.在没有设置代理的情况下,假如标记位CLICKABLE LONG_CLICKABLE不为0,则事件必然在此被消费
4.OnLongClickListener和OnClickListener的回调函数都在View的onTouchEvent()里面执行,但执行时机有区别, OnClickListener.onClick()在ACTION_UP时被回调。OnLongClickListener.onLongClick()则在ACTION_DOWN的时候被执行(其实也不一定在这个时机被执行,因为长按需要作一定的时延检测)。另外我们在定义View时经常需要监 听点击事件,这里不推荐通过setOnClickListener()的方式实现,因为这样相当于占用了应用的监听权利,假如此时应用在不知道代码逻辑的情况下,继续setOnClickListener(),那么默认的监听器被覆盖。做成意想不到的后果。其实替代方案可以是重写performClick()。长按事件同理。
参考资料
https://www.youtube.com/watch?v=EcQRqKk7wuQ 附件中有相应的demo
http://www.cnblogs.com/sunzn/archive/2013/05/10/3064129.html
http://blog.csdn.net/stonecao/article/details/6759189
http://blog.csdn.net/xiaanming/article/details/21696315
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