PowerVR SDK
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PowerVR SDK
To ease 3D graphics application development, the SDK includes a cross-platform OS and API abstraction layer, as well as a library of helper tools for maths and resource loading. It also features optimized example applications to demonstrate the most efficient ways of implementing common 3D graphics effects on PowerVR GPUs, and a cross-platform, cross-API framework.
Framework
Example Applications
Vulkan
Developed by leading hardware, game engine and platform vendors, the Vulkan graphics and compute API has been designed for portability across multiple platforms. The PowerVR Graphics SDK 2016 R1 was developed alongside Vulkan and as such features:
Documentation
The SDK contains a wealth of manuals, whitepapers and training materials to educate and inform developers of the most suitable rendering techniques, why they are well suited to the PowerVR architecture and how to get to grips with the utilities to leverage their full capabilities. In addition to its inclusion to the SDK, the documentation is also hosted on the websitehere.
Supported Platforms
ES 2.0
ES 3.0
ES 3.1
7.0 or newer Android
4.1 (Jelly Bean) and newer (ARM, X86 & MIPS)Linux
(ARMv7, ARMv7 HF, X86 & MIPS)Windows PC emulation
Windows 7 and newer (X86 & X64)OS X PC Emulation
10.7 (Lion) and newer (X86 & X64) Linux PC Emulation
(X86 & X64)
PowerVR
- PowerVR SDK
- PowerVR SDK记录
- Setup Instructions Using the PowerVR SDK
- POWERVR 是什么
- PowerVR SGX
- PowerVR wiki
- powerVR使用说明
- GPU PowerVR SGX540介绍
- 安卓下PowerVR OpenCL编程
- PowerVR 7系列GPU
- PowerVR 7架构解析
- PowerVR 6系列架构分析
- 移动设备显卡POWERVR 与OpenGL ES
- PowerVR 图形架构探索:tile-based渲染
- 安卓下使用OpenCL进行PowerVR GPU编程
- PowerVR 6系列GPU发布 可完全兼容DX11.1
- A look at the PowerVR graphics architecture: Tile-based rendering
- 在PowerVR GPU上试用新Vulkan图形处理API
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