unity之UGUI屏幕分辨率調整

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                                              unity之UGUI屏幕分辨率調整

1.Canvas的屬性配置:
2.Canvas Scaler的屬性配置:
3.根據不同的屏幕比例動態寫改碩放基準:
  public float standard_width = 800f;        //初始宽度      public float standard_height = 480f;       //初始高度      float device_width = 0f;                //当前设备宽度      float device_height = 0f;               //当前设备高度      float adjustor = 0f;         //屏幕矫正比例      void Start()    {                //获取设备宽高          device_width = Screen.width;        device_height = Screen.height;        //计算宽高比例          float standard_aspect = standard_width / standard_height;        float device_aspect = device_width / device_height;        //计算矫正比例          if (device_aspect < standard_aspect)        {            adjustor = standard_aspect / device_aspect;        }        CanvasScaler canvasScalerTemp = transform.GetComponent<CanvasScaler>();        if (adjustor == 0)        {            canvasScalerTemp.matchWidthOrHeight = 1;        }        else        {            canvasScalerTemp.matchWidthOrHeight = 0;        }    }
4.將脚本挂在畫布上:
效果如圖:

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