User-Mode Interfaces Implemented By the Direct3D Runtime WDDM

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http://msdn.microsoft.com/en-us/library/windows/hardware/hh439881(v=vs.85).aspx

  1. User-Mode Interfaces Implemented By the Direct3D Runtime

  2. 1)Direct3D Functions Called by User-Mode Display Drivers
  3. Describes the functions that the Microsoft Direct3D runtime supplies to the user-mode display driver.
  4. 用户模式显示驱动调用的D3D的接口,与D3D交换交互的接口之一

Direct3D Runtime Kernel-Services Accessing Functions
D3D提供两种回调分别是adapter-specific callback和display device-specific callback。随着D3D版本不同,接口也不同

a)adapter-specific callback functions through members of theD3DDDI_ADAPTERCALLBACKS structure in a call to the user-mode display driver's OpenAdapter 
b)display device-specific callback functions through members of the D3DDDI_DEVICECALLBACKSstructure in a call to the user-mode display driver's CreateDevice

Direct3D Runtime Version 10 and Later Functions

Direct3D Runtime Version 11 and Later Functions



  1. 2)Connecting and Configuring Displays Functions Called By User Mode Display Drivers
  2. Describes how to connect and configure displays.
    连接和配置显示设备的接口

DisplayConfigGetDeviceInfo

DisplayConfigSetDeviceInfo

GetDisplayConfigBufferSizes

QueryDisplayConfig

SetDisplayConfig



  1. 3)Wireless Display (Miracast) Functions Called by User-Mode Display Drivers
  2. Describes functions that implement wireless display technology.
    无线显示,,,

  1. 4)Multiplane overlay functions called by user-mode display drivers
  2. Describes functions that are used with multiplane overlays.
  3.     支持的版本Windows Display Driver Model (WDDM) 1.3 or later

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