User-Mode Interfaces Implemented By the Direct3D Runtime WDDM
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- User-Mode Interfaces Implemented By the Direct3D Runtime
- 1)Direct3D Functions Called by User-Mode Display Drivers
- Describes the functions that the Microsoft Direct3D runtime supplies to the user-mode display driver.
- 用户模式显示驱动调用的D3D的接口,与D3D交换交互的接口之一
Direct3D Runtime Kernel-Services Accessing Functions
D3D提供两种回调分别是adapter-specific callback和display device-specific callback。随着D3D版本不同,接口也不同
a)adapter-specific callback functions through members of theD3DDDI_ADAPTERCALLBACKS structure in a call to the user-mode display driver's OpenAdapter
b)display device-specific callback functions through members of the D3DDDI_DEVICECALLBACKSstructure in a call to the user-mode display driver's CreateDevice
Direct3D Runtime Version 10 and Later Functions
Direct3D Runtime Version 11 and Later Functions
- 2)Connecting and Configuring Displays Functions Called By User Mode Display Drivers
- Describes how to connect and configure displays.
DisplayConfigGetDeviceInfo
DisplayConfigSetDeviceInfo
GetDisplayConfigBufferSizes
QueryDisplayConfig
SetDisplayConfig
- 3)Wireless Display (Miracast) Functions Called by User-Mode Display Drivers
- Describes functions that implement wireless display technology.
- 4)Multiplane overlay functions called by user-mode display drivers
- Describes functions that are used with multiplane overlays.
- 支持的版本Windows Display Driver Model (WDDM) 1.3 or later
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