Maya shatter

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RUINS
------debris

 



RUINS is a shatter plug-in for maya , Very quickly and can be precision shatter.

In maya, solid shatter It is very difficult to solve, Can not be very precise and free to shatter,

moreover is very slowly,So I developed a new plug-in ruins;

division levels : Control mesh density, Minimum of 3;

debris Noise: shatter depth, value max, Minimum of -1, Maximum of 1;

rand seed : change rand value;

recursion: shatter again;


 


shatter helix:

                      

 

Tip : you can set recursion to 1 ,and repeat complite shatter, Such benefits can be observed debris, can undo if  you are not satisfied.

 

precision shatter: you can choose U V W to split mesh, U mean "x", V mean "y", W mean "z";
Demo video: http://bbs.chinadv.com/uploads/122653/precision%20Shatter.rar

split W and use side:

debris Noise: 0.4 -0.6; division levels : 5;


 

unlimited shatter:

Demo video: http://bbs.chinadv.com/uploads/122653/Unlimited%20Shatter.rar

when debris volume less than 0.001,Can not to shatter again.

 

UV:

When you create debris is complete, If you need to mapping debris ,
please click the setMaterial button, Will be automatically allocated uv:


About collision:
You can use nima or rigid bodies for maya;
I recommend a free plug-in for maya: nima, very fast:

http://sourceforge.net/projects/nimaplugin/
http://www.feelingsoftware.com/



Support System platform:
Linux: maya 2008 x64;
Windows: maya 2008 x86, maya 2008 x64; maya 8.5 x86;

If you interest , please contact me:opendynamic@gmail.com;

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