Fragment运行机制源码分析(一)
来源:互联网 发布:linux关闭22端口 编辑:程序博客网 时间:2024/05/16 03:15
尊重原创:http://blog.csdn.net/yuanzeyao/article/details/52822315
Fragment是Android3.0中推出的,目的是方便屏幕适配,虽然推出时间比较早,但是由于Fragment本身存在着各种Bug,并且使用起来比Activity复杂得多,所以真正掌握Fragment运行机制的同学并不多。在网上经常可以看到开发者对Fragment各种吐槽,认为在App中根本没有必要使用Fragment,因为使用View也可以完成Fragment的一样的功能,对于这种说法也不完全错,我们公司也是因为Fragment存在各种bug,从而自己写了一套类似Fragment机制的框架,并且使用起来非常简单,有bug自己也非常容易修复。但是我个人认为毕竟Fragment是google提供的,并会长期维护,所以相信以后Fragment会越来越稳定,所以我们还是有必要理解Fragment的运行机制,从而当我们使用过程中出现Bug时,我们有办法进行处理。由于Fragment是在3.0系统引入,所以对于2.x系统,如果想使用Fragment,那么需要依赖support_v4包,对于不同版本的support_v4包源码并不一样(support_v4包的源码和系统中Fragment的源码也不一定一样),本系列文章使用的support_v4版本是23.2.1.
简单介绍本系列文章目录:
- Fragmeng生命周期
- Fragment和Activity生命周期如何联动
- FragmentTransaction的add,replace,remove,show,hide等操作都做了什么
- Fragment的销毁和重建机制
- addToBackStack系列方法和popBackStack系列方法源码解析
- 无UI Fragment的使用
- Fragment动画机制分析
Fragment生命周期
以上内容就是本系列文章会详细介绍的,那么我们先来看看Fragment的生命周期,在具体介绍生命周期之前,我们看看官方给出的生命周期图:
从上图可以看出Fragment的生命周期和Activity的生命周期极其类似,只不过生命周期分得更加细致,例如当Activity的生命周期进入onCreate阶段时,那么该Activty中的Fragment中的onAttach,onCreate,onCreateView,onActivityCreated等方法均会被调用。不同的是,Activity的生命周期是被Android系统(严格说是AMS)管理,Fragment的生命周期是被所属Activity管理。那么Activity是如何管理Fragment的生命周期呢?他们的生命周期是如何联动起来的呢?下面我就来为您解答这两个问题。
Fragment和Activity生命周期联动机制
同样在介绍Activity如何管理Fragment生命周期之前,我们先来看一个类图。
从这种图里面我们可以获取一下信息:
- 如果要使用Fragment,那么你的Activity需要继承FragmentActivity(本系列文章讨论的都是support库的Fragment).
- FragmentActivity中有一个属性:mFragments,该属性类型是FragmentController.
- FragmentController类中有一个属性mHost,类型是FragmentHostCallback,它是一个抽象类,实现者是HostCallback.
- FragmentHostCall有两个重要的属性:mActivity和,mFragmentManager. mActivity就是前面说的FragmentActivity,而mFragmentManager是FragmentManagerImpl类型.
- FragmentManagerImpl从名字看来就是用来管理Fragment的,它实现了FragmentManager接口,并且它有一个mHost属性,类型为FragmentHostBack.
- FragmentActivity可以通过mFragment调用到FragmentManager里面的逻辑.
- FragmentManager可以通过mHost调用到FragmentActivity中的逻辑.
分析完类图之后,我们知道FragmentActivity和FragmentManager之间可以通过FragmentHostCallback进行互相调用,那么接下来我们就从代码的角度看看我们是如何交互的。
代码 1:FragmentActivity的onCreate方法
/** * Perform initialization of all fragments and loaders. */ @SuppressWarnings("deprecation") @Override protected void onCreate(@Nullable Bundle savedInstanceState) { mFragments.attachHost(null /*parent*/); super.onCreate(savedInstanceState); //....忽略部分代码 mFragments.dispatchCreate(); }
为了便于大家分析,我删除了onCreate中一些不相干的逻辑。可以看到在onCreate方法的第一句就调用了mFragment的attachHost方法,经过前面的分析,mFragments就是FragmentController对象,我们先来看看mFragment是如何赋值的。
代码2:FragmentActivity的mFragments属性初始化
final FragmentController mFragments = FragmentController.createController(new HostCallbacks());
从这里可以知道使用HostCallBacks对FragmentController中的mHost属性进行初始化。
接下来我们进入到FragmentController的attachHost方法看看。
代码3:FragmentController的attachHost方法
/** * Attaches the host to the FragmentManager for this controller. The host must be * attached before the FragmentManager can be used to manage Fragments. */ public void attachHost(Fragment parent) { mHost.mFragmentManager.attachController( mHost, mHost /*container*/, parent); }
attachHost方法远比我们想象的简单,里面就是调用了mHost.mFragmentManager的attachController方法。通过前面的分析,其实就是调用了FragmentManagerImpl的attachController方法,所以我们顺藤摸瓜,进入FragmentManagerImpl看看。
代码 4:FragmentManagerImpl 的attachController
public void attachController(FragmentHostCallback host, FragmentContainer container, Fragment parent) { if (mHost != null) throw new IllegalStateException("Already attached"); mHost = host; mContainer = container; mParent = parent; }
attachController方法也是相当的简单,就是对FragmentManager中的mHost,mContainer,mParent三个属性进行赋值。
到这里我们就知道FragmentActivity和FragmentManager是如何关联起来的,接下来我们看看Activity是如何管理Fragment的生命周期的。
在FragmentActivity的onCreate方法中还调用了一个方法
mFragments.dispatchCreate();
同样,我们进入到FragmentController的dispatchCreate方法
代码5 :FragmentController的dispatchCreate方法
/** * Moves all Fragments managed by the controller's FragmentManager * into the create state. * <p>Call when Fragments should be created. * * @see Fragment#onCreate(Bundle) */ public void dispatchCreate() { mHost.mFragmentManager.dispatchCreate(); }
可以看到FragmentController并没有任何逻辑,仅仅是调用了FragmentManagerImpl的同名方法
代码6 :FragmentManagerImpl的dispatchCreate方法
public void dispatchCreate() { mStateSaved = false; moveToState(Fragment.CREATED, false); }
dispatchCreate方法里面调用了一个叫moveToState的方法,同样,细心的同学会发现Activity的其他生命周期方法(onStart,onResume..)都会调用到FragmentManagerImpl的dispatchXXX的方法中,最终都调用到了moveToState这个方法,moveToState这个方法有多个同名的方法,最终调用的代码如下:
代码 7:FragmentManagerImpl的movetoState方法
void moveToState(int newState, int transit, int transitStyle, boolean always) { if (mHost == null && newState != Fragment.INITIALIZING) { throw new IllegalStateException("No host"); } if (!always && mCurState == newState) { return; } mCurState = newState; if (mActive != null) { boolean loadersRunning = false; for (int i=0; i<mActive.size(); i++) { Fragment f = mActive.get(i); if (f != null) { moveToState(f, newState, transit, transitStyle, false); if (f.mLoaderManager != null) { loadersRunning |= f.mLoaderManager.hasRunningLoaders(); } } } if (!loadersRunning) { startPendingDeferredFragments(); } if (mNeedMenuInvalidate && mHost != null && mCurState == Fragment.RESUMED) { mHost.onSupportInvalidateOptionsMenu(); mNeedMenuInvalidate = false; } } }
moveToState的逻辑比较清晰:
- 使用mCurState保存传入进来的状态,例如onCreate的状态是Fragment.CREATED
检查mActive列表是否为空(mActive保存的是Fragment列表),如果不为空,那么遍历此列表,然后调用另一个moveToState方法。这个moveToState就是Activity管理Fragment生命周期的核心所在。
在分析此moveToState之前,先简单介绍Fragment的状态:
static final int INITIALIZING = 0; // Not yet created. static final int CREATED = 1; // Created. static final int ACTIVITY_CREATED = 2; // The activity has finished its creation. static final int STOPPED = 3; // Fully created, not started. static final int STARTED = 4; // Created and started, not resumed. static final int RESUMED = 5; // Created started and resumed. int mState = INITIALIZING;
在Fragment中定义了6个状态,分包代表了当前Fragment的状态,和生命周期一一对应,每个Fragment创建时默认状态就是INITIALIZING.
代码 8 :FragmentManagerImpl中的另一个moveToState。
void moveToState(Fragment f, int newState, int transit, int transitionStyle, boolean keepActive) { // Fragments that are not currently added will sit in the onCreate() state. if ((!f.mAdded || f.mDetached) && newState > Fragment.CREATED) { newState = Fragment.CREATED; } if (f.mRemoving && newState > f.mState) { // While removing a fragment, we can't change it to a higher state. newState = f.mState; } // Defer start if requested; don't allow it to move to STARTED or higher // if it's not already started. if (f.mDeferStart && f.mState < Fragment.STARTED && newState > Fragment.STOPPED) { newState = Fragment.STOPPED; } if (f.mState < newState) { // For fragments that are created from a layout, when restoring from // state we don't want to allow them to be created until they are // being reloaded from the layout. if (f.mFromLayout && !f.mInLayout) { return; } if (f.mAnimatingAway != null) { // The fragment is currently being animated... but! Now we // want to move our state back up. Give up on waiting for the // animation, move to whatever the final state should be once // the animation is done, and then we can proceed from there. f.mAnimatingAway = null; moveToState(f, f.mStateAfterAnimating, 0, 0, true); } switch (f.mState) { case Fragment.INITIALIZING: if (DEBUG) Log.v(TAG, "moveto CREATED: " + f); if (f.mSavedFragmentState != null) { f.mSavedFragmentState.setClassLoader(mHost.getContext().getClassLoader()); f.mSavedViewState = f.mSavedFragmentState.getSparseParcelableArray( FragmentManagerImpl.VIEW_STATE_TAG); f.mTarget = getFragment(f.mSavedFragmentState, FragmentManagerImpl.TARGET_STATE_TAG); if (f.mTarget != null) { f.mTargetRequestCode = f.mSavedFragmentState.getInt( FragmentManagerImpl.TARGET_REQUEST_CODE_STATE_TAG, 0); } f.mUserVisibleHint = f.mSavedFragmentState.getBoolean( FragmentManagerImpl.USER_VISIBLE_HINT_TAG, true); if (!f.mUserVisibleHint) { f.mDeferStart = true; if (newState > Fragment.STOPPED) { newState = Fragment.STOPPED; } } } f.mHost = mHost; f.mParentFragment = mParent; f.mFragmentManager = mParent != null ? mParent.mChildFragmentManager : mHost.getFragmentManagerImpl(); f.mCalled = false; f.onAttach(mHost.getContext()); if (!f.mCalled) { throw new SuperNotCalledException("Fragment " + f + " did not call through to super.onAttach()"); } if (f.mParentFragment == null) { mHost.onAttachFragment(f); } if (!f.mRetaining) { f.performCreate(f.mSavedFragmentState); } f.mRetaining = false; if (f.mFromLayout) { // For fragments that are part of the content view // layout, we need to instantiate the view immediately // and the inflater will take care of adding it. f.mView = f.performCreateView(f.getLayoutInflater( f.mSavedFragmentState), null, f.mSavedFragmentState); if (f.mView != null) { f.mInnerView = f.mView; if (Build.VERSION.SDK_INT >= 11) { ViewCompat.setSaveFromParentEnabled(f.mView, false); } else { f.mView = NoSaveStateFrameLayout.wrap(f.mView); } if (f.mHidden) f.mView.setVisibility(View.GONE); f.onViewCreated(f.mView, f.mSavedFragmentState); } else { f.mInnerView = null; } } case Fragment.CREATED: if (newState > Fragment.CREATED) { if (DEBUG) Log.v(TAG, "moveto ACTIVITY_CREATED: " + f); if (!f.mFromLayout) { ViewGroup container = null; if (f.mContainerId != 0) { container = (ViewGroup)mContainer.onFindViewById(f.mContainerId); if (container == null && !f.mRestored) { throwException(new IllegalArgumentException( "No view found for id 0x" + Integer.toHexString(f.mContainerId) + " (" + f.getResources().getResourceName(f.mContainerId) + ") for fragment " + f)); } } f.mContainer = container; f.mView = f.performCreateView(f.getLayoutInflater( f.mSavedFragmentState), container, f.mSavedFragmentState); if (f.mView != null) { f.mInnerView = f.mView; if (Build.VERSION.SDK_INT >= 11) { ViewCompat.setSaveFromParentEnabled(f.mView, false); } else { f.mView = NoSaveStateFrameLayout.wrap(f.mView); } if (container != null) { Animation anim = loadAnimation(f, transit, true, transitionStyle); if (anim != null) { setHWLayerAnimListenerIfAlpha(f.mView, anim); f.mView.startAnimation(anim); } container.addView(f.mView); } if (f.mHidden) f.mView.setVisibility(View.GONE); f.onViewCreated(f.mView, f.mSavedFragmentState); } else { f.mInnerView = null; } } f.performActivityCreated(f.mSavedFragmentState); if (f.mView != null) { f.restoreViewState(f.mSavedFragmentState); } f.mSavedFragmentState = null; } case Fragment.ACTIVITY_CREATED: case Fragment.STOPPED: if (newState > Fragment.STOPPED) { if (DEBUG) Log.v(TAG, "moveto STARTED: " + f); f.performStart(); } case Fragment.STARTED: if (newState > Fragment.STARTED) { if (DEBUG) Log.v(TAG, "moveto RESUMED: " + f); f.performResume(); f.mSavedFragmentState = null; f.mSavedViewState = null; } } } else if (f.mState > newState) { switch (f.mState) { case Fragment.RESUMED: if (newState < Fragment.RESUMED) { if (DEBUG) Log.v(TAG, "movefrom RESUMED: " + f); f.performPause(); } case Fragment.STARTED: if (newState < Fragment.STARTED) { if (DEBUG) Log.v(TAG, "movefrom STARTED: " + f); f.performStop(); } case Fragment.STOPPED: if (newState < Fragment.STOPPED) { if (DEBUG) Log.v(TAG, "movefrom STOPPED: " + f); f.performReallyStop(); } case Fragment.ACTIVITY_CREATED: if (newState < Fragment.ACTIVITY_CREATED) { if (DEBUG) Log.v(TAG, "movefrom ACTIVITY_CREATED: " + f); if (f.mView != null) { // Need to save the current view state if not // done already. if (mHost.onShouldSaveFragmentState(f) && f.mSavedViewState == null) { saveFragmentViewState(f); } } f.performDestroyView(); if (f.mView != null && f.mContainer != null) { Animation anim = null; if (mCurState > Fragment.INITIALIZING && !mDestroyed) { anim = loadAnimation(f, transit, false, transitionStyle); } if (anim != null) { final Fragment fragment = f; f.mAnimatingAway = f.mView; f.mStateAfterAnimating = newState; final View viewToAnimate = f.mView; anim.setAnimationListener(new AnimateOnHWLayerIfNeededListener( viewToAnimate, anim) { @Override public void onAnimationEnd(Animation animation) { super.onAnimationEnd(animation); if (fragment.mAnimatingAway != null) { fragment.mAnimatingAway = null; moveToState(fragment, fragment.mStateAfterAnimating, 0, 0, false); } } }); f.mView.startAnimation(anim); } f.mContainer.removeView(f.mView); } f.mContainer = null; f.mView = null; f.mInnerView = null; } case Fragment.CREATED: if (newState < Fragment.CREATED) { if (mDestroyed) { if (f.mAnimatingAway != null) { // The fragment's containing activity is // being destroyed, but this fragment is // currently animating away. Stop the // animation right now -- it is not needed, // and we can't wait any more on destroying // the fragment. View v = f.mAnimatingAway; f.mAnimatingAway = null; v.clearAnimation(); } } if (f.mAnimatingAway != null) { // We are waiting for the fragment's view to finish // animating away. Just make a note of the state // the fragment now should move to once the animation // is done. f.mStateAfterAnimating = newState; newState = Fragment.CREATED; } else { if (DEBUG) Log.v(TAG, "movefrom CREATED: " + f); if (!f.mRetaining) { f.performDestroy(); } else { f.mState = Fragment.INITIALIZING; } f.mCalled = false; f.onDetach(); if (!f.mCalled) { throw new SuperNotCalledException("Fragment " + f + " did not call through to super.onDetach()"); } if (!keepActive) { if (!f.mRetaining) { makeInactive(f); } else { f.mHost = null; f.mParentFragment = null; f.mFragmentManager = null; f.mChildFragmentManager = null; } } } } } } if (f.mState != newState) { Log.w(TAG, "moveToState: Fragment state for " + f + " not updated inline; " + "expected state " + newState + " found " + f.mState); f.mState = newState; } }
可能有些同学看到这里有些晕,先喝杯茶冷静冷静,让我给你梳理一下这个方法的逻辑。
从整体来看,这个方法包含了很大的一个if..else.所以我们从16行还是看起:
if (f.mState < newState)
以Fragment.CREATE为例,此if语句成立(因为此时f.mState是INITIALIZING),所以接下来进入switch语句,为了大家看起来方便,我将switch语句重新copy一份。
switch (f.mState) { case Fragment.INITIALIZING: if (DEBUG) Log.v(TAG, "moveto CREATED: " + f); if (f.mSavedFragmentState != null) { f.mSavedFragmentState.setClassLoader(mHost.getContext().getClassLoader()); f.mSavedViewState = f.mSavedFragmentState.getSparseParcelableArray( FragmentManagerImpl.VIEW_STATE_TAG); f.mTarget = getFragment(f.mSavedFragmentState, FragmentManagerImpl.TARGET_STATE_TAG); if (f.mTarget != null) { f.mTargetRequestCode = f.mSavedFragmentState.getInt( FragmentManagerImpl.TARGET_REQUEST_CODE_STATE_TAG, 0); } f.mUserVisibleHint = f.mSavedFragmentState.getBoolean( FragmentManagerImpl.USER_VISIBLE_HINT_TAG, true); if (!f.mUserVisibleHint) { f.mDeferStart = true; if (newState > Fragment.STOPPED) { newState = Fragment.STOPPED; } } } f.mHost = mHost; f.mParentFragment = mParent; f.mFragmentManager = mParent != null ? mParent.mChildFragmentManager : mHost.getFragmentManagerImpl(); f.mCalled = false; f.onAttach(mHost.getContext()); if (!f.mCalled) { throw new SuperNotCalledException("Fragment " + f + " did not call through to super.onAttach()"); } if (f.mParentFragment == null) { mHost.onAttachFragment(f); } if (!f.mRetaining) { f.performCreate(f.mSavedFragmentState); } f.mRetaining = false; if (f.mFromLayout) { // For fragments that are part of the content view // layout, we need to instantiate the view immediately // and the inflater will take care of adding it. f.mView = f.performCreateView(f.getLayoutInflater( f.mSavedFragmentState), null, f.mSavedFragmentState); if (f.mView != null) { f.mInnerView = f.mView; if (Build.VERSION.SDK_INT >= 11) { ViewCompat.setSaveFromParentEnabled(f.mView, false); } else { f.mView = NoSaveStateFrameLayout.wrap(f.mView); } if (f.mHidden) f.mView.setVisibility(View.GONE); f.onViewCreated(f.mView, f.mSavedFragmentState); } else { f.mInnerView = null; } } case Fragment.CREATED:
通过前面的分析,第一个case就可以匹配成功,我们来详细分析这段代码:
- 首先检查f.mSavedFragmentState是否不为null,有过开发经验的同学应该知道,只有销毁并重建才不为null,我们这里这哪是不考虑这种情况,所以第一个if语句不会走。
- 使用FragmentManagerImpl中的属性初始化Fragment相应字段(如mHost)。
- 调用Fragment的onAttach()。
- 调用mHost.onAttachFragment()(通过前面attachController方法可以知道mParentFragment一定是null)
- 调用f.performCreate方法:
void performCreate(Bundle savedInstanceState) { if (mChildFragmentManager != null) { mChildFragmentManager.noteStateNotSaved(); } mState = CREATED; mCalled = false; onCreate(savedInstanceState); if (!mCalled) { throw new SuperNotCalledException("Fragment " + this + " did not call through to super.onCreate()"); } if (savedInstanceState != null) { Parcelable p = savedInstanceState.getParcelable( FragmentActivity.FRAGMENTS_TAG); if (p != null) { if (mChildFragmentManager == null) { instantiateChildFragmentManager(); } mChildFragmentManager.restoreAllState(p, null); mChildFragmentManager.dispatchCreate(); } } }
- performCreate方法其实就是调用了Fragment的onCreate方法
- 调用f.performCreateView方法,其实就是调用Fragment的onCreateView方法
- 调用f.onViewCreated()
到这里这个case也算运行完了,是不是很简单?课时在前面分析Fragment生命周期时,不是说Activity的onCreate阶段还会调用Fragment的onActivityCreated吗?这里为什么执行到onViewCreated就结束了?我们再来回到这个case地方,你会发现这个case并没有break,也没有return ,那么以为着第二个case 也会被执行,我们看看第二个case
case Fragment.CREATED: if (newState > Fragment.CREATED) { } case Fragment.ACTIVITY_CREATED:
由于newState==Fragment.CREATED,所以这个case什么都不干。同样后面所有的case都会走,但是由于if语句均不满足,所以此时onActivityCreated语句并没有执行。
当最外层的if语句走完之后,会更新Fragment的状态
if (f.mState != newState) { Log.w(TAG, "moveToState: Fragment state for " + f + " not updated inline; " + "expected state " + newState + " found " + f.mState); f.mState = newState; }
所以此时Fragment的状态是Fragment.CREATED.
那么onActivityCreated什么时候执行呢?其实此方法并不是在Activity的onCreate阶段执行,而是onStart阶段执行,当你查看FragmentActivity的onStart方法时,你会看到如下代码:
@Override protected void onStart() { super.onStart(); if (!mCreated) { mCreated = true; mFragments.dispatchActivityCreated(); } //省略部分代码 // NOTE: HC onStart goes here. mFragments.dispatchStart(); mFragments.reportLoaderStart(); }
大家可以尝试跟踪dispatchActivityCreated方法,最终会调用Fragment的onActivityCreated。
到这里,我们就将moveToStatue的if部分分析完了,那么else部分什么时候会执行呢?其实if部分在对应Fragment从不可见到可见的生命周期方法,而else对应Fragment从可见到不可见的生命周期方法。
今天就分析到这里吧,本篇文章主要分析了Activity和Fragment在onCreate阶段生命周期的联动,以及从源码角度分析Fragment和Activity的联动机制,如果大家喜欢我的文章可以关注我的微信公众号,我会定时给大家推送技术文章….
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