Technical Art KPIs

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原文:https://github.com/techartorg


Technical Artist     TASKS REQUIRED FOR PARTICULAR LEVELJnrMidSnrDir     ROLE DESCRIPTION / ROLE SPECIFIC RESPONSIBILITIES:    Provide documentation of art processes and assist in defining the art pipeline within the assigned project.xxxxWork with other team members to find ways to innovate in processes and improve quality standards.xxxx"May be required to have some “hands on” involvement developing and rendering artwork, modeling, animation, and texturing."xxxxResearch and recommend efficiency-building tools or software based on latest trends in the industry.xxxxAssess the latest versions of software tools and highlight improvements especially as it relates to increasing productivity for internal artists as well as for specific projects.xxxxStay up to date on trends and methodologies in current and future graphics software and hardware to develop early planning of tools and processes.xxxxAssist in developing training programs for artists when needed.xxxxProvide documentation of art processes and assist in defining the art pipeline within the assigned projectxxxx"Participate in technical art reviews, postmortem analysis, competitor game review analysis, and encouraging artists to share knowledge with peers"xxxx"Use of task management systems – ensure all tasks are entered, time estimates are accurate and percentage complete updated regularly"xxxxAssist Technical Art Director with creation of documentationxxxxPlan out technology development road maps for the specific needs of your project xxxAssist the Lead/Senior Technical Artist in planning a development road map for the specific needs of your project xxxProvide feedback and advice to team members xxxAssist with staff training xxxLiaise with team leads to develop and support scientific technology and tool needs  xx"Pioneer innovative cutting edge technologies, through mentorship to other Artists in innovative techniques, skill development, and quality standards, and through collaboration with engineering departments."  xxCollaborate with team leads to identify and develop art production processes and technologies that meet our artists’ needs for creating the highest quality art production with limited time and resources.  xxCommunicate assessment and work to formulate plans for purchasing and integration to either current or next pipeline phases.  xxCollaborate with game and engine programming departments to develop new technologies and innovate on existing ones  xxWorks with other game teams to develop company wide solutions  xxWork with other senior artists to find ways to innovate in processes and improve quality standards.  xxCreate high quality work with minimal assistance  xxAssist lead with team task allocation (if required)  xxAssist with team appraisals/performance management  xxBe aware of potential risks to the project and bring to the attention of management.  xxGreater input in research and development of project assets.  xxEnsure personal work and team work is meeting documented standards.  xxROLE SPECIFIC KPI'S    Research and development abilityxxxxAbility to communicate with artists and programmersxxxxAbility to invent/incorporate useful technologiesxxxxEfficient use of resourcesxxxxAdvice providedxxxxSKILLS AND KNOWLEDGE    "Understanding and proficiency in using 3D graphics software such as 3DSMAX, MAYA, particularly on an advanced scripting level"xxxxAbility to research and explore a variety of graphics systems and middleware packages to determine both restrictions and capabilities.xxxxMust have a well-developed creative background and sensitivity to increasing creative control within technical structuresxxxxMust be an excellent and positive communicatorxxxxMust be willing to adapt approach to changing needs within development cyclesxxxxRequired to have excellent written and verbal skills. Documentation is required.xxxxMust be proactive and results oriented.xxxxMust be willing to share knowledge openly.xxxxKnowledge of strengths as well as limitations of the latest consoles as it relates to 3D game art asset creation and rendering techniques. xxx"Solid technical knowledge of best methods for best results in generating both 2D and 3D art, such as texture file formats and compression methods, modeling methods to achieve quality and performance, and rendering solutions." xxx"Ability to advise on, research and explore a variety of graphics systems and middleware packages to determine both restrictions and capabilities." xxxWork with Technical Art Directors and Senior Technical artists to identify ways to increase efficiencies in process and production pipelines and identify risks or flaws in proposed pipelines for the project to which you are assigned. xxxEQUIVALENT EXPERIENCE & QUALIFICATIONS    "Tertiary education in art, design or technical discipline."xxxx1 or more years experience as a technical artist in a games company xxxExperience developing for platform hardware architecture xxx5 or more years experience as a technical artist in a games company  xx8 or more years experience as a technical artist in a games company   x


JUNIOR TECH ARTIST:

This ought to lead off with a human readable description of the positions in two or three sentences

ROLE:

  • Provide documentation of art processes and assist in defining the art pipeline within the assigned project
  • Work with other team members to find ways to innovate in processes and improve quality standards
  • May be required to have some “hands on” involvement developing and rendering artwork, modeling, animation, and texturing
  • Assess the latest versions of software tools and highlight improvements especially as it relates to increasing productivity for internal artists as well as for specific projects
  • Stay up to date on trends and methodologies in current and future graphics software and hardware to develop early planning of tools and processes
  • Assist in developing training programs for artists when needed
  • Provide documentation of art processes and assist in defining the art pipeline within the assigned project

RESPONSIBILITIES

  • Participate in technical art reviews, postmortem analysis, competitor game review analysis, and encouraging artists to share knowledge with peers
  • Use of task management systems – ensure all tasks are entered, time estimates are accurate and percentage complete updated regularly
  • Assist Technical Art Director with creation of documentation
  • Research and development ability
  • Ability to communicate with artists and programmers
  • Ability to invent/incorporate useful technologies
  • Efficient use of resources
  • Advice provided

SKILLS AND KNOWLEDGE

  • Understanding and proficiency in using 3D graphics software such as 3DSMAX, MAYA, particularly on an advanced scripting level
  • Ability to research and explore a variety of graphics systems and middleware packages to determine both restrictions and capabilities
  • Must have a well-developed creative background and sensitivity to increasing creative control within technical structures
  • Must be an excellent and positive communicator
  • Must be willing to adapt approach to changing needs within development cycles
  • Required to have excellent written and verbal skills Documentation is required
  • Must be proactive and results oriented
  • Must be willing to share knowledge openly

PREREQUISITES

  • Tertiary education in art, design or technical discipline


TECHNICAL ARTIST:

This ought to lead off with a human readable description of the positions in two or three sentences Mention that it includes the requirements for a Junior level position, plus:

ROLE:

  • Research and recommend efficiency-building tools or software based on latest trends in the industry
  • Assist the Lead/Senior Technical Artist in planning a development road map for the specific needs of your project
  • Provide feedback and advice to team members
  • Assist with staff training
  • Liaise with team leads to develop and support scientific technology and tool
  • Work with Technical Art Directors and Senior Technical artists to identify ways to increase efficiencies in process and production pipelines and identify risks or flaws in proposed pipelines for the project to which you are assigned

SKILLS AND KNOWLEDGE:

  • Knowledge of strengths as well as limitations of the latest consoles as it relates to 3D game art asset creation and rendering techniques
  • Solid technical knowledge of best methods for best results in generating both 2D and 3D art, such as texture file formats and compression methods, modeling methods to achieve quality and performance, and rendering solutions
  • Ability to advise on, research and explore a variety of graphics systems and middleware packages to determine both restrictions and capabilities

# PREREQUISITES

  • 1 or more years experience as a technical artist in a games company
  • Experience developing for platform hardware architecture

SENIOR TECHNICAL ARTIST:

Human-readable text here

ROLE:

  • Pioneer innovative cutting edge technologies, through mentorship to other Artists in innovative techniques, skill development, and quality standards, and through collaboration with engineering departments
  • Plan out technology development road maps for the specific needs of your project
  • Collaborate with team leads to identify and develop art production processes and technologies that meet our artists’ needs for creating the highest quality art production with limited time and resources
  • Communicate assessment and work to formulate plans for purchasing and integration to either current or next pipeline phases
  • Collaborate with game and engine programming departments to develop new technologies and innovate on existing ones
  • Works with other game teams to develop company wide solutions
  • Work with other senior artists to find ways to innovate in processes and improve quality standards
  • Create high quality work with minimal assistance
  • Assist lead with team task allocation (if required)
  • Assist with team appraisals/performance management
  • Be aware of potential risks to the project and bring to the attention of management
  • Greater input in research and development of project assets
  • Ensure personal work and team work is meeting documented standards

    ∫## PREREQUISITES:

  • 5 or more years experience as a technical artist in a games company


TECHNICAL ART DIRECTOR

Human readable text here

ROLE:

  • Allocate technical art resources to different projects
  • Schedule technical art staff
  • Provide reviews and professional development for technical artists
  • Provide code reviews and feedback for technical artists
  • Work with other departments to design new tools and pipeline strategies
  • Identify and evaluate new software and hardware for artists

SKILLS AND KNOWLEDGE:

  • Broad knowledge of upcoming developments in 3d graphics, console hardware, and the games industry
  • Ability to identify and triage potential production problems
  • Ability to negotiate with vendors and outsourcers regarding sourc

PREREQUISITES:

  • 8 or more years experience as a technical artist in a games company
  • Management experience as a lead









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