控制unity对象下所有子物体的显示状态

来源:互联网 发布:单片机isp是什么意思 编辑:程序博客网 时间:2024/05/21 15:41
Renderer[] rendererComponents = GetComponentsInChildren<Renderer>(true);            Collider[] colliderComponents = GetComponentsInChildren<Collider>(true);            // Enable rendering:            foreach (Renderer component in rendererComponents)            {                component.enabled = true;            }            // Enable colliders:            foreach (Collider component in colliderComponents)            {                component.enabled = true;            }

0 0
原创粉丝点击