GCD in Swfit 3.0

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主要是嘚瑟一下英文。其实代码都在,什么文都无所谓。代码在这里:https://github.com/future-challenger/Swift3.0/tree/master/GCD

This project is “forked” from raywenderlich GCD tutorial. It’s really a good tutorial where I learned what I wanted. But it’s kinda out of date. In Swift 3.0, lots of API in iOS SDK have been modified. Including how GCD APIs are called. So I update the tutorial to swift 3.0

Create a block

before:

      let block = dispatch_block_create(DISPATCH_BLOCK_INHERIT_QOS_CLASS) { // 3        // things to do in this block      }

swift 3.0

      let block = DispatchWorkItem{        let index = Int(i)        let address = addresses[index]        let url = URL(string: address)        let photo = DownloadPhoto(url: url!) {          image, error in          if let error = error {            storedError = error          }          downloadGroup.leave()        }        PhotoManager.sharedManager.addPhoto(photo)      }

Create a Queue

Concurrent Queue

before:

let concurrentQueue = dispatch_queue_create("com.swift3.imageQueue", DISPATCH_QUEUE_CONCURRENT)

swift 3.0

let concurrentQueue = DispatchQueue(label: "com.swift3.imageQueue", attributes: .concurrent)concurrentQueue.async {  print("async task")}  

Serial Queue

before:

let concurrentQueue = dispatch_queue_create("com.swift3.imageQueue", DISPATCH_QUEUE_SERIAL)

swift 3.0

let concurrentQueue = DispatchQueue(label: "com.swift3.imageQueue")concurrentQueue.sync {  print("sync task")}  

Main Queue

dispatch_get_main_queue => DispatchQueue.main

Global Queue

dispatch_get_global_queue => DispatchQueue.global(qos:)
before:

dispatch_get_global_queue(Int(QOS_CLASS_USER_INTERACTIVE.value), 0)

Swift 3.0

DispatchQueue.global(qos: .userInteractive)

Here’s a easy one. Before we always do things like this:

dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{    // do something background    dispatch_async(dispatch_get_main_queue(), ^{        // update UI in main thread(or UI thread)    });});

In swift 3.0, we do it this way.

DispatchQueue.global(qos: .userInitiated).async {    // background things    DispatchQueue.main.async {        print("main thread dispatch")    }}

Dispatch After & Once

Dispatch After

before you do dispatch after like this:

var dispatchTime: dispatch_time_t = dispatch_time(DISPATCH_TIME_NOW, Int64(0.1 * Double(NSEC_PER_SEC)))dispatch_after(dispatchTime, dispatch_get_main_queue(), {    // your function here})

In swift 3.0

let dispatchTime: DispatchTime = DispatchTime.now() + Double(Int64(0.1 * Double(NSEC_PER_SEC))) / Double(NSEC_PER_SEC)DispatchQueue.main.asyncAfter(deadline: dispatchTime, execute: {    // your function here})

or even more simply:

DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) {    // your function here}

Disaptch Once

This dispatch_once on longer exists in Swift 3.0.

According to Apple’s migration guide:

The free function dispatch_once is no longer available in Swift. In Swift, you can use lazily initialized globals or static properties and get the same thread-safety and called-once guarantees as dispatch_once provided.

You can use lazy initialized global or static properties instead of dispatch once. eg:

// global constant: SomeClass initializer gets called lazily, only on first uselet foo = SomeClass()// global var, same thing happens here// even though the "initializer" is an immediately invoked closurevar bar: SomeClass = {    let b = SomeClass()    b.someProperty = "whatever"    b.doSomeStuff()    return b}()// ditto for static properties in classes/structures/enumsclass MyClass {    static let singleton = MyClass()    init() {        print("foo")    }}

Dispatch Once Is Still Needed

Global var or static property can not meet our needs when we just need some code run once in app. And this code has a reference to self. Static property makes this not possible. Let’s checkout some other ways to use “dispatch onde” in Swift 3.0.
It fits Singleton very well, but not the run-once thing.

The first one:

public extension DispatchQueue {    private static var _onceTracker = [String]()    /**     Executes a block of code, associated with a unique token, only once.  The code is thread safe and will     only execute the code once even in the presence of multithreaded calls.     - parameter token: A unique reverse DNS style name such as com.vectorform.<name> or a GUID     - parameter block: Block to execute once     */    public class func once(token: String, block:@noescape(Void)->Void) {        objc_sync_enter(self); defer { objc_sync_exit(self) }        if _onceTracker.contains(token) {            return        }        _onceTracker.append(token)        block()    }}

How to use the once function:

DispatchQueue.once(token: "com.vectorform.test") {    print( "Do This Once!" )}

or:

private let _onceToken = NSUUID().uuidStringDispatchQueue.once(token: _onceToken) {    print( "Do This Once!" )}

NOTE: You have to use your own tracker to prevent your code run more than once.

Let’s make some improvement:

public extension DispatchQueue {    private static var _onceTracker = [String]()    public class func once(file: String = #file, function: String = #function, line: Int = #line, block:(Void)->Void) {        let token = file + ":" + function + ":" + String(line)        once(token: token, block: block)    }    /**     Executes a block of code, associated with a unique token, only once.  The code is thread safe and will     only execute the code once even in the presence of multithreaded calls.     - parameter token: A unique reverse DNS style name such as com.vectorform.<name> or a GUID     - parameter block: Block to execute once     */    public class func once(token: String, block:(Void)->Void) {        objc_sync_enter(self)        defer { objc_sync_exit(self) }        if _onceTracker.contains(token) {            return        }        _onceTracker.append(token)        block()    }}

How to use it:

DispatchQueue.once {    setupUI()}

or:

DispatchQueue.once(token: "com.me.project") {    setupUI()}

You can use a string tracker, you also can use the default tracker.

But there’s another way. You can define another name for dispatch_once in an ObjC file, and use it in swift 3.0 with the “Bridege Header” imported.

// in headertypedef dispatch_once_t mxcl_dispatch_once_t;void mxcl_dispatch_once(mxcl_dispatch_once_t *predicate, dispatch_block_t block);// in source filevoid mxcl_dispatch_once(mxcl_dispatch_once_t *predicate, dispatch_block_t block) {    dispatch_once(predicate, block);}

You can use mxcl_dispatch_once in swift.

Create Dispatch Source

before:

    let queue = dispatch_get_main_queue()    self.signalSource = dispatch_source_create(DISPATCH_SOURCE_TYPE_SIGNAL,                                               UInt(SIGSTOP), 0, queue) // 3    if let source = self.signalSource { // 4      dispatch_source_set_event_handler(source) { // 5        NSLog("Hi, I am: \(self.description)")      }      dispatch_resume(source) // 6    }

Swift 3.0:

    let queue = DispatchQueue.main    self.signalSource = DispatchSource.makeSignalSource(signal: 0, queue: queue) // 3    if let source = self.signalSource { // 4        source.setEventHandler(handler: { // 5        print("Hi, I am: \(self.description)")        })        source.resume() // 6    }

Dispatch Barrier

When you add things in a multithreaded enviroment, you have to prevent more than one thread try to add things in the same time. You can use Barrier to do this.

before:

  dispatch_barrier_async(currentQueue) { // NOTE: barrier, requires exclusive access for write    //...  }

Swift 3.0

    concurrentPhotoQueue.async(flags: .barrier, execute: { // 1        self._photos.append(photo) // 2        GlobalMainQueue.async { // 3        self.postContentAddedNotification()        }    }) 

Dispatch Group

How to create one:

var downloadGroup = dispatch_group_create()

Swift 3.0

let downloadGroup = DispatchGroup()

Sometimes we want to start a new queue when tasks running in other background queues all finished. Dispatch group help us with that. There’re two ways to achieve this.
1. dispatch_group_wait => DispatchGroup#wati
2. dispatch_group_notify => DispatchGroup#notify

Let’s see how they work.

You want dispatch group wait work, there’re other tow methods you have to know: dispatch_group_enter, dispatch_group_leave. The enter method manually notify the group that a task has started. The leave method has to be called the same time as the enter method has called. Or you app may crash.

Dispatch Group Wait

// some unrelevant code is removed.  @IBAction func groupWaitAction(_ sender: AnyObject) {    let concurrentQueue = DispatchQueue(label: "com.gcd.demo.concurrent", attributes: .concurrent)    concurrentQueue.async {      let taskGroup = DispatchGroup()      for i in 0..<100 {        taskGroup.enter()        print("###task \(i) \n")        Thread.sleep(forTimeInterval: 0.5)        taskGroup.leave()      }      taskGroup.wait()      DispatchQueue.main.async {        print("It's on main queue now")      }    }  }

First of all, dispatch group in this example is run in a concurrent queue. I did not notice this in the beginning. And you should notice that the wait method would block all thread. If any of the tasks takes a lot of time, things will be bad. Fortunally, dispatch group can wait with a timeout parameter. If the time expires before all tasks are done, it will return a non-zero value. With dispatch group wait, you have to dispatch to another queue (mostly the main queue) manually.

Dispatch Group notify

  @IBAction func groupWaitAction(_ sender: AnyObject) {    let concurrentQueue = DispatchQueue(label: "com.gcd.demo.concurrent", attributes: .concurrent)    concurrentQueue.async {      let taskGroup = DispatchGroup()      for i in 0..<100 {        taskGroup.enter()        print("###task \(i) \n")        Thread.sleep(forTimeInterval: 0.5)        taskGroup.leave()      }      taskGroup.notify(queue: DispatchQueue.main, work: DispatchWorkItem(block: {        print("It's on main queue now")      }))    }  }

The best way to use DispatchGroup is to send a group in a concurrent queue then wait or notifiy. @hen all things are done, dispatch to Main queue to update UI.

Dispatch Apply

Before Swift 3.0, there’s a very good method to handle iterations. It’s dispatch_apply. This method ia a sync method, not return until all tasks in its loop are done. But tasks in the method to iterate are executed concurrently. Now in swift 3.0, it got a new name: DispatchQueue.concurrentPerform.

It’s always a good option to use DispatchQueue.concurrentPerform in a concurrent queue but not a good one in a serial queue.

But how to use DispatchQueue.concurrentPerform to improve the Dispatch Group Wait code? Let’s give it a shot.

  @IBAction func dispatchApplyAction(_ sender: AnyObject) {    let concurrentQueue = DispatchQueue(label: "com.apply.gcd", attributes: .concurrent)    let taskGroup = DispatchGroup()    concurrentQueue.async {      DispatchQueue.concurrentPerform(iterations: 50, execute: {index in        taskGroup.enter()        print(">>>task \(index) \n")        Thread.sleep(forTimeInterval: 0.5)        taskGroup.leave()      })      taskGroup.notify(queue: DispatchQueue.main, work: DispatchWorkItem(block: {        print(">>>It's on main queue now")      }))    }  }

Run DispatchQueue.concurrentPerform code in a background thread, this will not block the main thread while tasks are running. When all work is done, DispatchGroup wil use notify to update the UI thread.

Semaphore

  @IBAction func semaphoreAction(_ sender: AnyObject) {    let semaphore = DispatchSemaphore(value: 0)    Thread.sleep(forTimeInterval: 1);    semaphore.signal()    let returnVal = semaphore.wait(timeout: DispatchTime(uptimeNanoseconds: 800000000))    if (returnVal == .timedOut) {      print("%%%Semaphore timeout")    }  }

Here’s how to create one, how to single it and wait until semaphore is available.

reference:

http://stackoverflow.com/questions/37801407/whither-dispatch-once-in-swift-3
http://stackoverflow.com/questions/37801436/how-do-i-write-dispatch-after-gcd-in-swift-3
http://stackoverflow.com/questions/37886994/dispatch-once-in-swift-3

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