显示礼物

来源:互联网 发布:c语言temp怎么交换位置 编辑:程序博客网 时间:2024/04/29 12:55

直播技术之使用cocos2dx显示礼物

1.需要使用到cocos2dx显示礼物则需要继承Cocos2dxActivity
首次先Cocos2dxActivity->onCreate()->init()

    public void init() {        // FrameLayout        ViewGroup.LayoutParams framelayout_params =            new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT,                                       ViewGroup.LayoutParams.MATCH_PARENT);        mFrameLayout = new FrameLayout(this);        mFrameLayout.setLayoutParams(framelayout_params);        // Cocos2dxEditText layout        //ViewGroup.LayoutParams edittext_layout_params =        //    new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT,        //                               ViewGroup.LayoutParams.WRAP_CONTENT);        //Cocos2dxEditText edittext = new Cocos2dxEditText(this);        //edittext.setLayoutParams(edittext_layout_params);        // ...add to FrameLayout        //mFrameLayout.addView(edittext);        // Cocos2dxGLSurfaceView        this.mGLSurfaceView = this.onCreateView();        // ...add to FrameLayout        mFrameLayout.addView(this.mGLSurfaceView);        // Switch to supported OpenGL (ARGB888) mode on emulator        if (isAndroidEmulator())           this.mGLSurfaceView.setEGLConfigChooser(8, 8, 8, 8, 16, 0);        this.mGLSurfaceView.setCocos2dxRenderer(new Cocos2dxRenderer());        //this.mGLSurfaceView.setCocos2dxEditText(edittext);        // Set framelayout as the content view        setContentView(mFrameLayout);    }

其实Cocos2dxActivity已经给我我们提示,需要将我们自定义的布局按照怎样的顺序添加到ContentView中(10-18行);

abstract public View createCustomView();mFrameLayout.addView(createCustomView(), new FrameLayout.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT));

所以只用在createCustomView()中实现自己的布局就可以。

2.使用自定义GLSurfaceView与GLSurfaceView.Renderer播放视频

    render = new SurfaceView.Renderer(context);    render.setGlSurfaceView(this);    setEGLContextClientVersion(2);    // 设置opengl es2 版本    this.setEGLConfigChooser(8, 8, 8, 8, 16, 0);    this.getHolder().setFormat(PixelFormat.TRANSLUCENT);    setRenderer(render);        // 设置渲染    setRenderMode(RENDERMODE_WHEN_DIRTY);        // 需要时渲    setZOrderOnTop(false);//重点,小心坑;在Cocos2dxActivity->onCreateView()->glSurfaceView.setZOrderOnTop(true);所以这里设置强制为false,是自定义GLSurfaceView在动画的下面    //Cocos2dxActivity->onCreateView()    public Cocos2dxGLSurfaceView onCreateView() {        Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);        //this line is need on some device if we specify an alpha bits        if(this.mGLContextAttrs[3] > 0) glSurfaceView.getHolder().setFormat(PixelFormat.TRANSLUCENT);        glSurfaceView.setZOrderOnTop(true);//        Cocos2dxEGLConfigChooser chooser = new Cocos2dxEGLConfigChooser(this.mGLContextAttrs);        glSurfaceView.setEGLConfigChooser(chooser);        return glSurfaceView;    }
0 0
原创粉丝点击