Android 使用DisplayImageOptions加载头像 自定义圆形头像

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1、示例:

ImageLoader.getInstance().displayImage(data.getAvatar(), avatarImg, avatarOptions);  

//关于ImageLoader的具体用法在这不做复述,不清楚的自行百度;


2、创建:

DisplayImageOptions avatarOptions = new DisplayImageOptions.Builder()
.displayer(new Displayer(0)) //自定义圆形参数(关键点)
.showImageForEmptyUri(R.drawable.default_avatar)
.showImageOnFail(R.drawable.default_avatar)
.cacheInMemory(true) // 内存缓存
.cacheOnDisc(true) // sdcard缓存
.resetViewBeforeLoading(true)//设置图片下载前复位
.imageScaleType(ImageScaleType.EXACTLY_STRETCHED)
.bitmapConfig(Bitmap.Config.RGB_565).build();


3、自定义:

import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.ColorFilter;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.drawable.Drawable;
import android.widget.ImageView;


import com.nostra13.universalimageloader.core.assist.LoadedFrom;
import com.nostra13.universalimageloader.core.display.RoundedBitmapDisplayer;


/**
 * Created by Administrator on 2016/11/2 0002.
 */


public class Displayer extends RoundedBitmapDisplayer {


    private final int roundPixels;


    public Displayer(int cornerRadiusPixels) {
        super(cornerRadiusPixels);
        this.roundPixels = cornerRadiusPixels;
    }


    // 显示位图
    @Override
    public Bitmap display(Bitmap bitmap, ImageView imageView, LoadedFrom loadedFrom) {
        imageView.setImageDrawable(new CircleDrawable(bitmap, roundPixels));
        return bitmap;
    }


    public static class CircleDrawable extends Drawable {
        private final int margin;
        private final RectF mRect = new RectF();
        private final BitmapShader bitmapShader;
        private final Paint paint;
        private RectF mBitmapRect;


        public CircleDrawable(Bitmap bitmap, int margin) {
            this.margin = 0;
            // 创建着色器
            bitmapShader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
            mBitmapRect = new RectF(margin, margin, bitmap.getWidth() - margin, bitmap.getHeight() - margin);
            // 设置画笔
            paint = new Paint();
            paint.setAntiAlias(true);
            paint.setShader(bitmapShader);
        }


        // 画圆,覆盖原来的位图
        @Override
        protected void onBoundsChange(Rect bounds) {
            super.onBoundsChange(bounds);
            mRect.set(margin, margin, bounds.width() - margin, bounds.height() - margin);


            // 调整位图,设置该矩阵,转换映射源矩形和目的矩形
            Matrix shaderMatrix = new Matrix();
            shaderMatrix.setRectToRect(mBitmapRect, mRect, Matrix.ScaleToFit.FILL);
            // 设置着色器矩阵
            bitmapShader.setLocalMatrix(shaderMatrix);
        }


        // 画出其边界(通过设置的setBounds)
        @Override
        public void draw(Canvas canvas) {
            canvas.drawRoundRect(mRect, mRect.width()/2 , mRect.height()/2, paint);
        }


        /**
         * 返回此绘制对象的不透明度/透明度 ,返回的值是抽象的格式常数的PixelFormat之一:未知,半透明,透明或不透明
         * */
        @Override
        public int getOpacity() {
            // 半透明
            return PixelFormat.TRANSLUCENT;
        }


        // 设置透明度
        @Override
        public void setAlpha(int alpha) {
            paint.setAlpha(alpha);
        }


        // 彩色滤光片(通过设置setColorFilter)
        @Override
        public void setColorFilter(ColorFilter cf) {
            paint.setColorFilter(cf);
        }
    }
}

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