Android仿网络直播弹幕功能的实现

来源:互联网 发布:大话2召唤兽数据计算器 编辑:程序博客网 时间:2024/04/29 17:50

现在网络直播越来越火,网络主播也逐渐成为一种新兴职业,对于网络直播,弹幕功能是必须要有的,如下图:


首先来分析一下,这个弹幕功能是怎么实现的,首先在最下面肯定是一个游戏界面View,然后游戏界面上有弹幕View,弹幕的View必须要做成完全透明的,这样即使覆盖在游戏界面的上方也不会影响到游戏的正常观看,只有当有人发弹幕消息时,再将消息绘制到弹幕的View上面就可以了,下方肯定还有有操作界面View,可以让用户来发弹幕和送礼物的功能,原理示意图如下所示:


参照原理图,下面一步一步来实现这个功能。

实现视频的播放

activity_main.xml

<RelativeLayout    xmlns:android="http://schemas.android.com/apk/res/android"    android:id="@+id/activity_main"    android:layout_width="match_parent"    android:layout_height="match_parent"    android:background="#000">    <VideoView        android:id="@+id/video_view"        android:layout_width="match_parent"        android:layout_height="wrap_content"        android:layout_centerInParent="true"/></RelativeLayout>
MainActivity.java
package com.jackie.bombscreen;import android.os.Build;import android.os.Bundle;import android.os.Environment;import android.support.v7.app.AppCompatActivity;import android.view.View;import android.widget.VideoView;public class MainActivity extends AppCompatActivity {    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.activity_main);        VideoView videoView = (VideoView) findViewById(R.id.video_view);        videoView.setVideoPath(Environment.getExternalStorageDirectory() + "/xiaoxingyun.mp4");        videoView.start();    }        @Override    public void onWindowFocusChanged(boolean hasFocus) {        super.onWindowFocusChanged(hasFocus);        if (hasFocus && Build.VERSION.SDK_INT >= 19) {            View decorView = getWindow().getDecorView();            decorView.setSystemUiVisibility(                    View.SYSTEM_UI_FLAG_LAYOUT_STABLE                            | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION                            | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN                            | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION                            | View.SYSTEM_UI_FLAG_FULLSCREEN                            | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);        }    }}
最后别忘了设置AndroidMainfest.xml


效果如下:


实现弹幕的效果

接下来我们开始实现弹幕效果。弹幕其实也就是一个自定义的View,它的上面可以显示类似于跑马灯的文字效果。观众们发表的评论都会在弹幕上显示出来,但又会很快地移出屏幕,既可以起到互动的作用,同时又不会影响视频的正常观看。

我们可以自己来编写这样的一个自定义View,当然也可以直接使用网上现成的开源项目。那么为了能够简单快速地实现弹幕效果,这里我就准备直接使用由哔哩哔哩开源的弹幕效果库DanmakuFlameMaster。

DanmakuFlameMaster库的项目主页地址是:https://github.com/Bilibili/DanmakuFlameMaster

添加build.gradle依赖

compile 'com.github.ctiao:DanmakuFlameMaster:0.5.3'
<?xml version="1.0" encoding="utf-8"?><RelativeLayout    xmlns:android="http://schemas.android.com/apk/res/android"    android:id="@+id/activity_main"    android:layout_width="match_parent"    android:layout_height="match_parent"    android:background="#000">    <VideoView        android:id="@+id/video_view"        android:layout_width="match_parent"        android:layout_height="wrap_content"        android:layout_centerInParent="true"/>    <master.flame.danmaku.ui.widget.DanmakuView        android:id="@+id/danmaku_view"        android:layout_width="match_parent"        android:layout_height="match_parent" /></RelativeLayout>
修改MainActivity.java

package com.jackie.bombscreen;import android.graphics.Color;import android.os.Build;import android.os.Bundle;import android.os.Environment;import android.support.v7.app.AppCompatActivity;import android.view.View;import android.widget.VideoView;import java.util.Random;import master.flame.danmaku.controller.DrawHandler;import master.flame.danmaku.danmaku.model.BaseDanmaku;import master.flame.danmaku.danmaku.model.DanmakuTimer;import master.flame.danmaku.danmaku.model.IDanmakus;import master.flame.danmaku.danmaku.model.android.DanmakuContext;import master.flame.danmaku.danmaku.model.android.Danmakus;import master.flame.danmaku.danmaku.parser.BaseDanmakuParser;import master.flame.danmaku.ui.widget.DanmakuView;public class MainActivity extends AppCompatActivity {    private boolean mIsShowDanmaku;    private DanmakuView mDanmakuView;    private DanmakuContext mDanmakuContext;    private BaseDanmakuParser parser = new BaseDanmakuParser() {        @Override        protected IDanmakus parse() {            return new Danmakus();        }    };    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.activity_main);        VideoView videoView = (VideoView) findViewById(R.id.video_view);        videoView.setVideoPath(Environment.getExternalStorageDirectory() + "/xiaoxingyun.mp4");        videoView.start();        mDanmakuView = (DanmakuView) findViewById(R.id.danmaku_view);        mDanmakuView.enableDanmakuDrawingCache(true);        mDanmakuView.setCallback(new DrawHandler.Callback() {            @Override            public void prepared() {                mIsShowDanmaku = true;                mDanmakuView.start();                generateSomeDanmaku();            }            @Override            public void updateTimer(DanmakuTimer timer) {            }            @Override            public void danmakuShown(BaseDanmaku danmaku) {            }            @Override            public void drawingFinished() {            }        });        mDanmakuContext = DanmakuContext.create();        mDanmakuView.prepare(parser, mDanmakuContext);    }    /**     * 向弹幕View中添加一条弹幕     * @param content       弹幕的具体内容     * @param  withBorder   弹幕是否有边框     */    private void addDanmaku(String content, boolean withBorder) {        BaseDanmaku danmaku = mDanmakuContext.mDanmakuFactory.createDanmaku(BaseDanmaku.TYPE_SCROLL_RL);        danmaku.text = content;        danmaku.padding = 5;        danmaku.textSize = sp2px(20);        danmaku.textColor = Color.WHITE;        danmaku.setTime(mDanmakuView.getCurrentTime());        if (withBorder) {            danmaku.borderColor = Color.GREEN;        }        mDanmakuView.addDanmaku(danmaku);    }    /**     * 随机生成一些弹幕内容以供测试     */    private void generateSomeDanmaku() {        new Thread(new Runnable() {            @Override            public void run() {                while(mIsShowDanmaku) {                    int time = new Random().nextInt(300);                    String content = "" + time + time;                    addDanmaku(content, false);                    try {                        Thread.sleep(time);                    } catch (InterruptedException e) {                        e.printStackTrace();                    }                }            }        }).start();    }    /**     * sp转px的方法。     */    public int sp2px(float spValue) {        final float fontScale = getResources().getDisplayMetrics().scaledDensity;        return (int) (spValue * fontScale + 0.5f);    }    @Override    protected void onPause() {        super.onPause();        if (mDanmakuView != null && mDanmakuView.isPrepared()) {            mDanmakuView.pause();        }    }    @Override    protected void onResume() {        super.onResume();        if (mDanmakuView != null && mDanmakuView.isPrepared() && mDanmakuView.isPaused()) {            mDanmakuView.resume();        }    }    @Override    protected void onDestroy() {        super.onDestroy();        mIsShowDanmaku = false;        if (mDanmakuView != null) {            mDanmakuView.release();            mDanmakuView = null;        }    }        @Override    public void onWindowFocusChanged(boolean hasFocus) {        super.onWindowFocusChanged(hasFocus);        if (hasFocus && Build.VERSION.SDK_INT >= 19) {            View decorView = getWindow().getDecorView();            decorView.setSystemUiVisibility(                    View.SYSTEM_UI_FLAG_LAYOUT_STABLE                            | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION                            | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN                            | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION                            | View.SYSTEM_UI_FLAG_FULLSCREEN                            | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);        }    }}
效果图如下:


加入操作界面

<?xml version="1.0" encoding="utf-8"?><RelativeLayout    xmlns:android="http://schemas.android.com/apk/res/android"    android:id="@+id/activity_main"    android:layout_width="match_parent"    android:layout_height="match_parent"    android:background="#000">    <VideoView        android:id="@+id/video_view"        android:layout_width="match_parent"        android:layout_height="wrap_content"        android:layout_centerInParent="true"/>    <master.flame.danmaku.ui.widget.DanmakuView        android:id="@+id/danmaku_view"        android:layout_width="match_parent"        android:layout_height="match_parent" />    <LinearLayout        android:id="@+id/operation_layout"        android:layout_width="match_parent"        android:layout_height="50dp"        android:layout_alignParentBottom="true"        android:background="#fff"        android:visibility="gone">        <EditText            android:id="@+id/edit_text"            android:layout_width="0dp"            android:layout_height="match_parent"            android:layout_weight="1" />        <Button            android:id="@+id/send"            android:layout_width="wrap_content"            android:layout_height="match_parent"            android:text="Send" />    </LinearLayout></RelativeLayout>
package com.jackie.bombscreen;import android.graphics.Color;import android.os.Build;import android.os.Bundle;import android.os.Environment;import android.support.v7.app.AppCompatActivity;import android.text.TextUtils;import android.view.View;import android.widget.Button;import android.widget.EditText;import android.widget.LinearLayout;import android.widget.VideoView;import java.util.Random;import master.flame.danmaku.controller.DrawHandler;import master.flame.danmaku.danmaku.model.BaseDanmaku;import master.flame.danmaku.danmaku.model.DanmakuTimer;import master.flame.danmaku.danmaku.model.IDanmakus;import master.flame.danmaku.danmaku.model.android.DanmakuContext;import master.flame.danmaku.danmaku.model.android.Danmakus;import master.flame.danmaku.danmaku.parser.BaseDanmakuParser;import master.flame.danmaku.ui.widget.DanmakuView;public class MainActivity extends AppCompatActivity {    private boolean mIsShowDanmaku;    private DanmakuView mDanmakuView;    private DanmakuContext mDanmakuContext;    private BaseDanmakuParser parser = new BaseDanmakuParser() {        @Override        protected IDanmakus parse() {            return new Danmakus();        }    };    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.activity_main);        VideoView videoView = (VideoView) findViewById(R.id.video_view);        videoView.setVideoPath(Environment.getExternalStorageDirectory() + "/xiaoxingyun.mp4");        videoView.start();        mDanmakuView = (DanmakuView) findViewById(R.id.danmaku_view);        mDanmakuView.enableDanmakuDrawingCache(true);        mDanmakuView.setCallback(new DrawHandler.Callback() {            @Override            public void prepared() {                mIsShowDanmaku = true;                mDanmakuView.start();                generateSomeDanmaku();            }            @Override            public void updateTimer(DanmakuTimer timer) {            }            @Override            public void danmakuShown(BaseDanmaku danmaku) {            }            @Override            public void drawingFinished() {            }        });        mDanmakuContext = DanmakuContext.create();        mDanmakuView.prepare(parser, mDanmakuContext);        final LinearLayout operationLayout = (LinearLayout) findViewById(R.id.operation_layout);        final Button send = (Button) findViewById(R.id.send);        final EditText editText = (EditText) findViewById(R.id.edit_text);        mDanmakuView.setOnClickListener(new View.OnClickListener() {            @Override            public void onClick(View view) {                if (operationLayout.getVisibility() == View.GONE) {                    operationLayout.setVisibility(View.VISIBLE);                } else {                    operationLayout.setVisibility(View.GONE);                }            }        });                send.setOnClickListener(new View.OnClickListener() {            @Override            public void onClick(View view) {                String content = editText.getText().toString();                if (!TextUtils.isEmpty(content)) {                    addDanmaku(content, true);                    editText.setText("");                }            }        });        getWindow().getDecorView().setOnSystemUiVisibilityChangeListener (new View.OnSystemUiVisibilityChangeListener() {            @Override            public void onSystemUiVisibilityChange(int visibility) {                if (visibility == View.SYSTEM_UI_FLAG_VISIBLE) {                    onWindowFocusChanged(true);                }            }        });    }    /**     * 向弹幕View中添加一条弹幕     * @param content       弹幕的具体内容     * @param  withBorder   弹幕是否有边框     */    private void addDanmaku(String content, boolean withBorder) {        BaseDanmaku danmaku = mDanmakuContext.mDanmakuFactory.createDanmaku(BaseDanmaku.TYPE_SCROLL_RL);        danmaku.text = content;        danmaku.padding = 5;        danmaku.textSize = sp2px(20);        danmaku.textColor = Color.WHITE;        danmaku.setTime(mDanmakuView.getCurrentTime());        if (withBorder) {            danmaku.borderColor = Color.GREEN;        }        mDanmakuView.addDanmaku(danmaku);    }    /**     * 随机生成一些弹幕内容以供测试     */    private void generateSomeDanmaku() {        new Thread(new Runnable() {            @Override            public void run() {                while(mIsShowDanmaku) {                    int time = new Random().nextInt(300);                    String content = "" + time + time;                    addDanmaku(content, false);                    try {                        Thread.sleep(time);                    } catch (InterruptedException e) {                        e.printStackTrace();                    }                }            }        }).start();    }    /**     * sp转px的方法。     */    public int sp2px(float spValue) {        final float fontScale = getResources().getDisplayMetrics().scaledDensity;        return (int) (spValue * fontScale + 0.5f);    }    @Override    protected void onPause() {        super.onPause();        if (mDanmakuView != null && mDanmakuView.isPrepared()) {            mDanmakuView.pause();        }    }    @Override    protected void onResume() {        super.onResume();        if (mDanmakuView != null && mDanmakuView.isPrepared() && mDanmakuView.isPaused()) {            mDanmakuView.resume();        }    }    @Override    protected void onDestroy() {        super.onDestroy();        mIsShowDanmaku = false;        if (mDanmakuView != null) {            mDanmakuView.release();            mDanmakuView = null;        }    }    @Override    public void onWindowFocusChanged(boolean hasFocus) {        super.onWindowFocusChanged(hasFocus);        if (hasFocus && Build.VERSION.SDK_INT >= 19) {            View decorView = getWindow().getDecorView();            decorView.setSystemUiVisibility(                    View.SYSTEM_UI_FLAG_LAYOUT_STABLE                            | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION                            | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN                            | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION                            | View.SYSTEM_UI_FLAG_FULLSCREEN                            | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);        }    }}
效果图如下:

自己发的弹幕有绿色边框,很容易区分。

基本上实现了弹幕的功能,当然,里面的知识点还有很多,这只是最基本的功能。有时间的话,建议学学DanmakuFlameMaster,里面还有很多炫酷的功能。

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