关于理解middlebury提供的立体匹配代码后的精减
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Middlebury立体匹配源码总结
优化方法
图像可否预处理
代价计算可否采用BT方式
可选代价计算方法
可否代价聚合
可否MinFilter优化原始代价
WTA-Box
可以
可以
AD/SD
可以,聚合尺寸可变,迭代次数1次
可以
WTA-Binomial
可以
可以
AD/SD
可以,聚合尺寸固定,迭代次数可变
不可以
WTA-Diffusion
可以
可以
AD/SD
可以,聚合尺寸固定,迭代次数可变
不可以
WTA-membrane
可以
可以
AD/SD
可以,聚合尺寸固定,迭代次数可变
不可以
WTA-Bayesian
可以
可以
AD/SD
可以,聚合尺寸固定,迭代次数可变
不可以
WTA-LASW
可以
可以
AD/SD
可以,聚合尺寸可变,迭代次数1次
不可以
SO
可以
可以
AD/SD
不可以
不可以
DP
可以
可以
AD/SD
不可以
不可以
GC
可以
可以
AD/SD
不可以
不可以
SA
可以
可以
AD/SD
不可以
不可以
BPAccel
可以
可以
AD/SD
不可以
不可以
BPSync
可以
可以
AD/SD
不可以
不可以
1. 主线函数
1.0 ComputeCorrespondence
void ComputeCorrespondence() { CShape sh = m_frame[frame_ref].input_image.Shape(); //1.计算m_frame_xxx, m_disp_xxx, disp_step, disp_n, m_match_outside //只考虑disp_step==1的情况,所以可进行以下简化 //且后文件将除m_disp_n外的所有m_frame_xxx和m_disp_xxx都去掉 m_frame_diff = 1;// frame_match - frame_ref; m_frame_diff_sign = 1;// (m_frame_diff > 0) ? 1 : -1; m_disp_num = 1;// disp_step < 1.0f ? 1 : ROUND(disp_step); m_disp_den = 1;// disp_step < 1.0f ? ROUND(1.0 / disp_step) : 1; m_disp_step_inv = 1;// m_disp_den / (float)m_disp_num; m_disp_step = disp_step;// m_disp_num / (float)m_disp_den; m_disp_n = disp_n = disp_max-disp_min + 1;// int(m_disp_step_inv * (disp_max - disp_min)) + 1; //disp_step = m_disp_step; //disp_n = m_disp_n; // Special value for border matches int worst_match = sh.nBands * ((match_fn == eSD) ? 255 * 255 : 255); int cutoff = (match_fn == eSD) ? match_max * match_max : abs(match_max); m_match_outside = __min(worst_match, cutoff); // trim to cutoff //2.设置左右图像 m_reference.ReAllocate(sh); CopyPixels(m_frame[frame_ref].input_image, m_reference); m_matching.ReAllocate(sh); CopyPixels(m_frame[frame_match].input_image, m_matching); //3.设置标准视差图像 sh.nBands = 1; m_true_disparity.ReAllocate(sh); // ground truth ScaleAndOffset(m_frame[frame_ref].truth_image, m_true_disparity, 1.0f / disp_scale, disp_min); //4.生成浮点视差图像 sh.nBands = 1; m_float_disparity.ReAllocate(sh); m_float_disparity.ClearPixels(); //5.生成整型视差图像 sh.nBands = 1; m_disparity.ReAllocate(sh); // winning disparities //6.生成代价函数图像 sh.nBands = m_disp_n;// number of disparity levels m_cost.ReAllocate(sh); // raw matching costs (# bands = # disparities) //if (evaluate_only){暂且略去} //7.执行算法 clock_t time0 = clock(); PreProcess(); // see StcPreProcess.cpp RawCosts(); // see StcRawCosts.cpp Aggregate(); // see StcAggregate.cpp Optimize(); // see StcOptimize.cpp Refine(); // see StcRefine.cpp clock_t time1 = clock(); // record end time total_time = (float)(time1 - time0) / (float)CLOCKS_PER_SEC; //8.生成并设置深度图像 sh.nBands = 1; m_frame[frame_ref].depth_image.ReAllocate(sh); m_frame[frame_ref].depth_image.ClearPixels(); // set to 0 if we just reallocated ScaleAndOffset(m_float_disparity, m_frame[frame_ref].depth_image, disp_scale, -disp_min * disp_scale + 0.5); //9. CopyPixels(m_frame[frame_ref].input_image, m_reference); }1.1 PreProcess
void PreProcess() 2 { 3 for (int iter = 0; iter < preproc_blur_iter; iter++) 4 { 5 ConvolveSeparable(m_reference, m_reference, ConvolveKernel_121, ConvolveKernel_14641, 1.0f, 0.0f, 1, 1); 6 ConvolveSeparable(m_matching, m_matching, ConvolveKernel_121, ConvolveKernel_14641, 1.0f, 0.0f, 1, 1); 7 } 8 //Currently, we only support iterated binomial blur, to clean up the images a little. 9 //This should help sub-pixel fitting work better, by making image shifts closer to a Taylor series expansion,10 //but will result in worse performance near discontinuity regions and in finely textured regions.11 //Other potential pre-processing operations (currently not implemented),might include:12 //(1)bias and gain normalization13 //(2)histogram equalization (global or local)14 //(3)rank statistics pre-processing15 }
1.2 RawCosts
void RawCosts() { CShape sh = m_reference.Shape(); int cols = sh.width; int rows = sh.height; int cn = sh.nBands; fprintf(stderr, match_fn == eAD ? "\nmatch_fn=AD, match_max=%d\n" : (match_fn == eSD ? "\nmatch_fn=SD, match_max=%d\n" : "\nmatch_fn=unknown, match_max=%d\n"), match_max); int cutoff = (match_fn == eSD) ? match_max * match_max : abs(match_max); for (int d = 0; d < disp_n; d++) { int disp = -(disp_min + d);//计算取不同视差值的代价(一个视差值对应一个cost的通道) for (int i = 0; i < rows; i++) { uchar *ref = &m_reference.Pixel(0, i, 0); uchar *match = &m_matching.Pixel(0, i, 0); float *cost = &m_cost.Pixel(0, i, d); for (int j = 0, jj = 0; j < cols; j++, jj += disp_n)//m_cost的通道数为disp_n { //1.肯定为错误匹配则代价无穷大 if ((j + disp) < 0) { cost[jj] = m_match_outside; continue; } //2.否则计算AD代价或SD代价 int diff_sum = 0;//多通道则是所有通道代价之和 uchar *pixel0 = &ref[j*cn]; uchar *pixel1 = &match[(j + disp)*cn]; for (int k = 0; k < cn; k++) { int diff1 = (int)pixel1[k] - (int)pixel0[k]; int diff2 = (match_fn == eSD) ? diff1 * diff1 : abs(diff1); diff_sum = diff_sum + diff2; } cost[jj] = __min(diff_sum, cutoff); } } } }
1.2.1 PadCosts
void PadCosts() { // fill the outside parts of the DSI CShape sh = m_cost.Shape(); int cols = sh.width; int rows = sh.height; for (int d = 0; d < m_disp_n; d++) { int disp = -(disp_min + d); for (int i = 0; i < rows; i++) { float* cost = &m_cost.Pixel(0, i, d); for (int j = 0, jj = 0; j < cols; j++, jj += disp_n)//m_cost的通道数为disp_n cost[jj] = ((j + disp) < 0) ? m_match_outside : cost[jj]; } } }
1.3 Aggregate
void Aggregate() { // Save the raw matching costs in m_cost0; CopyPixels(m_cost, m_cost0); //1.Perform given number of iteration steps for (int iter = 0; iter < aggr_iter; iter++) switch (aggr_fn) { case eBox: if (verbose == eVerboseSummary && iter < 1) fprintf(stderr, ", box=%d", aggr_window_size); BoxFilter(m_cost, m_cost, aggr_window_size, aggr_window_size, true);//可以用cv::boxFilter()代替 break; case eASWeight: if (verbose == eVerboseSummary && iter < 1) fprintf(stderr, ", AdaptiveWeight (box=%d gamma_p=%g gamma_s=%g color_space=%d )", aggr_window_size, aggr_gamma_proximity, aggr_gamma_similarity, aggr_color_space); LASW(m_cost, // initial matching cost m_cost, // aggregated matching cost m_reference, // reference image m_matching, // target image aggr_window_size, // window size - x aggr_window_size, // window size - y aggr_gamma_proximity, // gamma_p aggr_gamma_similarity, // gamma_c aggr_color_space, // color space aggr_iter // iteration number (aggregation) ); iter = aggr_iter; break; default: throw CError("CStereoMatcher::Aggregate(): unknown aggregation function"); } //2.Simulate the effect of shiftable windows if (aggr_minfilter > 1) MinFilter(m_cost, m_cost, aggr_minfilter, aggr_minfilter); //3.Pad the outside costs back up to bad values PadCosts(); }
1.3.1 MinFilter
{2 //略3 }
1.4 Optimize
void Optimize() { // Select the best matches using local or global optimization // set up the smoothness cost function for the methods that need it if (opt_fn == eDynamicProg || opt_fn == eScanlineOpt || opt_fn == eGraphCut || opt_fn == eSimulAnnl || opt_fn == eBPAccel || opt_fn == eBPSync) { if (verbose == eVerboseSummary) fprintf(stderr, ", smooth=%g, grad_thres=%g, penalty=%g", opt_smoothness, opt_grad_thresh, opt_grad_penalty); SmoothCostAll(); } switch (opt_fn) { case eNoOpt: // no optimization (pass through input depth maps) if (verbose == eVerboseSummary) fprintf(stderr, ", NO OPT"); break; case eWTA: // winner-take-all (local minimum) if (verbose == eVerboseSummary) fprintf(stderr, ", WTA"); OptWTA(); break; case eGraphCut: // graph-cut global minimization if (verbose == eVerboseSummary) fprintf(stderr, ", GC"); OptWTA(); // get an initial labelling (or just set to 0???) OptGraphCut(); // run the optimization break; case eDynamicProg: // scanline dynamic programming if (verbose == eVerboseSummary) fprintf(stderr, ", DP (occl_cost=%d)", opt_occlusion_cost); OptDP(); // see StcOptDP.cpp break; case eScanlineOpt: // scanline optimization if (verbose == eVerboseSummary) fprintf(stderr, ", SO"); OptSO(); // see StcOptSO.cpp break; case eSimulAnnl: // simulated annealing if (verbose == eVerboseSummary) fprintf(stderr, ", SA"); OptWTA(); // initialize to reasonable starting point (for low-T gradient descent) OptSimulAnnl(); // see StcSimulAnn.cpp break; case eBPAccel: OptBP(); // run the optimization break; case eBPSync: OptBPSync(); // run the optimization break; default: throw CError("CStereoMatcher::Optimize(): unknown optimization function"); } if (final_energy < 0.0f) { if (!m_cost.Shape().SameIgnoringNBands(m_smooth.Shape())) SmoothCostAll(); float finalEd, finalEn; CStereoMatcher::ComputeEnergy(finalEd, finalEn); final_energy = finalEd + finalEn; } }
1.4.1 SmoothCostOne
float SmoothCostOne(uchar *pixel1, uchar *pixel2, int cn) { float tmp = 0.0; for (int k = 0; k < cn; k++) { float tm = int(pixel1[k]) - int(pixel2[k]); tmp += tm*tm; } tmp = tmp/(cn - (cn > 1));//归一化为单通道, ppm图像的通道为4 tmp = sqrt(tmp); return (tmp < opt_grad_thresh) ? (opt_smoothness*opt_grad_penalty) : opt_smoothness; }
1.4.2 SmoothCostAll
void SmoothCostAll() { //calculate smoothness costs for DP and GC CShape sh = m_cost.m_shape; sh.nBands = 2;//分为垂直和水平平滑代价 m_smooth.ReAllocate(sh, false); int rows = sh.height; int cols = sh.width; int cn = m_reference.m_shape.nBands; char *im_data0_cr = m_reference.m_memStart; char *im_data0_dw = im_data0_cr + m_reference.m_rowSize; char *smooth_data0 = m_smooth.m_memStart; for (int i = 0; i < rows; i++, im_data0_cr += m_reference.m_rowSize, im_data0_dw += m_reference.m_rowSize, smooth_data0 += m_smooth.m_rowSize) { uchar *im_data1_cr = (uchar*)im_data0_cr; uchar *im_data1_dw = (uchar*)((i < rows - 1) ? im_data0_dw : im_data0_cr); float *smooth_data1 = (float*)smooth_data0; for (int j = 0; j < cols; j++, im_data1_cr += cn, im_data1_dw += cn, smooth_data1 += 2) { smooth_data1[0] = (i < rows - 1) ? SmoothCostOne(im_data1_cr, im_data1_dw, cn) : 0; smooth_data1[1] = (j < cols - 1) ? SmoothCostOne(im_data1_cr, im_data1_cr + cn, cn) : 0; } } }
1.4.3 ComputeEnergy
static void ComputeEnergy(CFloatImage& m_cost, CFloatImage& m_smooth, CIntImage& m_disparity, float& dataEnergy, float& smoothEnergy) { int cols = m_cost.m_shape.width; int rows = m_cost.m_shape.height; int cn1 = m_cost.m_shape.nBands; int cn2 = m_smooth.m_shape.nBands; float sum1 = 0.0f; float sum2 = 0.0f; char *disp_data0_cr = m_disparity.m_memStart; char *disp_data0_dw = disp_data0_cr + m_disparity.m_rowSize; char *datacost_data0 = m_cost.m_memStart; char *smoothcost_data0 = m_smooth.m_memStart; for (int i = 0; i < rows; i++, disp_data0_cr += m_disparity.m_rowSize, disp_data0_dw += m_disparity.m_rowSize, datacost_data0 += m_cost.m_rowSize, smoothcost_data0 += m_smooth.m_rowSize) { int *disp_data1_cr = (int*)disp_data0_cr; int *disp_data1_dw = (int*)((i < rows - 1) ? disp_data0_dw : disp_data0_cr); float *datacost_data1 = (float*)datacost_data0; float *smoothcost_data1 = (float*)smoothcost_data0; for (int j = 0; j < cols; j++, datacost_data1 += cn1, smoothcost_data1 += cn2) { int d = disp_data1_cr[j]; sum1 = sum1 + datacost_data1[d]; sum2 = sum2 + ((i < rows - 1 && d != disp_data1_dw[j]) ? smoothcost_data1[0] : 0);//水平平滑代价 sum2 = sum2 + ((j < cols - 1 && d != disp_data1_cr[j + 1]) ? smoothcost_data1[1] : 0);//垂直平滑代价 } } dataEnergy = sum1; smoothEnergy = sum2; //float GC_scale = (1 << 30) / (256 * 256); //GC_scale = (1 << 30) / (sum1 + sum2); }
1.5 Refine
void Refine() { //Refine the matching disparity to get a sub-pixel match if (opt_fn != eNoOpt) ScaleAndOffset(m_disparity, m_float_disparity, disp_step, disp_min);//无优化则跳过 if (refine_subpix == 0 || disp_n < 3) return; //不进行提纯 for (int i = 0; i < m_cost.m_shape.height; i++) { float *cost = &m_cost.Pixel(0, i, 0); int *disp = &m_disparity.Pixel(0, i, 0); float *fdisp = &m_float_disparity.Pixel(0, i, 0); for (int j = 0; j < m_cost.m_shape.width; j++, cost += disp_n) { //Get minimum, but offset by 1 from ends int d_min = disp[j] + (disp[j] == 0) - (disp[j] == disp_n - 1); //Compute the equations of the parabolic fit float c0 = cost[d_min - 1]; //a*(d-1)^2+b*(d-1)+c=c0 float c1 = cost[d_min]; //a*(d )^2+b*(d )+c=c1 float c2 = cost[d_min + 1]; //a*(d+1)^2+b*(d+1)+c=c2 float a = 0.5 * (c0 - 2.0 * c1 + c2); //解得a=c2-2*c1+c0, 对称轴=-b/2*a=d-(c2-c0)/(4*a) float b = 0.5 * (c2 - c0); if (a <= 0.0 || a < 0.5 * fabs(b)) continue; //Solve for minimum float x0 = -0.5 * b / a; float d_new = m_disp_step * (d_min + x0) + disp_min; fdisp[j] = d_new; } } }2.代价聚合
2.1 BoxFiter
1 {2 //与cv::boxFilter一致3 }
2.2 LASW
void LASW(CFloatImage &srcCost, CFloatImage &dstCost, CByteImage &im0, CByteImage &im1, int xWidth, int yWidth, float proximity, float similarity, int color_space, int diff_iter){ int frm_total = im0.m_shape.width*im0.m_shape.height; int win_radius = (int)(xWidth / 2.0); int win_total = xWidth*yWidth; //0.分配所需空间 double **Lab0 = new double *[frm_total]; double **Lab1 = new double *[frm_total]; float **rawCostf = new float *[frm_total]; float **dstCostf = new float *[frm_total]; float **sw0f = new float *[frm_total]; float **sw1f = new float *[frm_total]; for (int i = 0; i < frm_total; i++) { Lab0[i] = new double[3]; Lab1[i] = new double[3]; rawCostf[i] = new float[srcCost.m_shape.nBands]; dstCostf[i] = new float[srcCost.m_shape.nBands]; sw0f[i] = new float[win_total]; sw1f[i] = new float[win_total]; } //1.计算Lab图像并 for (int i = 0, index = 0; i<im0.m_shape.height; i++) for (int j = 0; j<im0.m_shape.width; j++, index++) { double R, G, B; R = im0.Pixel(j, i, ((im0.m_shape.nBands - 1) == 3) ? 0 : 0); G = im0.Pixel(j, i, ((im0.m_shape.nBands - 1) == 3) ? 1 : 0); B = im0.Pixel(j, i, ((im0.m_shape.nBands - 1) == 3) ? 2 : 0); RGB2Lab(R, G, B, Lab0[index][0], Lab0[index][1], Lab0[index][2]); R = im1.Pixel(j, i, ((im1.m_shape.nBands - 1) == 3) ? 0 : 0); G = im1.Pixel(j, i, ((im1.m_shape.nBands - 1) == 3) ? 1 : 0); B = im1.Pixel(j, i, ((im1.m_shape.nBands - 1) == 3) ? 2 : 0); RGB2Lab(R, G, B, Lab1[index][0], Lab1[index][1], Lab1[index][2]); } //2.取得原始代价 for (int i = 0, index = 0; i<srcCost.m_shape.height; i++) for (int j = 0; j < srcCost.m_shape.width; j++, index++) for (int k = 0; k<srcCost.m_shape.nBands; k++) rawCostf[index][k] = (float)srcCost.Pixel(j, i, k); //3.计算自适应权重 calcASW(Lab0, sw0f, proximity, similarity, win_radius, im0.m_shape.width, im0.m_shape.height); calcASW(Lab1, sw1f, proximity, similarity, win_radius, im0.m_shape.width, im0.m_shape.height); //4.求和自适应权重 for (int u = 0; u<diff_iter; u++) { aggrASW(sw0f, sw1f, rawCostf, dstCostf, srcCost.m_shape.nBands, win_radius, im0.m_shape.width, im0.m_shape.height); for (int k = 0; k<frm_total; k++) memcpy(rawCostf[k], dstCostf[k], sizeof(float)*srcCost.m_shape.nBands); } //5.返回结果 for (int i = 0, index = 0; i<dstCost.m_shape.height; i++) for (int j = 0; j<dstCost.m_shape.width; j++, index++) for (int k = 0; k<dstCost.m_shape.nBands; k++) ((float*)dstCost.PixelAddress(j, i, 0))[k] = dstCostf[index][k]; //6.删除分配的空间 for (int i = 0; i < frm_total; i++) { delete Lab0[i]; delete Lab1[i]; delete rawCostf[i]; delete dstCostf[i]; delete sw0f[i]; delete sw1f[i]; }}
2.2.1 RGB2Lab
void RGB2Lab(double &R, double &G, double &B, double &L, double &a, double &b){ double X = 0.412453*R + 0.357580*G + 0.189423*B; double Y = 0.212671*R + 0.715160*G + 0.072169*B; double Z = 0.019334*R + 0.119193*G + 0.950227*B; double Xo = 244.66128; double Yo = 255.0; double Zo = 277.63227; double tm1 = X / Xo; tm1 = (tm1 > 0.008856) ? pow(tm1, 0.333333333) : (7.787*tm1 + 0.137931034); double tm2 = Y / Yo; tm2 = (tm2 > 0.008856) ? pow(tm2, 0.333333333) : (7.787*tm2 + 0.137931034); double tm3 = Z / Zo; tm3 = (tm3 > 0.008856) ? pow(tm3, 0.333333333) : (7.787*tm3 + 0.137931034); L = 116 * tm2 - 16; a = 500 * (tm1 - tm2); b = 200 * (tm2 - tm3);}
2.2.2 calcASW
void calcASW(double **Lab, float **SW, double proximity, double similarity, int win_radius, int cols, int rows){ int frm_total = cols*rows; int win_total = (2 * win_radius + 1)*(2 * win_radius + 1); //0.先清零 for (int i = 0; i<frm_total; i++) memset(SW[i], 0, sizeof(float)*win_total); //1.计算自适用权重 for (int i = 0, index = 0; i<rows; i++) //计算index点的领域点(共win_total个)相对index点的自适应权重, for (int j = 0; j<cols; j++, index++) //每个自适应权重占用SW的一个通道,索引越小的通道对应越左上角的点 for (int y = -win_radius, k = 0; y <= win_radius; y++)//依次从左到右从上到下计算领域点相对于index点的自适应权重, k表示第k个领域点 { int ii = i + y; if (ii < 0 || ii >= rows)//此行领域点越界,所以对应的权重都为0 { for (int x = -win_radius; x <= win_radius; x++, k++) SW[index][k] = 0;//可用menset加快处理 continue; } for (int x = -win_radius; x <= win_radius; x++, k++) { if (SW[index][k] > 0) //之前的循环已经计算则无需再计算 continue; int jj = j + x; if (jj < 0 || jj >= cols)//此领域点越界,所以对应的权重为0 { SW[index][k] = 0; continue; } double L1 = Lab[index][0]; double a1 = Lab[index][1]; double b1 = Lab[index][2]; int index1 = ii*cols + jj;//领域点坐标 double L2 = Lab[index1][0]; double a2 = Lab[index1][1]; double b2 = Lab[index1][2]; double weight_prox = exp(-sqrt((double)(y*y + x*x)) / proximity); double weight_simi = exp(-sqrt((L1 - L2)*(L1 - L2) + (a1 - a2)*(a1 - a2) + (b1 - b2)*(b1 - b2)) / similarity); SW[index][k] = (float)(weight_prox*weight_simi); SW[index1][win_total - 1 - k] = SW[index][k];//得到A相对O权重的同时也得到O相对A权重 } }}
2.2.3 aggrASW
void aggrASW(float **SW0, float **SW1, float **rawCost, float **dstCost, int cn, int win_radius, int cols, int rows){ for (int i = 0, index = 0; i<rows; i++) for (int j = 0; j<cols; j++, index++) for (int d = 0; d<cn; d++)//处理第d个通道 { int index1 = j - d;//右图像上匹配点的坐标 if (index1<0) index1 = index1 + cols; else if (index1 >= cols) index1 = index1 - cols; index1 = i*cols + index1;//右图像上匹配点的坐标 double weight_sum = 0; double cost_sum = 0; for (int y = -win_radius, k = 0; y <= win_radius; y++)//k表示第k个领域点 { int ii = i + y; if (ii<0) ii = ii + rows; if (ii >= rows) ii = ii - rows; for (int x = -win_radius; x <= win_radius; x++, k++) { int jj = j + x; if (jj<0) jj = cols + jj; else if (jj >= cols) jj = jj - cols; double weight = SW0[index][k] * SW1[index1][k];//权重之积 weight_sum = weight_sum + weight; int index_k = ii*cols + jj;//index_k表示第k个领域点 cost_sum = cost_sum + rawCost[index_k][d] * weight; } } dstCost[index][d] = (float)(cost_sum / weight_sum); }}
3.视差优化
3.1 OptWTA
void CStereoMatcher::OptWTA(){ CShape sh = m_cost.Shape(); int cols = sh.width; int rows = sh.height; for (int i = 0; i < rows; i++) { float* cost = &m_cost.Pixel(0, i, 0); int* disp = &m_disparity.Pixel(0, i, 0); for (int j = 0; j < cols; j++, cost += disp_n)//m_cost的通道数为disp_n { int best_disp = 0; float best_cost = cost[0]; for (int d = 1; d < disp_n; d++) if (cost[d] < best_cost) { best_cost = cost[d]; best_disp = d; } disp[j] = best_disp; } }}
3.2 OptSO
void OptSO() { // scanline optimization int cols = m_cost.m_shape.width; int rows = m_cost.m_shape.height; int endcol = cols - 1; int rowElem = cols*disp_n; char *datacost_data0 = m_cost.m_memStart; char *smoothcost_data0 = m_smooth.m_memStart; char *disparity_data0 = m_disparity.m_memStart; float *sumcost_data0 = (float*)malloc(rowElem*sizeof(float));//存储每一列的每一视差(通道)的最优结果 int *position_data0 = (int*)malloc(rowElem*sizeof(int));//存储每一列取得最优结果时对应的前一列哪个索引的视差(通道) for (int i = 0; i < rows; i++, datacost_data0 += m_cost.m_rowSize, smoothcost_data0 += m_smooth.m_rowSize, disparity_data0 += m_disparity.m_rowSize)//对每一行 { float *datacost_data1 = (float*)datacost_data0; float *smoothcost_data1 = (float*)smoothcost_data0; int *position_data1 = position_data0; float *sumcost_data1 = sumcost_data0; //1.初始化第一列 for (int d = 0; d < disp_n; d++) { position_data1[d] = -1; sumcost_data1[d] = datacost_data1[d]; } datacost_data1 += disp_n; position_data1 += disp_n; sumcost_data1 += disp_n;//定位第二列 //2.用动态归划处理后续列 for (int j = 1; j < cols; j++, datacost_data1 += disp_n, position_data1 += disp_n, sumcost_data1 += disp_n, smoothcost_data1 += 2)//对每一列 { for (int d1 = 0; d1 < disp_n; d1++)//对每一通道(视差) { sumcost_data1[d1] = COST_MAX; //当前列当前通道的最小匹配代价 position_data1[d1] = -1; //最小匹配代价对应前一列的哪个通道(视差) for (int d0 = 0; d0 < disp_n; d0++)//对前一列的每一通道(视差) { float tm = datacost_data1[d1]; //当前列当前通道(视差)的原始代价 tm = tm + sumcost_data1[d0 - disp_n];//前一列的每一通道(视差)的最小匹配代价 tm = (d0 != d1) ? (tm + smoothcost_data1[1]) : tm;//两通道(视差)间的平滑代价(第二通道才是水平方向的平滑代价) if (tm < sumcost_data1[d1]) { sumcost_data1[d1] = tm; position_data1[d1] = d0; } } } } //3.在尾列查看最优结果(指针来源与前面不相关) position_data1 -= disp_n; sumcost_data1 -= disp_n; float best_cost = COST_MAX; int best_disp = 0; for (int d = 0; d < disp_n; d++) if (sumcost_data1[d] < best_cost) { best_cost = sumcost_data1[d]; best_disp = d; } //4.回溯(从尾列到首列) int *disparity_data1 = (int*)disparity_data0; for (int x = endcol; x >= 0; x--, position_data1 -= disp_n) { disparity_data1[x] = best_disp; best_disp = position_data1[best_disp]; } } free(sumcost_data0); free(position_data0); }
3.3 OptDP
void OptDP() { //dynamic programming stereo (Intille and Bobick, no GCPs) float ocl = opt_occlusion_cost; float ocr = opt_occlusion_cost; int occ = -9999; // marker for occluded pixels (use 0 if you want to leave occluded pixels black) int cols = m_cost.m_shape.width; int rows = m_cost.m_shape.height; int state0[7] = { 0, 0, 1, 1, 0, 2, 2 };//前一点的状态 int state1[7] = { 0, 1, 1, 0, 2, 2, 0 };//当前点的状态 int colElem = disp_n * 3;//每点的基元数=通道数*状态数 int left = -colElem, diag = -colElem - 3, up = 3; int steps[7] = { left, left, diag, diag, up, up, left };//不同状态时最优的前一点的位置与当前点的跨度 int dleft = -disp_n, ddiag = -disp_n - 1, dup = 1; int disp_step[7] = { dleft, dleft, ddiag, ddiag, dup, dup, dleft };//不同状态时视差的跨度 int border0[7] = { 0, 0, 1, 1, 0, 0, 0 }; //视差为0时没有左下角的前一点 int border1[7] = { 0, 0, 0, 0, 1, 1, 0 }; //视差为max没有同列的上一点 int rowElem = cols * colElem; char *datacost_data0 = m_cost.m_memStart; char *smoothcost_data0 = m_smooth.m_memStart; char *disparity_data0 = m_disparity.m_memStart + (cols - 1) * m_disparity.m_pixSize;//视差是从最后列开始计算的 int *position_data0 = (int*)malloc(rowElem*sizeof(int));//存储每一列取得最优结果时对应的前一列哪个索引的视差(通道) float *sumcost_data0 = (float*)malloc(rowElem*sizeof(float));//存储每一列的每一视差(通道)的最优结果 int *position_data1_endlcol = position_data0 + (cols - 1)*colElem; float *sumcost_data1_endcol = sumcost_data0 + (cols - 1)*colElem; for (int i = 0; i < rows; i++, datacost_data0 += m_cost.m_rowSize, smoothcost_data0 += m_smooth.m_rowSize, disparity_data0 += m_disparity.m_rowSize) { float *datacost_data1 = (float*)datacost_data0; float *smoothcost_data1 = (float*)smoothcost_data0; int *position_data1 = (int*)position_data0; float *sumcost_data1 = (float*)sumcost_data0; //1.初始化第一列(每列有disp_n个通道(视差)而每个视差又有3个状态) { float *datacost_data2 = datacost_data1; int *position_data2 = position_data1; float *sumcost_data2 = sumcost_data1; for (int d = 0; d < disp_n; d++, datacost_data2++, position_data2 += 3, sumcost_data2 += 3) { //强制第一个点是非遮挡的 position_data2[0] = 0; position_data2[1] = -1; position_data2[2] = -1; sumcost_data2[0] = datacost_data2[0]; sumcost_data2[1] = COST_MAX; sumcost_data2[2] = COST_MAX; } datacost_data1 += disp_n; position_data1 += colElem; sumcost_data1 += colElem;//定位到第二列 } //2.用动态归划处理后续列 for (int j = 1; j < cols; j++, datacost_data1 += disp_n, smoothcost_data1 += 2, position_data1 += colElem, sumcost_data1 += colElem)//对每一列 { float *datacost_data2 = datacost_data1 + disp_n - 1;//先定位到第二列的最后一个通道,因为要从最后个通道开始处理 float *smoothcost_data2 = smoothcost_data1;//平滑代价只与列相关而与通道无关 int *position_data2 = position_data1 + colElem - 3;//先定位到第二列的最后一个通道,因为要从最后个通道开始处理 float *sumcost_data2 = sumcost_data1 + colElem - 3;//从最后个通道开始处理是因为m→R和r→R时处理当前通道时要用到下一通道的数据 for (int d1 = disp_n - 1; d1 >= 0; d1--, datacost_data2--, position_data2 -= 3, sumcost_data2 -= 3) //对每一通道(视差) { sumcost_data2[0] = COST_MAX;//当前列当前通道第0状态的最小匹配代价 sumcost_data2[1] = COST_MAX;//当前列当前通道第1状态的最小匹配代价 sumcost_data2[2] = COST_MAX;//当前列当前通道第2状态的最小匹配代价 position_data2[0] = -1; //第0状态最小匹配代价对应前一列的哪个通道(视差) position_data2[1] = -1; //第1状态最小匹配代价对应前一列的哪个通道(视差) position_data2[2] = -1; //第2状态最小匹配代价对应前一列的哪个通道(视差) for (int t = 0; t < 7; t++) { if ((d1 == 0 && border0[t]) || (d1 == disp_n - 1 && border1[t])) continue;//前一点不存在 int pre_state = state0[t]; int cur_state = state1[t]; int pre_pos = steps[t] + pre_state; float tm = (cur_state == 1 ? ocl : (cur_state == 2 ? ocr : datacost_data2[0]));//当前列当前通道(视差)的原始代价 tm = tm + sumcost_data2[pre_pos];//前一列的每一通道(视差)的每一状态的最小匹配代价 tm = (t == 3 || t == 6) ? (tm + smoothcost_data2[1]) : tm;//平滑代价(从遮挡到匹配时)//第二通道才是水平方向的平滑代价 if (tm < sumcost_data2[cur_state]) { sumcost_data2[cur_state] = tm; position_data2[cur_state] = t; } } } } //3.在尾列查看最优结果(指针来源与前面不相关) float best_cost = COST_MAX; int best_disp = 0; int best_state = 0;//只考虑左右图像都可见的状态 { float *sumcost_data2 = sumcost_data1_endcol;//因为在遍历通道所以用data2 for (int d = 0; d < disp_n; d++, sumcost_data2 += 3) if (sumcost_data2[best_state] < best_cost) { best_cost = sumcost_data2[best_state]; best_disp = d; } } //4.回溯(从尾列到首列)(指针来源与前面不相关) position_data1 = position_data1_endlcol + best_disp * 3 + best_state;//因为在遍历列所以用data1 int *disparity_data1 = (int*)disparity_data0; while (position_data1 >= position_data0) { int pos = *position_data1; int current_state = state1[pos]; int prev_state = state0[pos]; *disparity_data1 = (current_state == 0) ? best_disp : occ; int stride = steps[pos] - current_state + prev_state; position_data1 += stride; best_disp += disp_step[pos]; if (best_disp < 0) { best_disp += disp_n; disparity_data1--; } } } free(sumcost_data0); free(position_data0); //填充遮挡点(可单独写成函数) if (occ != 0) { char *disp_data0 = m_disparity.m_memStart; for (int i = 0; i < rows; i++, disp_data0 += m_disparity.m_rowSize) { int *disp_data1 = (int*)disp_data0; //找到第一个非遮掩点 int nonocc; for (int j = 0; j < cols; j++) if (disp_data1[j] != occ) { nonocc = disp_data1[j]; break; } //除最左边的遮挡点外用与之右相邻的非遮挡点填充外, 其余遮挡点都用与之左相邻的非遮挡点填充 for (int j = 0; j < cols; j++) { int d = disp_data1[j]; if (d == occ) disp_data1[j] = nonocc; else nonocc = d; } } } }
8.杂项函数
8.1 BirchfieldTomasiMinMax
void BirchfieldTomasiMinMax(int* buffer, int* min, int* max, int cols, int cn){ int cur, pre, nex; //第一个值 cur = buffer[0]; pre = (buffer[0] + buffer[0] + 1) / 2; nex = (buffer[0] + buffer[1] + 1) / 2; min[0] = __min(cur, __min(pre, nex)); max[0] = __max(cur, __max(pre, nex)); //中间的值 for (int i = 1; i < cols - 1; i++) { cur = buffer[i]; pre = (buffer[i] + buffer[i - 1] + 1) / 2; nex = (buffer[i] + buffer[i + 1] + 1) / 2; min[i] = __min(cur, __min(pre, nex)); max[i] = __max(cur, __max(pre, nex)); } //最后个值 cur = buffer[cols - 1]; pre = (buffer[cols - 2] + buffer[cols - 1] + 1) / 2; nex = (buffer[cols - 1] + buffer[cols - 1] + 1) / 2; min[cols - 1] = __min(cur, __min(pre, nex)); max[cols - 1] = __max(cur, __max(pre, nex));}
9. Image.h添加
(1)将所有private及protected成员变成public
(2)添加如下代码:
#include <opencv2/opencv.hpp>using namespace cv;//将所有权限改为publictemplate <class T> Mat ImgToMat(CImageOf<T> *src){ Mat dst; const char *depth = src->m_pTI->name(); if (strcmp(depth, "unsigned char") == 0) { dst = Mat(src->m_shape.height, src->m_shape.width, CV_8UC(src->m_shape.nBands)); for (int k = 0; k < src->m_shape.nBands; k++) for (int i = 0; i < src->m_shape.height; i++) for (int j = 0; j < src->m_shape.width; j++) *((unsigned char*)(dst.data + i*dst.step + j*dst.elemSize() + k*dst.elemSize1())) = *((unsigned char*)(src->m_memStart + i*src->m_rowSize + j*src->m_pixSize + k*src->m_bandSize)); } if (strcmp(depth, "char") == 0) { dst = Mat(src->m_shape.height, src->m_shape.width, CV_8SC(src->m_shape.nBands)); for (int k = 0; k < src->m_shape.nBands; k++) for (int i = 0; i < src->m_shape.height; i++) for (int j = 0; j < src->m_shape.width; j++) *((char*)(dst.data + i*dst.step + j*dst.elemSize() + k*dst.elemSize1())) = *((char*)(src->m_memStart + i*src->m_rowSize + j*src->m_pixSize + k*src->m_bandSize)); } if (strcmp(depth, "unsigned short") == 0) { dst = Mat(src->m_shape.height, src->m_shape.width, CV_16UC(src->m_shape.nBands)); for (int k = 0; k < src->m_shape.nBands; k++) for (int i = 0; i < src->m_shape.height; i++) for (int j = 0; j < src->m_shape.width; j++) *((unsigned short*)(dst.data + i*dst.step + j*dst.elemSize() + k*dst.elemSize1())) = *((unsigned short*)(src->m_memStart + i*src->m_rowSize + j*src->m_pixSize + k*src->m_bandSize)); } if (strcmp(depth, "short") == 0) { dst = Mat(src->m_shape.height, src->m_shape.width, CV_16SC(src->m_shape.nBands)); for (int k = 0; k < src->m_shape.nBands; k++) for (int i = 0; i < src->m_shape.height; i++) for (int j = 0; j < src->m_shape.width; j++) *((short*)(dst.data + i*dst.step + j*dst.elemSize() + k*dst.elemSize1())) = *((short*)(src->m_memStart + i*src->m_rowSize + j*src->m_pixSize + k*src->m_bandSize)); } if (strcmp(depth, "float") == 0) { dst = Mat(src->m_shape.height, src->m_shape.width, CV_32FC(src->m_shape.nBands)); for (int k = 0; k < src->m_shape.nBands; k++) for (int i = 0; i < src->m_shape.height; i++) for (int j = 0; j < src->m_shape.width; j++) *((float*)(dst.data + i*dst.step + j*dst.elemSize() + k*dst.elemSize1())) = *((float*)(src->m_memStart + i*src->m_rowSize + j*src->m_pixSize + k*src->m_bandSize)); } if (strcmp(depth, "int") == 0) { dst = Mat(src->m_shape.height, src->m_shape.width, CV_32SC(src->m_shape.nBands)); for (int k = 0; k < src->m_shape.nBands; k++) for (int i = 0; i < src->m_shape.height; i++) for (int j = 0; j < src->m_shape.width; j++) *((int*)(dst.data + i*dst.step + j*dst.elemSize() + k*dst.elemSize1())) = *((int*)(src->m_memStart + i*src->m_rowSize + j*src->m_pixSize + k*src->m_bandSize)); } if (strcmp(depth, "double") == 0) { dst = Mat(src->m_shape.height, src->m_shape.width, CV_64FC(src->m_shape.nBands)); for (int k = 0; k < src->m_shape.nBands; k++) for (int i = 0; i < src->m_shape.height; i++) for (int j = 0; j < src->m_shape.width; j++) *((double*)(dst.data + i*dst.step + j*dst.elemSize() + k*dst.elemSize1())) = *((double*)(src->m_memStart + i*src->m_rowSize + j*src->m_pixSize + k*src->m_bandSize)); } return dst;}template <class T> CImageOf<T> MatToImg(Mat* src){ CImageOf<T> dst; CShape shape(src->cols, src->rows, src->channels()); dst.ReAllocate(shape); const char *depth = dst.m_pTI->name(); if (strcmp(depth, "unsigned char") == 0) { for (int k = 0; k < dst.m_shape.nBands; k++) for (int i = 0; i < dst.m_shape.height; i++) for (int j = 0; j < dst.m_shape.width; j++) *((unsigned char*)(dst.m_memStart + i*dst.m_rowSize + j*dst.m_pixSize + k*dst.m_bandSize)) = *((unsigned char*)(src->data + i*src->step + j*src->elemSize() + k*src->elemSize1())); } if (strcmp(depth, "char") == 0) { for (int k = 0; k < dst.m_shape.nBands; k++) for (int i = 0; i < dst.m_shape.height; i++) for (int j = 0; j < dst.m_shape.width; j++) *((char*)(dst.m_memStart + i*dst.m_rowSize + j*dst.m_pixSize + k*dst.m_bandSize)) = *((char*)(src->data + i*src->step + j*src->elemSize() + k*src->elemSize1())); } if (strcmp(depth, "unsigned short") == 0) { for (int k = 0; k < dst.m_shape.nBands; k++) for (int i = 0; i < dst.m_shape.height; i++) for (int j = 0; j < dst.m_shape.width; j++) *((unsigned short*)(dst.m_memStart + i*dst.m_rowSize + j*dst.m_pixSize + k*dst.m_bandSize)) = *((unsigned short*)(src->data + i*src->step + j*src->elemSize() + k*src->elemSize1())); } if (strcmp(depth, "short") == 0) { for (int k = 0; k < dst.m_shape.nBands; k++) for (int i = 0; i < dst.m_shape.height; i++) for (int j = 0; j < dst.m_shape.width; j++) *((short*)(dst.m_memStart + i*dst.m_rowSize + j*dst.m_pixSize + k*dst.m_bandSize)) = *((short*)(src->data + i*src->step + j*src->elemSize() + k*src->elemSize1())); } if (strcmp(depth, "float") == 0) { for (int k = 0; k < dst.m_shape.nBands; k++) for (int i = 0; i < dst.m_shape.height; i++) for (int j = 0; j < dst.m_shape.width; j++) *((float*)(dst.m_memStart + i*dst.m_rowSize + j*dst.m_pixSize + k*dst.m_bandSize)) = *((float*)(src->data + i*src->step + j*src->elemSize() + k*src->elemSize1())); } if (strcmp(depth, "int") == 0) { for (int k = 0; k < dst.m_shape.nBands; k++) for (int i = 0; i < dst.m_shape.height; i++) for (int j = 0; j < dst.m_shape.width; j++) *((int*)(dst.m_memStart + i*dst.m_rowSize + j*dst.m_pixSize + k*dst.m_bandSize)) = *((int*)(src->data + i*src->step + j*src->elemSize() + k*src->elemSize1())); } if (strcmp(depth, "double") == 0) { for (int k = 0; k < dst.m_shape.nBands; k++) for (int i = 0; i < dst.m_shape.height; i++) for (int j = 0; j < dst.m_shape.width; j++) *((double*)(dst.m_memStart + i*dst.m_rowSize + j*dst.m_pixSize + k*dst.m_bandSize)) = *((double*)(src->data + i*src->step + j*src->elemSize() + k*src->elemSize1())); } return dst;}template <class T> void saveXML(string name, CImageOf<T>* src){ Mat dst = ImgToMat<T>(src); FileStorage fs; fs.open("./../TestData/" + name, FileStorage::WRITE); fs << "mat" << dst; fs.release();}template <class T> void saveXML(string name, CImageOf<T>* src, int count){ vector<Mat> dst; for (int i = 0; i<count; i++) dst.push_back(ImgToMat<T>(&src[i])); FileStorage fs; fs.open("./../TestData/" + name, FileStorage::WRITE); fs << "vectorMat" << dst; fs.release();}
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